//===- InstructionCombining.cpp - Combine multiple instructions -----------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// InstructionCombining - Combine instructions to form fewer, simple
// instructions. This pass does not modify the CFG. This pass is where
// algebraic simplification happens.
//
// This pass combines things like:
// %Y = add i32 %X, 1
// %Z = add i32 %Y, 1
// into:
// %Z = add i32 %X, 2
//
// This is a simple worklist driven algorithm.
//
// This pass guarantees that the following canonicalizations are performed on
// the program:
// 1. If a binary operator has a constant operand, it is moved to the RHS
// 2. Bitwise operators with constant operands are always grouped so that
// shifts are performed first, then or's, then and's, then xor's.
// 3. Compare instructions are converted from <,>,<=,>= to ==,!= if possible
// 4. All cmp instructions on boolean values are replaced with logical ops
// 5. add X, X is represented as (X*2) => (X << 1)
// 6. Multiplies with a power-of-two constant argument are transformed into
// shifts.
// ... etc.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "instcombine"
#include "llvm/Transforms/Scalar.h"
#include "InstCombine.h"
#include "llvm/IntrinsicInst.h"
#include "llvm/Analysis/ConstantFolding.h"
#include "llvm/Analysis/InstructionSimplify.h"
#include "llvm/Analysis/MemoryBuiltins.h"
#include "llvm/Target/TargetData.h"
#include "llvm/Transforms/Utils/Local.h"
#include "llvm/Support/CFG.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/GetElementPtrTypeIterator.h"
#include "llvm/Support/PatternMatch.h"
#include "llvm/Support/ValueHandle.h"
#include "llvm/ADT/SmallPtrSet.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/ADT/StringSwitch.h"
#include "llvm-c/Initialization.h"
#include <algorithm>
#include <climits>
using namespace llvm;
using namespace llvm::PatternMatch;
STATISTIC(NumCombined , "Number of insts combined");
STATISTIC(NumConstProp, "Number of constant folds");
STATISTIC(NumDeadInst , "Number of dead inst eliminated");
STATISTIC(NumSunkInst , "Number of instructions sunk");
STATISTIC(NumExpand, "Number of expansions");
STATISTIC(NumFactor , "Number of factorizations");
STATISTIC(NumReassoc , "Number of reassociations");
// Initialization Routines
void llvm::initializeInstCombine(PassRegistry &Registry) {
initializeInstCombinerPass(Registry);
}
void LLVMInitializeInstCombine(LLVMPassRegistryRef R) {
initializeInstCombine(*unwrap(R));
}
char InstCombiner::ID = 0;
INITIALIZE_PASS(InstCombiner, "instcombine",
"Combine redundant instructions", false, false)
void InstCombiner::getAnalysisUsage(AnalysisUsage &AU) const {
AU.setPreservesCFG();
}
/// ShouldChangeType - Return true if it is desirable to convert a computation
/// from 'From' to 'To'. We don't want to convert from a legal to an illegal
/// type for example, or from a smaller to a larger illegal type.
bool InstCombiner::ShouldChangeType(Type *From, Type *To) const {
assert(From->isIntegerTy() && To->isIntegerTy());
// If we don't have TD, we don't know if the source/dest are legal.
if (!TD) return false;
unsigned FromWidth = From->getPrimitiveSizeInBits();
unsigned ToWidth = To->getPrimitiveSizeInBits();
bool FromLegal = TD->isLegalInteger(FromWidth);
bool ToLegal = TD->isLegalInteger(ToWidth);
// If this is a legal integer from type, and the result would be an illegal
// type, don't do the transformation.
if (FromLegal && !ToLegal)
return false;
// Otherwise, if both are illegal, do not increase the size of the result. We
// do allow things like i160 -> i64, but not i64 -> i160.
if (!FromLegal && !ToLegal && ToWidth > FromWidth)
return false;
return true;
}
// Return true, if No Signed Wrap should be maintained for I.
// The No Signed Wrap flag can be kept if the operation "B (I.getOpcode) C",
// where both B and C should be ConstantInts, results in a constant that does
// not overflow. This function only handles the Add and Sub opcodes. For
// all other opcodes, the function conservatively returns false.
static bool MaintainNoSignedWrap(BinaryOperator &I, Value *B, Value *C) {
OverflowingBinaryOperator *OBO = dyn_cast<OverflowingBinaryOperator>(&I);
if (!OBO || !OBO->hasNoSignedWrap()) {
return false;
}
// We reason about Add and Sub Only.
Instruction::BinaryOps Opcode = I.getOpcode();
if (Opcode != Instruction::Add &&
Opcode != Instruction::Sub) {
return false;
}
ConstantInt *CB = dyn_cast<ConstantInt>(B);
ConstantInt *CC = dyn_cast<ConstantInt>(C);
if (!CB || !CC) {
return false;
}
const APInt &BVal = CB->getValue();
const APInt &CVal = CC->getValue();
bool Overflow = false;
if (Opcode == Instruction::Add) {
BVal.sadd_ov(CVal, Overflow);
} else {
BVal.ssub_ov(CVal, Overflow);
}
return !Overflow;
}
/// SimplifyAssociativeOrCommutative - This performs a few simplifications for
/// operators which are associative or commutative:
//
// Commutative operators:
//
// 1. Order operands such that they are listed from right (least complex) to
// left (most complex). This puts constants before unary operators before
// binary operators.
//
// Associative operators:
//
// 2. Transform: "(A op B) op C" ==> "A op (B op C)" if "B op C" simplifies.
// 3. Transform: "A op (B op C)" ==> "(A op B) op C" if "A op B" simplifies.
//
// Associative and commutative operators:
//
// 4. Transform: "(A op B) op C" ==> "(C op A) op B" if "C op A" simplifies.
// 5. Transform: "A op (B op C)" ==> "B op (C op A)" if "C op A" simplifies.
// 6. Transform: "(A op C1) op (B op C2)" ==> "(A op B) op (C1 op C2)"
// if C1 and C2 are constants.
//
bool InstCombiner::SimplifyAssociativeOrCommutative(BinaryOperator &I) {
Instruction::BinaryOps Opcode = I.getOpcode();
bool Changed = false;
do {
// Order operands such that they are listed from right (least complex) to
// left (most complex). This puts constants before unary operators before
// binary operators.
if (I.isCommutative() && getComplexity(I.getOperand(0)) <
getComplexity(I.getOperand(1)))
Changed = !I.swapOperands();
BinaryOperator *Op0 = dyn_cast<BinaryOperator>(I.getOperand(0));
BinaryOperator *Op1 = dyn_cast<BinaryOperator>(I.getOperand(1));
if (I.isAssociative()) {
// Transform: "(A op B) op C" ==> "A op (B op C)" if "B op C" simplifies.
if (Op0 && Op0->getOpcode() == Opcode) {
Value *A = Op0->getOperand(0);
Value *B = Op0->getOperand(1);
Value *C = I.getOperand(1);
// Does "B op C" simplify?
if (Value *V = SimplifyBinOp(Opcode, B, C, TD)) {
// It simplifies to V. Form "A op V".
I.setOperand(0, A);
I.setOperand(1, V);
// Conservatively clear the optional flags, since they may not be
// preserved by the reassociation.
if (MaintainNoSignedWrap(I, B, C) &&
(!Op0 || (isa<BinaryOperator>(Op0) && Op0->hasNoSignedWrap()))) {
// Note: this is only valid because SimplifyBinOp doesn't look at
// the operands to Op0.
I.clearSubclassOptionalData();
I.setHasNoSignedWrap(true);
} else {
I.clearSubclassOptionalData();
}
Changed = true;
++NumReassoc;
continue;
}
}
// Transform: "A op (B op C)" ==> "(A op B) op C" if "A op B" simplifies.
if (Op1 && Op1->getOpcode() == Opcode) {
Value *A = I.getOperand(0);
Value *B = Op1->getOperand(0);
Value *C = Op1->getOperand(1);
// Does "A op B" simplify?
if (Value *V = SimplifyBinOp(Opcode, A, B, TD)) {
// It simplifies to V. Form "V op C".
I.setOperand(0, V);
I.setOperand(1, C);
// Conservatively clear the optional flags, since they may not be
// preserved by the reassociation.
I.clearSubclassOptionalData();
Changed = true;
++NumReassoc;
continue;
}
}
}
if (I.isAssociative() && I.isCommutative()) {
// Transform: "(A op B) op C" ==> "(C op A) op B" if "C op A" simplifies.
if (Op0 && Op0->getOpcode() == Opcode) {
Value *A = Op0->getOperand(0);
Value *B = Op0->getOperand(1);
Value *C = I.getOperand(1);
// Does "C op A" simplify?
if (Value *V = SimplifyBinOp(Opcode, C, A, TD)) {
// It simplifies to V. Form "V op B".
I.setOperand(0, V);
I.setOperand(1, B);
// Conservatively clear the optional flags, since they may not be
// preserved by the reassociation.
I.clearSubclassOptionalData();
Changed = true;
++NumReassoc;
continue;
}
}
// Transform: "A op (B op C)" ==> "B op (C op A)" if "C op A" simplifies.
if (Op1 && Op1->getOpcode() == Opcode) {
Value *A = I.getOperand(0);
Value *B = Op1->getOperand(0);
Value *C = Op1->getOperand(1);
// Does "C op A" simplify?
if (Value *V = SimplifyBinOp(Opcode, C, A, TD)) {
// It simplifies to V. Form "B op V".
I.setOperand(0, B);
I.setOperand(1, V);
// Conservatively clear the optional flags, since they may not be
// preserved by the reassociation.
I.clearSubclassOptionalData();
Changed = true;
++NumReassoc;
continue;
}
}
// Transform: "(A op C1) op (B op C2)" ==> "(A op B) op (C1 op C2)"
// if C1 and C2 are constants.
if (Op0 && Op1 &&
Op0->getOpcode() == Opcode && Op1->getOpcode() == Opcode &&
isa<Constant>(Op0->getOperand(1)) &&
isa<Constant>(Op1->getOperand(1)) &&
Op0->hasOneUse() && Op1->hasOneUse()) {
Value *A = Op0->getOperand(0);
Constant *C1 = cast<Constant>(Op0->getOperand(1));
Value *B = Op1->getOperand(0);
Constant *C2 = cast<Constant>(Op1->getOperand(1));
Constant *Folded = ConstantExpr::get(Opcode, C1, C2);
BinaryOperator *New = BinaryOperator::Create(Opcode, A, B);
InsertNewInstWith(New, I);
New->takeName(Op1);
I.setOperand(0, New);
I.setOperand(1, Folded);
// Conservatively clear the optional flags, since they may not be
// preserved by the reassociation.
