// Copyright 2009 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include "v8.h" #include "api.h" #include "bootstrapper.h" #include "compiler.h" #include "debug.h" #include "execution.h" #include "global-handles.h" #include "platform.h" #include "serialize.h" #include "snapshot.h" #include "v8threads.h" #include "version.h" #define LOG_API(expr) LOG(ApiEntryCall(expr)) #ifdef ENABLE_HEAP_PROTECTION #define ENTER_V8 i::VMState __state__(i::OTHER) #define LEAVE_V8 i::VMState __state__(i::EXTERNAL) #else #define ENTER_V8 ((void) 0) #define LEAVE_V8 ((void) 0) #endif namespace v8 { #define ON_BAILOUT(location, code) \ if (IsDeadCheck(location)) { \ code; \ UNREACHABLE(); \ } #define EXCEPTION_PREAMBLE() \ thread_local.IncrementCallDepth(); \ ASSERT(!i::Top::external_caught_exception()); \ bool has_pending_exception = false #define EXCEPTION_BAILOUT_CHECK(value) \ do { \ thread_local.DecrementCallDepth(); \ if (has_pending_exception) { \ if (thread_local.CallDepthIsZero() && i::Top::is_out_of_memory()) { \ if (!thread_local.IgnoreOutOfMemory()) \ i::V8::FatalProcessOutOfMemory(NULL); \ } \ bool call_depth_is_zero = thread_local.CallDepthIsZero(); \ i::Top::OptionalRescheduleException(call_depth_is_zero); \ return value; \ } \ } while (false) #define API_ENTRY_CHECK(msg) \ do { \ if (v8::Locker::IsActive()) { \ ApiCheck(i::ThreadManager::IsLockedByCurrentThread(), \ msg, \ "Entering the V8 API without proper locking in place"); \ } \ } while (false) // --- D a t a t h a t i s s p e c i f i c t o a t h r e a d --- static i::HandleScopeImplementer thread_local; // --- E x c e p t i o n B e h a v i o r --- static FatalErrorCallback exception_behavior = NULL; int i::Internals::kJSObjectType = JS_OBJECT_TYPE; int i::Internals::kFirstNonstringType = FIRST_NONSTRING_TYPE; int i::Internals::kProxyType = PROXY_TYPE; static void DefaultFatalErrorHandler(const char* location, const char* message) { ENTER_V8; API_Fatal(location, message); } static FatalErrorCallback& GetFatalErrorHandler() { if (exception_behavior == NULL) { exception_behavior = DefaultFatalErrorHandler; } return exception_behavior; } // When V8 cannot allocated memory FatalProcessOutOfMemory is called. // The default fatal error handler is called and execution is stopped. void i::V8::FatalProcessOutOfMemory(const char* location) { i::V8::SetFatalError(); FatalErrorCallback callback = GetFatalErrorHandler(); { LEAVE_V8; callback(location, "Allocation failed - process out of memory"); } // If the callback returns, we stop execution. UNREACHABLE(); } void V8::SetFatalErrorHandler(FatalErrorCallback that) { exception_behavior = that; } bool Utils::ReportApiFailure(const char* location, const char* message) { FatalErrorCallback callback = GetFatalErrorHandler(); callback(location, message); i::V8::SetFatalError(); return false; } bool V8::IsDead() { return i::V8::IsDead(); } static inline bool ApiCheck(bool condition, const char* location, const char* message) { return condition ? true : Utils::ReportApiFailure(location, message); } static bool ReportV8Dead(const char* location) { FatalErrorCallback callback = GetFatalErrorHandler(); callback(location, "V8 is no longer usable"); return true; } static bool ReportEmptyHandle(const char* location) { FatalErrorCallback callback = GetFatalErrorHandler(); callback(location, "Reading from empty handle"); return true; } /** * IsDeadCheck checks that the vm is usable. If, for instance, the vm has been * out of memory at some point this check will fail. It should be called on * entry to all methods that touch anything in the heap, except destructors * which you sometimes can't avoid calling after the vm has crashed. Functions * that call EnsureInitialized or ON_BAILOUT don't have to also call * IsDeadCheck. ON_BAILOUT has the advantage over EnsureInitialized that you * can arrange to return if the VM is dead. This is needed to ensure that no VM * heap allocations are attempted on a dead VM. EnsureInitialized has the * advantage over ON_BAILOUT that it actually initializes the VM if this has not * yet been done. */ static inline bool IsDeadCheck(const char* location) { return !i::V8::IsRunning() && i::V8::IsDead() ? ReportV8Dead(location) : false; } static inline bool EmptyCheck(const char* location, v8::Handle<v8::Data> obj) { return obj.IsEmpty() ? ReportEmptyHandle(location) : false; } static inline bool EmptyCheck(const char* location, const v8::Data* obj) { return (obj == 0) ? ReportEmptyHandle(location) : false; } // --- S t a t i c s --- static i::StringInputBuffer write_input_buffer; static inline bool EnsureInitialized(const char* location) { if (i::V8::IsRunning()) { return true; } if (IsDeadCheck(location)) { return false; } return ApiCheck(v8::V8::Initialize(), location, "Error initializing V8"); } ImplementationUtilities::HandleScopeData* ImplementationUtilities::CurrentHandleScope() { return &i::HandleScope::current_; } #ifdef DEBUG void ImplementationUtilities::ZapHandleRange(i::Object** begin, i::Object** end) { i::HandleScope::ZapRange(begin, end); } #endif v8::Handle<v8::Primitive> ImplementationUtilities::Undefined() { if (!EnsureInitialized("v8::Undefined()")) return v8::Handle<v8::Primitive>(); return v8::Handle<Primitive>(ToApi<Primitive>(i::Factory::undefined_value())); } v8::Handle<v8::Primitive> ImplementationUtilities::Null() { if (!EnsureInitialized("v8::Null()")) return v8::Handle<v8::Primitive>(); return v8::Handle<Primitive>(ToApi<Primitive>(i::Factory::null_value())); } v8::Handle<v8::Boolean> ImplementationUtilities::True() { if (!EnsureInitialized("v8::True()")) return v8::Handle<v8::Boolean>(); return v8::Handle<v8::Boolean>(ToApi<Boolean>(i::Factory::true_value())); } v8::Handle<v8::Boolean> ImplementationUtilities::False() { if (!EnsureInitialized("v8::False()")) return v8::Handle<v8::Boolean>(); return v8::Handle<v8::Boolean>(ToApi<Boolean>(i::Factory::false_value())); } void V8::SetFlagsFromString(const char* str, int length) { i::FlagList::SetFlagsFromString(str, length); } void V8::SetFlagsFromCommandLine(int* argc, char** argv, bool remove_flags) { i::FlagList::SetFlagsFromCommandLine(argc, argv, remove_flags); } v8::Handle<Value> ThrowException(v8::Handle<v8::Value> value) { if (IsDeadCheck("v8::ThrowException()")) return v8::Handle<Value>(); ENTER_V8; // If we're passed an empty handle, we throw an undefined exception // to deal more gracefully with out of memory situations. if (value.IsEmpty()) { i::Top::ScheduleThrow(i::Heap::undefined_value()); } else { i::Top::ScheduleThrow(*Utils::OpenHandle(*value)); } return v8::Undefined(); } RegisteredExtension* RegisteredExtension::first_extension_ = NULL; RegisteredExtension::RegisteredExtension(Extension* extension) : extension_(extension), state_(UNVISITED) { } void RegisteredExtension::Register(RegisteredExtension* that) { that->next_ = RegisteredExtension::first_extension_; RegisteredExtension::first_extension_ = that; } void RegisterExtension(Extension* that) { RegisteredExtension* extension = new RegisteredExtension(that); RegisteredExtension::Register(extension); } Extension::Extension(const char* name, const char* source, int dep_count, const char** deps) : name_(name), source_(source), dep_count_(dep_count), deps_(deps), auto_enable_(false) { } v8::Handle<Primitive> Undefined() { LOG_API("Undefined"); return ImplementationUtilities::Undefined(); } v8::Handle<Primitive> Null() { LOG_API("Null"); return ImplementationUtilities::Null(); } v8::Handle<Boolean> True() { LOG_API("True"); return ImplementationUtilities::True(); } v8::Handle<Boolean> False() { LOG_API("False"); return ImplementationUtilities::False(); } ResourceConstraints::ResourceConstraints() : max_young_space_size_(0), max_old_space_size_(0), stack_limit_(NULL) { } bool SetResourceConstraints(ResourceConstraints* constraints) { bool result = i::Heap::ConfigureHeap(constraints->max_young_space_size(), constraints->max_old_space_size()); if (!result) return false; if (constraints->stack_limit() != NULL) { uintptr_t limit = reinterpret_cast<uintptr_t>(constraints->stack_limit()); i::StackGuard::SetStackLimit(limit); } return true; } i::Object** V8::GlobalizeReference(i::Object** obj) { if (IsDeadCheck("V8::Persistent::New")) return NULL; LOG_API("Persistent::New"); i::Handle<i::Object> result = i::GlobalHandles::Create(*obj); return result.location(); } void V8::MakeWeak(i::Object** object, void* parameters, WeakReferenceCallback callback) { LOG_API("MakeWeak"); i::GlobalHandles::MakeWeak(object, parameters, callback); } void V8::ClearWeak(i::Object** obj) { LOG_API("ClearWeak"); i::GlobalHandles::ClearWeakness(obj); } bool V8::IsGlobalNearDeath(i::Object** obj) { LOG_API("IsGlobalNearDeath"); if (!i::V8::IsRunning()) return false; return i::GlobalHandles::IsNearDeath(obj); } bool V8::IsGlobalWeak(i::Object** obj) { LOG_API("IsGlobalWeak"); if (!i::V8::IsRunning()) return false; return i::GlobalHandles::IsWeak(obj); } void V8::DisposeGlobal(i::Object** obj) { LOG_API("DisposeGlobal"); if (!i::V8::IsRunning()) return; if ((*obj)->IsGlobalContext()) i::Heap::NotifyContextDisposed(); i::GlobalHandles::Destroy(obj); } // --- H a n d l e s --- HandleScope::HandleScope() : is_closed_(false) { API_ENTRY_CHECK("HandleScope::HandleScope"); i::HandleScope::Enter(&previous_); } HandleScope::~HandleScope() { if (!is_closed_) { i::HandleScope::Leave(&previous_); } } int HandleScope::NumberOfHandles() { return i::HandleScope::NumberOfHandles(); } i::Object** v8::HandleScope::CreateHandle(i::Object* value) { return i::HandleScope::CreateHandle(value); } void Context::Enter() { if (IsDeadCheck("v8::Context::Enter()")) return; ENTER_V8; i::Handle<i::Context> env = Utils::OpenHandle(this); thread_local.EnterContext(env); thread_local.SaveContext(i::Top::context()); i::Top::set_context(*env); } void Context::Exit() { if (!i::V8::IsRunning()) return; if (!ApiCheck(thread_local.LeaveLastContext(), "v8::Context::Exit()", "Cannot exit non-entered context")) { return; } // Content of 'last_context' could be NULL. i::Context* last_context = thread_local.RestoreContext(); i::Top::set_context(last_context); } void Context::SetData(v8::Handle<Value> data) { if (IsDeadCheck("v8::Context::SetData()")) return; ENTER_V8; { HandleScope scope; i::Handle<i::Context> env = Utils::OpenHandle(this); i::Handle<i::Object> raw_data = Utils::OpenHandle(*data); ASSERT(env->IsGlobalContext()); if (env->IsGlobalContext()) { env->set_data(*raw_data); } } } v8::Local<v8::Value> Context::GetData() { if (IsDeadCheck("v8::Context::GetData()")) return v8::Local<Value>(); ENTER_V8; i::Object* raw_result = NULL; { HandleScope scope; i::Handle<i::Context> env = Utils::OpenHandle(this); ASSERT(env->IsGlobalContext()); if (env->IsGlobalContext()) { raw_result = env->data(); } else { return Local<Value>(); } } i::Handle<i::Object> result(raw_result); return Utils::ToLocal(result); } i::Object** v8::HandleScope::RawClose(i::Object** value) { if (!ApiCheck(!is_closed_, "v8::HandleScope::Close()", "Local scope has already been closed")) { return 0; } LOG_API("CloseHandleScope"); // Read the result before popping the handle block. i::Object* result = *value; is_closed_ = true; i::HandleScope::Leave(&previous_); // Allocate a new handle on the previous handle block. i::Handle<i::Object> handle(result); return handle.location(); } // --- N e a n d e r --- // A constructor cannot easily return an error value, therefore it is necessary // to check for a dead VM with ON_BAILOUT before constructing any Neander // objects. To remind you about this there is no HandleScope in the // NeanderObject constructor. When you add one to the site calling the // constructor you should check that you ensured the VM was not dead first. NeanderObject::NeanderObject(int size) { EnsureInitialized("v8::Nowhere"); ENTER_V8; value_ = i::Factory::NewNeanderObject(); i::Handle<i::FixedArray> elements = i::Factory::NewFixedArray(size); value_->set_elements(*elements); } int NeanderObject::size() { return i::FixedArray::cast(value_->elements())->length(); } NeanderArray::NeanderArray() : obj_(2) { obj_.set(0, i::Smi::FromInt(0)); } int NeanderArray::length() { return i::Smi::cast(obj_.get(0))->value(); } i::Object* NeanderArray::get(int offset) { ASSERT(0 <= offset); ASSERT(offset < length()); return obj_.get(offset + 1); } // This method cannot easily return an error value, therefore it is necessary // to check for a dead VM with ON_BAILOUT before calling it. To remind you // about this there is no HandleScope in this method. When you add one to the // site calling this method you should check that you ensured the VM was not // dead first. void NeanderArray::add(i::Handle<i::Object> value) { int length = this->length(); int size = obj_.size(); if (length == size - 1) { i::Handle<i::FixedArray> new_elms = i::Factory::NewFixedArray(2 * size); for (int i = 0; i < length; i++) new_elms->set(i + 1, get(i)); obj_.value()->set_elements(*new_elms); } obj_.set(length + 1, *value); obj_.set(0, i::Smi::FromInt(length + 1)); } void NeanderArray::set(int index, i::Object* value) { if (index < 0 || index >= this->length()) return; obj_.set(index + 1, value); } // --- T e m p l a t e --- static void InitializeTemplate(i::Handle<i::TemplateInfo> that, int type) { that->set_tag(i::Smi::FromInt(type)); } void Template::Set(v8::Handle<String> name, v8::Handle<Data> value, v8::PropertyAttribute attribute) { if (IsDeadCheck("v8::Template::SetProperty()")) return; ENTER_V8; HandleScope scope; i::Handle<i::Object> list(Utils::OpenHandle(this)->property_list()); if (list->IsUndefined()) { list = NeanderArray().value(); Utils::OpenHandle(this)->set_property_list(*list); } NeanderArray array(list); array.add(Utils::OpenHandle(*name)); array.add(Utils::OpenHandle(*value)); array.add(Utils::OpenHandle(*v8::Integer::New(attribute))); } // --- F u n c t i o n T e m p l a t e --- static void InitializeFunctionTemplate( i::Handle<i::FunctionTemplateInfo> info) { info->set_tag(i::Smi::FromInt(Consts::FUNCTION_TEMPLATE)); info->set_flag(0); } Local<ObjectTemplate> FunctionTemplate::PrototypeTemplate() { if (IsDeadCheck("v8::FunctionTemplate::PrototypeTemplate()")) { return Local<ObjectTemplate>(); } ENTER_V8; i::Handle<i::Object> result(Utils::OpenHandle(this)->prototype_template()); if (result->IsUndefined()) { result = Utils::OpenHandle(*ObjectTemplate::New()); Utils::OpenHandle(this)->set_prototype_template(*result); } return Local<ObjectTemplate>(ToApi<ObjectTemplate>(result)); } void FunctionTemplate::Inherit(v8::Handle<FunctionTemplate> value) { if (IsDeadCheck("v8::FunctionTemplate::Inherit()")) return; ENTER_V8; Utils::OpenHandle(this)->set_parent_template(*Utils::OpenHandle(*value)); } // To distinguish the function templates, so that we can find them in the // function cache of the global context. static int next_serial_number = 0; Local<FunctionTemplate> FunctionTemplate::New(InvocationCallback callback, v8::Handle<Value> data, v8::Handle<Signature> signature) { EnsureInitialized("v8::FunctionTemplate::New()"); LOG_API("FunctionTemplate::New"); ENTER_V8; i::Handle<i::Struct> struct_obj = i::Factory::NewStruct(i::FUNCTION_TEMPLATE_INFO_TYPE); i::Handle<i::FunctionTemplateInfo> obj = i::Handle<i::FunctionTemplateInfo>::cast(struct_obj); InitializeFunctionTemplate(obj); obj->set_serial_number(i::Smi::FromInt(next_serial_number++)); if (callback != 0) { if (data.IsEmpty()) data = v8::Undefined(); Utils::ToLocal(obj)->SetCallHandler(callback, data); } obj->set_undetectable(false); obj->set_needs_access_check(false); if (!signature.IsEmpty()) obj->set_signature(*Utils::OpenHandle(*signature)); return Utils::ToLocal(obj); } Local<Signature> Signature::New(Handle<FunctionTemplate> receiver, int argc, Handle<FunctionTemplate> argv[]) { EnsureInitialized("v8::Signature::New()"); LOG_API("Signature::New"); ENTER_V8; i::Handle<i::Struct> struct_obj = i::Factory::NewStruct(i::SIGNATURE_INFO_TYPE); i::Handle<i::SignatureInfo> obj = i::Handle<i::SignatureInfo>::cast(struct_obj); if (!receiver.IsEmpty()) obj->set_receiver(*Utils::OpenHandle(*receiver)); if (argc > 0) { i::Handle<i::FixedArray> args = i::Factory::NewFixedArray(argc); for (int i = 0; i < argc; i++) { if (!argv[i].IsEmpty()) args->set(i, *Utils::OpenHandle(*argv[i])); } obj->set_args(*args); } return Utils::ToLocal(obj); } Local<TypeSwitch> TypeSwitch::New(Handle<FunctionTemplate> type) { Handle<FunctionTemplate> types[1] = { type }; return TypeSwitch::New(1, types); } Local<TypeSwitch> TypeSwitch::New(int argc, Handle<FunctionTemplate> types[]) { EnsureInitialized("v8::TypeSwitch::New()"); LOG_API("TypeSwitch::New"); ENTER_V8; i::Handle<i::FixedArray> vector = i::Factory::NewFixedArray(argc); for (int i = 0; i < argc; i++) vector->set(i, *Utils::OpenHandle(*types[i])); i::Handle<i::Struct> struct_obj = i::Factory::NewStruct(i::TYPE_SWITCH_INFO_TYPE); i::Handle<i::TypeSwitchInfo> obj = i::Handle<i::TypeSwitchInfo>::cast(struct_obj); obj->set_types(*vector); return Utils::ToLocal(obj); } int TypeSwitch::match(v8::Handle<Value> value) { LOG_API("TypeSwitch::match"); i::Handle<i::Object> obj = Utils::OpenHandle(*value); i::Handle<i::TypeSwitchInfo> info = Utils::OpenHandle(this); i::FixedArray* types = i::FixedArray::cast(info->types()); for (int i = 0; i < types->length(); i++) { if (obj->IsInstanceOf(i::FunctionTemplateInfo::cast(types->get(i)))) return i + 1; } return 0; } void FunctionTemplate::SetCallHandler(InvocationCallback callback, v8::Handle<Value> data) { if (IsDeadCheck("v8::FunctionTemplate::SetCallHandler()")) return; ENTER_V8; HandleScope scope; i::Handle<i::Struct> struct_obj = i::Factory::NewStruct(i::CALL_HANDLER_INFO_TYPE); i::Handle<i::CallHandlerInfo> obj = i::Handle<i::CallHandlerInfo>::cast(struct_obj); obj->set_callback(*FromCData(callback)); if (data.IsEmpty()) data = v8::Undefined(); obj->set_data(*Utils::OpenHandle(*data)); Utils::OpenHandle(this)->set_call_code(*obj); } void FunctionTemplate::AddInstancePropertyAccessor( v8::Handle<String> name, AccessorGetter getter, AccessorSetter setter, v8::Handle<Value> data, v8::AccessControl settings, v8::PropertyAttribute attributes) { if (IsDeadCheck("v8::FunctionTemplate::AddInstancePropertyAccessor()")) { return; } ENTER_V8; HandleScope scope; i::Handle<i::AccessorInfo> obj = i::Factory::NewAccessorInfo(); ASSERT(getter != NULL); obj->set_getter(*FromCData(getter)); obj->set_setter(*FromCData(setter)); if (data.IsEmpty()) data = v8::Undefined(); obj->set_data(*Utils::OpenHandle(*data)); obj->set_name(*Utils::OpenHandle(*name)); if (settings & ALL_CAN_READ) obj->set_all_can_read(true); if (settings & ALL_CAN_WRITE) obj->set_all_can_write(true); if (settings & PROHIBITS_OVERWRITING) obj->set_prohibits_overwriting(true); obj->set_property_attributes(static_cast<PropertyAttributes>(attributes)); i::Handle<i::Object> list(Utils::OpenHandle(this)->property_accessors()); if (list->IsUndefined()) { list = NeanderArray().value(); Utils::OpenHandle(this)->set_property_accessors(*list); } NeanderArray array(list); array.add(obj); } Local<ObjectTemplate> FunctionTemplate::InstanceTemplate() { if (IsDeadCheck("v8::FunctionTemplate::InstanceTemplate()") || EmptyCheck("v8::FunctionTemplate::InstanceTemplate()", this)) return Local<ObjectTemplate>(); ENTER_V8; if (Utils::OpenHandle(this)->instance_template()->IsUndefined()) { Local<ObjectTemplate> templ = ObjectTemplate::New(v8::Handle<FunctionTemplate>(this)); Utils::OpenHandle(this)->set_instance_template(*Utils::OpenHandle(*templ)); } i::Handle<i::ObjectTemplateInfo> result(i::ObjectTemplateInfo::cast( Utils::OpenHandle(this)->instance_template())); return Utils::ToLocal(result); } void FunctionTemplate::SetClassName(Handle<String> name) { if (IsDeadCheck("v8::FunctionTemplate::SetClassName()")) return; ENTER_V8; Utils::OpenHandle(this)->set_class_name(*Utils::OpenHandle(*name)); } void FunctionTemplate::SetHiddenPrototype(bool value) { if (IsDeadCheck("v8::FunctionTemplate::SetHiddenPrototype()")) return; ENTER_V8; Utils::OpenHandle(this)->set_hidden_prototype(value); } void FunctionTemplate::SetNamedInstancePropertyHandler( NamedPropertyGetter getter, NamedPropertySetter setter, NamedPropertyQuery query, NamedPropertyDeleter remover, NamedPropertyEnumerator enumerator, Handle<Value> data) { if (IsDeadCheck("v8::FunctionTemplate::SetNamedInstancePropertyHandler()")) { return; } ENTER_V8; HandleScope scope; i::Handle<i::Struct> struct_obj = i::Factory::NewStruct(i::INTERCEPTOR_INFO_TYPE); i::Handle<i::InterceptorInfo> obj = i::Handle<i::InterceptorInfo>::cast(struct_obj); if (getter != 0) obj->set_getter(*FromCData(getter)); if (setter != 0) obj->set_setter(*FromCData(setter)); if (query != 0) obj->set_query(*FromCData(query)); if (remover != 0) obj->set_deleter(*FromCData(remover)); if (enumerator != 0) obj->set_enumerator(*FromCData(enumerator)); if (data.IsEmpty()) data = v8::Undefined(); obj->set_data(*Utils::OpenHandle(*data)); Utils::OpenHandle(this)->set_named_property_handler(*obj); } void FunctionTemplate::SetIndexedInstancePropertyHandler( IndexedPropertyGetter getter, IndexedPropertySetter setter, IndexedPropertyQuery query, IndexedPropertyDeleter remover, IndexedPropertyEnumerator enumerator, Handle<Value> data) { if (IsDeadCheck( "v8::FunctionTemplate::SetIndexedInstancePropertyHandler()")) { return; } ENTER_V8; HandleScope scope; i::Handle<i::Struct> struct_obj = i::Factory::NewStruct(i::INTERCEPTOR_INFO_TYPE); i::Handle<i::InterceptorInfo> obj = i::Handle<i::InterceptorInfo>::cast(struct_obj); if (getter != 0) obj->set_getter(*FromCData(getter)); if (setter != 0) obj->set_setter(*FromCData(setter)); if (query != 0) obj->set_query(*FromCData(query)); if (remover != 0) obj->set_deleter(*FromCData(remover)); if (enumerator != 0) obj->set_enumerator(*FromCData(enumerator)); if (data.IsEmpty()) data = v8::Undefined(); obj->set_data(*Utils::OpenHandle(*data)); Utils::OpenHandle(this)->set_indexed_property_handler(*obj); } void FunctionTemplate::SetInstanceCallAsFunctionHandler( InvocationCallback callback, Handle<Value> data) { if (IsDeadCheck("v8::FunctionTemplate::SetInstanceCallAsFunctionHandler()")) { return; } ENTER_V8; HandleScope scope; i::Handle<i::Struct> struct_obj = i::Factory::NewStruct(i::CALL_HANDLER_INFO_TYPE); i::Handle<i::CallHandlerInfo> obj = i::Handle<i::CallHandlerInfo>::cast(struct_obj); obj->set_callback(*FromCData(callback)); if (data.IsEmpty()) data = v8::Undefined(); obj->set_data(*Utils::OpenHandle(*data)); Utils::OpenHandle(this)->set_instance_call_handler(*obj); } // --- O b j e c t T e m p l a t e --- Local<ObjectTemplate> ObjectTemplate::New() { return New(Local<FunctionTemplate>()); } Local<ObjectTemplate> ObjectTemplate::New( v8::Handle<FunctionTemplate> constructor) { if (IsDeadCheck("v8::ObjectTemplate::New()")) return Local<ObjectTemplate>(); EnsureInitialized("v8::ObjectTemplate::New()"); LOG_API("ObjectTemplate::New"); ENTER_V8; i::Handle<i::Struct> struct_obj = i::Factory::NewStruct(i::OBJECT_TEMPLATE_INFO_TYPE); i::Handle<i::ObjectTemplateInfo> obj = i::Handle<i::ObjectTemplateInfo>::cast(struct_obj); InitializeTemplate(obj, Consts::OBJECT_TEMPLATE); if (!constructor.IsEmpty()) obj->set_constructor(*Utils::OpenHandle(*constructor)); obj->set_internal_field_count(i::Smi::FromInt(0)); return Utils::ToLocal(obj); } // Ensure that the object template has a constructor. If no // constructor is available we create one. static void EnsureConstructor(ObjectTemplate* object_template) { if (Utils::OpenHandle(object_template)->constructor()->IsUndefined()) { Local<FunctionTemplate> templ = FunctionTemplate::New(); i::Handle<i::FunctionTemplateInfo> constructor = Utils::OpenHandle(*templ); constructor->set_instance_template(*Utils::OpenHandle(object_template)); Utils::OpenHandle(object_template)->set_constructor(*constructor); } } void ObjectTemplate::SetAccessor(v8::Handle<String> name, AccessorGetter getter, AccessorSetter setter, v8::Handle<Value> data, AccessControl settings, PropertyAttribute attribute) { if (IsDeadCheck("v8::ObjectTemplate::SetAccessor()")) return; ENTER_V8; HandleScope scope; EnsureConstructor(this); i::FunctionTemplateInfo* constructor = i::FunctionTemplateInfo::cast(Utils::OpenHandle(this)->constructor()); i::Handle<i::FunctionTemplateInfo> cons(constructor); Utils::ToLocal(cons)->AddInstancePropertyAccessor(name, getter, setter, data, settings, attribute); } void ObjectTemplate::SetNamedPropertyHandler(NamedPropertyGetter getter, NamedPropertySetter setter, NamedPropertyQuery query, NamedPropertyDeleter remover, NamedPropertyEnumerator enumerator, Handle<Value> data) { if (IsDeadCheck("v8::ObjectTemplate::SetNamedPropertyHandler()")) return; ENTER_V8; HandleScope scope; EnsureConstructor(this); i::FunctionTemplateInfo* constructor = i::FunctionTemplateInfo::cast(Utils::OpenHandle(this)->constructor()); i::Handle<i::FunctionTemplateInfo> cons(constructor); Utils::ToLocal(cons)->SetNamedInstancePropertyHandler(getter, setter, query, remover, enumerator, data); } void ObjectTemplate::MarkAsUndetectable() { if (IsDeadCheck("v8::ObjectTemplate::MarkAsUndetectable()")) return; ENTER_V8; HandleScope scope; EnsureConstructor(this); i::FunctionTemplateInfo* constructor = i::FunctionTemplateInfo::cast(Utils::OpenHandle(this)->constructor()); i::Handle<i::FunctionTemplateInfo> cons(constructor); cons->set_undetectable(true); } void ObjectTemplate::SetAccessCheckCallbacks( NamedSecurityCallback named_callback, IndexedSecurityCallback indexed_callback, Handle<Value> data, bool turned_on_by_default) { if (IsDeadCheck("v8::ObjectTemplate::SetAccessCheckCallbacks()")) return; ENTER_V8; HandleScope scope; EnsureConstructor(this); i::Handle<i::Struct> struct_info = i::Factory::NewStruct(i::ACCESS_CHECK_INFO_TYPE); i::Handle<i::AccessCheckInfo> info = i::Handle<i::AccessCheckInfo>::cast(struct_info); info->set_named_callback(*FromCData(named_callback)); info->set_indexed_callback(*FromCData(indexed_callback)); if (data.IsEmpty()) data = v8::Undefined(); info->set_data(*Utils::OpenHandle(*data)); i::FunctionTemplateInfo* constructor = i::FunctionTemplateInfo::cast(Utils::OpenHandle(this)->constructor()); i::Handle<i::FunctionTemplateInfo> cons(constructor); cons->set_access_check_info(*info); cons->set_needs_access_check(turned_on_by_default); } void ObjectTemplate::SetIndexedPropertyHandler( IndexedPropertyGetter getter, IndexedPropertySetter setter, IndexedPropertyQuery query, IndexedPropertyDeleter remover, IndexedPropertyEnumerator enumerator, Handle<Value> data) { if (IsDeadCheck("v8::ObjectTemplate::SetIndexedPropertyHandler()")) return; ENTER_V8; HandleScope scope; EnsureConstructor(this); i::FunctionTemplateInfo* constructor = i::FunctionTemplateInfo::cast(Utils::OpenHandle(this)->constructor()); i::Handle<i::FunctionTemplateInfo> cons(constructor); Utils::ToLocal(cons)->SetIndexedInstancePropertyHandler(getter, setter, query, remover, enumerator, data); } void ObjectTemplate::SetCallAsFunctionHandler(InvocationCallback callback, Handle<Value> data) { if (IsDeadCheck("v8::ObjectTemplate::SetCallAsFunctionHandler()")) return; ENTER_V8; HandleScope scope; EnsureConstructor(this); i::FunctionTemplateInfo* constructor = i::FunctionTemplateInfo::cast(Utils::OpenHandle(this)->constructor()); i::Handle<i::FunctionTemplateInfo> cons(constructor); Utils::ToLocal(cons)->SetInstanceCallAsFunctionHandler(callback, data); } int ObjectTemplate::InternalFieldCount() { if (IsDeadCheck("v8::ObjectTemplate::InternalFieldCount()")) { return 0; } return i::Smi::cast(Utils::OpenHandle(this)->internal_field_count())->value(); } void ObjectTemplate::SetInternalFieldCount(int value) { if (IsDeadCheck("v8::ObjectTemplate::SetInternalFieldCount()")) return; if (!ApiCheck(i::Smi::IsValid(value), "v8::ObjectTemplate::SetInternalFieldCount()", "Invalid internal field count")) { return; } ENTER_V8; if (value > 0) { // The internal field count is set by the constructor function's // construct code, so we ensure that there is a constructor // function to do the setting. EnsureConstructor(this); } Utils::OpenHandle(this)->set_internal_field_count(i::Smi::FromInt(value)); } // --- S c r i p t D a t a --- ScriptData* ScriptData::PreCompile(const char* input, int length) { unibrow::Utf8InputBuffer<> buf(input, length); return i::PreParse(i::Handle<i::String>(), &buf, NULL); } ScriptData* ScriptData::New(unsigned* data, int length) { return new i::ScriptDataImpl(i::Vector<unsigned>(data, length)); } // --- S c r i p t --- Local<Script> Script::New(v8::Handle<String> source, v8::ScriptOrigin* origin, v8::ScriptData* script_data) { ON_BAILOUT("v8::Script::New()", return Local<Script>()); LOG_API("Script::New"); ENTER_V8; i::Handle<i::String> str = Utils::OpenHandle(*source); i::Handle<i::Object> name_obj; int line_offset = 0; int column_offset = 0; if (origin != NULL) { if (!origin->ResourceName().IsEmpty()) { name_obj = Utils::OpenHandle(*origin->ResourceName()); } if (!origin->ResourceLineOffset().IsEmpty()) { line_offset = static_cast<int>(origin->ResourceLineOffset()->Value()); } if (!origin->ResourceColumnOffset().IsEmpty()) { column_offset = static_cast<int>(origin->ResourceColumnOffset()->Value()); } } EXCEPTION_PREAMBLE(); i::ScriptDataImpl* pre_data = static_cast<i::ScriptDataImpl*>(script_data); // We assert that the pre-data is sane, even though we can actually // handle it if it turns out not to be in release mode. ASSERT(pre_data == NULL || pre_data->SanityCheck()); // If the pre-data isn't sane we simply ignore it if (pre_data != NULL && !pre_data->SanityCheck()) { pre_data = NULL; } i::Handle<i::JSFunction> boilerplate = i::Compiler::Compile(str, name_obj, line_offset, column_offset, NULL, pre_data); has_pending_exception = boilerplate.is_null(); EXCEPTION_BAILOUT_CHECK(Local<Script>()); return Local<Script>(ToApi<Script>(boilerplate)); } Local<Script> Script::New(v8::Handle<String> source, v8::Handle<Value> file_name) { ScriptOrigin origin(file_name); return New(source, &origin); } Local<Script> Script::Compile(v8::Handle<String> source, v8::ScriptOrigin* origin, v8::ScriptData* script_data) { ON_BAILOUT("v8::Script::Compile()", return Local<Script>()); LOG_API("Script::Compile"); ENTER_V8; Local<Script> generic = New(source, origin, script_data); if (generic.IsEmpty()) return generic; i::Handle<i::JSFunction> boilerplate = Utils::OpenHandle(*generic); i::Handle<i::JSFunction> result = i::Factory::NewFunctionFromBoilerplate(boilerplate, i::Top::global_context()); return Local<Script>(ToApi<Script>(result)); } Local<Script> Script::Compile(v8::Handle<String> source, v8::Handle<Value> file_name) { ScriptOrigin origin(file_name); return Compile(source, &origin); } Local<Value> Script::Run() { ON_BAILOUT("v8::Script::Run()", return Local<Value>()); LOG_API("Script::Run"); ENTER_V8; i::Object* raw_result = NULL; { HandleScope scope; i::Handle<i::JSFunction> fun = Utils::OpenHandle(this); if (fun->IsBoilerplate()) { fun = i::Factory::NewFunctionFromBoilerplate(fun, i::Top::global_context()); } EXCEPTION_PREAMBLE(); i::Handle<i::Object> receiver(i::Top::context()->global_proxy()); i::Handle<i::Object> result = i::Execution::Call(fun, receiver, 0, NULL, &has_pending_exception); EXCEPTION_BAILOUT_CHECK(Local<Value>()); raw_result = *result; } i::Handle<i::Object> result(raw_result); return Utils::ToLocal(result); } Local<Value> Script::Id() { ON_BAILOUT("v8::Script::Id()", return Local<Value>()); LOG_API("Script::Id"); i::Object* raw_id = NULL; { HandleScope scope; i::Handle<i::JSFunction> fun = Utils::OpenHandle(this); i::Handle<i::Script> script(i::Script::cast(fun->shared()->script())); i::Handle<i::Object> id(script->id()); raw_id = *id; } i::Handle<i::Object> id(raw_id); return Utils::ToLocal(id); } void Script::SetData(v8::Handle<Value> data) { ON_BAILOUT("v8::Script::SetData()", return); LOG_API("Script::SetData"); { HandleScope scope; i::Handle<i::JSFunction> fun = Utils::OpenHandle(this); i::Handle<i::Object> raw_data = Utils::OpenHandle(*data); i::Handle<i::Script> script(i::Script::cast(fun->shared()->script())); script->set_data(*raw_data); } } // --- E x c e p t i o n s --- v8::TryCatch::TryCatch() : next_(i::Top::try_catch_handler()), exception_(i::Heap::the_hole_value()), message_(i::Smi::FromInt(0)), is_verbose_(false), capture_message_(true), js_handler_(NULL) { i::Top::RegisterTryCatchHandler(this); } v8::TryCatch::~TryCatch() { i::Top::UnregisterTryCatchHandler(this); } bool v8::TryCatch::HasCaught() const { return !reinterpret_cast<i::Object*>(exception_)->IsTheHole(); } bool v8::TryCatch::CanContinue() const { return can_continue_; } v8::Local<Value> v8::TryCatch::Exception() const { if (HasCaught()) { // Check for out of memory exception. i::Object* exception = reinterpret_cast<i::Object*>(exception_); return v8::Utils::ToLocal(i::Handle<i::Object>(exception)); } else { return v8::Local<Value>(); } } v8::Local<Value> v8::TryCatch::StackTrace() const { if (HasCaught()) { i::Object* raw_obj = reinterpret_cast<i::Object*>(exception_); if (!raw_obj->IsJSObject()) return v8::Local<Value>(); v8::HandleScope scope; i::Handle<i::JSObject> obj(i::JSObject::cast(raw_obj)); i::Handle<i::String> name = i::Factory::LookupAsciiSymbol("stack"); if (!obj->HasProperty(*name)) return v8::Local<Value>(); return scope.Close(v8::Utils::ToLocal(i::GetProperty(obj, name))); } else { return v8::Local<Value>(); } } v8::Local<v8::Message> v8::TryCatch::Message() const { if (HasCaught() && message_ != i::Smi::FromInt(0)) { i::Object* message = reinterpret_cast<i::Object*>(message_); return v8::Utils::MessageToLocal(i::Handle<i::Object>(message)); } else { return v8::Local<v8::Message>(); } } void v8::TryCatch::Reset() { exception_ = i::Heap::the_hole_value(); message_ = i::Smi::FromInt(0); } void v8::TryCatch::SetVerbose(bool value) { is_verbose_ = value; } void v8::TryCatch::SetCaptureMessage(bool value) { capture_message_ = value; } // --- M e s s a g e --- Local<String> Message::Get() const { ON_BAILOUT("v8::Message::Get()", return Local<String>()); ENTER_V8; HandleScope scope; i::Handle<i::Object> obj = Utils::OpenHandle(this); i::Handle<i::String> raw_result = i::MessageHandler::GetMessage(obj); Local<String> result = Utils::ToLocal(raw_result); return scope.Close(result); } v8::Handle<Value> Message::GetScriptResourceName() const { if (IsDeadCheck("v8::Message::GetScriptResourceName()")) { return Local<String>(); } ENTER_V8; HandleScope scope; i::Handle<i::JSObject> obj = i::Handle<i::JSObject>::cast(Utils::OpenHandle(this)); // Return this.script.name. i::Handle<i::JSValue> script = i::Handle<i::JSValue>::cast(GetProperty(obj, "script")); i::Handle<i::Object> resource_name(i::Script::cast(script->value())->name()); return scope.Close(Utils::ToLocal(resource_name)); } v8::Handle<Value> Message::GetScriptData() const { if (IsDeadCheck("v8::Message::GetScriptResourceData()")) { return Local<Value>(); } ENTER_V8; HandleScope scope; i::Handle<i::JSObject> obj = i::Handle<i::JSObject>::cast(Utils::OpenHandle(this)); // Return this.script.data. i::Handle<i::JSValue> script = i::Handle<i::JSValue>::cast(GetProperty(obj, "script")); i::Handle<i::Object> data(i::Script::cast(script->value())->data()); return scope.Close(Utils::ToLocal(data)); } static i::Handle<i::Object> CallV8HeapFunction(const char* name, i::Handle<i::Object> recv, int argc, i::Object** argv[], bool* has_pending_exception) { i::Handle<i::String> fmt_str = i::Factory::LookupAsciiSymbol(name); i::Object* object_fun = i::Top::builtins()->GetProperty(*fmt_str); i::Handle<i::JSFunction> fun = i::Handle<i::JSFunction>(i::JSFunction::cast(object_fun)); i::Handle<i::Object> value = i::Execution::Call(fun, recv, argc, argv, has_pending_exception); return value; } static i::Handle<i::Object> CallV8HeapFunction(const char* name, i::Handle<i::Object> data, bool* has_pending_exception) { i::Object** argv[1] = { data.location() }; return CallV8HeapFunction(name, i::Top::builtins(), 1, argv, has_pending_exception); } int Message::GetLineNumber() const { ON_BAILOUT("v8::Message::GetLineNumber()", return -1); ENTER_V8; HandleScope scope; EXCEPTION_PREAMBLE(); i::Handle<i::Object> result = CallV8HeapFunction("GetLineNumber", Utils::OpenHandle(this), &has_pending_exception); EXCEPTION_BAILOUT_CHECK(0); return static_cast<int>(result->Number()); } int Message::GetStartPosition() const { if (IsDeadCheck("v8::Message::GetStartPosition()")) return 0; ENTER_V8; HandleScope scope; i::Handle<i::JSObject> data_obj = Utils::OpenHandle(this); return static_cast<int>(GetProperty(data_obj, "startPos")->Number()); } int Message::GetEndPosition() const { if (IsDeadCheck("v8::Message::GetEndPosition()")) return 0; ENTER_V8; HandleScope scope; i::Handle<i::JSObject> data_obj = Utils::OpenHandle(this); return static_cast<int>(GetProperty(data_obj, "endPos")->Number()); } int Message::GetStartColumn() const { if (IsDeadCheck("v8::Message::GetStartColumn()")) return 0; ENTER_V8; HandleScope scope; i::Handle<i::JSObject> data_obj = Utils::OpenHandle(this); EXCEPTION_PREAMBLE(); i::Handle<i::Object> start_col_obj = CallV8HeapFunction( "GetPositionInLine", data_obj, &has_pending_exception); EXCEPTION_BAILOUT_CHECK(0); return static_cast<int>(start_col_obj->Number()); } int Message::GetEndColumn() const { if (IsDeadCheck("v8::Message::GetEndColumn()")) return 0; ENTER_V8; HandleScope scope; i::Handle<i::JSObject> data_obj = Utils::OpenHandle(this); EXCEPTION_PREAMBLE(); i::Handle<i::Object> start_col_obj = CallV8HeapFunction( "GetPositionInLine", data_obj, &has_pending_exception); EXCEPTION_BAILOUT_CHECK(0); int start = static_cast<int>(GetProperty(data_obj, "startPos")->Number()); int end = static_cast<int>(GetProperty(data_obj, "endPos")->Number()); return static_cast<int>(start_col_obj->Number()) + (end - start); } Local<String> Message::GetSourceLine() const { ON_BAILOUT("v8::Message::GetSourceLine()", return Local<String>()); ENTER_V8; HandleScope scope; EXCEPTION_PREAMBLE(); i::Handle<i::Object> result = CallV8HeapFunction("GetSourceLine", Utils::OpenHandle(this), &has_pending_exception); EXCEPTION_BAILOUT_CHECK(Local<v8::String>()); if (result->IsString()) { return scope.Close(Utils::ToLocal(i::Handle<i::String>::cast(result))); } else { return Local<String>(); } } void Message::PrintCurrentStackTrace(FILE* out) { if (IsDeadCheck("v8::Message::PrintCurrentStackTrace()")) return; ENTER_V8; i::Top::PrintCurrentStackTrace(out); } // --- D a t a --- bool Value::IsUndefined() const { if (IsDeadCheck("v8::Value::IsUndefined()")) return false; return Utils::OpenHandle(this)->IsUndefined(); } bool Value::IsNull() const { if (IsDeadCheck("v8::Value::IsNull()")) return false; return Utils::OpenHandle(this)->IsNull(); } bool Value::IsTrue() const { if (IsDeadCheck("v8::Value::IsTrue()")) return false; return Utils::OpenHandle(this)->IsTrue(); } bool