/* * Copyright (C) 2009 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "V8IsolatedWorld.h" #include <v8.h> #include "Frame.h" #include "FrameLoaderClient.h" #include "HashMap.h" #include "ScriptController.h" #include "V8DOMWindow.h" #include "V8HiddenPropertyName.h" namespace WebCore { static int isolatedWorldCount = 0; static void contextWeakReferenceCallback(v8::Persistent<v8::Value> object, void* isolated_world) { // Our context is going away. Time to clean up the world. V8IsolatedWorld* world = static_cast<V8IsolatedWorld*>(isolated_world); delete world; } void V8IsolatedWorld::evaluate(const Vector<ScriptSourceCode>& sources, V8Proxy* proxy, int extensionGroup) { v8::HandleScope scope; v8::Persistent<v8::Context> context = proxy->createNewContext(v8::Handle<v8::Object>(), extensionGroup); // Run code in the new context. v8::Context::Scope context_scope(context); // The lifetime of this object is controlled by the V8 GC. // We need to create the world before touching DOM wrappers. V8IsolatedWorld* world = new V8IsolatedWorld(context); V8Proxy::installHiddenObjectPrototype(context); proxy->installDOMWindow(context, proxy->frame()->domWindow()); proxy->frame()->loader()->client()->didCreateIsolatedScriptContext(); for (size_t i = 0; i < sources.size(); ++i) proxy->evaluate(sources[i], 0); // Using the default security token means that the canAccess is always // called, which is slow. // FIXME: Use tokens where possible. This will mean keeping track of all // created contexts so that they can all be updated when the // document domain // changes. // FIXME: Move this statement above proxy->evaluate? It seems like we // should set up the token before running the script. context->UseDefaultSecurityToken(); context.Dispose(); // WARNING! This might well delete |world|. } V8IsolatedWorld::V8IsolatedWorld(v8::Handle<v8::Context> context) : m_context(v8::Persistent<v8::Context>::New(context)) { ++isolatedWorldCount; m_context.MakeWeak(this, &contextWeakReferenceCallback); m_context->Global()->SetHiddenValue(V8HiddenPropertyName::isolatedWorld(), v8::External::Wrap(this)); } V8IsolatedWorld::~V8IsolatedWorld() { --isolatedWorldCount; m_context.Dispose(); m_context.Clear(); } V8IsolatedWorld* V8IsolatedWorld::getEntered() { if (isolatedWorldCount == 0) { // This is a temporary performance optimization. Essentially, // GetHiddenValue is too slow for this code path. We need to get the // V8 team to add a real property to v8::Context for isolated worlds. // Until then, we optimize the common case of not having any isolated // worlds at all. return 0; } if (!v8::Context::InContext()) return 0; v8::HandleScope scope; v8::Local<v8::Value> world = v8::Context::GetEntered()->Global()->GetHiddenValue(V8HiddenPropertyName::isolatedWorld()); if (world.IsEmpty()) return 0; return static_cast<V8IsolatedWorld*>(v8::External::Unwrap(world)); } } // namespace WebCore