/* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_RS_PROGRAM_VERTEX_H #define ANDROID_RS_PROGRAM_VERTEX_H #include "rsProgram.h" // --------------------------------------------------------------------------- namespace android { namespace renderscript { class ProgramVertexState; class ProgramVertex : public Program { public: const static uint32_t MAX_LIGHTS = 8; ProgramVertex(Context *, Element *in, Element *out); virtual ~ProgramVertex(); virtual void setupGL(const Context *rsc, ProgramVertexState *state); void setTextureMatrixEnable(bool e) {mTextureMatrixEnable = e;} void addLight(const Light *); void setProjectionMatrix(const rsc_Matrix *) const; void setModelviewMatrix(const rsc_Matrix *) const; void setTextureMatrix(const rsc_Matrix *) const; void transformToScreen(const Context *, float *v4out, const float *v3in) const; protected: uint32_t mLightCount; ObjectBaseRef<const Light> mLights[MAX_LIGHTS]; // Hacks to create a program for now bool mTextureMatrixEnable; }; class ProgramVertexState { public: ProgramVertexState(); ~ProgramVertexState(); void init(Context *rsc, int32_t w, int32_t h); void deinit(Context *rsc); ObjectBaseRef<ProgramVertex> mDefault; ObjectBaseRef<ProgramVertex> mLast; ObjectBaseRef<Allocation> mDefaultAlloc; ObjectBaseRef<Type> mAllocType; ProgramVertex *mPV; //ObjectBaseRef<Type> mTextureTypes[ProgramFragment::MAX_TEXTURE]; }; } } #endif