/*
* Mesa 3-D graphics library
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
* Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THEA AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file pack.c
* Image and pixel span packing and unpacking.
*/
/*
* XXX: MSVC takes forever to compile this module for x86_64 unless we disable
* this global optimization.
*
* See also:
* - http://msdn.microsoft.com/en-us/library/1yk3ydd7.aspx
* - http://msdn.microsoft.com/en-us/library/chh3fb0k.aspx
*/
#if defined(_MSC_VER) && defined(_M_X64)
# pragma optimize( "g", off )
#endif
#include "glheader.h"
#include "enums.h"
#include "image.h"
#include "imports.h"
#include "macros.h"
#include "mtypes.h"
#include "pack.h"
#include "pixeltransfer.h"
#include "imports.h"
#include "glformats.h"
#include "format_utils.h"
#include "format_pack.h"
/**
* Flip the 8 bits in each byte of the given array.
*
* \param p array.
* \param n number of bytes.
*
* \todo try this trick to flip bytes someday:
* \code
* v = ((v & 0x55555555) << 1) | ((v >> 1) & 0x55555555);
* v = ((v & 0x33333333) << 2) | ((v >> 2) & 0x33333333);
* v = ((v & 0x0f0f0f0f) << 4) | ((v >> 4) & 0x0f0f0f0f);
* \endcode
*/
static void
flip_bytes( GLubyte *p, GLuint n )
{
GLuint i, a, b;
for (i = 0; i < n; i++) {
b = (GLuint) p[i]; /* words are often faster than bytes */
a = ((b & 0x01) << 7) |
((b & 0x02) << 5) |
((b & 0x04) << 3) |
((b & 0x08) << 1) |
((b & 0x10) >> 1) |
((b & 0x20) >> 3) |
((b & 0x40) >> 5) |
((b & 0x80) >> 7);
p[i] = (GLubyte) a;
}
}
/*
* Unpack a 32x32 pixel polygon stipple from user memory using the
* current pixel unpack settings.
*/
void
_mesa_unpack_polygon_stipple( const GLubyte *pattern, GLuint dest[32],
const struct gl_pixelstore_attrib *unpacking )
{
GLubyte *ptrn = (GLubyte *) _mesa_unpack_image(2, 32, 32, 1, GL_COLOR_INDEX,
GL_BITMAP, pattern, unpacking);
if (ptrn) {
/* Convert pattern from GLubytes to GLuints and handle big/little
* endian differences
*/
GLubyte *p = ptrn;
GLint i;
for (i = 0; i < 32; i++) {
dest[i] = (p[0] << 24)
| (p[1] << 16)
| (p[2] << 8)
| (p[3] );
p += 4;
}
free(ptrn);
}
}
/*
* Pack polygon stipple into user memory given current pixel packing
* settings.
*/
void
_mesa_pack_polygon_stipple( const GLuint pattern[32], GLubyte *dest,
const struct gl_pixelstore_attrib *packing )
{
/* Convert pattern from GLuints to GLubytes to handle big/little
* endian differences.
*/
GLubyte ptrn[32*4];
GLint i;
for (i = 0; i < 32; i++) {
ptrn[i * 4 + 0] = (GLubyte) ((pattern[i] >> 24) & 0xff);
ptrn[i * 4 + 1] = (GLubyte) ((pattern[i] >> 16) & 0xff);
ptrn[i * 4 + 2] = (GLubyte) ((pattern[i] >> 8 ) & 0xff);
ptrn[i * 4 + 3] = (GLubyte) ((pattern[i] ) & 0xff);
}
_mesa_pack_bitmap(32, 32, ptrn, dest, packing);
}
/*
* Pack bitmap data.
*/
void
_mesa_pack_bitmap( GLint width, GLint height, const GLubyte *source,
GLubyte *dest, const struct gl_pixelstore_attrib *packing )
{
GLint row, width_in_bytes;
const GLubyte *src;
if (!source)
return;
width_in_bytes = DIV_ROUND_UP( width, 8 );
src = source;
for (row = 0; row < height; row++) {
GLubyte *dst = (GLubyte *) _mesa_image_address2d(packing, dest,
width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0);
if (!dst)
return;
if ((packing->SkipPixels & 7) == 0) {
memcpy( dst, src, width_in_bytes );
if (packing->LsbFirst) {
flip_bytes( dst, width_in_bytes );
}
}
else {
/* handling SkipPixels is a bit tricky (no pun intended!) */
GLint i;
if (packing->LsbFirst) {
GLubyte srcMask = 128;
GLubyte dstMask = 1 << (packing->SkipPixels & 0x7);
const GLubyte *s = src;
GLubyte *d = dst;
*d = 0;
for (i = 0; i < width; i++) {
if (*s & srcMask) {
*d |= dstMask;
}
if (srcMask == 1) {
srcMask = 128;
s++;
}
else {
srcMask = srcMask >> 1;
}
if (dstMask == 128) {
dstMask = 1;
d++;
*d = 0;
}
else {
dstMask = dstMask << 1;
}
}
}
else {
GLubyte srcMask = 128;
GLubyte dstMask = 128 >> (packing->SkipPixels & 0x7);
const GLubyte *s = src;
GLubyte *d = dst;
*d = 0;
for (i = 0; i < width; i++) {
if (*s & srcMask) {
*d |= dstMask;
}
if (srcMask == 1) {
srcMask = 128;
s++;
}
else {
srcMask = srcMask >> 1;
}
if (dstMask == 1) {
dstMask = 128;
d++;
*d = 0;
}
else {
dstMask = dstMask >> 1;
