/* * Copyright (C) 2009 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "ScriptObjectQuarantine.h" #include "Database.h" #include "Document.h" #include "DOMWindow.h" #include "Frame.h" #include "Page.h" #include "ScriptObject.h" #include "ScriptValue.h" #include "V8Binding.h" #include "V8Proxy.h" #include <v8.h> namespace WebCore { ScriptValue quarantineValue(ScriptState* scriptState, const ScriptValue& value) { return value; } bool getQuarantinedScriptObject(Database* database, ScriptObject& quarantinedObject) { ASSERT(database); // FIXME: Implement when Database V8 bindings are enabled ASSERT_NOT_REACHED(); quarantinedObject = ScriptObject(); return false; } bool getQuarantinedScriptObject(Frame* frame, Storage* storage, ScriptObject& quarantinedObject) { ASSERT(frame); ASSERT(storage); #if ENABLE(DOM_STORAGE) v8::HandleScope handleScope; v8::Local<v8::Context> context = V8Proxy::context(frame); // FIXME: What if context.IsEmpty()? v8::Context::Scope scope(context); v8::Handle<v8::Value> v8Storage = V8DOMWrapper::convertToV8Object(V8ClassIndex::STORAGE, storage); quarantinedObject = ScriptObject(frame->script()->state(), v8::Local<v8::Object>(v8::Object::Cast(*v8Storage))); #else ASSERT_NOT_REACHED(); quarantinedObject = ScriptObject(); #endif return true; } bool getQuarantinedScriptObject(Node* node, ScriptObject& quarantinedObject) { ASSERT(node); v8::HandleScope handleScope; // FIXME: What if document() is null? // FIXME: Why are we grabbing the mainFrame? Frame* frame = node->document()->page()->mainFrame(); v8::Local<v8::Context> context = V8Proxy::context(frame); // FIXME: What if context.IsEmpty()? v8::Context::Scope scope(context); v8::Handle<v8::Value> v8Node = V8DOMWrapper::convertNodeToV8Object(node); quarantinedObject = ScriptObject(frame->script()->state(), v8::Local<v8::Object>(v8::Object::Cast(*v8Node))); return true; } bool getQuarantinedScriptObject(DOMWindow* domWindow, ScriptObject& quarantinedObject) { ASSERT(domWindow); v8::HandleScope handleScope; Frame* frame = domWindow->frame(); // FIXME: What if frame is null? v8::Local<v8::Context> context = V8Proxy::context(frame); // FIXME: What if context.IsEmpty()? v8::Context::Scope scope(context); v8::Handle<v8::Value> v8DomWindow = V8DOMWrapper::convertToV8Object(V8ClassIndex::DOMWINDOW, domWindow); quarantinedObject = ScriptObject(frame->script()->state(), v8::Local<v8::Object>(v8::Object::Cast(*v8DomWindow))); return true; } } // namespace WebCore