Value::IsFalse() const { if (IsDeadCheck("v8::Value::IsFalse()")) return false; return Utils::OpenHandle(this)->IsFalse(); } bool Value::IsFunction() const { if (IsDeadCheck("v8::Value::IsFunction()")) return false; return Utils::OpenHandle(this)->IsJSFunction(); } bool Value::FullIsString() const { if (IsDeadCheck("v8::Value::IsString()")) return false; bool result = Utils::OpenHandle(this)->IsString(); ASSERT_EQ(result, QuickIsString()); return result; } bool Value::IsArray() const { if (IsDeadCheck("v8::Value::IsArray()")) return false; return Utils::OpenHandle(this)->IsJSArray(); } bool Value::IsObject() const { if (IsDeadCheck("v8::Value::IsObject()")) return false; return Utils::OpenHandle(this)->IsJSObject(); } bool Value::IsNumber() const { if (IsDeadCheck("v8::Value::IsNumber()")) return false; return Utils::OpenHandle(this)->IsNumber(); } bool Value::IsBoolean() const { if (IsDeadCheck("v8::Value::IsBoolean()")) return false; return Utils::OpenHandle(this)->IsBoolean(); } bool Value::IsExternal() const { if (IsDeadCheck("v8::Value::IsExternal()")) return false; return Utils::OpenHandle(this)->IsProxy(); } bool Value::IsInt32() const { if (IsDeadCheck("v8::Value::IsInt32()")) return false; i::Handle<i::Object> obj = Utils::OpenHandle(this); if (obj->IsSmi()) return true; if (obj->IsNumber()) { double value = obj->Number(); return i::FastI2D(i::FastD2I(value)) == value; } return false; } bool Value::IsDate() const { if (IsDeadCheck("v8::Value::IsDate()")) return false; i::Handle<i::Object> obj = Utils::OpenHandle(this); return obj->HasSpecificClassOf(i::Heap::Date_symbol()); } Local<String> Value::ToString() const { if (IsDeadCheck("v8::Value::ToString()")) return Local<String>(); LOG_API("ToString"); i::Handle<i::Object> obj = Utils::OpenHandle(this); i::Handle<i::Object> str; if (obj->IsString()) { str = obj; } else { ENTER_V8; EXCEPTION_PREAMBLE(); str = i::Execution::ToString(obj, &has_pending_exception); EXCEPTION_BAILOUT_CHECK(Local<String>()); } return Local<String>(ToApi<String>(str)); } Local<String> Value::ToDetailString() const { if (IsDeadCheck("v8::Value::ToDetailString()")) return Local<String>(); LOG_API("ToDetailString"); i::Handle<i::Object> obj = Utils::OpenHandle(this); i::Handle<i::Object> str; if (obj->IsString()) { str = obj; } else { ENTER_V8; EXCEPTION_PREAMBLE(); str = i::Execution::ToDetailString(obj, &has_pending_exception); EXCEPTION_BAILOUT_CHECK(Local<String>()); } return Local<String>(ToApi<String>(str)); } Local<v8::Object> Value::ToObject() const { if (IsDeadCheck("v8::Value::ToObject()")) return Local<v8::Object>(); LOG_API("ToObject"); i::Handle<i::Object> obj = Utils::OpenHandle(this); i::Handle<i::Object> val; if (obj->IsJSObject()) { val = obj; } else { ENTER_V8; EXCEPTION_PREAMBLE(); val = i::Execution::ToObject(obj, &has_pending_exception); EXCEPTION_BAILOUT_CHECK(Local<v8::Object>()); } return Local<v8::Object>(ToApi<Object>(val)); } Local<Boolean> Value::ToBoolean() const { if (IsDeadCheck("v8::Value::ToBoolean()")) return Local<Boolean>(); LOG_API("ToBoolean"); i::Handle<i::Object> obj = Utils::OpenHandle(this); if (obj->IsBoolean()) { return Local<Boolean>(ToApi<Boolean>(obj)); } else { ENTER_V8; i::Handle<i::Object> val = i::Execution::ToBoolean(obj); return Local<Boolean>(ToApi<Boolean>(val)); } } Local<Number> Value::ToNumber() const { if (IsDeadCheck("v8::Value::ToNumber()")) return Local<Number>(); LOG_API("ToNumber"); i::Handle<i::Object> obj = Utils::OpenHandle(this); i::Handle<i::Object> num; if (obj->IsNumber()) { num = obj; } else { ENTER_V8; EXCEPTION_PREAMBLE(); num = i::Execution::ToNumber(obj, &has_pending_exception); EXCEPTION_BAILOUT_CHECK(Local<Number>()); } return Local<Number>(ToApi<Number>(num)); } Local<Integer> Value::ToInteger() const { if (IsDeadCheck("v8::Value::ToInteger()")) return Local<Integer>(); LOG_API("ToInteger"); i::Handle<i::Object> obj = Utils::OpenHandle(this); i::Handle<i::Object> num; if (obj->IsSmi()) { num = obj; } else { ENTER_V8; EXCEPTION_PREAMBLE(); num = i::Execution::ToInteger(obj, &has_pending_exception); EXCEPTION_BAILOUT_CHECK(Local<Integer>()); } return Local<Integer>(ToApi<Integer>(num)); } void External::CheckCast(v8::Value* that) { if (IsDeadCheck("v8::External::Cast()")) return; i::Handle<i::Object> obj = Utils::OpenHandle(that); ApiCheck(obj->IsProxy(), "v8::External::Cast()", "Could not convert to external"); } void v8::Object::CheckCast(Value* that) { if (IsDeadCheck("v8::Object::Cast()")) return; i::Handle<i::Object> obj = Utils::OpenHandle(that); ApiCheck(obj->IsJSObject(), "v8::Object::Cast()", "Could not convert to object"); } void v8::Function::CheckCast(Value* that) { if (IsDeadCheck("v8::Function::Cast()")) return; i::Handle<i::Object> obj = Utils::OpenHandle(that); ApiCheck(obj->IsJSFunction(), "v8::Function::Cast()", "Could not convert to function"); } void v8::String::CheckCast(v8::Value* that) { if (IsDeadCheck("v8::String::Cast()")) return; i::Handle<i::Object> obj = Utils::OpenHandle(that); ApiCheck(obj->IsString(), "v8::String::Cast()", "Could not convert to string"); } void v8::Number::CheckCast(v8::Value* that) { if (IsDeadCheck("v8::Number::Cast()")) return; i::Handle<i::Object> obj = Utils::OpenHandle(that); ApiCheck(obj->IsNumber(), "v8::Number::Cast()", "Could not convert to number"); } void v8::Integer::CheckCast(v8::Value* that) { if (IsDeadCheck("v8::Integer::Cast()")) return; i::Handle<i::Object> obj = Utils::OpenHandle(that); ApiCheck(obj->IsNumber(), "v8::Integer::Cast()", "Could not convert to number"); } void v8::Array::CheckCast(Value* that) { if (IsDeadCheck("v8::Array::Cast()")) return; i::Handle<i::Object> obj = Utils::OpenHandle(that); ApiCheck(obj->IsJSArray(), "v8::Array::Cast()", "Could not convert to array"); } void v8::Date::CheckCast(v8::Value* that) { if (IsDeadCheck("v8::Date::Cast()")) return; i::Handle<i::Object> obj = Utils::OpenHandle(that); ApiCheck(obj->HasSpecificClassOf(i::Heap::Date_symbol()), "v8::Date::Cast()", "Could not convert to date"); } bool Value::BooleanValue() const { if (IsDeadCheck("v8::Value::BooleanValue()")) return false; LOG_API("BooleanValue"); i::Handle<i::Object> obj = Utils::OpenHandle(this); if (obj->IsBoolean()) { return obj->IsTrue(); } else { ENTER_V8; i::Handle<i::Object> value = i::Execution::ToBoolean(obj); return value->IsTrue(); } } double Value::NumberValue() const { if (IsDeadCheck("v8::Value::NumberValue()")) return i::OS::nan_value(); LOG_API("NumberValue"); i::Handle<i::Object> obj = Utils::OpenHandle(this); i::Handle<i::Object> num; if (obj->IsNumber()) { num = obj; } else { ENTER_V8; EXCEPTION_PREAMBLE(); num = i::Execution::ToNumber(obj, &has_pending_exception); EXCEPTION_BAILOUT_CHECK(i::OS::nan_value()); } return num->Number(); } int64_t Value::IntegerValue() const { if (IsDeadCheck("v8::Value::IntegerValue()")) return 0; LOG_API("IntegerValue"); i::Handle<i::Object> obj = Utils::OpenHandle(this); i::Handle<i::Object> num; if (obj->IsNumber()) { num = obj; } else { ENTER_V8; EXCEPTION_PREAMBLE(); num = i::Execution::ToInteger(obj, &has_pending_exception); EXCEPTION_BAILOUT_CHECK(0); } if (num->IsSmi()) { return i::Smi::cast(*num)->value(); } else { return static_cast<int64_t>(num->Number()); } } Local<Int32> Value::ToInt32() const { if (IsDeadCheck("v8::Value::ToInt32()")) return Local<Int32>(); LOG_API("ToInt32"); i::Handle<i::Object> obj = Utils::OpenHandle(this); i::Handle<i::Object> num; if (obj->IsSmi()) { num = obj; } else { ENTER_V8; EXCEPTION_PREAMBLE(); num = i::Execution::ToInt32(obj, &has_pending_exception); EXCEPTION_BAILOUT_CHECK(Local<Int32>()); } return Local<Int32>(ToApi<Int32>(num)); } Local<Uint32> Value::ToUint32() const { if (IsDeadCheck("v8::Value::ToUint32()")) return Local<Uint32>(); LOG_API("ToUInt32"); i::Handle<i::Object> obj = Utils::OpenHandle(this); i::Handle<i::Object> num; if (obj->IsSmi()) { num = obj; } else { ENTER_V8; EXCEPTION_PREAMBLE(); num = i::Execution::ToUint32(obj, &has_pending_exception); EXCEPTION_BAILOUT_CHECK(Local<Uint32>()); } return Local<Uint32>(ToApi<Uint32>(num)); } Local<Uint32> Value::ToArrayIndex() const { if (IsDeadCheck("v8::Value::ToArrayIndex()")) return Local<Uint32>(); LOG_API("ToArrayIndex"); i::Handle<i::Object> obj = Utils::OpenHandle(this); if (obj->IsSmi()) { if (i::Smi::cast(*obj)->value() >= 0) return Utils::Uint32ToLocal(obj); return Local<Uint32>(); } ENTER_V8; EXCEPTION_PREAMBLE(); i::Handle<i::Object> string_obj = i::Execution::ToString(obj, &has_pending_exception); EXCEPTION_BAILOUT_CHECK(Local<Uint32>()); i::Handle<i::String> str = i::Handle<i::String>::cast(string_obj); uint32_t index; if (str->AsArrayIndex(&index)) { i::Handle<i::Object> value; if (index <= static_cast<uint32_t>(i::Smi::kMaxValue)) { value = i::Handle<i::Object>(i::Smi::FromInt(index)); } else { value = i::Factory::NewNumber(index); } return Utils::Uint32ToLocal(value); } return Local<Uint32>(); } int32_t Value::Int32Value() const { if (IsDeadCheck("v8::Value::Int32Value()")) return 0; LOG_API("Int32Value"); i::Handle<i::Object> obj = Utils::OpenHandle(this); if (obj->IsSmi()) { return i::Smi::cast(*obj)->value(); } else { LOG_API("Int32Value (slow)"); ENTER_V8; EXCEPTION_PREAMBLE(); i::Handle<i::Object> num = i::Execution::ToInt32(obj, &has_pending_exception); EXCEPTION_BAILOUT_CHECK(0); if (num->IsSmi()) { return i::Smi::cast(*num)->value(); } else { return static_cast<int32_t>(num->Number()); } } } bool Value::Equals(Handle<Value> that) const { if (IsDeadCheck("v8::Value::Equals()") || EmptyCheck("v8::Value::Equals()", this) || EmptyCheck("v8::Value::Equals()", that)) { return false; } LOG_API("Equals"); ENTER_V8; i::Handle<i::Object> obj = Utils::OpenHandle(this); i::Handle<i::Object> other = Utils::OpenHandle(*that); i::Object** args[1] = { other.location() }; EXCEPTION_PREAMBLE(); i::Handle<i::Object> result = CallV8HeapFunction("EQUALS", obj, 1, args, &has_pending_exception); EXCEPTION_BAILOUT_CHECK(false); return *result == i::Smi::FromInt(i::EQUAL); } bool Value::StrictEquals(Handle<Value> that) const { if (IsDeadCheck("v8::Value::StrictEquals()") || EmptyCheck("v8::Value::StrictEquals()", this) || EmptyCheck("v8::Value::StrictEquals()", that)) { return false; } LOG_API("StrictEquals"); i::Handle<i::Object> obj = Utils::OpenHandle(this); i::Handle<i::Object> other = Utils::OpenHandle(*that); // Must check HeapNumber first, since NaN !== NaN. if (obj->IsHeapNumber()) { if (!other->IsNumber()) return false; double x = obj->Number(); double y = other->Number(); // Must check explicitly for NaN:s on Windows, but -0 works fine. return x == y && !isnan(x) && !isnan(y); } else if (*obj == *other) { // Also covers Booleans. return true; } else if (obj->IsSmi()) { return other->IsNumber() && obj->Number() == other->Number(); } else if (obj->IsString()) { return other->IsString() && i::String::cast(*obj)->Equals(i::String::cast(*other)); } else if (obj->IsUndefined() || obj->IsUndetectableObject()) { return other->IsUndefined() || other->IsUndetectableObject(); } else { return false; } } uint32_t Value::Uint32Value() const { if (IsDeadCheck("v8::Value::Uint32Value()")) return 0; LOG_API("Uint32Value"); i::Handle<i::Object> obj = Utils::OpenHandle(this); if (obj->IsSmi()) { return i::Smi::cast(*obj)->value(); } else { ENTER_V8; EXCEPTION_PREAMBLE(); i::Handle<i::Object> num = i::Execution::ToUint32(obj, &has_pending_exception); EXCEPTION_BAILOUT_CHECK(0); if (num->IsSmi()) { return i::Smi::cast(*num)->value(); } else { return static_cast<uint32_t>(num->Number()); } } } bool v8::Object::Set(v8::Handle<Value> key, v8::Handle<Value> value, v8::PropertyAttribute attribs) { ON_BAILOUT("v8::Object::Set()", return false); ENTER_V8; i::Handle<i::Object> self = Utils::OpenHandle(this); i::Handle<i::Object> key_obj = Utils::OpenHandle(*key); i::Handle<i::Object> value_obj = Utils::OpenHandle(*value); EXCEPTION_PREAMBLE(); i::Handle<i::Object> obj = i::SetProperty( self, key_obj, value_obj, static_cast<PropertyAttributes>(attribs)); has_pending_exception = obj.is_null(); EXCEPTION_BAILOUT_CHECK(false); return true; } bool v8::Object::ForceSet(v8::Handle<Value> key, v8::Handle<Value> value, v8::PropertyAttribute attribs) { ON_BAILOUT("v8::Object::ForceSet()", return false); ENTER_V8; i::Handle<i::JSObject> self = Utils::OpenHandle(this); i::Handle<i::Object> key_obj = Utils::OpenHandle(*key); i::Handle<i::Object> value_obj = Utils::OpenHandle(*value); EXCEPTION_PREAMBLE(); i::Handle<i::Object> obj = i::ForceSetProperty( self, key_obj, value_obj, static_cast<PropertyAttributes>(attribs)); has_pending_exception = obj.is_null(); EXCEPTION_BAILOUT_CHECK(false); return true; } bool v8::Object::ForceDelete(v8::Handle<Value> key) { ON_BAILOUT("v8::Object::ForceDelete()", return false); ENTER_V8; i::Handle<i::JSObject> self = Utils::OpenHandle(this); i::Handle<i::Object> key_obj = Utils::OpenHandle(*key); EXCEPTION_PREAMBLE(); i::Handle<i::Object> obj = i::ForceDeleteProperty(self, key_obj); has_pending_exception = obj.is_null(); EXCEPTION_BAILOUT_CHECK(false); return obj->IsTrue(); } Local<Value> v8::Object::Get(v8::Handle<Value> key) { ON_BAILOUT("v8::Object::Get()", return Local<v8::Value>()); ENTER_V8; i::Handle<i::Object> self = Utils::OpenHandle(this); i::Handle<i::Object> key_obj = Utils::OpenHandle(*key); EXCEPTION_PREAMBLE(); i::Handle<i::Object> result = i::GetProperty(self, key_obj); has_pending_exception = result.is_null(); EXCEPTION_BAILOUT_CHECK(Local<Value>()); return Utils::ToLocal(result); } Local<Value> v8::Object::GetPrototype() { ON_BAILOUT("v8::Object::GetPrototype()", return Local<v8::Value>()); ENTER_V8; i::Handle<i::Object> self = Utils::OpenHandle(this); i::Handle<i::Object> result = i::GetPrototype(self); return Utils::ToLocal(result); } Local<Object> v8::Object::FindInstanceInPrototypeChain( v8::Handle<FunctionTemplate> tmpl) { ON_BAILOUT("v8::Object::FindInstanceInPrototypeChain()", return Local<v8::Object>()); ENTER_V8; i::JSObject* object = *Utils::OpenHandle(this); i::FunctionTemplateInfo* tmpl_info = *Utils::OpenHandle(*tmpl); while (!object->IsInstanceOf(tmpl_info)) { i::Object* prototype = object->GetPrototype(); if (!prototype->IsJSObject()) return Local<Object>(); object = i::JSObject::cast(prototype); } return Utils::ToLocal(i::Handle<i::JSObject>(object)); } Local<Array> v8::Object::GetPropertyNames() { ON_BAILOUT("v8::Object::GetPropertyNames()", return Local<v8::Array>()); ENTER_V8; v8::HandleScope scope; i::Handle<i::JSObject> self = Utils::OpenHandle(this); i::Handle<i::FixedArray> value = i::GetKeysInFixedArrayFor(self); // Because we use caching to speed up enumeration it is important // to never change the result of the basic enumeration function so // we clone the result. i::Handle<i::FixedArray> elms = i::Factory::CopyFixedArray(value); i::Handle<i::JSArray> result = i::Factory::NewJSArrayWithElements(elms); return scope.Close(Utils::ToLocal(result)); } Local<String> v8::Object::ObjectProtoToString() { ON_BAILOUT("v8::Object::ObjectProtoToString()", return Local<v8::String>()); ENTER_V8; i::Handle<i::JSObject> self = Utils::OpenHandle(this); i::Handle<i::Object> name(self->class_name()); // Native implementation of Object.prototype.toString (v8natives.js): // var c = %ClassOf(this); // if (c === 'Arguments') c = 'Object'; // return "[object " + c + "]"; if (!name->IsString()) { return v8::String::New("[object ]"); } else { i::Handle<i::String> class_name = i::Handle<i::String>::cast(name); if (class_name->IsEqualTo(i::CStrVector("Arguments"))) { return v8::String::New("[object Object]"); } else { const char* prefix = "[object "; Local<String> str = Utils::ToLocal(class_name); const char* postfix = "]"; size_t prefix_len = strlen(prefix); size_t str_len = str->Length(); size_t postfix_len = strlen(postfix); size_t buf_len = prefix_len + str_len + postfix_len; char* buf = i::NewArray<char>(buf_len); // Write prefix. char* ptr = buf; memcpy(ptr, prefix, prefix_len * v8::internal::kCharSize); ptr += prefix_len; // Write real content. str->WriteAscii(ptr, 0, str_len); ptr += str_len; // Write postfix. memcpy(ptr, postfix, postfix_len * v8::internal::kCharSize); // Copy the buffer into a heap-allocated string and return it. Local<String> result = v8::String::New(buf, buf_len); i::DeleteArray(buf); return result; } } } bool v8::Object::Delete(v8::Handle<String> key) { ON_BAILOUT("v8::Object::Delete()", return false); ENTER_V8; HandleScope scope; i::Handle<i::JSObject> self = Utils::OpenHandle(this); i::Handle<i::String> key_obj = Utils::OpenHandle(*key); return i::DeleteProperty(self, key_obj)->IsTrue(); } bool v8::Object::Has(v8::Handle<String> key) { ON_BAILOUT("v8::Object::Has()", return false); ENTER_V8; i::Handle<i::JSObject> self = Utils::OpenHandle(this); i::Handle<i::String> key_obj = Utils::OpenHandle(*key); return self->HasProperty(*key_obj); } bool v8::Object::Delete(uint32_t index) { ON_BAILOUT("v8::Object::DeleteProperty()", return false); ENTER_V8; HandleScope scope; i::Handle<i::JSObject> self = Utils::OpenHandle(this); return i::DeleteElement(self, index)->IsTrue(); } bool v8::Object::Has(uint32_t index) { ON_BAILOUT("v8::Object::HasProperty()", return false); i::Handle<i::JSObject> self = Utils::OpenHandle(this); return self->HasElement(index); } bool v8::Object::HasRealNamedProperty(Handle<String> key) { ON_BAILOUT("v8::Object::HasRealNamedProperty()", return false); return Utils::OpenHandle(this)->HasRealNamedProperty( *Utils::OpenHandle(*key)); } bool v8::Object::HasRealIndexedProperty(uint32_t index) { ON_BAILOUT("v8::Object::HasRealIndexedProperty()", return false); return Utils::OpenHandle(this)->HasRealElementProperty(index); } bool v8::Object::HasRealNamedCallbackProperty(Handle<String> key) { ON_BAILOUT("v8::Object::HasRealNamedCallbackProperty()", return false); ENTER_V8; return Utils::OpenHandle(this)->HasRealNamedCallbackProperty( *Utils::OpenHandle(*key)); } bool v8::Object::HasNamedLookupInterceptor() { ON_BAILOUT("v8::Object::HasNamedLookupInterceptor()", return false); return Utils::OpenHandle(this)->HasNamedInterceptor(); } bool v8::Object::HasIndexedLookupInterceptor() { ON_BAILOUT("v8::Object::HasIndexedLookupInterceptor()", return false); return Utils::OpenHandle(this)->HasIndexedInterceptor(); } Handle<Value> v8::Object::GetRealNamedPropertyInPrototypeChain( Handle<String> key) { ON_BAILOUT("v8::Object::GetRealNamedPropertyInPrototypeChain()", return Local<Value>()); ENTER_V8; i::Handle<i::JSObject> self_obj = Utils::OpenHandle(this); i::Handle<i::String> key_obj = Utils::OpenHandle(*key); i::LookupResult lookup; self_obj->LookupRealNamedPropertyInPrototypes(*key_obj, &lookup); if (lookup.IsValid()) { PropertyAttributes attributes; i::Handle<i::Object> result(self_obj->GetProperty(*self_obj, &lookup, *key_obj, &attributes)); return Utils::ToLocal(result); } return Local<Value>(); // No real property was found in prototype chain. } // Turns on access checks by copying the map and setting the check flag. // Because the object gets a new map, existing inline cache caching // the old map of this object will fail. void v8::Object::TurnOnAccessCheck() { ON_BAILOUT("v8::Object::TurnOnAccessCheck()", return); ENTER_V8; i::Handle<i::JSObject> obj = Utils::OpenHandle(this); i::Handle<i::Map> new_map = i::Factory::CopyMapDropTransitions(i::Handle<i::Map>(obj->map())); new_map->set_is_access_check_needed(true); obj->set_map(*new_map); } Local<v8::Object> v8::Object::Clone() { ON_BAILOUT("v8::Object::Clone()", return Local<Object>()); ENTER_V8; i::Handle<i::JSObject> self = Utils::OpenHandle(this); EXCEPTION_PREAMBLE(); i::Handle<i::JSObject> result = i::Copy(self); has_pending_exception = result.is_null(); EXCEPTION_BAILOUT_CHECK(Local<Object>()); return Utils::ToLocal(result); } int v8::Object::GetIdentityHash() { ON_BAILOUT("v8::Object::GetIdentityHash()", return 0); ENTER_V8; i::Handle<i::JSObject> self = Utils::OpenHandle(this); i::Handle<i::Object> hidden_props(i::GetHiddenProperties(self, true)); i::Handle<i::Object> hash_symbol = i::Factory::identity_hash_symbol(); i::Handle<i::Object> hash = i::GetProperty(hidden_props, hash_symbol); int hash_value; if (hash->IsSmi()) { hash_value = i::Smi::cast(*hash)->value(); } else { int attempts = 0; do { // Generate a random 32-bit hash value but limit range to fit // within a smi. hash_value = i::V8::Random() & i::Smi::kMaxValue; attempts++; } while (hash_value == 0 && attempts < 30); hash_value = hash_value != 0 ? hash_value : 1; // never return 0 i::SetProperty(hidden_props, hash_symbol, i::Handle<i::Object>(i::Smi::FromInt(hash_value)), static_cast<PropertyAttributes>(None)); } return hash_value; } bool v8::Object::SetHiddenValue(v8::Handle<v8::String> key, v8::Handle<v8::Value> value) { ON_BAILOUT("v8::Object::SetHiddenValue()", return false); ENTER_V8; i::Handle<i::JSObject> self = Utils::OpenHandle(this); i::Handle<i::Object> hidden_props(i::GetHiddenProperties(self, true)); i::Handle<i::Object> key_obj = Utils::OpenHandle(*key); i::Handle<i::Object> value_obj = Utils::OpenHandle(*value); EXCEPTION_PREAMBLE(); i::Handle<i::Object> obj = i::SetProperty( hidden_props, key_obj, value_obj, static_cast<PropertyAttributes>(None)); has_pending_exception = obj.is_null(); EXCEPTION_BAILOUT_CHECK(false); return true; } v8::Local<v8::Value> v8::Object::GetHiddenValue(v8::Handle<v8::String> key) { ON_BAILOUT("v8::Object::GetHiddenValue()", return Local<v8::Value>()); ENTER_V8; i::Handle<i::JSObject> self = Utils::OpenHandle(this); i::Handle<i::Object> hidden_props(i::GetHiddenProperties(self, false)); if (hidden_props->IsUndefined()) { return v8::Local<v8::Value>(); } i::Handle<i::String> key_obj = Utils::OpenHandle(*key); EXCEPTION_PREAMBLE(); i::Handle<i::Object> result = i::GetProperty(hidden_props, key_obj); has_pending_exception = result.is_null(); EXCEPTION_BAILOUT_CHECK(v8::Local<v8::Value>()); if (result->IsUndefined()) { return v8::Local<v8::Value>(); } return Utils::ToLocal(result); } bool v8::Object::DeleteHiddenValue(v8::Handle<v8::String> key) { ON_BAILOUT("v8::DeleteHiddenValue()", return false); ENTER_V8; i::Handle<i::JSObject> self = Utils::OpenHandle(this); i::Handle<i::Object> hidden_props(i::GetHiddenProperties(self, false)); if (hidden_props->IsUndefined()) { return true; } i::Handle<i::JSObject> js_obj(i::JSObject::cast(*hidden_props)); i::Handle<i::String> key_obj = Utils::OpenHandle(*key); return i::DeleteProperty(js_obj, key_obj)->IsTrue(); } void v8::Object::SetIndexedPropertiesToPixelData(uint8_t* data, int length) { ON_BAILOUT("v8::SetElementsToPixelData()", return); ENTER_V8; if (!ApiCheck(i::Smi::IsValid(length), "v8::Object::SetIndexedPropertiesToPixelData()", "length exceeds max acceptable value")) { return; } i::Handle<i::JSObject> self = Utils::OpenHandle(this); if (!ApiCheck(!self->IsJSArray(), "v8::Object::SetIndexedPropertiesToPixelData()", "JSArray is not supported")) { return; } i::Handle<i::PixelArray> pixels = i::Factory::NewPixelArray(length, data); self->set_elements(*pixels); } Local<v8::Object> Function::NewInstance() const { return NewInstance(0, NULL); } Local<v8::Object> Function::NewInstance(int argc, v8::Handle<v8::Value> argv[]) const { ON_BAILOUT("v8::Function::NewInstance()", return Local<v8::Object>()); LOG_API("Function::NewInstance"); ENTER_V8; HandleScope scope; i::Handle<i::JSFunction> function = Utils::OpenHandle(this); STATIC_ASSERT(sizeof(v8::Handle<v8::Value>) == sizeof(i::Object**)); i::Object*** args = reinterpret_cast<i::Object***>(argv); EXCEPTION_PREAMBLE(); i::Handle<i::Object> returned = i::Execution::New(function, argc, args, &has_pending_exception); EXCEPTION_BAILOUT_CHECK(Local<v8::Object>()); return scope.Close(Utils::ToLocal(i::Handle<i::JSObject>::cast(returned))); } Local<v8::Value> Function::Call(v8::Handle<v8::Object> recv, int argc, v8::Handle<v8::Value> argv[]) { ON_BAILOUT("v8::Function::Call()", return Local<v8::Value>()); LOG_API("Function::Call"); ENTER_V8; i::Object* raw_result = NULL; { HandleScope scope; i::Handle<i::JSFunction> fun = Utils::OpenHandle(this); i::Handle<i::Object> recv_obj = Utils::OpenHandle(*recv); STATIC_ASSERT(sizeof(v8::Handle<v8::Value>) == sizeof(i::Object**)); i::Object*** args = reinterpret_cast<i::Object***>(argv); EXCEPTION_PREAMBLE(); i::Handle<i::Object> returned = i::Execution::Call(fun, recv_obj, argc, args, &has_pending_exception); EXCEPTION_BAILOUT_CHECK(Local<Object>()); raw_result = *returned; } i::Handle<i::Object> result(raw_result); return Utils::ToLocal(result); } void Function::SetName(v8::Handle<v8::String> name) { ENTER_V8; i::Handle<i::JSFunction> func = Utils::OpenHandle(this); func->shared()->set_name(*Utils::OpenHandle(*name)); } Handle<Value> Function::GetName() const { i::Handle<i::JSFunction> func = Utils::OpenHandle(this); return Utils::ToLocal(i::Handle<i::Object>(func->shared()->name())); } int String::Length() const { if (IsDeadCheck("v8::String::Length()")) return 0; return Utils::OpenHandle(this)->length(); } int String::Utf8Length() const { if (IsDeadCheck("v8::String::Utf8Length()")) return 0; return Utils::OpenHandle(this)->Utf8Length(); } int String::WriteUtf8(char* buffer, int capacity) const { if (IsDeadCheck("v8::String::WriteUtf8()")) return 0; LOG_API("String::WriteUtf8"); ENTER_V8; i::Handle<i::String> str = Utils::OpenHandle(this); write_input_buffer.Reset(0, *str); int len = str->length(); // Encode the first K - 3 bytes directly into the buffer since we // know there's room for them. If no capacity is given we copy all // of them here. int fast_end = capacity - (unibrow::Utf8::kMaxEncodedSize - 1); int i; int pos = 0; for (i = 0; i < len && (capacity == -1 || pos < fast_end); i++) { i::uc32 c = write_input_buffer.GetNext(); int written = unibrow::Utf8::Encode(buffer + pos, c); pos += written; } if (i < len) { // For the last characters we need to check the length for each one // because