// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "Direct3DIndexBuffer8.hpp"
#include "Direct3DDevice8.hpp"
#include "Resource.hpp"
#include "Debug.hpp"
#include <assert.h>
namespace D3D8
{
Direct3DIndexBuffer8::Direct3DIndexBuffer8(Direct3DDevice8 *device, unsigned int length, unsigned long usage, D3DFORMAT format, D3DPOOL pool) : Direct3DResource8(device, D3DRTYPE_INDEXBUFFER, length), length(length), usage(usage), format(format), pool(pool)
{
indexBuffer = new sw::Resource(length + 16);
}
Direct3DIndexBuffer8::~Direct3DIndexBuffer8()
{
indexBuffer->destruct();
}
long Direct3DIndexBuffer8::QueryInterface(const IID &iid, void **object)
{
TRACE("");
if(iid == IID_IDirect3DIndexBuffer8 ||
iid == IID_IDirect3DResource8 ||
iid == IID_IUnknown)
{
AddRef();
*object = this;
return S_OK;
}
*object = 0;
return NOINTERFACE(iid);
}
unsigned long Direct3DIndexBuffer8::AddRef()
{
TRACE("");
return Direct3DResource8::AddRef();
}
unsigned long Direct3DIndexBuffer8::Release()
{
TRACE("");
return Direct3DResource8::Release();
}
long Direct3DIndexBuffer8::FreePrivateData(const GUID &guid)
{
TRACE("");
return Direct3DResource8::FreePrivateData(guid);
}
long Direct3DIndexBuffer8::GetPrivateData(const GUID &guid, void *data, unsigned long *size)
{
TRACE("");
return Direct3DResource8::GetPrivateData(guid, data, size);
}
void Direct3DIndexBuffer8::PreLoad()
{
TRACE("");
Direct3DResource8::PreLoad();
}
long Direct3DIndexBuffer8::SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags)
{
TRACE("");
return Direct3DResource8::SetPrivateData(guid, data, size, flags);
}
long Direct3DIndexBuffer8::GetDevice(IDirect3DDevice8 **device)
{
TRACE("");
return Direct3DResource8::GetDevice(device);
}
unsigned long Direct3DIndexBuffer8::SetPriority(unsigned long newPriority)
{
TRACE("");
return Direct3DResource8::SetPriority(newPriority);
}
unsigned long Direct3DIndexBuffer8::GetPriority()
{
TRACE("");
return Direct3DResource8::GetPriority();
}
D3DRESOURCETYPE Direct3DIndexBuffer8::GetType()
{
TRACE("");
return Direct3DResource8::GetType();
}
long Direct3DIndexBuffer8::GetDesc(D3DINDEXBUFFER_DESC *description)
{
TRACE("");
if(!description)
{
return INVALIDCALL();
}
description->Format = format;
description->Pool = pool;
description->Size = length;
description->Type = GetType();
description->Usage = usage;
return 0;
}
long Direct3DIndexBuffer8::Lock(unsigned int offset, unsigned int size, unsigned char **data, unsigned long flags)
{
TRACE("");
if(offset == 0 && size == 0) // Lock whole buffer
{
size = length;
}
if(!data || offset + size > length)
{
return INVALIDCALL();
}
lockOffset = offset;
lockSize = size;
*data = (unsigned char*)indexBuffer->lock(sw::PUBLIC) + offset;
indexBuffer->unlock();
return D3D_OK;
}
long Direct3DIndexBuffer8::Unlock()
{
TRACE("");
return D3D_OK;
}
sw::Resource *Direct3DIndexBuffer8::getResource() const
{
return indexBuffer;
}
bool Direct3DIndexBuffer8::is32Bit() const
{
switch(format)
{
case D3DFMT_INDEX16:
return false;
case D3DFMT_INDEX32:
return true;
default:
ASSERT(false);
}
return false;
}
}