I.clearSubclassOptionalData();
Changed = true;
continue;
}
}
// No further simplifications.
return Changed;
} while (1);
}
/// LeftDistributesOverRight - Whether "X LOp (Y ROp Z)" is always equal to
/// "(X LOp Y) ROp (X LOp Z)".
static bool LeftDistributesOverRight(Instruction::BinaryOps LOp,
Instruction::BinaryOps ROp) {
switch (LOp) {
default:
return false;
case Instruction::And:
// And distributes over Or and Xor.
switch (ROp) {
default:
return false;
case Instruction::Or:
case Instruction::Xor:
return true;
}
case Instruction::Mul:
// Multiplication distributes over addition and subtraction.
switch (ROp) {
default:
return false;
case Instruction::Add:
case Instruction::Sub:
return true;
}
case Instruction::Or:
// Or distributes over And.
switch (ROp) {
default:
return false;
case Instruction::And:
return true;
}
}
}
/// RightDistributesOverLeft - Whether "(X LOp Y) ROp Z" is always equal to
/// "(X ROp Z) LOp (Y ROp Z)".
static bool RightDistributesOverLeft(Instruction::BinaryOps LOp,
Instruction::BinaryOps ROp) {
if (Instruction::isCommutative(ROp))
return LeftDistributesOverRight(ROp, LOp);
// TODO: It would be nice to handle division, aka "(X + Y)/Z = X/Z + Y/Z",
// but this requires knowing that the addition does not overflow and other
// such subtleties.
return false;
}
/// SimplifyUsingDistributiveLaws - This tries to simplify binary operations
/// which some other binary operation distributes over either by factorizing
/// out common terms (eg "(A*B)+(A*C)" -> "A*(B+C)") or expanding out if this
/// results in simplifications (eg: "A & (B | C) -> (A&B) | (A&C)" if this is
/// a win). Returns the simplified value, or null if it didn't simplify.
Value *InstCombiner::SimplifyUsingDistributiveLaws(BinaryOperator &I) {
Value *LHS = I.getOperand(0), *RHS = I.getOperand(1);
BinaryOperator *Op0 = dyn_cast<BinaryOperator>(LHS);
BinaryOperator *Op1 = dyn_cast<BinaryOperator>(RHS);
Instruction::BinaryOps TopLevelOpcode = I.getOpcode(); // op
// Factorization.
if (Op0 && Op1 && Op0->getOpcode() == Op1->getOpcode()) {
// The instruction has the form "(A op' B) op (C op' D)". Try to factorize
// a common term.
Value *A = Op0->getOperand(0), *B = Op0->getOperand(1);
Value *C = Op1->getOperand(0), *D = Op1->getOperand(1);
Instruction::BinaryOps InnerOpcode = Op0->getOpcode(); // op'
// Does "X op' Y" always equal "Y op' X"?
bool InnerCommutative = Instruction::isCommutative(InnerOpcode);
// Does "X op' (Y op Z)" always equal "(X op' Y) op (X op' Z)"?
if (LeftDistributesOverRight(InnerOpcode, TopLevelOpcode))
// Does the instruction have the form "(A op' B) op (A op' D)" or, in the
// commutative case, "(A op' B) op (C op' A)"?
if (A == C || (InnerCommutative && A == D)) {
if (A != C)
std::swap(C, D);
// Consider forming "A op' (B op D)".
// If "B op D" simplifies then it can be formed with no cost.
Value *V = SimplifyBinOp(TopLevelOpcode, B, D, TD);
// If "B op D" doesn't simplify then only go on if both of the existing
// operations "A op' B" and "C op' D" will be zapped as no longer used.
if (!V && Op0->hasOneUse() && Op1->hasOneUse())
V = Builder->CreateBinOp(TopLevelOpcode, B, D, Op1->getName());
if (V) {
++NumFactor;
V = Builder->CreateBinOp(InnerOpcode, A, V);
V->takeName(&I);
return V;
}
}
// Does "(X op Y) op' Z" always equal "(X op' Z) op (Y op' Z)"?
if (RightDistributesOverLeft(TopLevelOpcode, InnerOpcode))
// Does the instruction have the form "(A op' B) op (C op' B)" or, in the
// commutative case, "(A op' B) op (B op' D)"?
if (B == D || (InnerCommutative && B == C)) {
if (B != D)
std::swap(C, D);
// Consider forming "(A op C) op' B".
// If "A op C" simplifies then it can be formed with no cost.
Value *V = SimplifyBinOp(TopLevelOpcode, A, C, TD);
// If "A op C" doesn't simplify then only go on if both of the existing
// operations "A op' B" and "C op' D" will be zapped as no longer used.
if (!V && Op0->hasOneUse() && Op1->hasOneUse())
V = Builder->CreateBinOp(TopLevelOpcode, A, C, Op0->getName());
if (V) {
++NumFactor;
V = Builder->CreateBinOp(InnerOpcode, V, B);
V->takeName(&I);
return V;
}
}
}
// Expansion.
if (Op0 && RightDistributesOverLeft(Op0->getOpcode(), TopLevelOpcode)) {
// The instruction has the form "(A op' B) op C". See if expanding it out
// to "(A op C) op' (B op C)" results in simplifications.
Value *A = Op0->getOperand(0), *B = Op0->getOperand(1), *C = RHS;
Instruction::BinaryOps InnerOpcode = Op0->getOpcode(); // op'
// Do "A op C" and "B op C" both simplify?
if (Value *L = SimplifyBinOp(TopLevelOpcode, A, C, TD))
if (Value *R = SimplifyBinOp(TopLevelOpcode, B, C, TD)) {
// They do! Return "L op' R".
++NumExpand;
// If "L op' R" equals "A op' B" then "L op' R" is just the LHS.
if ((L == A && R == B) ||
(Instruction::isCommutative(InnerOpcode) && L == B && R == A))
return Op0;
// Otherwise return "L op' R" if it simplifies.
if (Value *V = SimplifyBinOp(InnerOpcode, L, R, TD))
return V;
// Otherwise, create a new instruction.
C = Builder->CreateBinOp(InnerOpcode, L, R);
C->takeName(&I);
return C;
}
}
if (Op1 && LeftDistributesOverRight(TopLevelOpcode, Op1->getOpcode())) {
// The instruction has the form "A op (B op' C)". See if expanding it out
// to "(A op B) op' (A op C)" results in simplifications.
Value *A = LHS, *B = Op1->getOperand(0), *C = Op1->getOperand(1);
Instruction::BinaryOps InnerOpcode = Op1->getOpcode(); // op'
// Do "A op B" and "A op C" both simplify?
if (Value *L = SimplifyBinOp(TopLevelOpcode, A, B, TD))
if (Value *R = SimplifyBinOp(TopLevelOpcode, A, C, TD)) {
// They do! Return "L op' R".
++NumExpand;
// If "L op' R" equals "B op' C" then "L op' R" is just the RHS.
if ((L == B && R == C) ||
(Instruction::isCommutative(InnerOpcode) && L == C && R == B))
return Op1;
// Otherwise return "L op' R" if it simplifies.
if (Value *V = SimplifyBinOp(InnerOpcode, L, R, TD))
return V;
// Otherwise, create a new instruction.
A = Builder->CreateBinOp(InnerOpcode, L, R);
A->takeName(&I);
return A;
}
}
return 0;
}
// dyn_castNegVal - Given a 'sub' instruction, return the RHS of the instruction
// if the LHS is a constant zero (which is the 'negate' form).
//
Value *InstCombiner::dyn_castNegVal(Value *V) const {
if (BinaryOperator::isNeg(V))
return BinaryOperator::getNegArgument(V);
// Constants can be considered to be negated values if they can be folded.
if (ConstantInt *C = dyn_cast<ConstantInt>(V))
return ConstantExpr::getNeg(C);
if (ConstantVector *C = dyn_cast<ConstantVector>(V))
if (C->getType()->getElementType()->isIntegerTy())
return ConstantExpr::getNeg(C);
return 0;
}
// dyn_castFNegVal - Given a 'fsub' instruction, return the RHS of the
// instruction if the LHS is a constant negative zero (which is the 'negate'
// form).
//
Value *InstCombiner::dyn_castFNegVal(Value *V) const {
if (BinaryOperator::isFNeg(V))
return BinaryOperator::getFNegArgument(V);
// Constants can be considered to be negated values if they can be folded.
if (ConstantFP *C = dyn_cast<ConstantFP>(V))
return ConstantExpr::getFNeg(C);
if (ConstantVector *C = dyn_cast<ConstantVector>(V))
if (C->getType()->getElementType()->isFloatingPointTy())
return ConstantExpr::getFNeg(C);
return 0;
}
static Value *FoldOperationIntoSelectOperand(Instruction &I, Value *SO,
InstCombiner *IC) {
if (CastInst *CI = dyn_cast<CastInst>(&I)) {
return IC->Builder->CreateCast(CI->getOpcode(), SO, I.getType());
}
// Figure out if the constant is the left or the right argument.
bool ConstIsRHS = isa<Constant>(I.getOperand(1));
Constant *ConstOperand = cast<Constant>(I.getOperand(ConstIsRHS));
if (Constant *SOC = dyn_cast<Constant>(SO)) {
if (ConstIsRHS)
return ConstantExpr::get(I.getOpcode(), SOC, ConstOperand);
return ConstantExpr::get(I.getOpcode(), ConstOperand, SOC);
}
Value *Op0 = SO, *Op1 = ConstOperand;
if (!ConstIsRHS)
std::swap(Op0, Op1);
if (BinaryOperator *BO = dyn_cast<BinaryOperator>(&I))
return IC->Builder->CreateBinOp(BO->getOpcode(), Op0, Op1,
SO->getName()+".op");
if (ICmpInst *CI = dyn_cast<ICmpInst>(&I))
return IC->Builder->CreateICmp(CI->getPredicate(), Op0, Op1,
SO->getName()+".cmp");
if (FCmpInst *CI = dyn_cast<FCmpInst>(&I))
return IC->Builder->CreateICmp(CI->getPredicate(), Op0, Op1,
SO->getName()+".cmp");
llvm_unreachable("Unknown binary instruction type!");
}
// FoldOpIntoSelect - Given an instruction with a select as one operand and a
// constant as the other operand, try to fold the binary operator into the
// select arguments. This also works for Cast instructions, which obviously do
// not have a second operand.
