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///////////////////////////////////////////////////////////////////////
// File:        scrollview.h
// Description: ScrollView
// Author:      Joern Wanke
// Created:     Thu Nov 29 2007
//
// (C) Copyright 2007, Google Inc.
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
///////////////////////////////////////////////////////////////////////
//
// ScrollView is designed as an UI which can be run remotely. This is the
// client code for it, the server part is written in java. The client consists
// mainly of 2 parts:
// The "core" ScrollView which sets up the remote connection,
// takes care of event handling etc.
// The other part of ScrollView consists of predefined API calls through LUA,
// which can basically be used to get a zoomable canvas in which it is possible
// to draw lines, text etc.
// Technically, thanks to LUA, its even possible to bypass the here defined LUA
// API calls at all and generate a java user interface from scratch (or
// basically generate any kind of java program, possibly even dangerous ones).

#ifndef TESSERACT_VIEWER_SCROLLVIEW_H__
#define TESSERACT_VIEWER_SCROLLVIEW_H__

#include <stdio.h>

class ScrollView;
class SVNetwork;
class SVMutex;
class SVSemaphore;
struct SVPolyLineBuffer;

enum SVEventType {
  SVET_DESTROY,    // Window has been destroyed by user.
  SVET_EXIT,       // User has destroyed the last window by clicking on the 'X'.
  SVET_CLICK,      // Left button pressed.
  SVET_SELECTION,  // Left button selection.
  SVET_INPUT,      // There is some input (single key or a whole string).
  SVET_MOUSE,      // The mouse has moved with a button pressed.
  SVET_MOTION,     // The mouse has moved with no button pressed.
  SVET_HOVER,      // The mouse has stayed still for a second.
  SVET_POPUP,      // A command selected through a popup menu.
  SVET_MENU,       // A command selected through the menubar.
  SVET_ANY,        // Any of the above.

  SVET_COUNT       // Array sizing.
};

struct SVEvent {
  ~SVEvent() { delete [] parameter; }
  SVEvent* copy();
  SVEventType type;    // What kind of event.
  ScrollView* window;  // Window event relates to.
  int x;               // Coords of click or selection.
  int y;
  int x_size;          // Size of selection.
  int y_size;
  int command_id;      // The ID of the possibly associated event (e.g. MENU)
  char* parameter;     // Any string that might have been passed as argument.
  int counter;         // Used to detect which kind of event to process next.

  SVEvent() {
    window = NULL;
    parameter = NULL;
  }

  SVEvent(const SVEvent&);
  SVEvent& operator=(const SVEvent&);
};

// The SVEventHandler class is used for Event handling: If you register your
// class as SVEventHandler to a ScrollView Window, the SVEventHandler will be
// called whenever an appropriate event occurs.
class SVEventHandler {
  public:
    virtual ~SVEventHandler() {}

// Gets called by the SV Window. Does nothing on default, overwrite this
// to implement the desired behaviour
    virtual void Notify(const SVEvent* sve) { }
};

// The ScrollView class provides the expernal API to the scrollviewer process.
// The scrollviewer process manages windows and displays images, graphics and
// text while allowing the user to zoom and scroll the windows arbitrarily.
// Each ScrollView class instance represents one window, and stuff is drawn in
// the window through method calls on the class. The constructor is used to
// create the class instance (and the window).

class ScrollView {
 public:
// Color enum for pens and brushes.
  enum Color {
    NONE,
    BLACK,
    WHITE,
    RED,
    YELLOW,
    GREEN,
    CYAN,
    BLUE,
    MAGENTA,
    AQUAMARINE,
    DARK_SLATE_BLUE,
    LIGHT_BLUE,
    MEDIUM_BLUE,
    MIDNIGHT_BLUE,
    NAVY_BLUE,
    SKY_BLUE,
    SLATE_BLUE,
    STEEL_BLUE,
    CORAL,
    BROWN,
    SANDY_BROWN,
    GOLD,
    GOLDENROD,
    DARK_GREEN,
    DARK_OLIVE_GREEN,
    FOREST_GREEN,
    LIME_GREEN,
    PALE_GREEN,
    YELLOW_GREEN,
    LIGHT_GREY,
    DARK_SLATE_GREY,
    DIM_GREY,
    GREY,
    KHAKI,
    MAROON,
    ORANGE,
    ORCHID,
    PINK,
    PLUM,
    INDIAN_RED,
    ORANGE_RED,
    VIOLET_RED,
    SALMON,
    TAN,
    TURQUOISE,
    DARK_TURQUOISE,
    VIOLET,
    WHEAT,
    GREEN_YELLOW  // Make sure this one is last.
};

#ifndef GRAPHICS_DISABLED

// Create a window. The pixel size of the window may be 0,0, in which case
// a default size is selected based on the size of your canvas.
// The canvas may not be 0,0 in size!
  ScrollView(const char* name, int x_pos, int y_pos, int x_size, int y_size,
             int x_canvas_size, int y_canvas_size);
// With a flag whether the x axis is reversed.
  ScrollView(const char* name, int x_pos, int y_pos, int x_size, int y_size,
             int x_canvas_size, int y_canvas_size, bool y_axis_reversed);
// Connect to a server other than localhost.
  ScrollView(const char* name, int x_pos, int y_pos, int x_size, int y_size,
             int x_canvas_size, int y_canvas_size, bool y_axis_reversed,
             const char* server_name);
  ~ScrollView();

