/*
* Mesa 3-D graphics library
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef SCISSOR_H
#define SCISSOR_H
#include "glheader.h"
struct gl_context;
void GLAPIENTRY
_mesa_Scissor_no_error(GLint x, GLint y, GLsizei width, GLsizei height);
extern void GLAPIENTRY
_mesa_Scissor( GLint x, GLint y, GLsizei width, GLsizei height );
void GLAPIENTRY
_mesa_ScissorArrayv_no_error(GLuint first, GLsizei count, const GLint * v);
extern void GLAPIENTRY
_mesa_ScissorArrayv(GLuint first, GLsizei count, const GLint * v);
void GLAPIENTRY
_mesa_ScissorIndexed_no_error(GLuint index, GLint left, GLint bottom,
GLsizei width, GLsizei height);
extern void GLAPIENTRY
_mesa_ScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
void GLAPIENTRY
_mesa_ScissorIndexedv_no_error(GLuint index, const GLint * v);
extern void GLAPIENTRY
_mesa_ScissorIndexedv(GLuint index, const GLint * v);
extern void GLAPIENTRY
_mesa_WindowRectanglesEXT(GLenum mode, GLsizei count, const GLint *box);
extern void
_mesa_set_scissor(struct gl_context *ctx, unsigned idx,
GLint x, GLint y, GLsizei width, GLsizei height);
extern void
_mesa_init_scissor(struct gl_context *ctx);
#endif