/* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_RS_PROGRAM_FRAGMENT_STORE_H #define ANDROID_RS_PROGRAM_FRAGMENT_STORE_H #include "rsProgram.h" // --------------------------------------------------------------------------- namespace android { namespace renderscript { class ProgramFragmentStoreState; class ProgramFragmentStore : public Program { public: ProgramFragmentStore(Context *, Element *in, Element *out); virtual ~ProgramFragmentStore(); virtual void setupGL(const Context *, ProgramFragmentStoreState *); void setDepthFunc(RsDepthFunc); void setDepthMask(bool); void setBlendFunc(RsBlendSrcFunc src, RsBlendDstFunc dst); void setColorMask(bool, bool, bool, bool); void setDitherEnable(bool); protected: bool mDitherEnable; bool mBlendEnable; bool mColorRWriteEnable; bool mColorGWriteEnable; bool mColorBWriteEnable; bool mColorAWriteEnable; int32_t mBlendSrc; int32_t mBlendDst; bool mDepthTestEnable; bool mDepthWriteEnable; int32_t mDepthFunc; bool mStencilTestEnable; }; class ProgramFragmentStoreState { public: ProgramFragmentStoreState(); ~ProgramFragmentStoreState(); void init(Context *rsc, int32_t w, int32_t h); void deinit(Context *rsc); ObjectBaseRef<ProgramFragmentStore> mDefault; ObjectBaseRef<ProgramFragmentStore> mLast; ProgramFragmentStore *mPFS; }; } } #endif