}
}
}
}
src += width_in_bytes;
}
}
#define SWAP2BYTE(VALUE) \
{ \
GLubyte *bytes = (GLubyte *) &(VALUE); \
GLubyte tmp = bytes[0]; \
bytes[0] = bytes[1]; \
bytes[1] = tmp; \
}
#define SWAP4BYTE(VALUE) \
{ \
GLubyte *bytes = (GLubyte *) &(VALUE); \
GLubyte tmp = bytes[0]; \
bytes[0] = bytes[3]; \
bytes[3] = tmp; \
tmp = bytes[1]; \
bytes[1] = bytes[2]; \
bytes[2] = tmp; \
}
static void
extract_uint_indexes(GLuint n, GLuint indexes[],
GLenum srcFormat, GLenum srcType, const GLvoid *src,
const struct gl_pixelstore_attrib *unpack )
{
assert(srcFormat == GL_COLOR_INDEX || srcFormat == GL_STENCIL_INDEX);
assert(srcType == GL_BITMAP ||
srcType == GL_UNSIGNED_BYTE ||
srcType == GL_BYTE ||
srcType == GL_UNSIGNED_SHORT ||
srcType == GL_SHORT ||
srcType == GL_UNSIGNED_INT ||
srcType == GL_INT ||
srcType == GL_UNSIGNED_INT_24_8_EXT ||
srcType == GL_HALF_FLOAT_ARB ||
srcType == GL_HALF_FLOAT_OES ||
srcType == GL_FLOAT ||
srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
switch (srcType) {
case GL_BITMAP:
{
GLubyte *ubsrc = (GLubyte *) src;
if (unpack->LsbFirst) {
GLubyte mask = 1 << (unpack->SkipPixels & 0x7);
GLuint i;
for (i = 0; i < n; i++) {
indexes[i] = (*ubsrc & mask) ? 1 : 0;
if (mask == 128) {
mask = 1;
ubsrc++;
}
else {
mask = mask << 1;
}
}
}
else {
GLubyte mask = 128 >> (unpack->SkipPixels & 0x7);
GLuint i;
for (i = 0; i < n; i++) {
indexes[i] = (*ubsrc & mask) ? 1 : 0;
if (mask == 1) {
mask = 128;
ubsrc++;
}
else {
mask = mask >> 1;
}
}
}
}
break;
case GL_UNSIGNED_BYTE:
{
GLuint i;
const GLubyte *s = (const GLubyte *) src;
for (i = 0; i < n; i++)
indexes[i] = s[i];
}
break;
case GL_BYTE:
{
GLuint i;
const GLbyte *s = (const GLbyte *) src;
for (i = 0; i < n; i++)
indexes[i] = s[i];
}
break;
case GL_UNSIGNED_SHORT:
{
GLuint i;
const GLushort *s = (const GLushort *) src;
if (unpack->SwapBytes) {
for (i = 0; i < n; i++) {
GLushort value = s[i];
SWAP2BYTE(value);
indexes[i] = value;
}
}
else {
for (i = 0; i < n; i++)
indexes[i] = s[i];
}
}
break;
case GL_SHORT:
{
GLuint i;
const GLshort *s = (const GLshort *) src;
if (unpack->SwapBytes) {
for (i = 0; i < n; i++) {
GLshort value = s[i];
SWAP2BYTE(value);
indexes[i] = value;
}
}
else {
for (i = 0; i < n; i++)
indexes[i] = s[i];
}
}
break;
case GL_UNSIGNED_INT:
{
GLuint i;
const GLuint *s = (const GLuint *) src;
if (unpack->SwapBytes) {
for (i = 0; i < n; i++) {
GLuint value = s[i];
SWAP4BYTE(value);
indexes[i] = value;
}
}
else {
for (i = 0; i < n; i++)
indexes[i] = s[i];
}
}
break;
case GL_INT:
{
GLuint i;
const GLint *s = (const GLint *) src;
if (unpack->SwapBytes) {
for (i = 0; i < n; i++) {
GLint value = s[i];
SWAP4BYTE(value);
indexes[i] = value;
}
}
else {
for (i = 0; i < n; i++)
indexes[i] = s[i];
}
}
break;
case GL_FLOAT:
{
GLuint i;
const GLfloat *s = (const GLfloat *) src;
if (unpack->SwapBytes) {
for (i = 0; i < n; i++) {
GLfloat value = s[i];
SWAP4BYTE(value);
indexes[i] = (GLuint) value;
}
}
else {
for (i = 0; i < n; i++)
indexes[i] = (GLuint) s[i];
}
}
break;
case GL_HALF_FLOAT_ARB:
case GL_HALF_FLOAT_OES:
{
GLuint i;
const GLhalfARB *s = (const GLhalfARB *) src;
if (unpack->SwapBytes) {
for (i = 0; i < n; i++) {
GLhalfARB value = s[i];
SWAP2BYTE(value);
indexes[i] = (GLuint) _mesa_half_to_float(value);
}
}
else {
for (i = 0; i < n; i++)
indexes[i] = (GLuint) _mesa_half_to_float(s[i]);
}
}
break;
case GL_UNSIGNED_INT_24_8_EXT:
{
GLuint i;
const GLuint *s = (const GLuint *) src;
if (unpack->SwapBytes) {
for (i = 0; i < n; i++) {
GLuint value = s[i];
SWAP4BYTE(value);
indexes[i] = value & 0xff; /* lower 8 bits */
}
}
else {
for (i = 0; i < n; i++)
indexes[i] = s[i] & 0xff; /* lower 8 bits */
}
}
break;
case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
{
GLuint i;
const GLuint *s = (const GLuint *) src;
if (unpack->SwapBytes) {
for (i = 0; i < n; i++) {
GLuint value = s[i*2+1];
SWAP4BYTE(value);
indexes[i] = value & 0xff; /* lower 8 bits */
}
}
else {
for (i = 0; i < n; i++)
indexes[i] = s[i*2+1] & 0xff; /* lower 8 bits */
}
}
break;
default:
unreachable("bad srcType in extract_uint_indexes");
}
}
/*
* Unpack a row of stencil data from a client buffer according to
* the pixel unpacking parameters.