they may be longer than the remaining space in the // buffer. char intermediate[unibrow::Utf8::kMaxEncodedSize]; for (; i < len && pos < capacity; i++) { i::uc32 c = write_input_buffer.GetNext(); int written = unibrow::Utf8::Encode(intermediate, c); if (pos + written <= capacity) { for (int j = 0; j < written; j++) buffer[pos + j] = intermediate[j]; pos += written; } else { // We've reached the end of the buffer break; } } } if (i == len && (capacity == -1 || pos < capacity)) buffer[pos++] = '\0'; return pos; } int String::WriteAscii(char* buffer, int start, int length) const { if (IsDeadCheck("v8::String::WriteAscii()")) return 0; LOG_API("String::WriteAscii"); ENTER_V8; ASSERT(start >= 0 && length >= -1); i::Handle<i::String> str = Utils::OpenHandle(this); // Flatten the string for efficiency. This applies whether we are // using StringInputBuffer or Get(i) to access the characters. str->TryFlattenIfNotFlat(); int end = length; if ( (length == -1) || (length > str->length() - start) ) end = str->length() - start; if (end < 0) return 0; write_input_buffer.Reset(start, *str); int i; for (i = 0; i < end; i++) { char c = static_cast<char>(write_input_buffer.GetNext()); if (c == '\0') c = ' '; buffer[i] = c; } if (length == -1 || i < length) buffer[i] = '\0'; return i; } int String::Write(uint16_t* buffer, int start, int length) const { if (IsDeadCheck("v8::String::Write()")) return 0; LOG_API("String::Write"); ENTER_V8; ASSERT(start >= 0 && length >= -1); i::Handle<i::String> str = Utils::OpenHandle(this); // Flatten the string for efficiency. This applies whether we are // using StringInputBuffer or Get(i) to access the characters. str->TryFlattenIfNotFlat(); int end = length; if ( (length == -1) || (length > str->length() - start) ) end = str->length() - start; if (end < 0) return 0; write_input_buffer.Reset(start, *str); int i; for (i = 0; i < end; i++) buffer[i] = write_input_buffer.GetNext(); if (length == -1 || i < length) buffer[i] = '\0'; return i; } bool v8::String::IsExternal() const { EnsureInitialized("v8::String::IsExternal()"); i::Handle<i::String> str = Utils::OpenHandle(this); return i::StringShape(*str).IsExternalTwoByte(); } bool v8::String::IsExternalAscii() const { EnsureInitialized("v8::String::IsExternalAscii()"); i::Handle<i::String> str = Utils::OpenHandle(this); return i::StringShape(*str).IsExternalAscii(); } void v8::String::VerifyExternalStringResource( v8::String::ExternalStringResource* value) const { i::Handle<i::String> str = Utils::OpenHandle(this); v8::String::ExternalStringResource* expected; if (i::StringShape(*str).IsExternalTwoByte()) { void* resource = i::Handle<i::ExternalTwoByteString>::cast(str)->resource(); expected = reinterpret_cast<ExternalStringResource*>(resource); } else { expected = NULL; } CHECK_EQ(expected, value); } v8::String::ExternalAsciiStringResource* v8::String::GetExternalAsciiStringResource() const { EnsureInitialized("v8::String::GetExternalAsciiStringResource()"); i::Handle<i::String> str = Utils::OpenHandle(this); if (i::StringShape(*str).IsExternalAscii()) { void* resource = i::Handle<i::ExternalAsciiString>::cast(str)->resource(); return reinterpret_cast<ExternalAsciiStringResource*>(resource); } else { return NULL; } } double Number::Value() const { if (IsDeadCheck("v8::Number::Value()")) return 0; i::Handle<i::Object> obj = Utils::OpenHandle(this); return obj->Number(); } bool Boolean::Value() const { if (IsDeadCheck("v8::Boolean::Value()")) return false; i::Handle<i::Object> obj = Utils::OpenHandle(this); return obj->IsTrue(); } int64_t Integer::Value() const { if (IsDeadCheck("v8::Integer::Value()")) return 0; i::Handle<i::Object> obj = Utils::OpenHandle(this); if (obj->IsSmi()) { return i::Smi::cast(*obj)->value(); } else { return static_cast<int64_t>(obj->Number()); } } int32_t Int32::Value() const { if (IsDeadCheck("v8::Int32::Value()")) return 0; i::Handle<i::Object> obj = Utils::OpenHandle(this); if (obj->IsSmi()) { return i::Smi::cast(*obj)->value(); } else { return static_cast<int32_t>(obj->Number()); } } int v8::Object::InternalFieldCount() { if (IsDeadCheck("v8::Object::InternalFieldCount()")) return 0; i::Handle<i::JSObject> obj = Utils::OpenHandle(this); return obj->GetInternalFieldCount(); } Local<Value> v8::Object::CheckedGetInternalField(int index) { if (IsDeadCheck("v8::Object::GetInternalField()")) return Local<Value>(); i::Handle<i::JSObject> obj = Utils::OpenHandle(this); if (!ApiCheck(index < obj->GetInternalFieldCount(), "v8::Object::GetInternalField()", "Reading internal field out of bounds")) { return Local<Value>(); } i::Handle<i::Object> value(obj->GetInternalField(index)); Local<Value> result = Utils::ToLocal(value); #ifdef DEBUG Local<Value> unchecked = UncheckedGetInternalField(index); ASSERT(unchecked.IsEmpty() || (unchecked == result)); #endif return result; } void v8::Object::SetInternalField(int index, v8::Handle<Value> value) { if (IsDeadCheck("v8::Object::SetInternalField()")) return; i::Handle<i::JSObject> obj = Utils::OpenHandle(this); if (!ApiCheck(index < obj->GetInternalFieldCount(), "v8::Object::SetInternalField()", "Writing internal field out of bounds")) { return; } ENTER_V8; i::Handle<i::Object> val = Utils::OpenHandle(*value); obj->SetInternalField(index, *val); } void v8::Object::SetPointerInInternalField(int index, void* value) { SetInternalField(index, External::Wrap(value)); } // --- E n v i r o n m e n t --- bool v8::V8::Initialize() { if (i::V8::IsRunning()) return true; ENTER_V8; HandleScope scope; if (i::Snapshot::Initialize()) { return true; } else { return i::V8::Initialize(NULL); } } bool v8::V8::Dispose() { i::V8::TearDown(); return true; } bool v8::V8::IdleNotification(bool is_high_priority) { if (!i::V8::IsRunning()) return false; return i::V8::IdleNotification(is_high_priority); } void v8::V8::LowMemoryNotification() { #if defined(ANDROID) if (!i::V8::IsRunning()) return; i::Heap::CollectAllGarbage(true); #endif } const char* v8::V8::GetVersion() { static v8::internal::EmbeddedVector<char, 128> buffer; v8::internal::Version::GetString(buffer); return buffer.start(); } static i::Handle<i::FunctionTemplateInfo> EnsureConstructor(i::Handle<i::ObjectTemplateInfo> templ) { if (templ->constructor()->IsUndefined()) { Local<FunctionTemplate> constructor = FunctionTemplate::New(); Utils::OpenHandle(*constructor)->set_instance_template(*templ); templ->set_constructor(*Utils::OpenHandle(*constructor)); } return i::Handle<i::FunctionTemplateInfo>( i::FunctionTemplateInfo::cast(templ->constructor())); } Persistent<Context> v8::Context::New( v8::ExtensionConfiguration* extensions, v8::Handle<ObjectTemplate> global_template, v8::Handle<Value> global_object) { EnsureInitialized("v8::Context::New()"); LOG_API("Context::New"); ON_BAILOUT("v8::Context::New()", return Persistent<Context>()); // Enter V8 via an ENTER_V8 scope. i::Handle<i::Context> env; { ENTER_V8; #if defined(ANDROID) // On mobile device, full GC is expensive, leave it to the system to // decide when should make a full GC. #else // Give the heap a chance to cleanup if we've disposed contexts. i::Heap::CollectAllGarbageIfContextDisposed(); #endif v8::Handle<ObjectTemplate> proxy_template = global_template; i::Handle<i::FunctionTemplateInfo> proxy_constructor; i::Handle<i::FunctionTemplateInfo> global_constructor; if (!global_template.IsEmpty()) { // Make sure that the global_template has a constructor. global_constructor = EnsureConstructor(Utils::OpenHandle(*global_template)); // Create a fresh template for the global proxy object. proxy_template = ObjectTemplate::New(); proxy_constructor = EnsureConstructor(Utils::OpenHandle(*proxy_template)); // Set the global template to be the prototype template of // global proxy template. proxy_constructor->set_prototype_template( *Utils::OpenHandle(*global_template)); // Migrate security handlers from global_template to // proxy_template. Temporarily removing access check // information from the global template. if (!global_constructor->access_check_info()->IsUndefined()) { proxy_constructor->set_access_check_info( global_constructor->access_check_info()); proxy_constructor->set_needs_access_check( global_constructor->needs_access_check()); global_constructor->set_needs_access_check(false); global_constructor->set_access_check_info(i::Heap::undefined_value()); } } // Create the environment. env = i::Bootstrapper::CreateEnvironment( Utils::OpenHandle(*global_object), proxy_template, extensions); // Restore the access check info on the global template. if (!global_template.IsEmpty()) { ASSERT(!global_constructor.is_null()); ASSERT(!proxy_constructor.is_null()); global_constructor->set_access_check_info( proxy_constructor->access_check_info()); global_constructor->set_needs_access_check( proxy_constructor->needs_access_check()); } } // Leave V8. if (!ApiCheck(!env.is_null(), "v8::Context::New()", "Could not initialize environment")) return Persistent<Context>(); return Persistent<Context>(Utils::ToLocal(env)); } void v8::Context::SetSecurityToken(Handle<Value> token) { if (IsDeadCheck("v8::Context::SetSecurityToken()")) return; ENTER_V8; i::Handle<i::Context> env = Utils::OpenHandle(this); i::Handle<i::Object> token_handle = Utils::OpenHandle(*token); env->set_security_token(*token_handle); } void v8::Context::UseDefaultSecurityToken() { if (IsDeadCheck("v8::Context::UseDefaultSecurityToken()")) return; ENTER_V8; i::Handle<i::Context> env = Utils::OpenHandle(this); env->set_security_token(env->global()); } Handle<Value> v8::Context::GetSecurityToken() { if (IsDeadCheck("v8::Context::GetSecurityToken()")) return Handle<Value>(); i::Handle<i::Context> env = Utils::OpenHandle(this); i::Object* security_token = env->security_token(); i::Handle<i::Object> token_handle(security_token); return Utils::ToLocal(token_handle); } bool Context::HasOutOfMemoryException() { i::Handle<i::Context> env = Utils::OpenHandle(this); return env->has_out_of_memory(); } bool Context::InContext() { return i::Top::context() != NULL; } v8::Local<v8::Context> Context::GetEntered() { if (IsDeadCheck("v8::Context::GetEntered()")) return Local<Context>(); i::Handle<i::Object> last = thread_local.LastEnteredContext(); if (last.is_null()) return Local<Context>(); i::Handle<i::Context> context = i::Handle<i::Context>::cast(last); return Utils::ToLocal(context); } v8::Local<v8::Context> Context::GetCurrent() { if (IsDeadCheck("v8::Context::GetCurrent()")) return Local<Context>(); i::Handle<i::Context> context(i::Top::global_context()); return Utils::ToLocal(context); } v8::Local<v8::Context> Context::GetCalling() { if (IsDeadCheck("v8::Context::GetCalling()")) return Local<Context>(); i::Handle<i::Context> context(i::Top::GetCallingGlobalContext()); return Utils::ToLocal(context); } v8::Local<v8::Object> Context::Global() { if (IsDeadCheck("v8::Context::Global()")) return Local<v8::Object>(); i::Object** ctx = reinterpret_cast<i::Object**>(this); i::Handle<i::Context> context = i::Handle<i::Context>::cast(i::Handle<i::Object>(ctx)); i::Handle<i::Object> global(context->global_proxy()); return Utils::ToLocal(i::Handle<i::JSObject>::cast(global)); } void Context::DetachGlobal() { if (IsDeadCheck("v8::Context::DetachGlobal()")) return; ENTER_V8; i::Object** ctx = reinterpret_cast<i::Object**>(this); i::Handle<i::Context> context = i::Handle<i::Context>::cast(i::Handle<i::Object>(ctx)); i::Bootstrapper::DetachGlobal(context); } Local<v8::Object> ObjectTemplate::NewInstance() { ON_BAILOUT("v8::ObjectTemplate::NewInstance()", return Local<v8::Object>()); LOG_API("ObjectTemplate::NewInstance"); ENTER_V8; EXCEPTION_PREAMBLE(); i::Handle<i::Object> obj = i::Execution::InstantiateObject(Utils::OpenHandle(this), &has_pending_exception); EXCEPTION_BAILOUT_CHECK(Local<v8::Object>()); return Utils::ToLocal(i::Handle<i::JSObject>::cast(obj)); } Local<v8::Function> FunctionTemplate::GetFunction() { ON_BAILOUT("v8::FunctionTemplate::GetFunction()", return Local<v8::Function>()); LOG_API("FunctionTemplate::GetFunction"); ENTER_V8; EXCEPTION_PREAMBLE(); i::Handle<i::Object> obj = i::Execution::InstantiateFunction(Utils::OpenHandle(this), &has_pending_exception); EXCEPTION_BAILOUT_CHECK(Local<v8::Function>()); return Utils::ToLocal(i::Handle<i::JSFunction>::cast(obj)); } bool FunctionTemplate::HasInstance(v8::Handle<v8::Value> value) { ON_BAILOUT("v8::FunctionTemplate::HasInstanceOf()", return false); i::Object* obj = *Utils::OpenHandle(*value); return obj->IsInstanceOf(*Utils::OpenHandle(this)); } static Local<External> ExternalNewImpl(void* data) { return Utils::ToLocal(i::Factory::NewProxy(static_cast<i::Address>(data))); } static void* ExternalValueImpl(i::Handle<i::Object> obj) { return reinterpret_cast<void*>(i::Proxy::cast(*obj)->proxy()); } static const intptr_t kAlignedPointerMask = 3; Local<Value> v8::External::Wrap(void* data) { STATIC_ASSERT(sizeof(data) == sizeof(i::Address)); LOG_API("External::Wrap"); EnsureInitialized("v8::External::Wrap()"); ENTER_V8; if ((reinterpret_cast<intptr_t>(data) & kAlignedPointerMask) == 0) { uintptr_t data_ptr = reinterpret_cast<uintptr_t>(data); intptr_t data_value = static_cast<intptr_t>(data_ptr >> i::Internals::kAlignedPointerShift); STATIC_ASSERT(sizeof(data_ptr) == sizeof(data_value)); if (i::Smi::IsIntptrValid(data_value)) { i::Handle<i::Object> obj(i::Smi::FromIntptr(data_value)); return Utils::ToLocal(obj); } } return ExternalNewImpl(data); } void* v8::External::FullUnwrap(v8::Handle<v8::Value> wrapper) { if (IsDeadCheck("v8::External::Unwrap()")) return 0; i::Handle<i::Object> obj = Utils::OpenHandle(*wrapper); void* result; if (obj->IsSmi()) { // The external value was an aligned pointer. uintptr_t value = static_cast<uintptr_t>( i::Smi::cast(*obj)->value()) << i::Internals::kAlignedPointerShift; result = reinterpret_cast<void*>(value); } else if (obj->IsProxy()) { result = ExternalValueImpl(obj); } else { result = NULL; } ASSERT_EQ(result, QuickUnwrap(wrapper)); return result; } Local<External> v8::External::New(void* data) { STATIC_ASSERT(sizeof(data) == sizeof(i::Address)); LOG_API("External::New"); EnsureInitialized("v8::External::New()"); ENTER_V8; return ExternalNewImpl(data); } void* External::Value() const { if (IsDeadCheck("v8::External::Value()")) return 0; i::Handle<i::Object> obj = Utils::OpenHandle(this); return ExternalValueImpl(obj); } Local<String> v8::String::Empty() { EnsureInitialized("v8::String::Empty()"); LOG_API("String::Empty()"); return Utils::ToLocal(i::Factory::empty_symbol()); } Local<String> v8::String::New(const char* data, int length) { EnsureInitialized("v8::String::New()"); LOG_API("String::New(char)"); if (length == 0) return Empty(); ENTER_V8; if (length == -1) length = strlen(data); i::Handle<i::String> result = i::Factory::NewStringFromUtf8(i::Vector<const char>(data, length)); return Utils::ToLocal(result); } Local<String> v8::String::NewUndetectable(const char* data, int length) { EnsureInitialized("v8::String::NewUndetectable()"); LOG_API("String::NewUndetectable(char)"); ENTER_V8; if (length == -1) length = strlen(data); i::Handle<i::String> result = i::Factory::NewStringFromUtf8(i::Vector<const char>(data, length)); result->MarkAsUndetectable(); return Utils::ToLocal(result); } static int TwoByteStringLength(const uint16_t* data) { int length = 0; while (data[length] != '\0') length++; return length; } Local<String> v8::String::New(const uint16_t* data, int length) { EnsureInitialized("v8::String::New()"); LOG_API("String::New(uint16_)"); if (length == 0) return Empty(); ENTER_V8; if (length == -1) length = TwoByteStringLength(data); i::Handle<i::String> result = i::Factory::NewStringFromTwoByte(i::Vector<const uint16_t>(data, length)); return Utils::ToLocal(result); } Local<String> v8::String::NewUndetectable(const uint16_t* data, int length) { EnsureInitialized("v8::String::NewUndetectable()"); LOG_API("String::NewUndetectable(uint16_)"); ENTER_V8; if (length == -1) length = TwoByteStringLength(data); i::Handle<i::String> result = i::Factory::NewStringFromTwoByte(i::Vector<const uint16_t>(data, length)); result->MarkAsUndetectable(); return Utils::ToLocal(result); } i::Handle<i::String> NewExternalStringHandle( v8::String::ExternalStringResource* resource) { i::Handle<i::String> result = i::Factory::NewExternalStringFromTwoByte(resource); return result; } i::Handle<i::String> NewExternalAsciiStringHandle( v8::String::ExternalAsciiStringResource* resource) { i::Handle<i::String> result = i::Factory::NewExternalStringFromAscii(resource); return result; } static void DisposeExternalString(v8::Persistent<v8::Value> obj, void* parameter) { ENTER_V8; i::ExternalTwoByteString* str = i::ExternalTwoByteString::cast(*Utils::OpenHandle(*obj)); // External symbols are deleted when they are pruned out of the symbol // table. Generally external symbols are not registered with the weak handle // callbacks unless they are upgraded to a symbol after being externalized. if (!str->IsSymbol()) { v8::String::ExternalStringResource* resource = reinterpret_cast<v8::String::ExternalStringResource*>(parameter); if (resource != NULL) { const size_t total_size = resource->length() * sizeof(*resource->data()); i::Counters::total_external_string_memory.Decrement(total_size); // The object will continue to live in the JavaScript heap until the // handle is entirely cleaned out by the next GC. For example the // destructor for the resource below could bring it back to life again. // Which is why we make sure to not have a dangling pointer here. str->set_resource(NULL); delete resource; } } // In any case we do not need this handle any longer. obj.Dispose(); } static void DisposeExternalAsciiString(v8::Persistent<v8::Value> obj, void* parameter) { ENTER_V8; i::ExternalAsciiString* str = i::ExternalAsciiString::cast(*Utils::OpenHandle(*obj)); // External symbols are deleted when they are pruned out of the symbol // table. Generally external symbols are not registered with the weak handle // callbacks unless they are upgraded to a symbol after being externalized. if (!str->IsSymbol()) { v8::String::ExternalAsciiStringResource* resource = reinterpret_cast<v8::String::ExternalAsciiStringResource*>(parameter); if (resource != NULL) { const size_t total_size = resource->length() * sizeof(*resource->data()); i::Counters::total_external_string_memory.Decrement(total_size); // The object will continue to live in the JavaScript heap until the // handle is entirely cleaned out by the next GC. For example the // destructor for the resource below could bring it back to life again. // Which is why we make sure to not have a dangling pointer here. str->set_resource(NULL); delete resource; } } // In any case we do not need this handle any longer. obj.Dispose(); } Local<String> v8::String::NewExternal( v8::String::ExternalStringResource* resource) { EnsureInitialized("v8::String::NewExternal()"); LOG_API("String::NewExternal"); ENTER_V8; const size_t total_size = resource->length() * sizeof(*resource->data()); i::Counters::total_external_string_memory.Increment(total_size); i::Handle<i::String> result = NewExternalStringHandle(resource); i::Handle<i::Object> handle = i::GlobalHandles::Create(*result); i::GlobalHandles::MakeWeak(handle.location(), resource, &DisposeExternalString); return Utils::ToLocal(result); } bool v8::String::MakeExternal(v8::String::ExternalStringResource* resource) { if (IsDeadCheck("v8::String::MakeExternal()")) return false; if (this->IsExternal()) return false; // Already an external string. ENTER_V8; i::Handle<i::String> obj = Utils::OpenHandle(this); bool result = obj->MakeExternal(resource); if (result && !obj->IsSymbol()) { // Operation was successful and the string is not a symbol. In this case // we need to make sure that the we call the destructor for the external // resource when no strong references to the string remain. i::Handle<i::Object> handle = i::GlobalHandles::Create(*obj); i::GlobalHandles::MakeWeak(handle.location(), resource, &DisposeExternalString); } return result; } Local<String> v8::String::NewExternal( v8::String::ExternalAsciiStringResource* resource) { EnsureInitialized("v8::String::NewExternal()"); LOG_API("String::NewExternal"); ENTER_V8; const size_t total_size = resource->length() * sizeof(*resource->data()); i::Counters::total_external_string_memory.Increment(total_size); i::Handle<i::String> result = NewExternalAsciiStringHandle(resource); i::Handle<i::Object> handle = i::GlobalHandles::Create(*result); i::GlobalHandles::MakeWeak(handle.location(), resource, &DisposeExternalAsciiString); return Utils::ToLocal(result); } bool v8::String::MakeExternal( v8::String::ExternalAsciiStringResource* resource) { if (IsDeadCheck("v8::String::MakeExternal()")) return false; if (this->IsExternal()) return false; // Already an external string. ENTER_V8; i::Handle<i::String> obj = Utils::OpenHandle(this); bool result = obj->MakeExternal(resource); if (result && !obj->IsSymbol()) { // Operation was successful and the string is not a symbol. In this case // we need to make sure that the we call the destructor for the external // resource when no strong references to the string remain. i::Handle<i::Object> handle = i::GlobalHandles::Create(*obj); i::GlobalHandles::MakeWeak(handle.location(), resource, &DisposeExternalAsciiString); } return result; } bool v8::String::CanMakeExternal() { if (IsDeadCheck("v8::String::CanMakeExternal()")) return false; i::Handle<i::String> obj = Utils::OpenHandle(this); int size = obj->Size(); // Byte size of the original string. if (size < i::ExternalString::kSize) return false; i::StringShape shape(*obj); return !shape.IsExternal(); } Local<v8::Object> v8::Object::New() { EnsureInitialized("v8::Object::New()"); LOG_API("Object::New"); ENTER_V8; i::Handle<i::JSObject> obj = i::Factory::NewJSObject(i::Top::object_function()); return Utils::ToLocal(obj); } Local<v8::Value> v8::Date::New(double time) { EnsureInitialized("v8::Date::New()"); LOG_API("Date::New"); ENTER_V8; EXCEPTION_PREAMBLE(); i::Handle<i::Object> obj = i::Execution::NewDate(time, &has_pending_exception); EXCEPTION_BAILOUT_CHECK(Local<v8::Value>()); return Utils::ToLocal(obj); } double v8::Date::NumberValue() const { if (IsDeadCheck("v8::Date::NumberValue()")) return 0; LOG_API("Date::NumberValue"); i::Handle<i::Object> obj = Utils::OpenHandle(this); i::Handle<i::JSValue> jsvalue = i::Handle<i::JSValue>::cast(obj); return jsvalue->value()->Number(); } Local<v8::Array> v8::Array::New(int length) { EnsureInitialized("v8::Array::New()"); LOG_API("Array::New"); ENTER_V8; i::Handle<i::JSArray> obj = i::Factory::NewJSArray(length); return Utils::ToLocal(obj); } uint32_t v8::Array::Length() const { if (IsDeadCheck("v8::Array::Length()")) return 0; i::Handle<i::JSArray> obj = Utils::OpenHandle(this); i::Object* length = obj->length(); if (length->IsSmi()) { return i::Smi::cast(length)->value(); } else { return static_cast<uint32_t>(length->Number()); } } Local<Object> Array::CloneElementAt(uint32_t index) { ON_BAILOUT("v8::Array::CloneElementAt()", return Local<Object>()); i::Handle<i::JSObject> self = Utils::OpenHandle(this); if (!self->HasFastElements()) { return Local<Object>(); } i::FixedArray* elms = i::FixedArray::cast(self->elements()); i::Object* paragon = elms->get(index); if (!paragon->IsJSObject()) { return Local<Object>(); } i::Handle<i::JSObject> paragon_handle(i::JSObject::cast(paragon)); EXCEPTION_PREAMBLE(); i::Handle<i::JSObject> result = i::Copy(paragon_handle); has_pending_exception = result.is_null(); EXCEPTION_BAILOUT_CHECK(Local<Object>()); return Utils::ToLocal(result); } Local<String> v8::String::NewSymbol(const char* data, int length) { EnsureInitialized("v8::String::NewSymbol()"); LOG_API("String::NewSymbol(char)"); ENTER_V8; if (length == -1) length = strlen(data); i::Handle<i::String> result = i::Factory::LookupSymbol(i::Vector<const char>(data, length)); return Utils::ToLocal(result); } Local<Number> v8::Number::New(double value) { EnsureInitialized("v8::Number::New()"); ENTER_V8; i::Handle<i::Object> result = i::Factory::NewNumber(value); return Utils::NumberToLocal(result); } Local<Integer> v8::Integer::New(int32_t value) { EnsureInitialized("v8::Integer::New()"); if (i::Smi::IsValid(value)) { return Utils::IntegerToLocal(i::Handle<i::Object>(i::Smi::FromInt(value))); } ENTER_V8; i::Handle<i::Object> result = i::Factory::NewNumber(value); return Utils::IntegerToLocal(result); } void V8::IgnoreOutOfMemoryException() { thread_local.SetIgnoreOutOfMemory(true); } bool V8::AddMessageListener(MessageCallback that, Handle<Value> data) { EnsureInitialized("v8::V8::AddMessageListener()"); ON_BAILOUT("v8::V8::AddMessageListener()", return false); ENTER_V8; HandleScope scope; NeanderArray listeners(i::Factory::message_listeners()); NeanderObject obj(2); obj.set(0, *i::Factory::NewProxy(FUNCTION_ADDR(that))); obj.set(1, data.IsEmpty() ? i::Heap::undefined_value() : *Utils::OpenHandle(*data)); listeners.add(obj.value()); return true; } void V8::RemoveMessageListeners(MessageCallback that) { EnsureInitialized("v8::V8::RemoveMessageListener()"); ON_BAILOUT("v8::V8::RemoveMessageListeners()", return); ENTER_V8; HandleScope scope; NeanderArray listeners(i::Factory::message_listeners()); for (int i = 0; i < listeners.length(); i++) { if (listeners.get(i)->IsUndefined()) continue; // skip deleted ones NeanderObject listener(i::JSObject::cast(listeners.get(i))); i::Handle<i::Proxy> callback_obj(i::Proxy::cast(listener.get(0))); if (callback_obj->proxy() == FUNCTION_ADDR(that)) { listeners.set(i, i::Heap::undefined_value()); } } } void V8::SetCounterFunction(CounterLookupCallback callback) { if (IsDeadCheck("v8::V8::SetCounterFunction()")) return; i::StatsTable::SetCounterFunction(callback); } void V8::SetCreateHistogramFunction(CreateHistogramCallback callback) { if (IsDeadCheck("v8::V8::SetCreateHistogramFunction()")) return; i::StatsTable::SetCreateHistogramFunction(callback); } void