/**************************************************************************
*
* Copyright 2007 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* Framebuffer/renderbuffer functions.
*
* \author Brian Paul
*/
#include "main/imports.h"
#include "main/context.h"
#include "main/fbobject.h"
#include "main/framebuffer.h"
#include "main/glformats.h"
#include "main/macros.h"
#include "main/renderbuffer.h"
#include "main/state.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_screen.h"
#include "st_atom.h"
#include "st_context.h"
#include "st_cb_fbo.h"
#include "st_cb_flush.h"
#include "st_cb_texture.h"
#include "st_format.h"
#include "st_texture.h"
#include "st_manager.h"
#include "util/u_format.h"
#include "util/u_inlines.h"
#include "util/u_surface.h"
static GLboolean
st_renderbuffer_alloc_sw_storage(struct gl_context * ctx,
struct gl_renderbuffer *rb,
GLenum internalFormat,
GLuint width, GLuint height)
{
struct st_context *st = st_context(ctx);
struct st_renderbuffer *strb = st_renderbuffer(rb);
enum pipe_format format;
size_t size;
free(strb->data);
strb->data = NULL;
if (internalFormat == GL_RGBA16_SNORM) {
/* Special case for software accum buffers. Otherwise, if the
* call to st_choose_renderbuffer_format() fails (because the
* driver doesn't support signed 16-bit/channel colors) we'd
* just return without allocating the software accum buffer.
*/
format = PIPE_FORMAT_R16G16B16A16_SNORM;
}
else {
format = st_choose_renderbuffer_format(st, internalFormat, 0);
/* Not setting gl_renderbuffer::Format here will cause
* FRAMEBUFFER_UNSUPPORTED and ValidateFramebuffer will not be called.
*/
if (format == PIPE_FORMAT_NONE) {
return GL_TRUE;
}
}
strb->Base.Format = st_pipe_format_to_mesa_format(format);
size = _mesa_format_image_size(strb->Base.Format, width, height, 1);
strb->data = malloc(size);
return strb->data != NULL;
}
/**
* gl_renderbuffer::AllocStorage()
* This is called to allocate the original drawing surface, and
* during window resize.
*/
static GLboolean
st_renderbuffer_alloc_storage(struct gl_context * ctx,
struct gl_renderbuffer *rb,
GLenum internalFormat,
GLuint width, GLuint height)
{
struct st_context *st = st_context(ctx);
struct pipe_screen *screen = st->pipe->screen;
struct st_renderbuffer *strb = st_renderbuffer(rb);
enum pipe_format format = PIPE_FORMAT_NONE;
struct pipe_resource templ;
/* init renderbuffer fields */
strb->Base.Width = width;
strb->Base.Height = height;
strb->Base._BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
strb->defined = GL_FALSE; /* undefined contents now */
if (strb->software) {
return st_renderbuffer_alloc_sw_storage(ctx, rb, internalFormat,
width, height);
}
/* Free the old surface and texture
*/
pipe_surface_reference(&strb->surface_srgb, NULL);
pipe_surface_reference(&strb->surface_linear, NULL);
strb->surface = NULL;
pipe_resource_reference(&strb->texture, NULL);
/* If an sRGB framebuffer is unsupported, sRGB formats behave like linear
* formats.
*/
if (!ctx->Extensions.EXT_framebuffer_sRGB) {
internalFormat = _mesa_get_linear_internalformat(internalFormat);
}
/* Handle multisample renderbuffers first.
*
* From ARB_framebuffer_object:
* If <samples> is zero, then RENDERBUFFER_SAMPLES is set to zero.
* Otherwise <samples> represents a request for a desired minimum
* number of samples. Since different implementations may support
* different sample counts for multisampled rendering, the actual
* number of samples allocated for the renderbuffer image is
* implementation dependent. However, the resulting value for
* RENDERBUFFER_SAMPLES is guaranteed to be greater than or equal
* to <samples> and no more than the next larger sample count supported
* by the implementation.
