// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "Direct3DVolumeTexture8.hpp"
#include "Direct3DVolume8.hpp"
#include "Resource.hpp"
#include "Debug.hpp"
#include <assert.h>
namespace D3D8
{
Direct3DVolumeTexture8::Direct3DVolumeTexture8(Direct3DDevice8 *device, unsigned int width, unsigned int height, unsigned int depth, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool) : Direct3DBaseTexture8(device, D3DRTYPE_VOLUMETEXTURE, levels, usage), width(width), height(height), depth(depth), format(format), pool(pool)
{
if(levels == 0)
{
this->levels = sw::log2(sw::max((int)width, (int)height, (int)depth, 1)) + 1;
}
for(unsigned int level = 0; level < sw::MIPMAP_LEVELS; level++)
{
if(level < this->levels)
{
volumeLevel[level] = new Direct3DVolume8(device, this, width, height, depth, format, pool, true, usage);
volumeLevel[level]->bind();
}
else
{
volumeLevel[level] = 0;
}
width = sw::max(1, (int)width / 2);
height = sw::max(1, (int)height / 2);
depth = sw::max(1, (int)depth / 2);
}
}
Direct3DVolumeTexture8::~Direct3DVolumeTexture8()
{
for(int level = 0; level < sw::MIPMAP_LEVELS; level++)
{
if(volumeLevel[level])
{
volumeLevel[level]->unbind();
volumeLevel[level] = 0;
}
}
}
long Direct3DVolumeTexture8::QueryInterface(const IID &iid, void **object)
{
TRACE("");
if(iid == IID_IDirect3DVolumeTexture8 ||
iid == IID_IDirect3DBaseTexture8 ||
iid == IID_IDirect3DResource8 ||
iid == IID_IUnknown)
{
AddRef();
*object = this;
return S_OK;
}
*object = 0;
return NOINTERFACE(iid);
}
unsigned long Direct3DVolumeTexture8::AddRef()
{
TRACE("");
return Direct3DBaseTexture8::AddRef();
}
unsigned long Direct3DVolumeTexture8::Release()
{
TRACE("");
return Direct3DBaseTexture8::Release();
}
long Direct3DVolumeTexture8::FreePrivateData(const GUID &guid)
{
TRACE("");
return Direct3DBaseTexture8::FreePrivateData(guid);
}
long Direct3DVolumeTexture8::GetPrivateData(const GUID &guid, void *data, unsigned long *size)
{
TRACE("");
return Direct3DBaseTexture8::GetPrivateData(guid, data, size);
}
void Direct3DVolumeTexture8::PreLoad()
{
TRACE("");
Direct3DBaseTexture8::PreLoad();
}
long Direct3DVolumeTexture8::SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags)
{
TRACE("");
return Direct3DBaseTexture8::SetPrivateData(guid, data, size, flags);
}
long Direct3DVolumeTexture8::GetDevice(IDirect3DDevice8 **device)
{
TRACE("");
return Direct3DBaseTexture8::GetDevice(device);
}
unsigned long Direct3DVolumeTexture8::SetPriority(unsigned long newPriority)
{
TRACE("");
return Direct3DBaseTexture8::SetPriority(newPriority);
}
unsigned long Direct3DVolumeTexture8::GetPriority()
{
TRACE("");
return Direct3DBaseTexture8::GetPriority();
}
D3DRESOURCETYPE Direct3DVolumeTexture8::GetType()
{
TRACE("");
return Direct3DBaseTexture8::GetType();
}
unsigned long Direct3DVolumeTexture8::GetLevelCount()
{
TRACE("");
return Direct3DBaseTexture8::GetLevelCount();
}
unsigned long Direct3DVolumeTexture8::GetLOD()
{
TRACE("");
return Direct3DBaseTexture8::GetLOD();
}
unsigned long Direct3DVolumeTexture8::SetLOD(unsigned long newLOD)
{
TRACE("");
return Direct3DBaseTexture8::SetLOD(newLOD);
}
long Direct3DVolumeTexture8::GetVolumeLevel(unsigned int level, IDirect3DVolume8 **volume)
{
TRACE("");
*volume = 0; // FIXME: Verify
if(level >= GetLevelCount() || !volumeLevel[level])
{
return INVALIDCALL();
}
volumeLevel[level]->AddRef();
*volume = volumeLevel[level];
return D3D_OK;
}
long Direct3DVolumeTexture8::LockBox(unsigned int level, D3DLOCKED_BOX *lockedVolume, const D3DBOX *box, unsigned long flags)
{
TRACE("");
if(!lockedVolume || level >= GetLevelCount() || !volumeLevel[level])
{
return INVALIDCALL();
}
return volumeLevel[level]->LockBox(lockedVolume, box, flags);
}
long Direct3DVolumeTexture8::UnlockBox(unsigned int level)
{
TRACE("");
if(level >= GetLevelCount() || !volumeLevel[level])
{
return INVALIDCALL();
}
return volumeLevel[level]->UnlockBox();
}
long Direct3DVolumeTexture8::AddDirtyBox(const D3DBOX *dirtyBox)
{
TRACE("");
if(!dirtyBox)
{
return INVALIDCALL();
}
UNIMPLEMENTED();
return D3D_OK;
}
long Direct3DVolumeTexture8::GetLevelDesc(unsigned int level, D3DVOLUME_DESC *description)
{
TRACE("");
if(!description || level >= GetLevelCount() || !volumeLevel[level])
{
return INVALIDCALL();
}
volumeLevel[level]->GetDesc(description);
return D3D_OK;
}
Direct3DVolume8 *Direct3DVolumeTexture8::getInternalVolumeLevel(unsigned int level)
{
return volumeLevel[level];
}
}