* This is (or will be) used by glDrawPixels
*
* Args: ctx - the context
* n - number of pixels
* dstType - destination data type
* dest - destination array
* srcType - source pixel type
* source - source data pointer
* srcPacking - pixel unpacking parameters
* transferOps - apply offset/bias/lookup ops?
*/
void
_mesa_unpack_stencil_span( struct gl_context *ctx, GLuint n,
GLenum dstType, GLvoid *dest,
GLenum srcType, const GLvoid *source,
const struct gl_pixelstore_attrib *srcPacking,
GLbitfield transferOps )
{
assert(srcType == GL_BITMAP ||
srcType == GL_UNSIGNED_BYTE ||
srcType == GL_BYTE ||
srcType == GL_UNSIGNED_SHORT ||
srcType == GL_SHORT ||
srcType == GL_UNSIGNED_INT ||
srcType == GL_INT ||
srcType == GL_UNSIGNED_INT_24_8_EXT ||
srcType == GL_HALF_FLOAT_ARB ||
srcType == GL_HALF_FLOAT_OES ||
srcType == GL_FLOAT ||
srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
assert(dstType == GL_UNSIGNED_BYTE ||
dstType == GL_UNSIGNED_SHORT ||
dstType == GL_UNSIGNED_INT ||
dstType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
/* only shift and offset apply to stencil */
transferOps &= IMAGE_SHIFT_OFFSET_BIT;
/*
* Try simple cases first
*/
if (transferOps == 0 &&
!ctx->Pixel.MapStencilFlag &&
srcType == GL_UNSIGNED_BYTE &&
dstType == GL_UNSIGNED_BYTE) {
memcpy(dest, source, n * sizeof(GLubyte));
}
else if (transferOps == 0 &&
!ctx->Pixel.MapStencilFlag &&
srcType == GL_UNSIGNED_INT &&
dstType == GL_UNSIGNED_INT &&
!srcPacking->SwapBytes) {
memcpy(dest, source, n * sizeof(GLuint));
}
else {
/*
* general solution
*/
GLuint *indexes = malloc(n * sizeof(GLuint));
if (!indexes) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "stencil unpacking");
return;
}
extract_uint_indexes(n, indexes, GL_STENCIL_INDEX, srcType, source,
srcPacking);
if (transferOps & IMAGE_SHIFT_OFFSET_BIT) {
/* shift and offset indexes */
_mesa_shift_and_offset_ci(ctx, n, indexes);
}
if (ctx->Pixel.MapStencilFlag) {
/* Apply stencil lookup table */
const GLuint mask = ctx->PixelMaps.StoS.Size - 1;
GLuint i;
for (i = 0; i < n; i++) {
indexes[i] = (GLuint)ctx->PixelMaps.StoS.Map[ indexes[i] & mask ];
}
}
/* convert to dest type */
switch (dstType) {
case GL_UNSIGNED_BYTE:
{
GLubyte *dst = (GLubyte *) dest;
GLuint i;
for (i = 0; i < n; i++) {
dst[i] = (GLubyte) (indexes[i] & 0xff);
}
}
break;
case GL_UNSIGNED_SHORT:
{
GLuint *dst = (GLuint *) dest;
GLuint i;
for (i = 0; i < n; i++) {
dst[i] = (GLushort) (indexes[i] & 0xffff);
}
}
break;
case GL_UNSIGNED_INT:
memcpy(dest, indexes, n * sizeof(GLuint));
break;
case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
{
GLuint *dst = (GLuint *) dest;
GLuint i;
for (i = 0; i < n; i++) {
dst[i*2+1] = indexes[i] & 0xff; /* lower 8 bits */
}
}
break;
default:
unreachable("bad dstType in _mesa_unpack_stencil_span");
}
free(indexes);
}
}
void
_mesa_pack_stencil_span( struct gl_context *ctx, GLuint n,
GLenum dstType, GLvoid *dest, const GLubyte *source,
const struct gl_pixelstore_attrib *dstPacking )
{
GLubyte *stencil = malloc(n * sizeof(GLubyte));
if (!stencil) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "stencil packing");
return;
}
if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset ||
ctx->Pixel.MapStencilFlag) {
/* make a copy of input */
memcpy(stencil, source, n * sizeof(GLubyte));
_mesa_apply_stencil_transfer_ops(ctx, n, stencil);
source = stencil;
}
switch (dstType) {
case GL_UNSIGNED_BYTE:
memcpy(dest, source, n);
break;
case GL_BYTE:
{
GLbyte *dst = (GLbyte *) dest;
GLuint i;
for (i=0;i<n;i++) {
dst[i] = (GLbyte) (source[i] & 0x7f);
}
}
break;
case GL_UNSIGNED_SHORT:
{
GLushort *dst = (GLushort *) dest;
GLuint i;
for (i=0;i<n;i++) {
dst[i] = (GLushort) source[i];
}
if (dstPacking->SwapBytes) {
_mesa_swap2( (GLushort *) dst, n );
}
}
break;
case GL_SHORT:
{
GLshort *dst = (GLshort *) dest;
GLuint i;
for (i=0;i<n;i++) {
dst[i] = (GLshort) source[i];
}