*
* Find the supported number of samples >= rb->NumSamples
*/
if (rb->NumSamples > 0) {
unsigned start, i;
if (ctx->Const.MaxSamples > 1 && rb->NumSamples == 1) {
/* don't try num_samples = 1 with drivers that support real msaa */
start = 2;
} else {
start = rb->NumSamples;
}
for (i = start; i <= ctx->Const.MaxSamples; i++) {
format = st_choose_renderbuffer_format(st, internalFormat, i);
if (format != PIPE_FORMAT_NONE) {
rb->NumSamples = i;
break;
}
}
} else {
format = st_choose_renderbuffer_format(st, internalFormat, 0);
}
/* Not setting gl_renderbuffer::Format here will cause
* FRAMEBUFFER_UNSUPPORTED and ValidateFramebuffer will not be called.
*/
if (format == PIPE_FORMAT_NONE) {
return GL_TRUE;
}
strb->Base.Format = st_pipe_format_to_mesa_format(format);
if (width == 0 || height == 0) {
/* if size is zero, nothing to allocate */
return GL_TRUE;
}
/* Setup new texture template.
*/
memset(&templ, 0, sizeof(templ));
templ.target = st->internal_target;
templ.format = format;
templ.width0 = width;
templ.height0 = height;
templ.depth0 = 1;
templ.array_size = 1;
templ.nr_samples = rb->NumSamples;
if (util_format_is_depth_or_stencil(format)) {
templ.bind = PIPE_BIND_DEPTH_STENCIL;
}
else if (strb->Base.Name != 0) {
/* this is a user-created renderbuffer */
templ.bind = PIPE_BIND_RENDER_TARGET;
}
else {
/* this is a window-system buffer */
templ.bind = (PIPE_BIND_DISPLAY_TARGET |
PIPE_BIND_RENDER_TARGET);
}
strb->texture = screen->resource_create(screen, &templ);
if (!strb->texture)
return FALSE;
st_update_renderbuffer_surface(st, strb);
return strb->surface != NULL;
}
/**
* gl_renderbuffer::Delete()
*/
static void
st_renderbuffer_delete(struct gl_context *ctx, struct gl_renderbuffer *rb)
{
struct st_renderbuffer *strb = st_renderbuffer(rb);
if (ctx) {
struct st_context *st = st_context(ctx);
pipe_surface_release(st->pipe, &strb->surface_srgb);
pipe_surface_release(st->pipe, &strb->surface_linear);
strb->surface = NULL;
}
pipe_resource_reference(&strb->texture, NULL);
free(strb->data);
_mesa_delete_renderbuffer(ctx, rb);
}
/**
* Called via ctx->Driver.NewRenderbuffer()
*/
static struct gl_renderbuffer *
st_new_renderbuffer(struct gl_context *ctx, GLuint name)
{
struct st_renderbuffer *strb = ST_CALLOC_STRUCT(st_renderbuffer);
if (strb) {
assert(name != 0);
_mesa_init_renderbuffer(&strb->Base, name);
strb->Base.Delete = st_renderbuffer_delete;
strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
return &strb->Base;
}
return NULL;
}
/**
* Allocate a renderbuffer for an on-screen window (not a user-created
* renderbuffer). The window system code determines the format.
