/*
* Mesa 3-D graphics library
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#include "main/glheader.h"
#include "main/context.h"
#include "main/enums.h"
#include "main/mtypes.h"
#include "main/scissor.h"
/**
* Set scissor rectangle data directly in ScissorArray
*
* This is an internal function that performs no error checking on the
* supplied data. It also does \b not call \c dd_function_table::Scissor.
*
* \sa _mesa_set_scissor
*/
static void
set_scissor_no_notify(struct gl_context *ctx, unsigned idx,
GLint x, GLint y, GLsizei width, GLsizei height)
{
if (x == ctx->Scissor.ScissorArray[idx].X &&
y == ctx->Scissor.ScissorArray[idx].Y &&
width == ctx->Scissor.ScissorArray[idx].Width &&
height == ctx->Scissor.ScissorArray[idx].Height)
return;
FLUSH_VERTICES(ctx, ctx->DriverFlags.NewScissorRect ? 0 : _NEW_SCISSOR);
ctx->NewDriverState |= ctx->DriverFlags.NewScissorRect;
ctx->Scissor.ScissorArray[idx].X = x;
ctx->Scissor.ScissorArray[idx].Y = y;
ctx->Scissor.ScissorArray[idx].Width = width;
ctx->Scissor.ScissorArray[idx].Height = height;
}
static void
scissor(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height)
{
unsigned i;
/* The GL_ARB_viewport_array spec says:
*
* "Scissor sets the scissor rectangle for all viewports to the same
* values and is equivalent (assuming no errors are generated) to:
*
* for (uint i = 0; i < MAX_VIEWPORTS; i++) {
* ScissorIndexed(i, left, bottom, width, height);
* }"
*
* Set the scissor rectangle for all of the viewports supported by the
* implementation, but only signal the driver once at the end.
*/
for (i = 0; i < ctx->Const.MaxViewports; i++)
set_scissor_no_notify(ctx, i, x, y, width, height);
if (ctx->Driver.Scissor)
ctx->Driver.Scissor(ctx);
}
/**
* Called via glScissor
*/
void GLAPIENTRY
_mesa_Scissor_no_error(GLint x, GLint y, GLsizei width, GLsizei height)
{
GET_CURRENT_CONTEXT(ctx);
scissor(ctx, x, y, width, height);
}
void GLAPIENTRY
_mesa_Scissor(GLint x, GLint y, GLsizei width, GLsizei height)
{
GET_CURRENT_CONTEXT(ctx);
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glScissor %d %d %d %d\n", x, y, width, height);
if (width < 0 || height < 0) {
_mesa_error( ctx, GL_INVALID_VALUE, "glScissor" );
return;
}
scissor(ctx, x, y, width, height);
}
/**
* Define the scissor box.
*
* \param x, y coordinates of the scissor box lower-left corner.
* \param width width of the scissor box.
* \param height height of the scissor box.
*
* \sa glScissor().
*
* Verifies the parameters and updates __struct gl_contextRec::Scissor. On a
* change flushes the vertices and notifies the driver via
* the dd_function_table::Scissor callback.
*/
void
_mesa_set_scissor(struct gl_context *ctx, unsigned idx,
GLint x, GLint y, GLsizei width, GLsizei height)
{
set_scissor_no_notify(ctx, idx, x, y, width, height);
if (ctx->Driver.Scissor)
ctx->Driver.Scissor(ctx);
}
static void
scissor_array(struct gl_context *ctx, GLuint first, GLsizei count,
struct gl_scissor_rect *rect)
{
for (GLsizei i = 0; i < count; i++) {
set_scissor_no_notify(ctx, i + first, rect[i].X, rect[i].Y,
rect[i].Width, rect[i].Height);
}
if (ctx->Driver.Scissor)
ctx->Driver.Scissor(ctx);
}
/**
* Define count scissor boxes starting at index.
*
* \param index index of first scissor records to set
* \param count number of scissor records to set
* \param x, y pointer to array of struct gl_scissor_rects
*
* \sa glScissorArrayv().
*
* Verifies the parameters and call set_scissor_no_notify to do the work.
*/
void GLAPIENTRY
_mesa_ScissorArrayv_no_error(GLuint first, GLsizei count, const GLint *v)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_scissor_rect *p = (struct gl_scissor_rect *)v;
scissor_array(ctx, first, count, p);
}
void GLAPIENTRY
_mesa_ScissorArrayv(GLuint first, GLsizei count, const GLint *v)
{
int i;
struct gl_scissor_rect *p = (struct gl_scissor_rect *) v;
GET_CURRENT_CONTEXT(ctx);
if ((first + count) > ctx->Const.MaxViewports) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glScissorArrayv: first (%d) + count (%d) >= MaxViewports (%d)",
first, count, ctx->Const.MaxViewports);
return;
}
/* Verify width & height */
for (i = 0; i < count; i++) {
if (p[i].Width < 0 || p[i].Height < 0) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glScissorArrayv: index (%d) width or height < 0 (%d, %d)",
i, p[i].Width, p[i].Height);
return;
}
}
scissor_array(ctx, first, count, p);
}
/**
* Define the scissor box.