if (dstPacking->SwapBytes) {
_mesa_swap2( (GLushort *) dst, n );
}
}
break;
case GL_UNSIGNED_INT:
{
GLuint *dst = (GLuint *) dest;
GLuint i;
for (i=0;i<n;i++) {
dst[i] = (GLuint) source[i];
}
if (dstPacking->SwapBytes) {
_mesa_swap4( (GLuint *) dst, n );
}
}
break;
case GL_INT:
{
GLint *dst = (GLint *) dest;
GLuint i;
for (i=0;i<n;i++) {
dst[i] = (GLint) source[i];
}
if (dstPacking->SwapBytes) {
_mesa_swap4( (GLuint *) dst, n );
}
}
break;
case GL_FLOAT:
{
GLfloat *dst = (GLfloat *) dest;
GLuint i;
for (i=0;i<n;i++) {
dst[i] = (GLfloat) source[i];
}
if (dstPacking->SwapBytes) {
_mesa_swap4( (GLuint *) dst, n );
}
}
break;
case GL_HALF_FLOAT_ARB:
case GL_HALF_FLOAT_OES:
{
GLhalfARB *dst = (GLhalfARB *) dest;
GLuint i;
for (i=0;i<n;i++) {
dst[i] = _mesa_float_to_half( (float) source[i] );
}
if (dstPacking->SwapBytes) {
_mesa_swap2( (GLushort *) dst, n );
}
}
break;
case GL_BITMAP:
if (dstPacking->LsbFirst) {
GLubyte *dst = (GLubyte *) dest;
GLint shift = 0;
GLuint i;
for (i = 0; i < n; i++) {
if (shift == 0)
*dst = 0;
*dst |= ((source[i] != 0) << shift);
shift++;
if (shift == 8) {
shift = 0;
dst++;
}
}
}
else {
GLubyte *dst = (GLubyte *) dest;
GLint shift = 7;
GLuint i;
for (i = 0; i < n; i++) {
if (shift == 7)
*dst = 0;
*dst |= ((source[i] != 0) << shift);
shift--;
if (shift < 0) {
shift = 7;
dst++;
}
}
}
break;
default:
unreachable("bad type in _mesa_pack_index_span");
}
free(stencil);
}
#define DEPTH_VALUES(GLTYPE, GLTYPE2FLOAT) \
do { \
GLuint i; \
const GLTYPE *src = (const GLTYPE *)source; \
for (i = 0; i < n; i++) { \
GLTYPE value = src[i]; \
if (srcPacking->SwapBytes) { \
if (sizeof(GLTYPE) == 2) { \
SWAP2BYTE(value); \
} else if (sizeof(GLTYPE) == 4) { \
SWAP4BYTE(value); \
} \
} \
depthValues[i] = GLTYPE2FLOAT(value); \
} \
} while (0)
/**
* Unpack a row of depth/z values from memory, returning GLushort, GLuint
* or GLfloat values.
* The glPixelTransfer (scale/bias) params will be applied.
*
* \param dstType one of GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, GL_FLOAT
* \param depthMax max value for returned GLushort or GLuint values
* (ignored for GLfloat).
*/
void
_mesa_unpack_depth_span( struct gl_context *ctx, GLuint n,
GLenum dstType, GLvoid *dest, GLuint depthMax,
GLenum srcType, const GLvoid *source,
const struct gl_pixelstore_attrib *srcPacking )
{
GLfloat *depthTemp = NULL, *depthValues;
GLboolean needClamp = GL_FALSE;
/* Look for special cases first.
* Not only are these faster, they're less prone to numeric conversion
* problems. Otherwise, converting from an int type to a float then
* back to an int type can introduce errors that will show up as
* artifacts in things like depth peeling which uses glCopyTexImage.
*/
if (ctx->Pixel.DepthScale == 1.0F && ctx->Pixel.DepthBias == 0.0F) {
if (srcType == GL_UNSIGNED_INT && dstType == GL_UNSIGNED_SHORT) {
const GLuint *src = (const GLuint *) source;
GLushort *dst = (GLushort *) dest;
GLuint i;
for (i = 0; i < n; i++) {
dst[i] = src[i] >> 16;
}
return;
}
if (srcType == GL_UNSIGNED_SHORT
&& dstType == GL_UNSIGNED_INT
&& depthMax == 0xffffffff) {
const GLushort *src = (const GLushort *) source;
GLuint *dst = (GLuint *) dest;
GLuint i;
for (i = 0; i < n; i++) {
dst[i] = src[i] | (src[i] << 16);
}
return;
}
if (srcType == GL_UNSIGNED_INT_24_8
&& dstType == GL_UNSIGNED_INT
&& depthMax == 0xffffff) {
const GLuint *src = (const GLuint *) source;
GLuint *dst = (GLuint *) dest;
GLuint i;
for (i = 0; i < n; i++) {
dst[i] = src[i] >> 8;
}
return;
}
/* XXX may want to add additional cases here someday */
}
/* general case path follows */
if (dstType == GL_FLOAT) {
depthValues = (GLfloat *) dest;
}
else {
depthTemp = malloc(n * sizeof(GLfloat));
if (!depthTemp) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
return;
}
depthValues = depthTemp;
}
/* Convert incoming values to GLfloat. Some conversions will require
* clamping, below.