*/
struct gl_renderbuffer *
st_new_renderbuffer_fb(enum pipe_format format, unsigned samples, boolean sw)
{
struct st_renderbuffer *strb;
strb = ST_CALLOC_STRUCT(st_renderbuffer);
if (!strb) {
_mesa_error(NULL, GL_OUT_OF_MEMORY, "creating renderbuffer");
return NULL;
}
_mesa_init_renderbuffer(&strb->Base, 0);
strb->Base.ClassID = 0x4242; /* just a unique value */
strb->Base.NumSamples = samples;
strb->Base.Format = st_pipe_format_to_mesa_format(format);
strb->Base._BaseFormat = _mesa_get_format_base_format(strb->Base.Format);
strb->software = sw;
switch (format) {
case PIPE_FORMAT_B10G10R10A2_UNORM:
strb->Base.InternalFormat = GL_RGB10_A2;
break;
case PIPE_FORMAT_B10G10R10X2_UNORM:
strb->Base.InternalFormat = GL_RGB10;
break;
case PIPE_FORMAT_R8G8B8A8_UNORM:
case PIPE_FORMAT_B8G8R8A8_UNORM:
case PIPE_FORMAT_A8R8G8B8_UNORM:
strb->Base.InternalFormat = GL_RGBA8;
break;
case PIPE_FORMAT_R8G8B8X8_UNORM:
case PIPE_FORMAT_B8G8R8X8_UNORM:
case PIPE_FORMAT_X8R8G8B8_UNORM:
strb->Base.InternalFormat = GL_RGB8;
break;
case PIPE_FORMAT_R8G8B8A8_SRGB:
case PIPE_FORMAT_B8G8R8A8_SRGB:
case PIPE_FORMAT_A8R8G8B8_SRGB:
strb->Base.InternalFormat = GL_SRGB8_ALPHA8;
break;
case PIPE_FORMAT_R8G8B8X8_SRGB:
case PIPE_FORMAT_B8G8R8X8_SRGB:
case PIPE_FORMAT_X8R8G8B8_SRGB:
strb->Base.InternalFormat = GL_SRGB8;
break;
case PIPE_FORMAT_B5G5R5A1_UNORM:
strb->Base.InternalFormat = GL_RGB5_A1;
break;
case PIPE_FORMAT_B4G4R4A4_UNORM:
strb->Base.InternalFormat = GL_RGBA4;
break;
case PIPE_FORMAT_B5G6R5_UNORM:
strb->Base.InternalFormat = GL_RGB565;
break;
case PIPE_FORMAT_Z16_UNORM:
strb->Base.InternalFormat = GL_DEPTH_COMPONENT16;
break;
case PIPE_FORMAT_Z32_UNORM:
strb->Base.InternalFormat = GL_DEPTH_COMPONENT32;
break;
case PIPE_FORMAT_Z24_UNORM_S8_UINT:
case PIPE_FORMAT_S8_UINT_Z24_UNORM:
strb->Base.InternalFormat = GL_DEPTH24_STENCIL8_EXT;
break;
case PIPE_FORMAT_Z24X8_UNORM:
case PIPE_FORMAT_X8Z24_UNORM:
strb->Base.InternalFormat = GL_DEPTH_COMPONENT24;
break;
case PIPE_FORMAT_S8_UINT:
strb->Base.InternalFormat = GL_STENCIL_INDEX8_EXT;
break;
case PIPE_FORMAT_R16G16B16A16_SNORM:
/* accum buffer */
strb->Base.InternalFormat = GL_RGBA16_SNORM;
break;
case PIPE_FORMAT_R16G16B16A16_UNORM:
strb->Base.InternalFormat = GL_RGBA16;
break;
case PIPE_FORMAT_R8_UNORM:
strb->Base.InternalFormat = GL_R8;
break;
case PIPE_FORMAT_R8G8_UNORM:
strb->Base.InternalFormat = GL_RG8;
break;
case PIPE_FORMAT_R16_UNORM:
strb->Base.InternalFormat = GL_R16;
break;
case PIPE_FORMAT_R16G16_UNORM:
strb->Base.InternalFormat = GL_RG16;
break;
case PIPE_FORMAT_R32G32B32A32_FLOAT:
strb->Base.InternalFormat = GL_RGBA32F;
break;
case PIPE_FORMAT_R16G16B16A16_FLOAT:
strb->Base.InternalFormat = GL_RGBA16F;
break;
default:
_mesa_problem(NULL,
"Unexpected format %s in st_new_renderbuffer_fb",
util_format_name(format));
free(strb);
return NULL;
}
/* st-specific methods */
strb->Base.Delete = st_renderbuffer_delete;
strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
/* surface is allocated in st_renderbuffer_alloc_storage() */
strb->surface = NULL;
return &strb->Base;
}
/**
* Create or update the pipe_surface of a FBO renderbuffer.