Instruction *InstCombiner::FoldOpIntoSelect(Instruction &Op, SelectInst *SI) {
// Don't modify shared select instructions
if (!SI->hasOneUse()) return 0;
Value *TV = SI->getOperand(1);
Value *FV = SI->getOperand(2);
if (isa<Constant>(TV) || isa<Constant>(FV)) {
// Bool selects with constant operands can be folded to logical ops.
if (SI->getType()->isIntegerTy(1)) return 0;
// If it's a bitcast involving vectors, make sure it has the same number of
// elements on both sides.
if (BitCastInst *BC = dyn_cast<BitCastInst>(&Op)) {
VectorType *DestTy = dyn_cast<VectorType>(BC->getDestTy());
VectorType *SrcTy = dyn_cast<VectorType>(BC->getSrcTy());
// Verify that either both or neither are vectors.
if ((SrcTy == NULL) != (DestTy == NULL)) return 0;
// If vectors, verify that they have the same number of elements.
if (SrcTy && SrcTy->getNumElements() != DestTy->getNumElements())
return 0;
}
Value *SelectTrueVal = FoldOperationIntoSelectOperand(Op, TV, this);
Value *SelectFalseVal = FoldOperationIntoSelectOperand(Op, FV, this);
return SelectInst::Create(SI->getCondition(),
SelectTrueVal, SelectFalseVal);
}
return 0;
}
/// FoldOpIntoPhi - Given a binary operator, cast instruction, or select which
/// has a PHI node as operand #0, see if we can fold the instruction into the
/// PHI (which is only possible if all operands to the PHI are constants).
///
Instruction *InstCombiner::FoldOpIntoPhi(Instruction &I) {
PHINode *PN = cast<PHINode>(I.getOperand(0));
unsigned NumPHIValues = PN->getNumIncomingValues();
if (NumPHIValues == 0)
return 0;
// We normally only transform phis with a single use. However, if a PHI has
// multiple uses and they are all the same operation, we can fold *all* of the
// uses into the PHI.
if (!PN->hasOneUse()) {
// Walk the use list for the instruction, comparing them to I.
for (Value::use_iterator UI = PN->use_begin(), E = PN->use_end();
UI != E; ++UI) {
Instruction *User = cast<Instruction>(*UI);
if (User != &I && !I.isIdenticalTo(User))
return 0;
}
// Otherwise, we can replace *all* users with the new PHI we form.
}
// Check to see if all of the operands of the PHI are simple constants
// (constantint/constantfp/undef). If there is one non-constant value,
// remember the BB it is in. If there is more than one or if *it* is a PHI,
// bail out. We don't do arbitrary constant expressions here because moving
// their computation can be expensive without a cost model.
BasicBlock *NonConstBB = 0;
for (unsigned i = 0; i != NumPHIValues; ++i) {
Value *InVal = PN->getIncomingValue(i);
if (isa<Constant>(InVal) && !isa<ConstantExpr>(InVal))
continue;
if (isa<PHINode>(InVal)) return 0; // Itself a phi.
if (NonConstBB) return 0; // More than one non-const value.
NonConstBB = PN->getIncomingBlock(i);
// If the InVal is an invoke at the end of the pred block, then we can't
// insert a computation after it without breaking the edge.
if (InvokeInst *II = dyn_cast<InvokeInst>(InVal))
if (II->getParent() == NonConstBB)
return 0;
// If the incoming non-constant value is in I's block, we will remove one
// instruction, but insert another equivalent one, leading to infinite
// instcombine.
if (NonConstBB == I.getParent())
return 0;
}
// If there is exactly one non-constant value, we can insert a copy of the
// operation in that block. However, if this is a critical edge, we would be
// inserting the computation one some other paths (e.g. inside a loop). Only
// do this if the pred block is unconditionally branching into the phi block.
if (NonConstBB != 0) {
BranchInst *BI = dyn_cast<BranchInst>(NonConstBB->getTerminator());
if (!BI || !BI->isUnconditional()) return 0;
}
// Okay, we can do the transformation: create the new PHI node.
PHINode *NewPN = PHINode::Create(I.getType(), PN->getNumIncomingValues());
InsertNewInstBefore(NewPN, *PN);
NewPN->takeName(PN);
// If we are going to have to insert a new computation, do so right before the
// predecessors terminator.
if (NonConstBB)
Builder->SetInsertPoint(NonConstBB->getTerminator());
// Next, add all of the operands to the PHI.
if (SelectInst *SI = dyn_cast<SelectInst>(&I)) {
// We only currently try to fold the condition of a select when it is a phi,
// not the true/false values.
Value *TrueV = SI->getTrueValue();
Value *FalseV = SI->getFalseValue();
BasicBlock *PhiTransBB = PN->getParent();
for (unsigned i = 0; i != NumPHIValues; ++i) {
BasicBlock *ThisBB = PN->getIncomingBlock(i);
Value *TrueVInPred = TrueV->DoPHITranslation(PhiTransBB, ThisBB);
Value *FalseVInPred = FalseV->DoPHITranslation(PhiTransBB, ThisBB);
Value *InV = 0;
if (Constant *InC = dyn_cast<Constant>(PN->getIncomingValue(i)))
InV = InC->isNullValue() ? FalseVInPred : TrueVInPred;
else
InV = Builder->CreateSelect(PN->getIncomingValue(i),
TrueVInPred, FalseVInPred, "phitmp");
NewPN->addIncoming(InV, ThisBB);
}
} else if (CmpInst *CI = dyn_cast<CmpInst>(&I)) {
Constant *C = cast<Constant>(I.getOperand(1));
for (unsigned i = 0; i != NumPHIValues; ++i) {
Value *InV = 0;
if (Constant *InC = dyn_cast<Constant>(PN->getIncomingValue(i)))
InV = ConstantExpr::getCompare(CI->getPredicate(), InC, C);
else if (isa<ICmpInst>(CI))
InV = Builder->CreateICmp(CI->getPredicate(), PN->getIncomingValue(i),
C, "phitmp");
else
InV = Builder->CreateFCmp(CI->getPredicate(), PN->getIncomingValue(i),
C, "phitmp");
NewPN->addIncoming(InV, PN->getIncomingBlock(i));
}
} else if (I.getNumOperands() == 2) {
Constant *C = cast<Constant>(I.getOperand(1));
for (unsigned i = 0; i != NumPHIValues; ++i) {
Value *InV = 0;
if (Constant *InC = dyn_cast<Constant>(PN->getIncomingValue(i)))
InV = ConstantExpr::get(I.getOpcode(), InC, C);
else
InV = Builder->CreateBinOp(cast<BinaryOperator>(I).getOpcode(),
PN->getIncomingValue(i), C, "phitmp");
NewPN->addIncoming(InV, PN->getIncomingBlock(i));
}
} else {
CastInst *CI = cast<CastInst>(&I);
Type *RetTy = CI->getType();
for (unsigned i = 0; i != NumPHIValues; ++i) {
Value *InV;
if (Constant *InC = dyn_cast<Constant>(PN->getIncomingValue(i)))
InV = ConstantExpr::getCast(CI->getOpcode(), InC, RetTy);
else
InV = Builder->CreateCast(CI->getOpcode(),
PN->getIncomingValue(i), I.getType(), "phitmp");
NewPN->addIncoming(InV, PN->getIncomingBlock(i));
}
}
for (Value::use_iterator UI = PN->use_begin(), E = PN->use_end();
UI != E; ) {
Instruction *User = cast<Instruction>(*UI++);
if (User == &I) continue;
ReplaceInstUsesWith(*User, NewPN);
EraseInstFromFunction(*User);
}
return ReplaceInstUsesWith(I, NewPN);
}
/// FindElementAtOffset - Given a type and a constant offset, determine whether
/// or not there is a sequence of GEP indices into the type that will land us at
/// the specified offset. If so, fill them into NewIndices and return the
/// resultant element type, otherwise return null.
Type *InstCombiner::FindElementAtOffset(Type *Ty, int64_t Offset,
SmallVectorImpl<Value*> &NewIndices) {
if (!TD) return 0;
if (!Ty->isSized()) return 0;
// Start with the index over the outer type. Note that the type size
// might be zero (even if the offset isn't zero) if the indexed type
// is something like [0 x {int, int}]
Type *IntPtrTy = TD->getIntPtrType(Ty->getContext());
int64_t FirstIdx = 0;
if (int64_t TySize = TD->getTypeAllocSize(Ty)) {
FirstIdx = Offset/TySize;
Offset -= FirstIdx*TySize;
// Handle hosts where % returns negative instead of values [0..TySize).
if (Offset < 0) {
--FirstIdx;
Offset += TySize;
assert(Offset >= 0);
}
assert((uint64_t)Offset < (uint64_t)TySize && "Out of range offset");
}
NewIndices.push_back(ConstantInt::get(IntPtrTy, FirstIdx));
// Index into the types. If we fail, set OrigBase to null.
while (Offset) {
// Indexing into tail padding between struct/array elements.
if (uint64_t(Offset*8) >= TD->getTypeSizeInBits(Ty))
return 0;
if (StructType *STy = dyn_cast<StructType>(Ty)) {
const StructLayout *SL = TD->getStructLayout(STy);
assert(Offset < (int64_t)SL->getSizeInBytes() &&
"Offset must stay within the indexed type");
unsigned Elt = SL->getElementContainingOffset(Offset);
NewIndices.push_back(ConstantInt::get(Type::getInt32Ty(Ty->getContext()),
Elt));
Offset -= SL->getElementOffset(Elt);
Ty = STy->getElementType(Elt);
} else if (ArrayType *AT = dyn_cast<ArrayType>(Ty)) {
uint64_t EltSize = TD->getTypeAllocSize(AT->getElementType());
assert(EltSize && "Cannot index into a zero-sized array");
NewIndices.push_back(ConstantInt::get(IntPtrTy,Offset/EltSize));
Offset %= EltSize;
Ty = AT->getElementType();
} else {
// Otherwise, we can't index into the middle of this atomic type, bail.
return 0;
}
}
return Ty;
}
static bool shouldMergeGEPs(GEPOperator &GEP, GEPOperator &Src) {
// If this GEP has only 0 indices, it is the same pointer as
// Src. If Src is not a trivial GEP too, don't combine
// the indices.
if (GEP.hasAllZeroIndices() && !Src.hasAllZeroIndices() &&
!Src.hasOneUse())
return false;
return true;
}
Instruction *InstCombiner::visitGetElementPtrInst(GetElementPtrInst &GEP) {
SmallVector<Value*, 8> Ops(GEP.op_begin(), GEP.op_end());
if (Value *V = SimplifyGEPInst(Ops, TD))
return ReplaceInstUsesWith(GEP, V);
Value *PtrOp = GEP.getOperand(0);
// Eliminate unneeded casts for indices, and replace indices which displace
// by multiples of a zero size type with zero.
if (TD) {
bool MadeChange = false;
Type *IntPtrTy = TD->getIntPtrType(GEP.getContext());
gep_type_iterator GTI = gep_type_begin(GEP);
for (User::op_iterator I = GEP.op_begin() + 1, E = GEP.op_end();
I != E; ++I, ++GTI) {
// Skip indices into struct types.