*/
switch (srcType) {
case GL_BYTE:
DEPTH_VALUES(GLbyte, BYTE_TO_FLOATZ);
needClamp = GL_TRUE;
break;
case GL_UNSIGNED_BYTE:
DEPTH_VALUES(GLubyte, UBYTE_TO_FLOAT);
break;
case GL_SHORT:
DEPTH_VALUES(GLshort, SHORT_TO_FLOATZ);
needClamp = GL_TRUE;
break;
case GL_UNSIGNED_SHORT:
DEPTH_VALUES(GLushort, USHORT_TO_FLOAT);
break;
case GL_INT:
DEPTH_VALUES(GLint, INT_TO_FLOAT);
needClamp = GL_TRUE;
break;
case GL_UNSIGNED_INT:
DEPTH_VALUES(GLuint, UINT_TO_FLOAT);
break;
case GL_UNSIGNED_INT_24_8_EXT: /* GL_EXT_packed_depth_stencil */
if (dstType == GL_UNSIGNED_INT_24_8_EXT &&
depthMax == 0xffffff &&
ctx->Pixel.DepthScale == 1.0F &&
ctx->Pixel.DepthBias == 0.0F) {
const GLuint *src = (const GLuint *) source;
GLuint *zValues = (GLuint *) dest;
GLuint i;
for (i = 0; i < n; i++) {
GLuint value = src[i];
if (srcPacking->SwapBytes) {
SWAP4BYTE(value);
}
zValues[i] = value & 0xffffff00;
}
free(depthTemp);
return;
}
else {
const GLuint *src = (const GLuint *) source;
const GLfloat scale = 1.0f / 0xffffff;
GLuint i;
for (i = 0; i < n; i++) {
GLuint value = src[i];
if (srcPacking->SwapBytes) {
SWAP4BYTE(value);
}
depthValues[i] = (value >> 8) * scale;
}
}
break;
case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
{
GLuint i;
const GLfloat *src = (const GLfloat *)source;
for (i = 0; i < n; i++) {
GLfloat value = src[i * 2];
if (srcPacking->SwapBytes) {
SWAP4BYTE(value);
}
depthValues[i] = value;
}
needClamp = GL_TRUE;
}
break;
case GL_FLOAT:
DEPTH_VALUES(GLfloat, 1*);
needClamp = GL_TRUE;
break;
case GL_HALF_FLOAT_ARB:
case GL_HALF_FLOAT_OES:
{
GLuint i;
const GLhalfARB *src = (const GLhalfARB *) source;
for (i = 0; i < n; i++) {
GLhalfARB value = src[i];
if (srcPacking->SwapBytes) {
SWAP2BYTE(value);
}
depthValues[i] = _mesa_half_to_float(value);
}
needClamp = GL_TRUE;
}
break;
default:
_mesa_problem(NULL, "bad type in _mesa_unpack_depth_span()");
free(depthTemp);
return;
}
/* apply depth scale and bias */
{
const GLfloat scale = ctx->Pixel.DepthScale;
const GLfloat bias = ctx->Pixel.DepthBias;
if (scale != 1.0F || bias != 0.0F) {
GLuint i;
for (i = 0; i < n; i++) {
depthValues[i] = depthValues[i] * scale + bias;
}
needClamp = GL_TRUE;
}
}
/* clamp to [0, 1] */
if (needClamp) {
GLuint i;
for (i = 0; i < n; i++) {
depthValues[i] = CLAMP(depthValues[i], 0.0F, 1.0F);
}
}
/*
* Convert values to dstType
*/
if (dstType == GL_UNSIGNED_INT) {
GLuint *zValues = (GLuint *) dest;
GLuint i;
if (depthMax <= 0xffffff) {
/* no overflow worries */
for (i = 0; i < n; i++) {
zValues[i] = (GLuint) (depthValues[i] * (GLfloat) depthMax);
}
}
else {
/* need to use double precision to prevent overflow problems */
for (i = 0; i < n; i++) {
GLdouble z = depthValues[i] * (GLdouble) depthMax;
if (z >= (GLdouble) 0xffffffff)
zValues[i] = 0xffffffff;
else
zValues[i] = (GLuint) z;
}
}
}
else if (dstType == GL_UNSIGNED_SHORT) {
GLushort *zValues = (GLushort *) dest;
GLuint i;
assert(depthMax <= 0xffff);
for (i = 0; i < n; i++) {
zValues[i] = (GLushort) (depthValues[i] * (GLfloat) depthMax);
}
}
else if (dstType == GL_FLOAT) {
/* Nothing to do. depthValues is pointing to dest. */
}
else if (dstType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV) {
GLfloat *zValues = (GLfloat*) dest;
GLuint i;
for (i = 0; i < n; i++) {
zValues[i*2] = depthValues[i];
}
}
else {
assert(0);
}
free(depthTemp);
}
/*
* Pack an array of depth values. The values are floats in [0,1].
*/
void
_mesa_pack_depth_span( struct gl_context *ctx, GLuint n, GLvoid *dest,
GLenum dstType, const GLfloat *depthSpan,
const struct gl_pixelstore_attrib *dstPacking )
{
GLfloat *depthCopy = malloc(n * sizeof(GLfloat));
if (!depthCopy) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel packing");
return;
}
if (ctx->Pixel.DepthScale != 1.0F || ctx->Pixel.DepthBias != 0.0F) {
memcpy(depthCopy, depthSpan, n * sizeof(GLfloat));
_mesa_scale_and_bias_depth(ctx, n, depthCopy);
depthSpan = depthCopy;
}
switch (dstType) {
case GL_UNSIGNED_BYTE:
{
GLubyte *dst = (GLubyte *) dest;
GLuint i;
for (i = 0; i < n; i++) {
dst[i] = FLOAT_TO_UBYTE( depthSpan[i] );
}
}
break;
case GL_BYTE:
{
GLbyte *dst = (GLbyte *) dest;
GLuint i;
for (i = 0; i < n; i++) {
dst[i] = FLOAT_TO_BYTE( depthSpan[i] );
}
}
break;
case GL_UNSIGNED_SHORT:
{
GLushort *dst = (GLushort *) dest;
GLuint i;
for (i = 0; i < n; i++) {
CLAMPED_FLOAT_TO_USHORT(dst[i], depthSpan[i]);
}
if (dstPacking->SwapBytes) {
_mesa_swap2( (GLushort *) dst, n );
}
}
break;