* This is usually called after st_finalize_texture.
*/
void
st_update_renderbuffer_surface(struct st_context *st,
struct st_renderbuffer *strb)
{
struct pipe_context *pipe = st->pipe;
struct pipe_resource *resource = strb->texture;
const struct st_texture_object *stTexObj = NULL;
unsigned rtt_width = strb->Base.Width;
unsigned rtt_height = strb->Base.Height;
unsigned rtt_depth = strb->Base.Depth;
/*
* For winsys fbo, it is possible that the renderbuffer is sRGB-capable but
* the format of strb->texture is linear (because we have no control over
* the format). Check strb->Base.Format instead of strb->texture->format
* to determine if the rb is sRGB-capable.
*/
boolean enable_srgb = st->ctx->Color.sRGBEnabled &&
_mesa_get_format_color_encoding(strb->Base.Format) == GL_SRGB;
enum pipe_format format = resource->format;
if (strb->is_rtt) {
stTexObj = st_texture_object(strb->Base.TexImage->TexObject);
if (stTexObj->surface_based)
format = stTexObj->surface_format;
}
format = enable_srgb ? util_format_srgb(format) : util_format_linear(format);
if (resource->target == PIPE_TEXTURE_1D_ARRAY) {
rtt_depth = rtt_height;
rtt_height = 1;
}
/* find matching mipmap level size */
unsigned level;
for (level = 0; level <= resource->last_level; level++) {
if (u_minify(resource->width0, level) == rtt_width &&
u_minify(resource->height0, level) == rtt_height &&
(resource->target != PIPE_TEXTURE_3D ||
u_minify(resource->depth0, level) == rtt_depth)) {
break;
}
}
assert(level <= resource->last_level);
/* determine the layer bounds */
unsigned first_layer, last_layer;
if (strb->rtt_layered) {
first_layer = 0;
last_layer = util_max_layer(strb->texture, level);
}
else {
first_layer =
last_layer = strb->rtt_face + strb->rtt_slice;
}
/* Adjust for texture views */
if (strb->is_rtt && resource->array_size > 1 &&
stTexObj->base.Immutable) {
const struct gl_texture_object *tex = &stTexObj->base;
first_layer += tex->MinLayer;
if (!strb->rtt_layered)
last_layer += tex->MinLayer;
else
last_layer = MIN2(first_layer + tex->NumLayers - 1, last_layer);
}
struct pipe_surface **psurf =
enable_srgb ? &strb->surface_srgb : &strb->surface_linear;
struct pipe_surface *surf = *psurf;
if (!surf ||
surf->texture->nr_samples != strb->Base.NumSamples ||
surf->format != format ||
surf->texture != resource ||
surf->width != rtt_width ||
surf->height != rtt_height ||
surf->u.tex.level != level ||
surf->u.tex.first_layer != first_layer ||
surf->u.tex.last_layer != last_layer) {
/* create a new pipe_surface */
struct pipe_surface surf_tmpl;
memset(&surf_tmpl, 0, sizeof(surf_tmpl));
surf_tmpl.format = format;
surf_tmpl.u.tex.level = level;
surf_tmpl.u.tex.first_layer = first_layer;
surf_tmpl.u.tex.last_layer = last_layer;
pipe_surface_release(pipe, psurf);
*psurf = pipe->create_surface(pipe, resource, &surf_tmpl);
}
strb->surface = *psurf;
}
/**
* Return the pipe_resource which stores a particular texture image.
