// Copyright 2018 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "VkCommandBuffer.hpp"
#include "VkFence.hpp"
#include "VkQueue.hpp"
#include "VkSemaphore.hpp"
#include "Device/Renderer.hpp"
namespace vk
{
Queue::Queue(uint32_t pFamilyIndex, float pPriority) : familyIndex(pFamilyIndex), priority(pPriority)
{
context = new sw::Context();
renderer = new sw::Renderer(context, sw::OpenGL, true);
}
void Queue::destroy()
{
delete context;
delete renderer;
}
void Queue::submit(uint32_t submitCount, const VkSubmitInfo* pSubmits, VkFence fence)
{
for(uint32_t i = 0; i < submitCount; i++)
{
auto& submitInfo = pSubmits[i];
for(uint32_t j = 0; j < submitInfo.waitSemaphoreCount; j++)
{
vk::Cast(submitInfo.pWaitSemaphores[j])->wait(submitInfo.pWaitDstStageMask[j]);
}
{
CommandBuffer::ExecutionState executionState;
executionState.renderer = renderer;
for(uint32_t j = 0; j < submitInfo.commandBufferCount; j++)
{
vk::Cast(submitInfo.pCommandBuffers[j])->submit(executionState);
}
}
for(uint32_t j = 0; j < submitInfo.signalSemaphoreCount; j++)
{
vk::Cast(submitInfo.pSignalSemaphores[j])->signal();
}
}
// FIXME (b/117835459): signal the fence only once the work is completed
if(fence != VK_NULL_HANDLE)
{
vk::Cast(fence)->signal();
}
}
void Queue::waitIdle()
{
// equivalent to submitting a fence to a queue and waiting
// with an infinite timeout for that fence to signal
// FIXME (b/117835459): implement once we have working fences
}
} // namespace vk