case GL_SHORT:
{
GLshort *dst = (GLshort *) dest;
GLuint i;
for (i = 0; i < n; i++) {
dst[i] = FLOAT_TO_SHORT( depthSpan[i] );
}
if (dstPacking->SwapBytes) {
_mesa_swap2( (GLushort *) dst, n );
}
}
break;
case GL_UNSIGNED_INT_24_8:
{
const GLdouble scale = (GLdouble) 0xffffff;
GLuint *dst = (GLuint *) dest;
GLuint i;
for (i = 0; i < n; i++) {
GLuint z = (GLuint) (depthSpan[i] * scale);
assert(z <= 0xffffff);
dst[i] = (z << 8);
}
if (dstPacking->SwapBytes) {
_mesa_swap4( (GLuint *) dst, n );
}
break;
}
case GL_UNSIGNED_INT:
{
GLuint *dst = (GLuint *) dest;
GLuint i;
for (i = 0; i < n; i++) {
dst[i] = FLOAT_TO_UINT( depthSpan[i] );
}
if (dstPacking->SwapBytes) {
_mesa_swap4( (GLuint *) dst, n );
}
}
break;
case GL_INT:
{
GLint *dst = (GLint *) dest;
GLuint i;
for (i = 0; i < n; i++) {
dst[i] = FLOAT_TO_INT( depthSpan[i] );
}
if (dstPacking->SwapBytes) {
_mesa_swap4( (GLuint *) dst, n );
}
}
break;
case GL_FLOAT:
{
GLfloat *dst = (GLfloat *) dest;
GLuint i;
for (i = 0; i < n; i++) {
dst[i] = depthSpan[i];
}
if (dstPacking->SwapBytes) {
_mesa_swap4( (GLuint *) dst, n );
}
}
break;
case GL_HALF_FLOAT_ARB:
case GL_HALF_FLOAT_OES:
{
GLhalfARB *dst = (GLhalfARB *) dest;
GLuint i;
for (i = 0; i < n; i++) {
dst[i] = _mesa_float_to_half(depthSpan[i]);
}
if (dstPacking->SwapBytes) {
_mesa_swap2( (GLushort *) dst, n );
}
}
break;
default:
unreachable("bad type in _mesa_pack_depth_span()");
}
free(depthCopy);
}
/**
* Pack depth and stencil values as GL_DEPTH_STENCIL (GL_UNSIGNED_INT_24_8 etc)
*/
void
_mesa_pack_depth_stencil_span(struct gl_context *ctx,GLuint n,
GLenum dstType, GLuint *dest,
const GLfloat *depthVals,
const GLubyte *stencilVals,
const struct gl_pixelstore_attrib *dstPacking)
{
GLfloat *depthCopy = malloc(n * sizeof(GLfloat));
GLubyte *stencilCopy = malloc(n * sizeof(GLubyte));
GLuint i;
if (!depthCopy || !stencilCopy) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel packing");
free(depthCopy);
free(stencilCopy);
return;
}
if (ctx->Pixel.DepthScale != 1.0F || ctx->Pixel.DepthBias != 0.0F) {
memcpy(depthCopy, depthVals, n * sizeof(GLfloat));
_mesa_scale_and_bias_depth(ctx, n, depthCopy);
depthVals = depthCopy;
}
if (ctx->Pixel.IndexShift ||
ctx->Pixel.IndexOffset ||
ctx->Pixel.MapStencilFlag) {
memcpy(stencilCopy, stencilVals, n * sizeof(GLubyte));
_mesa_apply_stencil_transfer_ops(ctx, n, stencilCopy);
stencilVals = stencilCopy;
}
switch (dstType) {
case GL_UNSIGNED_INT_24_8:
for (i = 0; i < n; i++) {
GLuint z = (GLuint) (depthVals[i] * 0xffffff);
dest[i] = (z << 8) | (stencilVals[i] & 0xff);
}
break;
case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
for (i = 0; i < n; i++) {
((GLfloat*)dest)[i*2] = depthVals[i];
dest[i*2+1] = stencilVals[i] & 0xff;
}
break;
}
if (dstPacking->SwapBytes) {
_mesa_swap4(dest, n);
}
free(depthCopy);
free(stencilCopy);
}
/**
* Unpack image data. Apply byte swapping, byte flipping (bitmap).
* Return all image data in a contiguous block. This is used when we
* compile glDrawPixels, glTexImage, etc into a display list. We
* need a copy of the data in a standard format.
*/
void *
_mesa_unpack_image( GLuint dimensions,
GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLenum type, const GLvoid *pixels,
const struct gl_pixelstore_attrib *unpack )
{
GLint bytesPerRow, compsPerRow;
GLboolean flipBytes, swap2, swap4;
if (!pixels)
return NULL; /* not necessarily an error */
if (width <= 0 || height <= 0 || depth <= 0)
return NULL; /* generate error later */
if (type == GL_BITMAP) {
bytesPerRow = (width + 7) >> 3;
flipBytes = unpack->LsbFirst;
swap2 = swap4 = GL_FALSE;
compsPerRow = 0;
}
else {
const GLint bytesPerPixel = _mesa_bytes_per_pixel(format, type);
GLint components = _mesa_components_in_format(format);
GLint bytesPerComp;
if (_mesa_type_is_packed(type))
components = 1;
if (bytesPerPixel <= 0 || components <= 0)
return NULL; /* bad format or type. generate error later */
bytesPerRow = bytesPerPixel * width;
bytesPerComp = bytesPerPixel / components;
flipBytes = GL_FALSE;
swap2 = (bytesPerComp == 2) && unpack->SwapBytes;
swap4 = (bytesPerComp == 4) && unpack->SwapBytes;
compsPerRow = components * width;
assert(compsPerRow >= width);
}
{
GLubyte *destBuffer
= malloc(bytesPerRow * height * depth);
GLubyte *dst;
GLint img, row;
if (!destBuffer)
return NULL; /* generate GL_OUT_OF_MEMORY later */
dst = destBuffer;
for (img = 0; img < depth; img++) {
for (row = 0; row < height; row++) {