*/
static struct pipe_resource *
get_teximage_resource(struct gl_texture_object *texObj,
unsigned face, unsigned level)
{
struct st_texture_image *stImg =
st_texture_image(texObj->Image[face][level]);
return stImg->pt;
}
/**
* Called by ctx->Driver.RenderTexture
*/
static void
st_render_texture(struct gl_context *ctx,
struct gl_framebuffer *fb,
struct gl_renderbuffer_attachment *att)
{
struct st_context *st = st_context(ctx);
struct pipe_context *pipe = st->pipe;
struct gl_renderbuffer *rb = att->Renderbuffer;
struct st_renderbuffer *strb = st_renderbuffer(rb);
struct pipe_resource *pt;
if (!st_finalize_texture(ctx, pipe, att->Texture, att->CubeMapFace))
return;
pt = get_teximage_resource(att->Texture,
att->CubeMapFace,
att->TextureLevel);
assert(pt);
/* point renderbuffer at texobject */
strb->is_rtt = TRUE;
strb->rtt_face = att->CubeMapFace;
strb->rtt_slice = att->Zoffset;
strb->rtt_layered = att->Layered;
pipe_resource_reference(&strb->texture, pt);
st_update_renderbuffer_surface(st, strb);
/* Invalidate buffer state so that the pipe's framebuffer state
* gets updated.
* That's where the new renderbuffer (which we just created) gets
* passed to the pipe as a (color/depth) render target.
*/
st_invalidate_buffers(st);
/* Need to trigger a call to update_framebuffer() since we just
* attached a new renderbuffer.
*/
ctx->NewState |= _NEW_BUFFERS;
}
/**
* Called via ctx->Driver.FinishRenderTexture.
*/
static void
st_finish_render_texture(struct gl_context *ctx, struct gl_renderbuffer *rb)
{
struct st_context *st = st_context(ctx);
struct st_renderbuffer *strb = st_renderbuffer(rb);
if (!strb)
return;
strb->is_rtt = FALSE;
/* restore previous framebuffer state */
st_invalidate_buffers(st);
}
/** Debug helper */
static void
st_fbo_invalid(const char *reason)
{
if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
_mesa_debug(NULL, "Invalid FBO: %s\n", reason);
}
}
/**
* Validate a renderbuffer attachment for a particular set of bindings.
*/
static GLboolean
st_validate_attachment(struct gl_context *ctx,
struct pipe_screen *screen,
const struct gl_renderbuffer_attachment *att,
unsigned bindings)
{
const struct st_texture_object *stObj = st_texture_object(att->Texture);
enum pipe_format format;
mesa_format texFormat;
GLboolean valid;
/* Sanity check: we must be binding the surface as a (color) render target
* or depth/stencil target.
*/
assert(bindings == PIPE_BIND_RENDER_TARGET ||
bindings == PIPE_BIND_DEPTH_STENCIL);
/* Only validate texture attachments for now, since
* st_renderbuffer_alloc_storage makes sure that
* the format is supported.
*/
if (att->Type != GL_TEXTURE)
return GL_TRUE;
if (!stObj || !stObj->pt)
return GL_FALSE;
format = stObj->pt->format;
texFormat = att->Renderbuffer->TexImage->TexFormat;
/* If the encoding is sRGB and sRGB rendering cannot be enabled,
* check for linear format support instead.
* Later when we create a surface, we change the format to a linear one. */
if (!ctx->Extensions.EXT_framebuffer_sRGB &&
_mesa_get_format_color_encoding(texFormat) == GL_SRGB) {
const mesa_format linearFormat = _mesa_get_srgb_format_linear(texFormat);
format = st_mesa_format_to_pipe_format(st_context(ctx), linearFormat);
}
valid = screen->is_format_supported(screen, format,
PIPE_TEXTURE_2D,
stObj->pt->nr_samples, bindings);
if (!valid) {
st_fbo_invalid("Invalid format");
}
return valid;
}
/**
* Check that the framebuffer configuration is valid in terms of what
* the driver can support.