SequentialType *SeqTy = dyn_cast<SequentialType>(*GTI);
if (!SeqTy) continue;
// If the element type has zero size then any index over it is equivalent
// to an index of zero, so replace it with zero if it is not zero already.
if (SeqTy->getElementType()->isSized() &&
TD->getTypeAllocSize(SeqTy->getElementType()) == 0)
if (!isa<Constant>(*I) || !cast<Constant>(*I)->isNullValue()) {
*I = Constant::getNullValue(IntPtrTy);
MadeChange = true;
}
if ((*I)->getType() != IntPtrTy) {
// If we are using a wider index than needed for this platform, shrink
// it to what we need. If narrower, sign-extend it to what we need.
// This explicit cast can make subsequent optimizations more obvious.
*I = Builder->CreateIntCast(*I, IntPtrTy, true);
MadeChange = true;
}
}
if (MadeChange) return &GEP;
}
// Combine Indices - If the source pointer to this getelementptr instruction
// is a getelementptr instruction, combine the indices of the two
// getelementptr instructions into a single instruction.
//
if (GEPOperator *Src = dyn_cast<GEPOperator>(PtrOp)) {
if (!shouldMergeGEPs(*cast<GEPOperator>(&GEP), *Src))
return 0;
// Note that if our source is a gep chain itself that we wait for that
// chain to be resolved before we perform this transformation. This
// avoids us creating a TON of code in some cases.
if (GEPOperator *SrcGEP =
dyn_cast<GEPOperator>(Src->getOperand(0)))
if (SrcGEP->getNumOperands() == 2 && shouldMergeGEPs(*Src, *SrcGEP))
return 0; // Wait until our source is folded to completion.
SmallVector<Value*, 8> Indices;
// Find out whether the last index in the source GEP is a sequential idx.
bool EndsWithSequential = false;
for (gep_type_iterator I = gep_type_begin(*Src), E = gep_type_end(*Src);
I != E; ++I)
EndsWithSequential = !(*I)->isStructTy();
// Can we combine the two pointer arithmetics offsets?
if (EndsWithSequential) {
// Replace: gep (gep %P, long B), long A, ...
// With: T = long A+B; gep %P, T, ...
//
Value *Sum;
Value *SO1 = Src->getOperand(Src->getNumOperands()-1);
Value *GO1 = GEP.getOperand(1);
if (SO1 == Constant::getNullValue(SO1->getType())) {
Sum = GO1;
} else if (GO1 == Constant::getNullValue(GO1->getType())) {
Sum = SO1;
} else {
// If they aren't the same type, then the input hasn't been processed
// by the loop above yet (which canonicalizes sequential index types to
// intptr_t). Just avoid transforming this until the input has been
// normalized.
if (SO1->getType() != GO1->getType())
return 0;
Sum = Builder->CreateAdd(SO1, GO1, PtrOp->getName()+".sum");
}
// Update the GEP in place if possible.
if (Src->getNumOperands() == 2) {
GEP.setOperand(0, Src->getOperand(0));
GEP.setOperand(1, Sum);
return &GEP;
}
Indices.append(Src->op_begin()+1, Src->op_end()-1);
Indices.push_back(Sum);
Indices.append(GEP.op_begin()+2, GEP.op_end());
} else if (isa<Constant>(*GEP.idx_begin()) &&
cast<Constant>(*GEP.idx_begin())->isNullValue() &&
Src->getNumOperands() != 1) {
// Otherwise we can do the fold if the first index of the GEP is a zero
Indices.append(Src->op_begin()+1, Src->op_end());
Indices.append(GEP.idx_begin()+1, GEP.idx_end());
}
if (!Indices.empty())
return (GEP.isInBounds() && Src->isInBounds()) ?
GetElementPtrInst::CreateInBounds(Src->getOperand(0), Indices,
GEP.getName()) :
GetElementPtrInst::Create(Src->getOperand(0), Indices, GEP.getName());
}
// Handle gep(bitcast x) and gep(gep x, 0, 0, 0).
Value *StrippedPtr = PtrOp->stripPointerCasts();
PointerType *StrippedPtrTy =cast<PointerType>(StrippedPtr->getType());
if (StrippedPtr != PtrOp &&
StrippedPtrTy->getAddressSpace() == GEP.getPointerAddressSpace()) {
bool HasZeroPointerIndex = false;
if (ConstantInt *C = dyn_cast<ConstantInt>(GEP.getOperand(1)))
HasZeroPointerIndex = C->isZero();
// Transform: GEP (bitcast [10 x i8]* X to [0 x i8]*), i32 0, ...
// into : GEP [10 x i8]* X, i32 0, ...
//
// Likewise, transform: GEP (bitcast i8* X to [0 x i8]*), i32 0, ...
// into : GEP i8* X, ...
//
// This occurs when the program declares an array extern like "int X[];"
if (HasZeroPointerIndex) {
PointerType *CPTy = cast<PointerType>(PtrOp->getType());
if (ArrayType *CATy =
dyn_cast<ArrayType>(CPTy->getElementType())) {
// GEP (bitcast i8* X to [0 x i8]*), i32 0, ... ?
if (CATy->getElementType() == StrippedPtrTy->getElementType()) {
// -> GEP i8* X, ...
SmallVector<Value*, 8> Idx(GEP.idx_begin()+1, GEP.idx_end());
GetElementPtrInst *Res =
GetElementPtrInst::Create(StrippedPtr, Idx, GEP.getName());
Res->setIsInBounds(GEP.isInBounds());
return Res;
}
if (ArrayType *XATy =
dyn_cast<ArrayType>(StrippedPtrTy->getElementType())){
// GEP (bitcast [10 x i8]* X to [0 x i8]*), i32 0, ... ?
if (CATy->getElementType() == XATy->getElementType()) {
// -> GEP [10 x i8]* X, i32 0, ...
// At this point, we know that the cast source type is a pointer
// to an array of the same type as the destination pointer
// array. Because the array type is never stepped over (there
// is a leading zero) we can fold the cast into this GEP.
GEP.setOperand(0, StrippedPtr);
return &GEP;
}
}
}
} else if (GEP.getNumOperands() == 2) {
// Transform things like:
// %t = getelementptr i32* bitcast ([2 x i32]* %str to i32*), i32 %V
// into: %t1 = getelementptr [2 x i32]* %str, i32 0, i32 %V; bitcast
Type *SrcElTy = StrippedPtrTy->getElementType();
Type *ResElTy=cast<PointerType>(PtrOp->getType())->getElementType();
if (TD && SrcElTy->isArrayTy() &&
TD->getTypeAllocSize(cast<ArrayType>(SrcElTy)->getElementType()) ==
TD->getTypeAllocSize(ResElTy)) {
Value *Idx[2];
Idx[0] = Constant::getNullValue(Type::getInt32Ty(GEP.getContext()));
Idx[1] = GEP.getOperand(1);
Value *NewGEP = GEP.isInBounds() ?
Builder->CreateInBoundsGEP(StrippedPtr, Idx, GEP.getName()) :
Builder->CreateGEP(StrippedPtr, Idx, GEP.getName());
// V and GEP are both pointer types --> BitCast
return new BitCastInst(NewGEP, GEP.getType());
}
// Transform things like:
// getelementptr i8* bitcast ([100 x double]* X to i8*), i32 %tmp
// (where tmp = 8*tmp2) into:
// getelementptr [100 x double]* %arr, i32 0, i32 %tmp2; bitcast
if (TD && SrcElTy->isArrayTy() && ResElTy->isIntegerTy(8)) {
uint64_t ArrayEltSize =
TD->getTypeAllocSize(cast<ArrayType>(SrcElTy)->getElementType());
// Check to see if "tmp" is a scale by a multiple of ArrayEltSize. We
// allow either a mul, shift, or constant here.
Value *NewIdx = 0;
ConstantInt *Scale = 0;
if (ArrayEltSize == 1) {
NewIdx = GEP.getOperand(1);
Scale = ConstantInt::get(cast<IntegerType>(NewIdx->getType()), 1);
} else if (ConstantInt *CI = dyn_cast<ConstantInt>(GEP.getOperand(1))) {
NewIdx = ConstantInt::get(CI->getType(), 1);
Scale = CI;
} else if (Instruction *Inst =dyn_cast<Instruction>(GEP.getOperand(1))){
if (Inst->getOpcode() == Instruction::Shl &&
isa<ConstantInt>(Inst->getOperand(1))) {
ConstantInt *ShAmt = cast<ConstantInt>(Inst->getOperand(1));
uint32_t ShAmtVal = ShAmt->getLimitedValue(64);
Scale = ConstantInt::get(cast<IntegerType>(Inst->getType()),
1ULL << ShAmtVal);
NewIdx = Inst->getOperand(0);
} else if (Inst->getOpcode() == Instruction::Mul &&
isa<ConstantInt>(Inst->getOperand(1))) {
Scale = cast<ConstantInt>(Inst->getOperand(1));
NewIdx = Inst->getOperand(0);
}
}
// If the index will be to exactly the right offset with the scale taken
// out, perform the transformation. Note, we don't know whether Scale is
// signed or not. We'll use unsigned version of division/modulo
// operation after making sure Scale doesn't have the sign bit set.
if (ArrayEltSize && Scale && Scale->getSExtValue() >= 0LL &&
Scale->getZExtValue() % ArrayEltSize == 0) {
Scale = ConstantInt::get(Scale->getType(),
Scale->getZExtValue() / ArrayEltSize);
if (Scale->getZExtValue() != 1) {
Constant *C = ConstantExpr::getIntegerCast(Scale, NewIdx->getType(),
false /*ZExt*/);
NewIdx = Builder->CreateMul(NewIdx, C, "idxscale");
}
// Insert the new GEP instruction.