*
* \param index index of scissor records to set
* \param x, y coordinates of the scissor box lower-left corner.
* \param width width of the scissor box.
* \param height height of the scissor box.
*
* Verifies the parameters call set_scissor_no_notify to do the work.
*/
static void
scissor_indexed_err(struct gl_context *ctx, GLuint index, GLint left,
GLint bottom, GLsizei width, GLsizei height,
const char *function)
{
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "%s(%d, %d, %d, %d, %d)\n",
function, index, left, bottom, width, height);
if (index >= ctx->Const.MaxViewports) {
_mesa_error(ctx, GL_INVALID_VALUE,
"%s: index (%d) >= MaxViewports (%d)",
function, index, ctx->Const.MaxViewports);
return;
}
if (width < 0 || height < 0) {
_mesa_error(ctx, GL_INVALID_VALUE,
"%s: index (%d) width or height < 0 (%d, %d)",
function, index, width, height);
return;
}
_mesa_set_scissor(ctx, index, left, bottom, width, height);
}
void GLAPIENTRY
_mesa_ScissorIndexed_no_error(GLuint index, GLint left, GLint bottom,
GLsizei width, GLsizei height)
{
GET_CURRENT_CONTEXT(ctx);
_mesa_set_scissor(ctx, index, left, bottom, width, height);
}
void GLAPIENTRY
_mesa_ScissorIndexed(GLuint index, GLint left, GLint bottom,
GLsizei width, GLsizei height)
{
GET_CURRENT_CONTEXT(ctx);
scissor_indexed_err(ctx, index, left, bottom, width, height,
"glScissorIndexed");
}
void GLAPIENTRY
_mesa_ScissorIndexedv_no_error(GLuint index, const GLint *v)
{
GET_CURRENT_CONTEXT(ctx);
_mesa_set_scissor(ctx, index, v[0], v[1], v[2], v[3]);
}
void GLAPIENTRY
_mesa_ScissorIndexedv(GLuint index, const GLint *v)
{
GET_CURRENT_CONTEXT(ctx);
scissor_indexed_err(ctx, index, v[0], v[1], v[2], v[3],
"glScissorIndexedv");
}
void GLAPIENTRY
_mesa_WindowRectanglesEXT(GLenum mode, GLsizei count, const GLint *box)
{
int i;
struct gl_scissor_rect newval[MAX_WINDOW_RECTANGLES];
GET_CURRENT_CONTEXT(ctx);
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glWindowRectanglesEXT(%s, %d, %p)\n",
_mesa_enum_to_string(mode), count, box);
if (mode != GL_INCLUSIVE_EXT && mode != GL_EXCLUSIVE_EXT) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glWindowRectanglesEXT(invalid mode 0x%x)", mode);
return;
}
if (count < 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glWindowRectanglesEXT(count < 0)");
return;
}
if (count > ctx->Const.MaxWindowRectangles) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glWindowRectanglesEXT(count >= MaxWindowRectangles (%d)",
ctx->Const.MaxWindowRectangles);
return;
}
for (i = 0; i < count; i++) {
if (box[2] < 0 || box[3] < 0) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glWindowRectanglesEXT(box %d: w < 0 || h < 0)", i);
return;
}
newval[i].X = box[0];
newval[i].Y = box[1];
newval[i].Width = box[2];
newval[i].Height = box[3];
box += 4;
}
FLUSH_VERTICES(ctx, 0);
ctx->NewDriverState |= ctx->DriverFlags.NewWindowRectangles;
memcpy(ctx->Scissor.WindowRects, newval,
sizeof(struct gl_scissor_rect) * count);
ctx->Scissor.NumWindowRects = count;
ctx->Scissor.WindowRectMode = mode;
}
/**
* Initialize the context's scissor state.
* \param ctx the GL context.
*/
void
_mesa_init_scissor(struct gl_context *ctx)
{
unsigned i;
/* Scissor group */
ctx->Scissor.EnableFlags = 0;
ctx->Scissor.WindowRectMode = GL_EXCLUSIVE_EXT;
/* Note: ctx->Const.MaxViewports may not have been set by the driver yet,
* so just initialize all of them.
*/
for (i = 0; i < MAX_VIEWPORTS; i++)
set_scissor_no_notify(ctx, i, 0, 0, 0, 0);
}