*
* For Gallium we only supports combined Z+stencil, not separate buffers.
*/
static void
st_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
{
struct st_context *st = st_context(ctx);
struct pipe_screen *screen = st->pipe->screen;
const struct gl_renderbuffer_attachment *depth =
&fb->Attachment[BUFFER_DEPTH];
const struct gl_renderbuffer_attachment *stencil =
&fb->Attachment[BUFFER_STENCIL];
GLuint i;
enum pipe_format first_format = PIPE_FORMAT_NONE;
boolean mixed_formats =
screen->get_param(screen, PIPE_CAP_MIXED_COLORBUFFER_FORMATS) != 0;
if (depth->Type && stencil->Type && depth->Type != stencil->Type) {
st_fbo_invalid("Different Depth/Stencil buffer formats");
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
return;
}
if (depth->Type == GL_RENDERBUFFER_EXT &&
stencil->Type == GL_RENDERBUFFER_EXT &&
depth->Renderbuffer != stencil->Renderbuffer) {
st_fbo_invalid("Separate Depth/Stencil buffers");
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
return;
}
if (depth->Type == GL_TEXTURE &&
stencil->Type == GL_TEXTURE &&
depth->Texture != stencil->Texture) {
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
st_fbo_invalid("Different Depth/Stencil textures");
return;
}
if (!st_validate_attachment(ctx, screen, depth, PIPE_BIND_DEPTH_STENCIL)) {
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
st_fbo_invalid("Invalid depth attachment");
return;
}
if (!st_validate_attachment(ctx, screen, stencil, PIPE_BIND_DEPTH_STENCIL)) {
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
st_fbo_invalid("Invalid stencil attachment");
return;
}
for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
struct gl_renderbuffer_attachment *att =
&fb->Attachment[BUFFER_COLOR0 + i];
enum pipe_format format;
if (!st_validate_attachment(ctx, screen, att, PIPE_BIND_RENDER_TARGET)) {
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
st_fbo_invalid("Invalid color attachment");
return;
}
if (!mixed_formats) {
/* Disallow mixed formats. */
if (att->Type != GL_NONE) {
format = st_renderbuffer(att->Renderbuffer)->surface->format;
} else {
continue;
}
if (first_format == PIPE_FORMAT_NONE) {
first_format = format;
} else if (format != first_format) {
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
st_fbo_invalid("Mixed color formats");
return;
}
}
}
}
/**
* Called via glDrawBuffer. We only provide this driver function so that we
* can check if we need to allocate a new renderbuffer. Specifically, we
* don't usually allocate a front color buffer when using a double-buffered
* visual. But if the app calls glDrawBuffer(GL_FRONT) we need to allocate
* that buffer. Note, this is only for window system buffers, not user-
* created FBOs.
*/
static void
st_DrawBuffers(struct gl_context *ctx, GLsizei count, const GLenum *buffers)
{
struct st_context *st = st_context(ctx);
struct gl_framebuffer *fb = ctx->DrawBuffer;
(void) count;
(void) buffers;
if (_mesa_is_winsys_fbo(fb)) {
GLuint i;
/* add the renderbuffers on demand */
for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
gl_buffer_index idx = fb->_ColorDrawBufferIndexes[i];
if (idx != BUFFER_NONE) {
st_manager_add_color_renderbuffer(st, fb, idx);
}
}
}
}
/**
* Called via glReadBuffer. As with st_DrawBuffers, we use this function
* to check if we need to allocate a renderbuffer on demand.
*/
static void
st_ReadBuffer(struct gl_context *ctx, GLenum buffer)
{
struct st_context *st = st_context(ctx);
struct gl_framebuffer *fb = ctx->ReadBuffer;
(void) buffer;
/* Check if we need to allocate a front color buffer.
* Front buffers are often allocated on demand (other color buffers are
* always allocated in advance).