Value *Idx[2];
Idx[0] = Constant::getNullValue(Type::getInt32Ty(GEP.getContext()));
Idx[1] = NewIdx;
Value *NewGEP = GEP.isInBounds() ?
Builder->CreateInBoundsGEP(StrippedPtr, Idx, GEP.getName()):
Builder->CreateGEP(StrippedPtr, Idx, GEP.getName());
// The NewGEP must be pointer typed, so must the old one -> BitCast
return new BitCastInst(NewGEP, GEP.getType());
}
}
}
}
/// See if we can simplify:
/// X = bitcast A* to B*
/// Y = gep X, <...constant indices...>
/// into a gep of the original struct. This is important for SROA and alias
/// analysis of unions. If "A" is also a bitcast, wait for A/X to be merged.
if (BitCastInst *BCI = dyn_cast<BitCastInst>(PtrOp)) {
if (TD &&
!isa<BitCastInst>(BCI->getOperand(0)) && GEP.hasAllConstantIndices() &&
StrippedPtrTy->getAddressSpace() == GEP.getPointerAddressSpace()) {
// Determine how much the GEP moves the pointer. We are guaranteed to get
// a constant back from EmitGEPOffset.
ConstantInt *OffsetV = cast<ConstantInt>(EmitGEPOffset(&GEP));
int64_t Offset = OffsetV->getSExtValue();
// If this GEP instruction doesn't move the pointer, just replace the GEP
// with a bitcast of the real input to the dest type.
if (Offset == 0) {
// If the bitcast is of an allocation, and the allocation will be
// converted to match the type of the cast, don't touch this.
if (isa<AllocaInst>(BCI->getOperand(0)) ||
isMalloc(BCI->getOperand(0))) {
// See if the bitcast simplifies, if so, don't nuke this GEP yet.
if (Instruction *I = visitBitCast(*BCI)) {
if (I != BCI) {
I->takeName(BCI);
BCI->getParent()->getInstList().insert(BCI, I);
ReplaceInstUsesWith(*BCI, I);
}
return &GEP;
}
}
return new BitCastInst(BCI->getOperand(0), GEP.getType());
}
// Otherwise, if the offset is non-zero, we need to find out if there is a
// field at Offset in 'A's type. If so, we can pull the cast through the
// GEP.
SmallVector<Value*, 8> NewIndices;
Type *InTy =
cast<PointerType>(BCI->getOperand(0)->getType())->getElementType();
if (FindElementAtOffset(InTy, Offset, NewIndices)) {
Value *NGEP = GEP.isInBounds() ?
Builder->CreateInBoundsGEP(BCI->getOperand(0), NewIndices) :
Builder->CreateGEP(BCI->getOperand(0), NewIndices);
if (NGEP->getType() == GEP.getType())
return ReplaceInstUsesWith(GEP, NGEP);
NGEP->takeName(&GEP);
return new BitCastInst(NGEP, GEP.getType());
}
}
}
return 0;
}
static bool IsOnlyNullComparedAndFreed(Value *V, SmallVectorImpl<WeakVH> &Users,
int Depth = 0) {
if (Depth == 8)
return false;
for (Value::use_iterator UI = V->use_begin(), UE = V->use_end();
UI != UE; ++UI) {
User *U = *UI;
if (isFreeCall(U)) {
Users.push_back(U);
continue;
}
if (ICmpInst *ICI = dyn_cast<ICmpInst>(U)) {
if (ICI->isEquality() && isa<ConstantPointerNull>(ICI->getOperand(1))) {
Users.push_back(ICI);
continue;
}
}
if (BitCastInst *BCI = dyn_cast<BitCastInst>(U)) {
if (IsOnlyNullComparedAndFreed(BCI, Users, Depth+1)) {
Users.push_back(BCI);
continue;
}
}
if (GetElementPtrInst *GEPI = dyn_cast<GetElementPtrInst>(U)) {
if (IsOnlyNullComparedAndFreed(GEPI, Users, Depth+1)) {
Users.push_back(GEPI);
continue;
}
}
if (IntrinsicInst *II = dyn_cast<IntrinsicInst>(U)) {
if (II->getIntrinsicID() == Intrinsic::lifetime_start ||
II->getIntrinsicID() == Intrinsic::lifetime_end) {
Users.push_back(II);
continue;
}
}
return false;
}
return true;
}
Instruction *InstCombiner::visitMalloc(Instruction &MI) {
// If we have a malloc call which is only used in any amount of comparisons
// to null and free calls, delete the calls and replace the comparisons with
// true or false as appropriate.
SmallVector<WeakVH, 64> Users;
if (IsOnlyNullComparedAndFreed(&MI, Users)) {
for (unsigned i = 0, e = Users.size(); i != e; ++i) {
Instruction *I = cast_or_null<Instruction>(&*Users[i]);
if (!I) continue;
if (ICmpInst *C = dyn_cast<ICmpInst>(I)) {
ReplaceInstUsesWith(*C,
ConstantInt::get(Type::getInt1Ty(C->getContext()),
C->isFalseWhenEqual()));
} else if (isa<BitCastInst>(I) || isa<GetElementPtrInst>(I)) {
ReplaceInstUsesWith(*I, UndefValue::get(I->getType()));
}
EraseInstFromFunction(*I);
}
return EraseInstFromFunction(MI);
}
return 0;
}
Instruction *InstCombiner::visitFree(CallInst &FI) {
Value *Op = FI.getArgOperand(0);
// free undef -> unreachable.
if (isa<UndefValue>(Op)) {
// Insert a new store to null because we cannot modify the CFG here.
Builder->CreateStore(ConstantInt::getTrue(FI.getContext()),
UndefValue::get(Type::getInt1PtrTy(FI.getContext())));
return EraseInstFromFunction(FI);
}
// If we have 'free null' delete the instruction. This can happen in stl code
// when lots of inlining happens.
if (isa<ConstantPointerNull>(Op))
return EraseInstFromFunction(FI);
return 0;
}
Instruction *InstCombiner::visitBranchInst(BranchInst &BI) {
// Change br (not X), label True, label False to: br X, label False, True
Value *X = 0;
BasicBlock *TrueDest;
BasicBlock *FalseDest;
if (match(&BI, m_Br(m_Not(m_Value(X)), TrueDest, FalseDest)) &&
!isa<Constant>(X)) {
// Swap Destinations and condition...
BI.setCondition(X);
BI.swapSuccessors();
return &BI;
}
// Cannonicalize fcmp_one -> fcmp_oeq
FCmpInst::Predicate FPred; Value *Y;
if (match(&BI, m_Br(m_FCmp(FPred, m_Value(X), m_Value(Y)),
TrueDest, FalseDest)) &&
BI.getCondition()->hasOneUse())
if (FPred == FCmpInst::FCMP_ONE || FPred == FCmpInst::FCMP_OLE ||
FPred == FCmpInst::FCMP_OGE) {
FCmpInst *Cond = cast<FCmpInst>(BI.getCondition());
Cond->setPredicate(FCmpInst::getInversePredicate(FPred));
// Swap Destinations and condition.
BI.swapSuccessors();
Worklist.Add(Cond);
return &BI;
}
// Cannonicalize icmp_ne -> icmp_eq
ICmpInst::Predicate IPred;
if (match(&BI, m_Br(m_ICmp(IPred, m_Value(X), m_Value(Y)),
TrueDest, FalseDest)) &&
BI.getCondition()->hasOneUse())
if (IPred == ICmpInst::ICMP_NE || IPred == ICmpInst::ICMP_ULE ||
IPred == ICmpInst::ICMP_SLE || IPred == ICmpInst::ICMP_UGE ||
IPred == ICmpInst::ICMP_SGE) {
ICmpInst *Cond = cast<ICmpInst>(BI.getCondition());
Cond->setPredicate(ICmpInst::getInversePredicate(IPred));
// Swap Destinations and condition.
BI.swapSuccessors();
Worklist.Add(Cond);
return &BI;
}
return 0;
}
Instruction *InstCombiner::visitSwitchInst(SwitchInst &SI) {
Value *Cond = SI.getCondition();
if (Instruction *I = dyn_cast<Instruction>(Cond)) {
if (I->getOpcode() == Instruction::Add)
if (ConstantInt *AddRHS = dyn_cast<ConstantInt>(I->getOperand(1))) {
// change 'switch (X+4) case 1:' into 'switch (X) case -3'
unsigned NumCases = SI.getNumCases();
// Skip the first item since that's the default case.
for (unsigned i = 1; i < NumCases; ++i) {
ConstantInt* CaseVal = SI.getCaseValue(i);
Constant* NewCaseVal = ConstantExpr::getSub(cast<Constant>(CaseVal),
AddRHS);
assert(isa<ConstantInt>(NewCaseVal) &&
"Result of expression should be constant");
SI.setSuccessorValue(i, cast<ConstantInt>(NewCaseVal));
}
SI.setCondition(I->getOperand(0));
Worklist.Add(I);
return &SI;
}
}
return 0;
}
Instruction *InstCombiner::visitExtractValueInst(ExtractValueInst &EV) {
Value *Agg = EV.getAggregateOperand();
if (!EV.hasIndices())
return ReplaceInstUsesWith(EV, Agg);
if (Constant *C = dyn_cast<Constant>(Agg)) {
if (isa<UndefValue>(C))
return ReplaceInstUsesWith(EV, UndefValue::get(EV.getType()));
if (isa<ConstantAggregateZero>(C))
return ReplaceInstUsesWith(EV, Constant::getNullValue(EV.getType()));
if (isa<ConstantArray>(C) || isa<ConstantStruct>(C)) {
// Extract the element indexed by the first index out of the constant
Value *V = C->getOperand(*EV.idx_begin());
if (EV.getNumIndices() > 1)
// Extract the remaining indices out of the constant indexed by the
// first index
return ExtractValueInst::Create(V, EV.getIndices().slice(1));
else
return ReplaceInstUsesWith(EV, V);
}
return 0; // Can't handle other constants
}
if (InsertValueInst *IV = dyn_cast<InsertValueInst>(Agg)) {
// We're extracting from an insertvalue instruction, compare the indices
const unsigned *exti, *exte, *insi, *inse;
for (exti = EV.idx_begin(), insi = IV->idx_begin(),
exte = EV.idx_end(), inse = IV->idx_end();
exti != exte && insi != inse;
++exti, ++insi) {
if (*insi != *exti)
// The insert and extract both reference distinctly different elements.