const GLvoid *src = _mesa_image_address(dimensions, unpack, pixels,
width, height, format, type, img, row, 0);
if ((type == GL_BITMAP) && (unpack->SkipPixels & 0x7)) {
GLint i;
flipBytes = GL_FALSE;
if (unpack->LsbFirst) {
GLubyte srcMask = 1 << (unpack->SkipPixels & 0x7);
GLubyte dstMask = 128;
const GLubyte *s = src;
GLubyte *d = dst;
*d = 0;
for (i = 0; i < width; i++) {
if (*s & srcMask) {
*d |= dstMask;
}
if (srcMask == 128) {
srcMask = 1;
s++;
}
else {
srcMask = srcMask << 1;
}
if (dstMask == 1) {
dstMask = 128;
d++;
*d = 0;
}
else {
dstMask = dstMask >> 1;
}
}
}
else {
GLubyte srcMask = 128 >> (unpack->SkipPixels & 0x7);
GLubyte dstMask = 128;
const GLubyte *s = src;
GLubyte *d = dst;
*d = 0;
for (i = 0; i < width; i++) {
if (*s & srcMask) {
*d |= dstMask;
}
if (srcMask == 1) {
srcMask = 128;
s++;
}
else {
srcMask = srcMask >> 1;
}
if (dstMask == 1) {
dstMask = 128;
d++;
*d = 0;
}
else {
dstMask = dstMask >> 1;
}
}
}
}
else {
memcpy(dst, src, bytesPerRow);
}
/* byte flipping/swapping */
if (flipBytes) {
flip_bytes((GLubyte *) dst, bytesPerRow);
}
else if (swap2) {
_mesa_swap2((GLushort*) dst, compsPerRow);
}
else if (swap4) {
_mesa_swap4((GLuint*) dst, compsPerRow);
}
dst += bytesPerRow;
}
}
return destBuffer;
}
}
void
_mesa_pack_luminance_from_rgba_float(GLuint n, GLfloat rgba[][4],
GLvoid *dstAddr, GLenum dst_format,
GLbitfield transferOps)
{
int i;
GLfloat *dst = (GLfloat *) dstAddr;
switch (dst_format) {
case GL_LUMINANCE:
if (transferOps & IMAGE_CLAMP_BIT) {
for (i = 0; i < n; i++) {
GLfloat sum = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP];
dst[i] = CLAMP(sum, 0.0F, 1.0F);
}
} else {
for (i = 0; i < n; i++) {
dst[i] = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP];
}
}
return;
case GL_LUMINANCE_ALPHA:
if (transferOps & IMAGE_CLAMP_BIT) {
for (i = 0; i < n; i++) {
GLfloat sum = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP];
dst[2*i] = CLAMP(sum, 0.0F, 1.0F);
dst[2*i+1] = rgba[i][ACOMP];
}
} else {
for (i = 0; i < n; i++) {
dst[2*i] = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP];
dst[2*i+1] = rgba[i][ACOMP];
}
}
return;
default:
assert(!"Unsupported format");
}
}
static int32_t
clamp_sint64_to_sint32(int64_t src)
{
return CLAMP(src, INT32_MIN, INT32_MAX);
}
static int32_t
clamp_sint64_to_uint32(int64_t src)
{
return CLAMP(src, 0, UINT32_MAX);
}
static int32_t
clamp_uint64_to_uint32(uint64_t src)
{
return MIN2(src, UINT32_MAX);
}
static int32_t
clamp_uint64_to_sint32(uint64_t src)
{
return MIN2(src, INT32_MAX);
}
static int32_t
convert_integer_luminance64(int64_t src64, int bits,
bool dst_is_signed, bool src_is_signed)
{
int32_t src32;
/* Clamp Luminance value from 64-bit to 32-bit. Consider if we need
* any signed<->unsigned conversion too.
*/
if (src_is_signed && dst_is_signed)
src32 = clamp_sint64_to_sint32(src64);
else if (src_is_signed && !dst_is_signed)
src32 = clamp_sint64_to_uint32(src64);
else if (!src_is_signed && dst_is_signed)
src32 = clamp_uint64_to_sint32(src64);
else
src32 = clamp_uint64_to_uint32(src64);
/* If the dst type is < 32-bit, we need an extra clamp */
if (bits == 32) {
return src32;
} else {
if (dst_is_signed)
return _mesa_signed_to_signed(src32, bits);
else
return _mesa_unsigned_to_unsigned(src32, bits);
}
}
static int32_t
convert_integer(int32_t src, int bits, bool dst_is_signed, bool src_is_signed)
{
if (src_is_signed && dst_is_signed)
return _mesa_signed_to_signed(src, bits);
else if (src_is_signed && !dst_is_signed)
return _mesa_signed_to_unsigned(src, bits);
else if (!src_is_signed && dst_is_signed)
return _mesa_unsigned_to_signed(src, bits);
else
return _mesa_unsigned_to_unsigned(src, bits);
}
void
_mesa_pack_luminance_from_rgba_integer(GLuint n,
GLuint rgba[][4], bool rgba_is_signed,
GLvoid *dstAddr,
GLenum dst_format,
GLenum dst_type)
{
int i;
int64_t lum64;
int32_t lum32, alpha;
bool dst_is_signed;
int dst_bits;
assert(dst_format == GL_LUMINANCE_INTEGER_EXT ||
dst_format == GL_LUMINANCE_ALPHA_INTEGER_EXT);
/* We first compute luminance values as a 64-bit addition of the
* 32-bit R,G,B components, then we clamp the result to the dst type size.
*
* Notice that this operation involves casting the 32-bit R,G,B components
* to 64-bit before the addition. Since rgba is defined as a GLuint array
* we need to be careful when rgba packs signed data and make sure
* that we cast to a 32-bit signed integer values before casting them to
* 64-bit signed integers.
