/* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_STRUCTURED_ELEMENT_H #define ANDROID_STRUCTURED_ELEMENT_H #include "rsComponent.h" // --------------------------------------------------------------------------- namespace android { namespace renderscript { // An element is a group of Components that occupies one cell in a structure. class Element : public ObjectBase { public: Element(Context *, uint32_t count); ~Element(); void setComponent(uint32_t idx, Component *c); uint32_t getGLType() const; uint32_t getGLFormat() const; size_t getSizeBits() const; size_t getSizeBytes() const { return (getSizeBits() + 7) >> 3; } size_t getComponentOffsetBits(uint32_t componentNumber) const; size_t getComponentOffsetBytes(uint32_t componentNumber) const { return (getComponentOffsetBits(componentNumber) + 7) >> 3; } uint32_t getComponentCount() const {return mComponentCount;} Component * getComponent(uint32_t idx) const {return mComponents[idx].get();} void dumpLOGV(const char *prefix) const; protected: // deallocate any components that are part of this element. void clear(); size_t mComponentCount; ObjectBaseRef<Component> * mComponents; //uint32_t *mOffsetTable; Element(Context *); }; class ElementState { public: ElementState(); ~ElementState(); Vector<Component *> mComponentBuildList; }; } } #endif //ANDROID_STRUCTURED_ELEMENT_H