// This means the extract is not influenced by the insert, and we can
// replace the aggregate operand of the extract with the aggregate
// operand of the insert. i.e., replace
// %I = insertvalue { i32, { i32 } } %A, { i32 } { i32 42 }, 1
// %E = extractvalue { i32, { i32 } } %I, 0
// with
// %E = extractvalue { i32, { i32 } } %A, 0
return ExtractValueInst::Create(IV->getAggregateOperand(),
EV.getIndices());
}
if (exti == exte && insi == inse)
// Both iterators are at the end: Index lists are identical. Replace
// %B = insertvalue { i32, { i32 } } %A, i32 42, 1, 0
// %C = extractvalue { i32, { i32 } } %B, 1, 0
// with "i32 42"
return ReplaceInstUsesWith(EV, IV->getInsertedValueOperand());
if (exti == exte) {
// The extract list is a prefix of the insert list. i.e. replace
// %I = insertvalue { i32, { i32 } } %A, i32 42, 1, 0
// %E = extractvalue { i32, { i32 } } %I, 1
// with
// %X = extractvalue { i32, { i32 } } %A, 1
// %E = insertvalue { i32 } %X, i32 42, 0
// by switching the order of the insert and extract (though the
// insertvalue should be left in, since it may have other uses).
Value *NewEV = Builder->CreateExtractValue(IV->getAggregateOperand(),
EV.getIndices());
return InsertValueInst::Create(NewEV, IV->getInsertedValueOperand(),
makeArrayRef(insi, inse));
}
if (insi == inse)
// The insert list is a prefix of the extract list
// We can simply remove the common indices from the extract and make it
// operate on the inserted value instead of the insertvalue result.
// i.e., replace
// %I = insertvalue { i32, { i32 } } %A, { i32 } { i32 42 }, 1
// %E = extractvalue { i32, { i32 } } %I, 1, 0
// with
// %E extractvalue { i32 } { i32 42 }, 0
return ExtractValueInst::Create(IV->getInsertedValueOperand(),
makeArrayRef(exti, exte));
}
if (IntrinsicInst *II = dyn_cast<IntrinsicInst>(Agg)) {
// We're extracting from an intrinsic, see if we're the only user, which
// allows us to simplify multiple result intrinsics to simpler things that
// just get one value.
if (II->hasOneUse()) {
// Check if we're grabbing the overflow bit or the result of a 'with
// overflow' intrinsic. If it's the latter we can remove the intrinsic
// and replace it with a traditional binary instruction.
switch (II->getIntrinsicID()) {
case Intrinsic::uadd_with_overflow:
case Intrinsic::sadd_with_overflow:
if (*EV.idx_begin() == 0) { // Normal result.
Value *LHS = II->getArgOperand(0), *RHS = II->getArgOperand(1);
ReplaceInstUsesWith(*II, UndefValue::get(II->getType()));
EraseInstFromFunction(*II);
return BinaryOperator::CreateAdd(LHS, RHS);
}
// If the normal result of the add is dead, and the RHS is a constant,
// we can transform this into a range comparison.
// overflow = uadd a, -4 --> overflow = icmp ugt a, 3
if (II->getIntrinsicID() == Intrinsic::uadd_with_overflow)
if (ConstantInt *CI = dyn_cast<ConstantInt>(II->getArgOperand(1)))
return new ICmpInst(ICmpInst::ICMP_UGT, II->getArgOperand(0),
ConstantExpr::getNot(CI));
break;
case Intrinsic::usub_with_overflow:
case Intrinsic::ssub_with_overflow:
if (*EV.idx_begin() == 0) { // Normal result.
Value *LHS = II->getArgOperand(0), *RHS = II->getArgOperand(1);
ReplaceInstUsesWith(*II, UndefValue::get(II->getType()));
EraseInstFromFunction(*II);
return BinaryOperator::CreateSub(LHS, RHS);
}
break;
case Intrinsic::umul_with_overflow:
case Intrinsic::smul_with_overflow:
if (*EV.idx_begin() == 0) { // Normal result.
Value *LHS = II->getArgOperand(0), *RHS = II->getArgOperand(1);
ReplaceInstUsesWith(*II, UndefValue::get(II->getType()));
EraseInstFromFunction(*II);
return BinaryOperator::CreateMul(LHS, RHS);
}
break;
default:
break;
}
}
}
if (LoadInst *L = dyn_cast<LoadInst>(Agg))
// If the (non-volatile) load only has one use, we can rewrite this to a
// load from a GEP. This reduces the size of the load.
// FIXME: If a load is used only by extractvalue instructions then this
// could be done regardless of having multiple uses.
if (L->isSimple() && L->hasOneUse()) {
// extractvalue has integer indices, getelementptr has Value*s. Convert.
SmallVector<Value*, 4> Indices;
// Prefix an i32 0 since we need the first element.
Indices.push_back(Builder->getInt32(0));
for (ExtractValueInst::idx_iterator I = EV.idx_begin(), E = EV.idx_end();
I != E; ++I)
Indices.push_back(Builder->getInt32(*I));
// We need to insert these at the location of the old load, not at that of
// the extractvalue.
Builder->SetInsertPoint(L->getParent(), L);
Value *GEP = Builder->CreateInBoundsGEP(L->getPointerOperand(), Indices);
// Returning the load directly will cause the main loop to insert it in
// the wrong spot, so use ReplaceInstUsesWith().
return ReplaceInstUsesWith(EV, Builder->CreateLoad(GEP));
}
// We could simplify extracts from other values. Note that nested extracts may
// already be simplified implicitly by the above: extract (extract (insert) )
// will be translated into extract ( insert ( extract ) ) first and then just
// the value inserted, if appropriate. Similarly for extracts from single-use
// loads: extract (extract (load)) will be translated to extract (load (gep))
// and if again single-use then via load (gep (gep)) to load (gep).
// However, double extracts from e.g. function arguments or return values
// aren't handled yet.
return 0;
}
enum Personality_Type {
Unknown_Personality,
GNU_Ada_Personality,
GNU_CXX_Personality
};
/// RecognizePersonality - See if the given exception handling personality
/// function is one that we understand. If so, return a description of it;
/// otherwise return Unknown_Personality.
static Personality_Type RecognizePersonality(Value *Pers) {
Function *F = dyn_cast<Function>(Pers->stripPointerCasts());
if (!F)
return Unknown_Personality;
return StringSwitch<Personality_Type>(F->getName())
.Case("__gnat_eh_personality", GNU_Ada_Personality)
.Case("__gxx_personality_v0", GNU_CXX_Personality)
.Default(Unknown_Personality);
}
/// isCatchAll - Return 'true' if the given typeinfo will match anything.
static bool isCatchAll(Personality_Type Personality, Constant *TypeInfo) {
switch (Personality) {
case Unknown_Personality:
return false;
case GNU_Ada_Personality:
// While __gnat_all_others_value will match any Ada exception, it doesn't
// match foreign exceptions (or didn't, before gcc-4.7).
return false;
case GNU_CXX_Personality:
return TypeInfo->isNullValue();
}
llvm_unreachable("Unknown personality!");
}
static bool shorter_filter(const Value *LHS, const Value *RHS) {
return
cast<ArrayType>(LHS->getType())->getNumElements()
<
cast<ArrayType>(RHS->getType())->getNumElements();
}
Instruction *InstCombiner::visitLandingPadInst(LandingPadInst &LI) {
// The logic here should be correct for any real-world personality function.
// However if that turns out not to be true, the offending logic can always
// be conditioned on the personality function, like the catch-all logic is.
Personality_Type Personality = RecognizePersonality(LI.getPersonalityFn());
// Simplify the list of clauses, eg by removing repeated catch clauses
// (these are often created by inlining).
bool MakeNewInstruction = false; // If true, recreate using the following:
SmallVector<Value *, 16> NewClauses; // - Clauses for the new instruction;
bool CleanupFlag = LI.isCleanup(); // - The new instruction is a cleanup.
SmallPtrSet<Value *, 16> AlreadyCaught; // Typeinfos known caught already.
for (unsigned i = 0, e = LI.getNumClauses(); i != e; ++i) {
bool isLastClause = i + 1 == e;
if (LI.isCatch(i)) {
// A catch clause.
Value *CatchClause = LI.getClause(i);
Constant *TypeInfo = cast<Constant>(CatchClause->stripPointerCasts());
// If we already saw this clause, there is no point in having a second
// copy of it.
if (AlreadyCaught.insert(TypeInfo)) {
// This catch clause was not already seen.
NewClauses.push_back(CatchClause);
} else {
// Repeated catch clause - drop the redundant copy.
MakeNewInstruction = true;
}
// If this is a catch-all then there is no point in keeping any following
// clauses or marking the landingpad as having a cleanup.
if (isCatchAll(Personality, TypeInfo)) {
if (!isLastClause)
MakeNewInstruction = true;
CleanupFlag = false;
break;
}
} else {
// A filter clause. If any of the filter elements were already caught
// then they can be dropped from the filter. It is tempting to try to
// exploit the filter further by saying that any typeinfo that does not
// occur in the filter can't be caught later (and thus can be dropped).
// However this would be wrong, since typeinfos can match without being
// equal (for example if one represents a C++ class, and the other some
// class derived from it).
assert(LI.isFilter(i) && "Unsupported landingpad clause!");
Value *FilterClause = LI.getClause(i);
ArrayType *FilterType = cast<ArrayType>(FilterClause->getType());
unsigned NumTypeInfos = FilterType->getNumElements();
// An empty filter catches everything, so there is no point in keeping any
// following clauses or marking the landingpad as having a cleanup. By
// dealing with this case here the following code is made a bit simpler.
if (!NumTypeInfos) {
NewClauses.push_back(FilterClause);
if (!isLastClause)
MakeNewInstruction = true;
CleanupFlag = false;
break;
}
bool MakeNewFilter = false; // If true, make a new filter.