*/
if ((fb->_ColorReadBufferIndex == BUFFER_FRONT_LEFT ||
fb->_ColorReadBufferIndex == BUFFER_FRONT_RIGHT) &&
fb->Attachment[fb->_ColorReadBufferIndex].Type == GL_NONE) {
assert(_mesa_is_winsys_fbo(fb));
/* add the buffer */
st_manager_add_color_renderbuffer(st, fb, fb->_ColorReadBufferIndex);
_mesa_update_state(ctx);
st_validate_state(st, ST_PIPELINE_UPDATE_FRAMEBUFFER);
}
}
/**
* Called via ctx->Driver.MapRenderbuffer.
*/
static void
st_MapRenderbuffer(struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint x, GLuint y, GLuint w, GLuint h,
GLbitfield mode,
GLubyte **mapOut, GLint *rowStrideOut)
{
struct st_context *st = st_context(ctx);
struct st_renderbuffer *strb = st_renderbuffer(rb);
struct pipe_context *pipe = st->pipe;
const GLboolean invert = rb->Name == 0;
unsigned usage;
GLuint y2;
GLubyte *map;
if (strb->software) {
/* software-allocated renderbuffer (probably an accum buffer) */
if (strb->data) {
GLint bpp = _mesa_get_format_bytes(strb->Base.Format);
GLint stride = _mesa_format_row_stride(strb->Base.Format,
strb->Base.Width);
*mapOut = (GLubyte *) strb->data + y * stride + x * bpp;
*rowStrideOut = stride;
}
else {
*mapOut = NULL;
*rowStrideOut = 0;
}
return;
}
usage = 0x0;
if (mode & GL_MAP_READ_BIT)
usage |= PIPE_TRANSFER_READ;
if (mode & GL_MAP_WRITE_BIT)
usage |= PIPE_TRANSFER_WRITE;
if (mode & GL_MAP_INVALIDATE_RANGE_BIT)
usage |= PIPE_TRANSFER_DISCARD_RANGE;
/* Note: y=0=bottom of buffer while y2=0=top of buffer.
* 'invert' will be true for window-system buffers and false for
* user-allocated renderbuffers and textures.
*/
if (invert)
y2 = strb->Base.Height - y - h;
else
y2 = y;
map = pipe_transfer_map(pipe,
strb->texture,
strb->surface->u.tex.level,
strb->surface->u.tex.first_layer,
usage, x, y2, w, h, &strb->transfer);
if (map) {
if (invert) {
*rowStrideOut = -(int) strb->transfer->stride;
map += (h - 1) * strb->transfer->stride;
}
else {
*rowStrideOut = strb->transfer->stride;
}
*mapOut = map;
}
else {
*mapOut = NULL;
*rowStrideOut = 0;
}
}
/**
* Called via ctx->Driver.UnmapRenderbuffer.
*/
static void
st_UnmapRenderbuffer(struct gl_context *ctx,
struct gl_renderbuffer *rb)
{
struct st_context *st = st_context(ctx);
struct st_renderbuffer *strb = st_renderbuffer(rb);
struct pipe_context *pipe = st->pipe;
if (strb->software) {
/* software-allocated renderbuffer (probably an accum buffer) */
return;
}
pipe_transfer_unmap(pipe, strb->transfer);
strb->transfer = NULL;
}
void
st_init_fbo_functions(struct dd_function_table *functions)
{
functions->NewFramebuffer = _mesa_new_framebuffer;
functions->NewRenderbuffer = st_new_renderbuffer;
functions->FramebufferRenderbuffer = _mesa_FramebufferRenderbuffer_sw;
functions->RenderTexture = st_render_texture;
functions->FinishRenderTexture = st_finish_render_texture;
functions->ValidateFramebuffer = st_validate_framebuffer;
functions->DrawBuffers = st_DrawBuffers;
functions->ReadBuffer = st_ReadBuffer;
functions->MapRenderbuffer = st_MapRenderbuffer;
functions->UnmapRenderbuffer = st_UnmapRenderbuffer;
}