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// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//    http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#ifndef _INITIALIZE_INCLUDED_
#define _INITIALIZE_INCLUDED_

#include "Common.h"
#include "Compiler.h"
#include "SymbolTable.h"

void InsertBuiltInFunctions(GLenum shaderType, const ShBuiltInResources &resources, TSymbolTable &table);

void IdentifyBuiltIns(GLenum shaderType,
                      const ShBuiltInResources& resources,
                      TSymbolTable& symbolTable);

void InitExtensionBehavior(const ShBuiltInResources& resources,
                           TExtensionBehavior& extensionBehavior);

#endif // _INITIALIZE_INCLUDED_