V8::SetAddHistogramSampleFunction(AddHistogramSampleCallback callback) { if (IsDeadCheck("v8::V8::SetAddHistogramSampleFunction()")) return; i::StatsTable::SetAddHistogramSampleFunction(callback); } void V8::EnableSlidingStateWindow() { if (IsDeadCheck("v8::V8::EnableSlidingStateWindow()")) return; i::Logger::EnableSlidingStateWindow(); } void V8::SetFailedAccessCheckCallbackFunction( FailedAccessCheckCallback callback) { if (IsDeadCheck("v8::V8::SetFailedAccessCheckCallbackFunction()")) return; i::Top::SetFailedAccessCheckCallback(callback); } void V8::AddObjectGroup(Persistent<Value>* objects, size_t length) { if (IsDeadCheck("v8::V8::AddObjectGroup()")) return; STATIC_ASSERT(sizeof(Persistent<Value>) == sizeof(i::Object**)); i::GlobalHandles::AddGroup(reinterpret_cast<i::Object***>(objects), length); } int V8::AdjustAmountOfExternalAllocatedMemory(int change_in_bytes) { if (IsDeadCheck("v8::V8::AdjustAmountOfExternalAllocatedMemory()")) return 0; return i::Heap::AdjustAmountOfExternalAllocatedMemory(change_in_bytes); } void V8::SetGlobalGCPrologueCallback(GCCallback callback) { if (IsDeadCheck("v8::V8::SetGlobalGCPrologueCallback()")) return; i::Heap::SetGlobalGCPrologueCallback(callback); } void V8::SetGlobalGCEpilogueCallback(GCCallback callback) { if (IsDeadCheck("v8::V8::SetGlobalGCEpilogueCallback()")) return; i::Heap::SetGlobalGCEpilogueCallback(callback); } void V8::PauseProfiler() { #ifdef ENABLE_LOGGING_AND_PROFILING i::Logger::PauseProfiler(PROFILER_MODULE_CPU); #endif } void V8::ResumeProfiler() { #ifdef ENABLE_LOGGING_AND_PROFILING i::Logger::ResumeProfiler(PROFILER_MODULE_CPU); #endif } bool V8::IsProfilerPaused() { #ifdef ENABLE_LOGGING_AND_PROFILING return i::Logger::GetActiveProfilerModules() & PROFILER_MODULE_CPU; #else return true; #endif } void V8::ResumeProfilerEx(int flags) { #ifdef ENABLE_LOGGING_AND_PROFILING if (flags & PROFILER_MODULE_HEAP_SNAPSHOT) { // Snapshot mode: resume modules, perform GC, then pause only // those modules which haven't been started prior to making a // snapshot. // Reset snapshot flag and CPU module flags. flags &= ~(PROFILER_MODULE_HEAP_SNAPSHOT | PROFILER_MODULE_CPU); const int current_flags = i::Logger::GetActiveProfilerModules(); i::Logger::ResumeProfiler(flags); i::Heap::CollectAllGarbage(false); i::Logger::PauseProfiler(~current_flags & flags); } else { i::Logger::ResumeProfiler(flags); } #endif } void V8::PauseProfilerEx(int flags) { #ifdef ENABLE_LOGGING_AND_PROFILING i::Logger::PauseProfiler(flags); #endif } int V8::GetActiveProfilerModules() { #ifdef ENABLE_LOGGING_AND_PROFILING return i::Logger::GetActiveProfilerModules(); #else return PROFILER_MODULE_NONE; #endif } int V8::GetLogLines(int from_pos, char* dest_buf, int max_size) { #ifdef ENABLE_LOGGING_AND_PROFILING return i::Logger::GetLogLines(from_pos, dest_buf, max_size); #endif return 0; } int V8::GetCurrentThreadId() { API_ENTRY_CHECK("V8::GetCurrentThreadId()"); EnsureInitialized("V8::GetCurrentThreadId()"); return i::Top::thread_id(); } void V8::TerminateExecution(int thread_id) { if (!i::V8::IsRunning()) return; API_ENTRY_CHECK("V8::GetCurrentThreadId()"); // If the thread_id identifies the current thread just terminate // execution right away. Otherwise, ask the thread manager to // terminate the thread with the given id if any. if (thread_id == i::Top::thread_id()) { i::StackGuard::TerminateExecution(); } else { i::ThreadManager::TerminateExecution(thread_id); } } void V8::TerminateExecution() { if (!i::V8::IsRunning()) return; i::StackGuard::TerminateExecution(); } String::Utf8Value::Utf8Value(v8::Handle<v8::Value> obj) { EnsureInitialized("v8::String::Utf8Value::Utf8Value()"); if (obj.IsEmpty()) { str_ = NULL; length_ = 0; return; } ENTER_V8; HandleScope scope; TryCatch try_catch; Handle<String> str = obj->ToString(); if (str.IsEmpty()) { str_ = NULL; length_ = 0; } else { length_ = str->Utf8Length(); str_ = i::NewArray<char>(length_ + 1); str->WriteUtf8(str_); } } String::Utf8Value::~Utf8Value() { i::DeleteArray(str_); } String::AsciiValue::AsciiValue(v8::Handle<v8::Value> obj) { EnsureInitialized("v8::String::AsciiValue::AsciiValue()"); if (obj.IsEmpty()) { str_ = NULL; length_ = 0; return; } ENTER_V8; HandleScope scope; TryCatch try_catch; Handle<String> str = obj->ToString(); if (str.IsEmpty()) { str_ = NULL; length_ = 0; } else { length_ = str->Length(); str_ = i::NewArray<char>(length_ + 1); str->WriteAscii(str_); } } String::AsciiValue::~AsciiValue() { i::DeleteArray(str_); } String::Value::Value(v8::Handle<v8::Value> obj) { EnsureInitialized("v8::String::Value::Value()"); if (obj.IsEmpty()) { str_ = NULL; length_ = 0; return; } ENTER_V8; HandleScope scope; TryCatch try_catch; Handle<String> str = obj->ToString(); if (str.IsEmpty()) { str_ = NULL; length_ = 0; } else { length_ = str->Length(); str_ = i::NewArray<uint16_t>(length_ + 1); str->Write(str_); } } String::Value::~Value() { i::DeleteArray(str_); } Local<Value> Exception::RangeError(v8::Handle<v8::String> raw_message) { LOG_API("RangeError"); ON_BAILOUT("v8::Exception::RangeError()", return Local<Value>()); ENTER_V8; i::Object* error; { HandleScope scope; i::Handle<i::String> message = Utils::OpenHandle(*raw_message); i::Handle<i::Object> result = i::Factory::NewRangeError(message); error = *result; } i::Handle<i::Object> result(error); return Utils::ToLocal(result); } Local<Value> Exception::ReferenceError(v8::Handle<v8::String> raw_message) { LOG_API("ReferenceError"); ON_BAILOUT("v8::Exception::ReferenceError()", return Local<Value>()); ENTER_V8; i::Object* error; { HandleScope scope; i::Handle<i::String> message = Utils::OpenHandle(*raw_message); i::Handle<i::Object> result = i::Factory::NewReferenceError(message); error = *result; } i::Handle<i::Object> result(error); return Utils::ToLocal(result); } Local<Value> Exception::SyntaxError(v8::Handle<v8::String> raw_message) { LOG_API("SyntaxError"); ON_BAILOUT("v8::Exception::SyntaxError()", return Local<Value>()); ENTER_V8; i::Object* error; { HandleScope scope; i::Handle<i::String> message = Utils::OpenHandle(*raw_message); i::Handle<i::Object> result = i::Factory::NewSyntaxError(message); error = *result; } i::Handle<i::Object> result(error); return Utils::ToLocal(result); } Local<Value> Exception::TypeError(v8::Handle<v8::String> raw_message) { LOG_API("TypeError"); ON_BAILOUT("v8::Exception::TypeError()", return Local<Value>()); ENTER_V8; i::Object* error; { HandleScope scope; i::Handle<i::String> message = Utils::OpenHandle(*raw_message); i::Handle<i::Object> result = i::Factory::NewTypeError(message); error = *result; } i::Handle<i::Object> result(error); return Utils::ToLocal(result); } Local<Value> Exception::Error(v8::Handle<v8::String> raw_message) { LOG_API("Error"); ON_BAILOUT("v8::Exception::Error()", return Local<Value>()); ENTER_V8; i::Object* error; { HandleScope scope; i::Handle<i::String> message = Utils::OpenHandle(*raw_message); i::Handle<i::Object> result = i::Factory::NewError(message); error = *result; } i::Handle<i::Object> result(error); return Utils::ToLocal(result); } // --- D e b u g S u p p o r t --- #ifdef ENABLE_DEBUGGER_SUPPORT bool Debug::SetDebugEventListener(EventCallback that, Handle<Value> data) { EnsureInitialized("v8::Debug::SetDebugEventListener()"); ON_BAILOUT("v8::Debug::SetDebugEventListener()", return false); ENTER_V8; HandleScope scope; i::Handle<i::Object> proxy = i::Factory::undefined_value(); if (that != NULL) { proxy = i::Factory::NewProxy(FUNCTION_ADDR(that)); } i::Debugger::SetEventListener(proxy, Utils::OpenHandle(*data)); return true; } bool Debug::SetDebugEventListener(v8::Handle<v8::Object> that, Handle<Value> data) { ON_BAILOUT("v8::Debug::SetDebugEventListener()", return false); ENTER_V8; i::Debugger::SetEventListener(Utils::OpenHandle(*that), Utils::OpenHandle(*data)); return true; } void Debug::DebugBreak() { if (!i::V8::IsRunning()) return; i::StackGuard::DebugBreak(); } static v8::Debug::MessageHandler message_handler = NULL; static void MessageHandlerWrapper(const v8::Debug::Message& message) { if (message_handler) { v8::String::Value json(message.GetJSON()); message_handler(*json, json.length(), message.GetClientData()); } } void Debug::SetMessageHandler(v8::Debug::MessageHandler handler, bool message_handler_thread) { EnsureInitialized("v8::Debug::SetMessageHandler"); ENTER_V8; // Message handler thread not supported any more. Parameter temporally left in // the API for client compatability reasons. CHECK(!message_handler_thread); // TODO(sgjesse) support the old message handler API through a simple wrapper. message_handler = handler; if (message_handler != NULL) { i::Debugger::SetMessageHandler(MessageHandlerWrapper); } else { i::Debugger::SetMessageHandler(NULL); } } void Debug::SetMessageHandler2(v8::Debug::MessageHandler2 handler) { EnsureInitialized("v8::Debug::SetMessageHandler"); ENTER_V8; HandleScope scope; i::Debugger::SetMessageHandler(handler); } void Debug::SendCommand(const uint16_t* command, int length, ClientData* client_data) { if (!i::V8::IsRunning()) return; i::Debugger::ProcessCommand(i::Vector<const uint16_t>(command, length), client_data); } void Debug::SetHostDispatchHandler(HostDispatchHandler handler, int period) { EnsureInitialized("v8::Debug::SetHostDispatchHandler"); ENTER_V8; i::Debugger::SetHostDispatchHandler(handler, period); } Local<Value> Debug::Call(v8::Handle<v8::Function> fun, v8::Handle<v8::Value> data) { if (!i::V8::IsRunning()) return Local<Value>(); ON_BAILOUT("v8::Debug::Call()", return Local<Value>()); ENTER_V8; i::Handle<i::Object> result; EXCEPTION_PREAMBLE(); if (data.IsEmpty()) { result = i::Debugger::Call(Utils::OpenHandle(*fun), i::Factory::undefined_value(), &has_pending_exception); } else { result = i::Debugger::Call(Utils::OpenHandle(*fun), Utils::OpenHandle(*data), &has_pending_exception); } EXCEPTION_BAILOUT_CHECK(Local<Value>()); return Utils::ToLocal(result); } Local<Value> Debug::GetMirror(v8::Handle<v8::Value> obj) { if (!i::V8::IsRunning()) return Local<Value>(); ON_BAILOUT("v8::Debug::GetMirror()", return Local<Value>()); ENTER_V8; v8::HandleScope scope; i::Debug::Load(); i::Handle<i::JSObject> debug(i::Debug::debug_context()->global()); i::Handle<i::String> name = i::Factory::LookupAsciiSymbol("MakeMirror"); i::Handle<i::Object> fun_obj = i::GetProperty(debug, name); i::Handle<i::JSFunction> fun = i::Handle<i::JSFunction>::cast(fun_obj); v8::Handle<v8::Function> v8_fun = Utils::ToLocal(fun); const int kArgc = 1; v8::Handle<v8::Value> argv[kArgc] = { obj }; EXCEPTION_PREAMBLE(); v8::Handle<v8::Value> result = v8_fun->Call(Utils::ToLocal(debug), kArgc, argv); EXCEPTION_BAILOUT_CHECK(Local<Value>()); return scope.Close(result); } bool Debug::EnableAgent(const char* name, int port) { return i::Debugger::StartAgent(name, port); } #endif // ENABLE_DEBUGGER_SUPPORT namespace internal { HandleScopeImplementer* HandleScopeImplementer::instance() { return &thread_local; } char* HandleScopeImplementer::ArchiveThread(char* storage) { return thread_local.ArchiveThreadHelper(storage); } char* HandleScopeImplementer::ArchiveThreadHelper(char* storage) { v8::ImplementationUtilities::HandleScopeData* current = v8::ImplementationUtilities::CurrentHandleScope(); handle_scope_data_ = *current; memcpy(storage, this, sizeof(*this)); Initialize(); current->Initialize(); return storage + ArchiveSpacePerThread(); } int HandleScopeImplementer::ArchiveSpacePerThread() { return sizeof(thread_local); } char* HandleScopeImplementer::RestoreThread(char* storage) { return thread_local.RestoreThreadHelper(storage); } char* HandleScopeImplementer::RestoreThreadHelper(char* storage) { memcpy(this, storage, sizeof(*this)); *v8::ImplementationUtilities::CurrentHandleScope() = handle_scope_data_; return storage + ArchiveSpacePerThread(); } void HandleScopeImplementer::IterateThis(ObjectVisitor* v) { // Iterate over all handles in the blocks except for the last. for (int i = Blocks()->length() - 2; i >= 0; --i) { Object** block = Blocks()->at(i); v->VisitPointers(block, &block[kHandleBlockSize]); } // Iterate over live handles in the last block (if any). if (!Blocks()->is_empty()) { v->VisitPointers(Blocks()->last(), handle_scope_data_.next); } if (!saved_contexts_.is_empty()) { Object** start = reinterpret_cast<Object**>(&saved_contexts_.first()); v->VisitPointers(start, start + saved_contexts_.length()); } } void HandleScopeImplementer::Iterate(ObjectVisitor* v) { v8::ImplementationUtilities::HandleScopeData* current = v8::ImplementationUtilities::CurrentHandleScope(); thread_local.handle_scope_data_ = *current; thread_local.IterateThis(v); } char* HandleScopeImplementer::Iterate(ObjectVisitor* v, char* storage) { HandleScopeImplementer* thread_local = reinterpret_cast<HandleScopeImplementer*>(storage); thread_local->IterateThis(v); return storage + ArchiveSpacePerThread(); } } } // namespace v8::internal