*/
dst_is_signed = (dst_type == GL_BYTE || dst_type == GL_SHORT ||
dst_type == GL_INT);
dst_bits = _mesa_sizeof_type(dst_type) * 8;
assert(dst_bits > 0);
switch (dst_format) {
case GL_LUMINANCE_INTEGER_EXT:
for (i = 0; i < n; i++) {
if (!rgba_is_signed) {
lum64 = (uint64_t) rgba[i][RCOMP] +
(uint64_t) rgba[i][GCOMP] +
(uint64_t) rgba[i][BCOMP];
} else {
lum64 = (int64_t) ((int32_t) rgba[i][RCOMP]) +
(int64_t) ((int32_t) rgba[i][GCOMP]) +
(int64_t) ((int32_t) rgba[i][BCOMP]);
}
lum32 = convert_integer_luminance64(lum64, dst_bits,
dst_is_signed, rgba_is_signed);
switch (dst_type) {
case GL_BYTE:
case GL_UNSIGNED_BYTE: {
GLbyte *dst = (GLbyte *) dstAddr;
dst[i] = lum32;
break;
}
case GL_SHORT:
case GL_UNSIGNED_SHORT: {
GLshort *dst = (GLshort *) dstAddr;
dst[i] = lum32;
break;
}
case GL_INT:
case GL_UNSIGNED_INT: {
GLint *dst = (GLint *) dstAddr;
dst[i] = lum32;
break;
}
}
}
return;
case GL_LUMINANCE_ALPHA_INTEGER_EXT:
for (i = 0; i < n; i++) {
if (!rgba_is_signed) {
lum64 = (uint64_t) rgba[i][RCOMP] +
(uint64_t) rgba[i][GCOMP] +
(uint64_t) rgba[i][BCOMP];
} else {
lum64 = (int64_t) ((int32_t) rgba[i][RCOMP]) +
(int64_t) ((int32_t) rgba[i][GCOMP]) +
(int64_t) ((int32_t) rgba[i][BCOMP]);
}
lum32 = convert_integer_luminance64(lum64, dst_bits,
dst_is_signed, rgba_is_signed);
alpha = convert_integer(rgba[i][ACOMP], dst_bits,
dst_is_signed, rgba_is_signed);
switch (dst_type) {
case GL_BYTE:
case GL_UNSIGNED_BYTE: {
GLbyte *dst = (GLbyte *) dstAddr;
dst[2*i] = lum32;
dst[2*i+1] = alpha;
break;
}
case GL_SHORT:
case GL_UNSIGNED_SHORT: {
GLshort *dst = (GLshort *) dstAddr;
dst[i] = lum32;
dst[2*i+1] = alpha;
break;
}
case GL_INT:
case GL_UNSIGNED_INT: {
GLint *dst = (GLint *) dstAddr;
dst[i] = lum32;
dst[2*i+1] = alpha;
break;
}
}
}
return;
}
}
GLfloat *
_mesa_unpack_color_index_to_rgba_float(struct gl_context *ctx, GLuint dims,
const void *src, GLenum srcFormat, GLenum srcType,
int srcWidth, int srcHeight, int srcDepth,
const struct gl_pixelstore_attrib *srcPacking,
GLbitfield transferOps)
{
int count, img;
GLuint *indexes;
GLfloat *rgba, *dstPtr;
count = srcWidth * srcHeight;
indexes = malloc(count * sizeof(GLuint));
if (!indexes) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
return NULL;
}
rgba = malloc(4 * count * srcDepth * sizeof(GLfloat));
if (!rgba) {
free(indexes);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
return NULL;
}
/* Convert indexes to RGBA float */
dstPtr = rgba;
for (img = 0; img < srcDepth; img++) {
const GLubyte *srcPtr =
(const GLubyte *) _mesa_image_address(dims, srcPacking, src,
srcWidth, srcHeight,
srcFormat, srcType,
img, 0, 0);
extract_uint_indexes(count, indexes, srcFormat, srcType, srcPtr, srcPacking);
if (transferOps & IMAGE_SHIFT_OFFSET_BIT)
_mesa_shift_and_offset_ci(ctx, count, indexes);
_mesa_map_ci_to_rgba(ctx, count, indexes, (float (*)[4])dstPtr);
/* Don't do RGBA scale/bias or RGBA->RGBA mapping if starting
* with color indexes.
*/
transferOps &= ~(IMAGE_SCALE_BIAS_BIT | IMAGE_MAP_COLOR_BIT);
_mesa_apply_rgba_transfer_ops(ctx, transferOps, count, (float (*)[4])dstPtr);
dstPtr += srcHeight * srcWidth * 4;
}
free(indexes);
return rgba;
}
GLubyte *
_mesa_unpack_color_index_to_rgba_ubyte(struct gl_context *ctx, GLuint dims,
const void *src, GLenum srcFormat, GLenum srcType,
int srcWidth, int srcHeight, int srcDepth,
const struct gl_pixelstore_attrib *srcPacking,
GLbitfield transferOps)
{
GLfloat *rgba;
GLubyte *dst;
int count, i;
transferOps |= IMAGE_CLAMP_BIT;
rgba = _mesa_unpack_color_index_to_rgba_float(ctx, dims,
src, srcFormat, srcType,
srcWidth, srcHeight, srcDepth,
srcPacking, transferOps);
count = srcWidth * srcHeight * srcDepth;
dst = malloc(count * 4 * sizeof(GLubyte));
for (i = 0; i < count; i++) {
CLAMPED_FLOAT_TO_UBYTE(dst[i * 4 + 0], rgba[i * 4 + 0]);
CLAMPED_FLOAT_TO_UBYTE(dst[i * 4 + 1], rgba[i * 4 + 1]);
CLAMPED_FLOAT_TO_UBYTE(dst[i * 4 + 2], rgba[i * 4 + 2]);
CLAMPED_FLOAT_TO_UBYTE(dst[i * 4 + 3], rgba[i * 4 + 3]);
}
free(rgba);
return dst;
}