SmallVector<Constant *, 16> NewFilterElts; // New elements.
if (isa<ConstantAggregateZero>(FilterClause)) {
// Not an empty filter - it contains at least one null typeinfo.
assert(NumTypeInfos > 0 && "Should have handled empty filter already!");
Constant *TypeInfo =
Constant::getNullValue(FilterType->getElementType());
// If this typeinfo is a catch-all then the filter can never match.
if (isCatchAll(Personality, TypeInfo)) {
// Throw the filter away.
MakeNewInstruction = true;
continue;
}
// There is no point in having multiple copies of this typeinfo, so
// discard all but the first copy if there is more than one.
NewFilterElts.push_back(TypeInfo);
if (NumTypeInfos > 1)
MakeNewFilter = true;
} else {
ConstantArray *Filter = cast<ConstantArray>(FilterClause);
SmallPtrSet<Value *, 16> SeenInFilter; // For uniquing the elements.
NewFilterElts.reserve(NumTypeInfos);
// Remove any filter elements that were already caught or that already
// occurred in the filter. While there, see if any of the elements are
// catch-alls. If so, the filter can be discarded.
bool SawCatchAll = false;
for (unsigned j = 0; j != NumTypeInfos; ++j) {
Value *Elt = Filter->getOperand(j);
Constant *TypeInfo = cast<Constant>(Elt->stripPointerCasts());
if (isCatchAll(Personality, TypeInfo)) {
// This element is a catch-all. Bail out, noting this fact.
SawCatchAll = true;
break;
}
if (AlreadyCaught.count(TypeInfo))
// Already caught by an earlier clause, so having it in the filter
// is pointless.
continue;
// There is no point in having multiple copies of the same typeinfo in
// a filter, so only add it if we didn't already.
if (SeenInFilter.insert(TypeInfo))
NewFilterElts.push_back(cast<Constant>(Elt));
}
// A filter containing a catch-all cannot match anything by definition.
if (SawCatchAll) {
// Throw the filter away.
MakeNewInstruction = true;
continue;
}
// If we dropped something from the filter, make a new one.
if (NewFilterElts.size() < NumTypeInfos)
MakeNewFilter = true;
}
if (MakeNewFilter) {
FilterType = ArrayType::get(FilterType->getElementType(),
NewFilterElts.size());
FilterClause = ConstantArray::get(FilterType, NewFilterElts);
MakeNewInstruction = true;
}
NewClauses.push_back(FilterClause);
// If the new filter is empty then it will catch everything so there is
// no point in keeping any following clauses or marking the landingpad
// as having a cleanup. The case of the original filter being empty was
// already handled above.
if (MakeNewFilter && !NewFilterElts.size()) {
assert(MakeNewInstruction && "New filter but not a new instruction!");
CleanupFlag = false;
break;
}
}
}
// If several filters occur in a row then reorder them so that the shortest
// filters come first (those with the smallest number of elements). This is
// advantageous because shorter filters are more likely to match, speeding up
// unwinding, but mostly because it increases the effectiveness of the other
// filter optimizations below.
for (unsigned i = 0, e = NewClauses.size(); i + 1 < e; ) {
unsigned j;
// Find the maximal 'j' s.t. the range [i, j) consists entirely of filters.
for (j = i; j != e; ++j)
if (!isa<ArrayType>(NewClauses[j]->getType()))
break;
// Check whether the filters are already sorted by length. We need to know
// if sorting them is actually going to do anything so that we only make a
// new landingpad instruction if it does.
for (unsigned k = i; k + 1 < j; ++k)
if (shorter_filter(NewClauses[k+1], NewClauses[k])) {
// Not sorted, so sort the filters now. Doing an unstable sort would be
// correct too but reordering filters pointlessly might confuse users.
std::stable_sort(NewClauses.begin() + i, NewClauses.begin() + j,
shorter_filter);
MakeNewInstruction = true;
break;
}
// Look for the next batch of filters.
i = j + 1;
}
// If typeinfos matched if and only if equal, then the elements of a filter L
// that occurs later than a filter F could be replaced by the intersection of
// the elements of F and L. In reality two typeinfos can match without being
// equal (for example if one represents a C++ class, and the other some class
// derived from it) so it would be wrong to perform this transform in general.
// However the transform is correct and useful if F is a subset of L. In that
// case L can be replaced by F, and thus removed altogether since repeating a
// filter is pointless. So here we look at all pairs of filters F and L where
// L follows F in the list of clauses, and remove L if every element of F is
// an element of L. This can occur when inlining C++ functions with exception
// specifications.
for (unsigned i = 0; i + 1 < NewClauses.size(); ++i) {
// Examine each filter in turn.
Value *Filter = NewClauses[i];
ArrayType *FTy = dyn_cast<ArrayType>(Filter->getType());
if (!FTy)
// Not a filter - skip it.
continue;
unsigned FElts = FTy->getNumElements();
// Examine each filter following this one. Doing this backwards means that
// we don't have to worry about filters disappearing under us when removed.
for (unsigned j = NewClauses.size() - 1; j != i; --j) {
Value *LFilter = NewClauses[j];
ArrayType *LTy = dyn_cast<ArrayType>(LFilter->getType());
if (!LTy)
// Not a filter - skip it.
continue;
// If Filter is a subset of LFilter, i.e. every element of Filter is also
// an element of LFilter, then discard LFilter.
SmallVector<Value *, 16>::iterator J = NewClauses.begin() + j;
// If Filter is empty then it is a subset of LFilter.
if (!FElts) {
// Discard LFilter.
NewClauses.erase(J);
MakeNewInstruction = true;
// Move on to the next filter.
continue;
}
unsigned LElts = LTy->getNumElements();
// If Filter is longer than LFilter then it cannot be a subset of it.
if (FElts > LElts)
// Move on to the next filter.
continue;
// At this point we know that LFilter has at least one element.
if (isa<ConstantAggregateZero>(LFilter)) { // LFilter only contains zeros.
// Filter is a subset of LFilter iff Filter contains only zeros (as we
// already know that Filter is not longer than LFilter).
if (isa<ConstantAggregateZero>(Filter)) {
assert(FElts <= LElts && "Should have handled this case earlier!");
// Discard LFilter.
NewClauses.erase(J);
MakeNewInstruction = true;
}
// Move on to the next filter.
continue;
}
ConstantArray *LArray = cast<ConstantArray>(LFilter);
if (isa<ConstantAggregateZero>(Filter)) { // Filter only contains zeros.
// Since Filter is non-empty and contains only zeros, it is a subset of
// LFilter iff LFilter contains a zero.
assert(FElts > 0 && "Should have eliminated the empty filter earlier!");
for (unsigned l = 0; l != LElts; ++l)
if (LArray->getOperand(l)->isNullValue()) {
// LFilter contains a zero - discard it.
NewClauses.erase(J);
MakeNewInstruction = true;
break;
}
// Move on to the next filter.
continue;
}
// At this point we know that both filters are ConstantArrays. Loop over
// operands to see whether every element of Filter is also an element of
// LFilter. Since filters tend to be short this is probably faster than
// using a method that scales nicely.
ConstantArray *FArray = cast<ConstantArray>(Filter);
bool AllFound = true;
for (unsigned f = 0; f != FElts; ++f) {
Value *FTypeInfo = FArray->getOperand(f)->stripPointerCasts();
AllFound = false;
for (unsigned l = 0; l != LElts; ++l) {
Value *LTypeInfo = LArray->getOperand(l)->stripPointerCasts();
if (LTypeInfo == FTypeInfo) {
AllFound = true;
break;
}
}
if (!AllFound)
break;
}
if (AllFound) {
// Discard LFilter.
NewClauses.erase(J);
MakeNewInstruction = true;
}
// Move on to the next filter.
}
}
// If we changed any of the clauses, replace the old landingpad instruction
// with a new one.
if (MakeNewInstruction) {
LandingPadInst *NLI = LandingPadInst::Create(LI.getType(),
LI.getPersonalityFn(),
NewClauses.size());
for (unsigned i = 0, e = NewClauses.size(); i != e; ++i)
NLI->addClause(NewClauses[i]);
// A landing pad with no clauses must have the cleanup flag set. It is
// theoretically possible, though highly unlikely, that we eliminated all
// clauses. If so, force the cleanup flag to true.
if (NewClauses.empty())
CleanupFlag = true;
NLI->setCleanup(CleanupFlag);
return NLI;
}
// Even if none of the clauses changed, we may nonetheless have understood
// that the cleanup flag is pointless. Clear it if so.
if (LI.isCleanup() != CleanupFlag) {
assert(!CleanupFlag && "Adding a cleanup, not removing one?!");
LI.setCleanup(CleanupFlag);
return &LI;
}
return 0;
}
/// TryToSinkInstruction - Try to move the specified instruction from its
/// current block into the beginning of DestBlock, which can only happen if it's
/// safe to move the instruction past all of the instructions between it and the
/// end of its block.
static bool TryToSinkInstruction(Instruction *I, BasicBlock *DestBlock) {
assert(I->hasOneUse() && "Invariants didn't hold!");
// Cannot move control-flow-involving, volatile loads, vaarg, etc.
if (isa<PHINode>(I) || isa<LandingPadInst>(I) || I->mayHaveSideEffects() ||
isa<TerminatorInst>(I))
return false;
// Do not sink alloca instructions out of the entry block.
if (isa<AllocaInst>(I) && I->getParent() ==
&DestBlock->getParent()->getEntryBlock())
return false;
// We can only sink load instructions if there is nothing between the load and
// the end of block that could change the value.
if (I->mayReadFromMemory()) {
for (BasicBlock::iterator Scan = I, E = I->getParent()->end();
Scan != E; ++Scan)
if (Scan->mayWriteToMemory())
return false;
}
BasicBlock::iterator InsertPos = DestBlock->getFirstInsertionPt();
I->moveBefore(InsertPos);
++NumSunkInst;
return true;
}
/// AddReachableCodeToWorklist - Walk the function in depth-first order, adding
/// all reachable code to the worklist.
