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Android 10
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10.0.0_r6
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prebuilts
go
darwin-x86
src
encoding
json
encode.go
// Copyright 2010 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // Package json implements encoding and decoding of JSON as defined in // RFC 7159. The mapping between JSON and Go values is described // in the documentation for the Marshal and Unmarshal functions. // // See "JSON and Go" for an introduction to this package: // https://golang.org/doc/articles/json_and_go.html package json import ( "bytes" "encoding" "encoding/base64" "fmt" "math" "reflect" "sort" "strconv" "strings" "sync" "unicode" "unicode/utf8" ) // Marshal returns the JSON encoding of v. // // Marshal traverses the value v recursively. // If an encountered value implements the Marshaler interface // and is not a nil pointer, Marshal calls its MarshalJSON method // to produce JSON. If no MarshalJSON method is present but the // value implements encoding.TextMarshaler instead, Marshal calls // its MarshalText method and encodes the result as a JSON string. // The nil pointer exception is not strictly necessary // but mimics a similar, necessary exception in the behavior of // UnmarshalJSON. // // Otherwise, Marshal uses the following type-dependent default encodings: // // Boolean values encode as JSON booleans. // // Floating point, integer, and Number values encode as JSON numbers. // // String values encode as JSON strings coerced to valid UTF-8, // replacing invalid bytes with the Unicode replacement rune. // The angle brackets "<" and ">" are escaped to "\u003c" and "\u003e" // to keep some browsers from misinterpreting JSON output as HTML. // Ampersand "&" is also escaped to "\u0026" for the same reason. // This escaping can be disabled using an Encoder that had SetEscapeHTML(false) // called on it. // // Array and slice values encode as JSON arrays, except that // []byte encodes as a base64-encoded string, and a nil slice // encodes as the null JSON value. // // Struct values encode as JSON objects. // Each exported struct field becomes a member of the object, using the // field name as the object key, unless the field is omitted for one of the // reasons given below. // // The encoding of each struct field can be customized by the format string // stored under the "json" key in the struct field's tag. // The format string gives the name of the field, possibly followed by a // comma-separated list of options. The name may be empty in order to // specify options without overriding the default field name. // // The "omitempty" option specifies that the field should be omitted // from the encoding if the field has an empty value, defined as // false, 0, a nil pointer, a nil interface value, and any empty array, // slice, map, or string. // // As a special case, if the field tag is "-", the field is always omitted. // Note that a field with name "-" can still be generated using the tag "-,". // // Examples of struct field tags and their meanings: // // // Field appears in JSON as key "myName". // Field int `json:"myName"` // // // Field appears in JSON as key "myName" and // // the field is omitted from the object if its value is empty, // // as defined above. // Field int `json:"myName,omitempty"` // // // Field appears in JSON as key "Field" (the default), but // // the field is skipped if empty. // // Note the leading comma. // Field int `json:",omitempty"` // // // Field is ignored by this package. // Field int `json:"-"` // // // Field appears in JSON as key "-". // Field int `json:"-,"` // // The "string" option signals that a field is stored as JSON inside a // JSON-encoded string. It applies only to fields of string, floating point, // integer, or boolean types. This extra level of encoding is sometimes used // when communicating with JavaScript programs: // // Int64String int64 `json:",string"` // // The key name will be used if it's a non-empty string consisting of // only Unicode letters, digits, and ASCII punctuation except quotation // marks, backslash, and comma. // // Anonymous struct fields are usually marshaled as if their inner exported fields // were fields in the outer struct, subject to the usual Go visibility rules amended // as described in the next paragraph. // An anonymous struct field with a name given in its JSON tag is treated as // having that name, rather than being anonymous. // An anonymous struct field of interface type is treated the same as having // that type as its name, rather than being anonymous. // // The Go visibility rules for struct fields are amended for JSON when // deciding which field to marshal or unmarshal. If there are // multiple fields at the same level, and that level is the least // nested (and would therefore be the nesting level selected by the // usual Go rules), the following extra rules apply: // // 1) Of those fields, if any are JSON-tagged, only tagged fields are considered, // even if there are multiple untagged fields that would otherwise conflict. // // 2) If there is exactly one field (tagged or not according to the first rule), that is selected. // // 3) Otherwise there are multiple fields, and all are ignored; no error occurs. // // Handling of anonymous struct fields is new in Go 1.1. // Prior to Go 1.1, anonymous struct fields were ignored. To force ignoring of // an anonymous struct field in both current and earlier versions, give the field // a JSON tag of "-". // // Map values encode as JSON objects. The map's key type must either be a // string, an integer type, or implement encoding.TextMarshaler. The map keys // are sorted and used as JSON object keys by applying the following rules, // subject to the UTF-8 coercion described for string values above: // - string keys are used directly // - encoding.TextMarshalers are marshaled // - integer keys are converted to strings // // Pointer values encode as the value pointed to. // A nil pointer encodes as the null JSON value. // // Interface values encode as the value contained in the interface. // A nil interface value encodes as the null JSON value. // // Channel, complex, and function values cannot be encoded in JSON. // Attempting to encode such a value causes Marshal to return // an UnsupportedTypeError. // // JSON cannot represent cyclic data structures and Marshal does not // handle them. Passing cyclic structures to Marshal will result in // an infinite recursion. // func Marshal(v interface{}) ([]byte, error) { e := newEncodeState() err := e.marshal(v, encOpts{escapeHTML: true}) if err != nil { return nil, err } buf := append([]byte(nil), e.Bytes()...) e.Reset() encodeStatePool.Put(e) return buf, nil } // MarshalIndent is like Marshal but applies Indent to format the output. // Each JSON element in the output will begin on a new line beginning with prefix // followed by one or more copies of indent according to the indentation nesting. func MarshalIndent(v interface{}, prefix, indent string) ([]byte, error) { b, err := Marshal(v) if err != nil { return nil, err } var buf bytes.Buffer err = Indent(&buf, b, prefix, indent) if err != nil { return nil, err } return buf.Bytes(), nil } // HTMLEscape appends to dst the JSON-encoded src with <, >, &, U+2028 and U+2029 // characters inside string literals changed to \u003c, \u003e, \u0026, \u2028, \u2029 // so that the JSON will be safe to embed inside HTML
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