// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "Direct3D8.hpp"
#include "resource.h"
#include <stdio.h>
#include <assert.h>
extern "C"
{
HINSTANCE dllInstance;
int __stdcall DllMain(HINSTANCE instance, unsigned long reason, void *reserved)
{
dllInstance = instance;
switch(reason)
{
case DLL_PROCESS_DETACH:
break;
case DLL_PROCESS_ATTACH:
DisableThreadLibraryCalls(instance);
break;
case DLL_THREAD_ATTACH:
break;
case DLL_THREAD_DETACH:
break;
default:
SetLastError(ERROR_INVALID_PARAMETER);
return FALSE;
}
return TRUE;
}
IDirect3D8 *__stdcall Direct3DCreate8(unsigned int version)
{
// D3D_SDK_VERSION check
if(version != 120 && // 8.0
version != 220) // 8.1
{
return 0;
}
#ifndef NDEBUG
FILE *file = fopen("debug.txt", "w"); // Clear debug log
fclose(file);
#endif
IDirect3D8 *device = new D3D8::Direct3D8(version, dllInstance);
if(device)
{
device->AddRef();
}
return device;
}
int __stdcall CheckFullscreen() // FIXME: __cdecl or __stdcall?
{
#ifndef NDEBUG
// ASSERT(false); // FIXME
#endif
return FALSE;
}
void __cdecl DebugSetMute(long mute) // FIXME: Return type
{
// ASSERT(false); // FIXME
}
int __stdcall ValidatePixelShader(long *shader, int x, int y, int z) // FIXME: __cdecl or __stdcall? // FIXME: Argument meanings
{
// ASSERT(false); // FIXME
return TRUE;
}
int __stdcall ValidateVertexShader(long *shader, int x, int y, int z) // FIXME: __cdecl or __stdcall? // FIXME: Argument meanings
{
// ASSERT(false); // FIXME
return TRUE;
}
}