C++程序  |  174行  |  3.55 KB

// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//    http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

// ResourceManager.cpp: Implements the ResourceManager class, which tracks and
// retrieves objects which may be shared by multiple Contexts.

#include "ResourceManager.h"

#include "Buffer.h"
#include "Renderbuffer.h"
#include "Texture.h"

namespace es1
{
ResourceManager::ResourceManager()
{
	mRefCount = 1;
}

ResourceManager::~ResourceManager()
{
	while(!mBufferNameSpace.empty())
	{
		deleteBuffer(mBufferNameSpace.firstName());
	}

	while(!mRenderbufferNameSpace.empty())
	{
		deleteRenderbuffer(mRenderbufferNameSpace.firstName());
	}

	while(!mTextureNameSpace.empty())
	{
		deleteTexture(mTextureNameSpace.firstName());
	}
}

void ResourceManager::addRef()
{
	mRefCount++;
}

void ResourceManager::release()
{
	if(--mRefCount == 0)
	{
		delete this;
	}
}

// Returns an unused buffer name
GLuint ResourceManager::createBuffer()
{
	return mBufferNameSpace.allocate();
}

// Returns an unused texture name
GLuint ResourceManager::createTexture()
{
	return mTextureNameSpace.allocate();
}

// Returns an unused renderbuffer name
GLuint ResourceManager::createRenderbuffer()
{
	return mRenderbufferNameSpace.allocate();
}

void ResourceManager::deleteBuffer(GLuint buffer)
{
	Buffer *bufferObject = mBufferNameSpace.remove(buffer);

	if(bufferObject)
	{
		bufferObject->release();
	}
}

void ResourceManager::deleteTexture(GLuint texture)
{
	Texture *textureObject = mTextureNameSpace.remove(texture);

	if(textureObject)
	{
		textureObject->release();
	}
}

void ResourceManager::deleteRenderbuffer(GLuint renderbuffer)
{
	Renderbuffer *renderbufferObject = mRenderbufferNameSpace.remove(renderbuffer);

	if(renderbufferObject)
	{
		renderbufferObject->release();
	}
}

Buffer *ResourceManager::getBuffer(unsigned int handle)
{
	return mBufferNameSpace.find(handle);
}

Texture *ResourceManager::getTexture(unsigned int handle)
{
	return mTextureNameSpace.find(handle);
}

Renderbuffer *ResourceManager::getRenderbuffer(unsigned int handle)
{
	return mRenderbufferNameSpace.find(handle);
}

void ResourceManager::checkBufferAllocation(unsigned int buffer)
{
	if(buffer != 0 && !getBuffer(buffer))
	{
		Buffer *bufferObject = new Buffer(buffer);
		bufferObject->addRef();

		mBufferNameSpace.insert(buffer, bufferObject);
	}
}

void ResourceManager::checkTextureAllocation(GLuint texture, TextureType type)
{
	if(!getTexture(texture) && texture != 0)
	{
		Texture *textureObject;

		if(type == TEXTURE_2D)
		{
			textureObject = new Texture2D(texture);
		}
		else if(type == TEXTURE_EXTERNAL)
		{
			textureObject = new TextureExternal(texture);
		}
		else
		{
			UNREACHABLE(type);
			return;
		}

		textureObject->addRef();

		mTextureNameSpace.insert(texture, textureObject);
	}
}

void ResourceManager::checkRenderbufferAllocation(GLuint handle)
{
	if(handle != 0 && !getRenderbuffer(handle))
	{
		Renderbuffer *renderbufferObject = new Renderbuffer(handle, new Colorbuffer(0, 0, GL_RGBA4_OES, 0));
		renderbufferObject->addRef();

		mRenderbufferNameSpace.insert(handle, renderbufferObject);
	}
}

}