///
/// This has a couple of tricks to make the code faster and more powerful. In
/// particular, we constant fold and DCE instructions as we go, to avoid adding
/// them to the worklist (this significantly speeds up instcombine on code where
/// many instructions are dead or constant). Additionally, if we find a branch
/// whose condition is a known constant, we only visit the reachable successors.
///
static bool AddReachableCodeToWorklist(BasicBlock *BB,
SmallPtrSet<BasicBlock*, 64> &Visited,
InstCombiner &IC,
const TargetData *TD) {
bool MadeIRChange = false;
SmallVector<BasicBlock*, 256> Worklist;
Worklist.push_back(BB);
SmallVector<Instruction*, 128> InstrsForInstCombineWorklist;
DenseMap<ConstantExpr*, Constant*> FoldedConstants;
do {
BB = Worklist.pop_back_val();
// We have now visited this block! If we've already been here, ignore it.
if (!Visited.insert(BB)) continue;
for (BasicBlock::iterator BBI = BB->begin(), E = BB->end(); BBI != E; ) {
Instruction *Inst = BBI++;
// DCE instruction if trivially dead.
if (isInstructionTriviallyDead(Inst)) {
++NumDeadInst;
DEBUG(errs() << "IC: DCE: " << *Inst << '\n');
Inst->eraseFromParent();
continue;
}
// ConstantProp instruction if trivially constant.
if (!Inst->use_empty() && isa<Constant>(Inst->getOperand(0)))
if (Constant *C = ConstantFoldInstruction(Inst, TD)) {
DEBUG(errs() << "IC: ConstFold to: " << *C << " from: "
<< *Inst << '\n');
Inst->replaceAllUsesWith(C);
++NumConstProp;
Inst->eraseFromParent();
continue;
}
if (TD) {
// See if we can constant fold its operands.
for (User::op_iterator i = Inst->op_begin(), e = Inst->op_end();
i != e; ++i) {
ConstantExpr *CE = dyn_cast<ConstantExpr>(i);
if (CE == 0) continue;
Constant*& FoldRes = FoldedConstants[CE];
if (!FoldRes)
FoldRes = ConstantFoldConstantExpression(CE, TD);
if (!FoldRes)
FoldRes = CE;
if (FoldRes != CE) {
*i = FoldRes;
MadeIRChange = true;
}
}
}
InstrsForInstCombineWorklist.push_back(Inst);
}
// Recursively visit successors. If this is a branch or switch on a
// constant, only visit the reachable successor.
TerminatorInst *TI = BB->getTerminator();
if (BranchInst *BI = dyn_cast<BranchInst>(TI)) {
if (BI->isConditional() && isa<ConstantInt>(BI->getCondition())) {
bool CondVal = cast<ConstantInt>(BI->getCondition())->getZExtValue();
BasicBlock *ReachableBB = BI->getSuccessor(!CondVal);
Worklist.push_back(ReachableBB);
continue;
}
} else if (SwitchInst *SI = dyn_cast<SwitchInst>(TI)) {
if (ConstantInt *Cond = dyn_cast<ConstantInt>(SI->getCondition())) {
// See if this is an explicit destination.
for (unsigned i = 1, e = SI->getNumSuccessors(); i != e; ++i)
if (SI->getCaseValue(i) == Cond) {
BasicBlock *ReachableBB = SI->getSuccessor(i);
Worklist.push_back(ReachableBB);
continue;
}
// Otherwise it is the default destination.
Worklist.push_back(SI->getSuccessor(0));
continue;
}
}
for (unsigned i = 0, e = TI->getNumSuccessors(); i != e; ++i)
Worklist.push_back(TI->getSuccessor(i));
} while (!Worklist.empty());
// Once we've found all of the instructions to add to instcombine's worklist,
// add them in reverse order. This way instcombine will visit from the top
// of the function down. This jives well with the way that it adds all uses
// of instructions to the worklist after doing a transformation, thus avoiding
// some N^2 behavior in pathological cases.
IC.Worklist.AddInitialGroup(&InstrsForInstCombineWorklist[0],
InstrsForInstCombineWorklist.size());
return MadeIRChange;
}
bool InstCombiner::DoOneIteration(Function &F, unsigned Iteration) {
MadeIRChange = false;
DEBUG(errs() << "\n\nINSTCOMBINE ITERATION #" << Iteration << " on "
<< F.getNameStr() << "\n");
{
// Do a depth-first traversal of the function, populate the worklist with
// the reachable instructions. Ignore blocks that are not reachable. Keep
// track of which blocks we visit.
SmallPtrSet<BasicBlock*, 64> Visited;
MadeIRChange |= AddReachableCodeToWorklist(F.begin(), Visited, *this, TD);
// Do a quick scan over the function. If we find any blocks that are
// unreachable, remove any instructions inside of them. This prevents
// the instcombine code from having to deal with some bad special cases.
for (Function::iterator BB = F.begin(), E = F.end(); BB != E; ++BB) {
if (Visited.count(BB)) continue;
// Delete the instructions backwards, as it has a reduced likelihood of
// having to update as many def-use and use-def chains.
Instruction *EndInst = BB->getTerminator(); // Last not to be deleted.
while (EndInst != BB->begin()) {
// Delete the next to last instruction.
BasicBlock::iterator I = EndInst;
Instruction *Inst = --I;
if (!Inst->use_empty())
Inst->replaceAllUsesWith(UndefValue::get(Inst->getType()));
if (isa<LandingPadInst>(Inst)) {
EndInst = Inst;
continue;
}
if (!isa<DbgInfoIntrinsic>(Inst)) {
++NumDeadInst;
MadeIRChange = true;
}
Inst->eraseFromParent();
}
}
}
while (!Worklist.isEmpty()) {
Instruction *I = Worklist.RemoveOne();
if (I == 0) continue; // skip null values.
// Check to see if we can DCE the instruction.
if (isInstructionTriviallyDead(I)) {
DEBUG(errs() << "IC: DCE: " << *I << '\n');
EraseInstFromFunction(*I);
++NumDeadInst;
MadeIRChange = true;
continue;
}
// Instruction isn't dead, see if we can constant propagate it.
if (!I->use_empty() && isa<Constant>(I->getOperand(0)))
if (Constant *C = ConstantFoldInstruction(I, TD)) {
DEBUG(errs() << "IC: ConstFold to: " << *C << " from: " << *I << '\n');
// Add operands to the worklist.
ReplaceInstUsesWith(*I, C);
++NumConstProp;
EraseInstFromFunction(*I);
MadeIRChange = true;
continue;
}
// See if we can trivially sink this instruction to a successor basic block.
if (I->hasOneUse()) {
BasicBlock *BB = I->getParent();
Instruction *UserInst = cast<Instruction>(I->use_back());
BasicBlock *UserParent;
// Get the block the use occurs in.
if (PHINode *PN = dyn_cast<PHINode>(UserInst))
UserParent = PN->getIncomingBlock(I->use_begin().getUse());
else
UserParent = UserInst->getParent();
if (UserParent != BB) {
bool UserIsSuccessor = false;
// See if the user is one of our successors.
for (succ_iterator SI = succ_begin(BB), E = succ_end(BB); SI != E; ++SI)
if (*SI == UserParent) {
UserIsSuccessor = true;
break;
}
// If the user is one of our immediate successors, and if that successor
// only has us as a predecessors (we'd have to split the critical edge
// otherwise), we can keep going.
if (UserIsSuccessor && UserParent->getSinglePredecessor())
// Okay, the CFG is simple enough, try to sink this instruction.
MadeIRChange |= TryToSinkInstruction(I, UserParent);
}
}
// Now that we have an instruction, try combining it to simplify it.
Builder->SetInsertPoint(I->getParent(), I);
Builder->SetCurrentDebugLocation(I->getDebugLoc());
#ifndef NDEBUG
std::string OrigI;
#endif
DEBUG(raw_string_ostream SS(OrigI); I->print(SS); OrigI = SS.str(););
DEBUG(errs() << "IC: Visiting: " << OrigI << '\n');
if (Instruction *Result = visit(*I)) {
++NumCombined;
// Should we replace the old instruction with a new one?
if (Result != I) {
DEBUG(errs() << "IC: Old = " << *I << '\n'
<< " New = " << *Result << '\n');
if (!I->getDebugLoc().isUnknown())
Result->setDebugLoc(I->getDebugLoc());
// Everything uses the new instruction now.
I->replaceAllUsesWith(Result);
// Move the name to the new instruction first.
Result->takeName(I);
// Push the new instruction and any users onto the worklist.
Worklist.Add(Result);
Worklist.AddUsersToWorkList(*Result);
// Insert the new instruction into the basic block...
BasicBlock *InstParent = I->getParent();
BasicBlock::iterator InsertPos = I;
// If we replace a PHI with something that isn't a PHI, fix up the
// insertion point.
if (!isa<PHINode>(Result) && isa<PHINode>(InsertPos))
InsertPos = InstParent->getFirstInsertionPt();
InstParent->getInstList().insert(InsertPos, Result);
EraseInstFromFunction(*I);
} else {
#ifndef NDEBUG
DEBUG(errs() << "IC: Mod = " << OrigI << '\n'
<< " New = " << *I << '\n');
#endif
// If the instruction was modified, it's possible that it is now dead.
// if so, remove it.
if (isInstructionTriviallyDead(I)) {
EraseInstFromFunction(*I);
} else {
Worklist.Add(I);
Worklist.AddUsersToWorkList(*I);
}
}
MadeIRChange = true;
}
}
Worklist.Zap();
return MadeIRChange;
}
bool InstCombiner::runOnFunction(Function &F) {
TD = getAnalysisIfAvailable<TargetData>();
/// Builder - This is an IRBuilder that automatically inserts new
/// instructions into the worklist when they are created.
IRBuilder<true, TargetFolder, InstCombineIRInserter>
TheBuilder(F.getContext(), TargetFolder(TD),
InstCombineIRInserter(Worklist));
Builder = &TheBuilder;
bool EverMadeChange = false;
// Lower dbg.declare intrinsics otherwise their value may be clobbered
// by instcombiner.
EverMadeChange = LowerDbgDeclare(F);
// Iterate while there is work to do.
unsigned Iteration = 0;
while (DoOneIteration(F, Iteration++))
EverMadeChange = true;
Builder = 0;
return EverMadeChange;
}
FunctionPass *llvm::createInstructionCombiningPass() {
return new InstCombiner();
}