/*******************************************************************************
* Event handling
* To register as listener, the class has to derive from the SVEventHandler
* class, which consists of a notifyMe(SVEvent*) function that should be
* overwritten to process the event the way you want.
*******************************************************************************/

// Add an Event Listener to this ScrollView Window.
  void AddEventHandler(SVEventHandler* listener);

// Block until an event of the given type is received.
  SVEvent* AwaitEvent(SVEventType type);

// Block until any event on any window is received.
  SVEvent* AwaitEventAnyWindow();

/*******************************************************************************
* Getters and Setters
*******************************************************************************/

// Returns the title of the window.
  const char* GetName() { return window_name_; }

// Returns the unique ID of the window.
  int GetId() { return window_id_; }

/*******************************************************************************
* API functions for LUA calls
* the implementations for these can be found in svapi.cc
* (keep in mind that the window is actually created through the ScrollView
* constructor, so this is not listed here)
*******************************************************************************/

// Draw a Pix on (x,y).
  void Image(struct Pix* image, int x_pos, int y_pos);

// Flush buffers and update display.
  static void Update();

// Exit the program.
  static void Exit();

// Update the contents of a specific window.
  void UpdateWindow();

// Erase all content from the window, but do not destroy it.
  void Clear();

// Set pen color with an enum.
  void Pen(Color color);

// Set pen color to RGB (0-255).
  void Pen(int red, int green, int blue);

// Set pen color to RGBA (0-255).
  void Pen(int red, int green, int blue, int alpha);

// Set brush color with an enum.
  void Brush(Color color);

// Set brush color to RGB (0-255).
  void Brush(int red, int green, int blue);

// Set brush color to RGBA (0-255).
  void Brush(int red, int green, int blue, int alpha);

// Set attributes for future text, like font name (e.g.
// "Times New Roman"), font size etc..
// Note: The underlined flag is currently not supported
  void TextAttributes(const char* font, int pixel_size,
                      bool bold, bool italic, bool underlined);

// Draw line from (x1,y1) to (x2,y2) with the current pencolor.
  void Line(int x1, int y1, int x2, int y2);

// Set the stroke width of the pen.
  void Stroke(float width);

// Draw a rectangle given upper left corner and lower right corner.
// The current pencolor is used as outline, the brushcolor to fill the shape.
  void Rectangle(int x1, int y1, int x2, int y2);

// Draw an ellipse centered on (x,y).
// The current pencolor is used as outline, the brushcolor to fill the shape.
  void Ellipse(int x, int y, int width, int height);

// Draw text with the current pencolor
  void Text(int x, int y, const char* mystring);

// Draw an image from a local filename. This should be faster than createImage.
// WARNING: This only works on a local machine. This also only works image
// types supported by java (like bmp,jpeg,gif,png) since the image is opened by
// the server.
  void Image(const char* image, int x_pos, int y_pos);

// Set the current position to draw from (x,y). In conjunction with...
  void SetCursor(int x, int y);

// ...this function, which draws a line from the current to (x,y) and then
// sets the new position to the new (x,y), this can be used to easily draw
// polygons using vertices
  void DrawTo(int x, int y);

// Set the SVWindow visible/invisible.
  void SetVisible(bool visible);

// Set the SVWindow always on top or not always on top.
  void AlwaysOnTop(bool b);

// Shows a modal dialog with "msg" as question and returns 'y' or 'n'.
  int ShowYesNoDialog(const char* msg);

// Shows a modal dialog with "msg" as question and returns a char* string.
// Constraint: As return, only words (e.g. no whitespaces etc.) are allowed.
  char* ShowInputDialog(const char* msg);

// Adds a messagebox to the SVWindow. This way, it can show the messages...
  void AddMessageBox();

// ...which can be added by this command.
// This is intended as an "debug" output window.
  void AddMessage(const char* format, ...);

// Zoom the window to the rectangle given upper left corner and
// lower right corner.
  void ZoomToRectangle(int x1, int y1, int x2, int y2);

// Custom messages (manipulating java code directly) can be send through this.
// Send a message to the server and attach the Id of the corresponding window.
// Note: This should only be called if you are know what you are doing, since
// you are fiddling with the Java objects on the server directly. Calling
// this just for fun will likely break your application!
// It is public so you can actually take use of the LUA functionalities, but
// be careful!
  void SendMsg(const char* msg, ...);

// Custom messages (manipulating java code directly) can be send through this.
// Send a message to the server without adding the
// window id. Used for global events like Exit().
// Note: This should only be called if you are know what you are doing, since
// you are fiddling with the Java objects on the server directly. Calling
// this just for fun will likely break your application!
// It is public so you can actually take use of the LUA functionalities, but
// be careful!
  static void SendRawMessage(const char* msg);

/*******************************************************************************
* Add new menu entries to parent. If parent is "", the entry gets added to the
* main menubar (toplevel).
*******************************************************************************/
// This adds a new submenu to the menubar.
  void MenuItem(const char* parent, const char* name);

// This adds a new (normal) menu entry with an associated eventID, which should
// be unique among menubar eventIDs.
  void MenuItem(const char* parent, const char* name, int cmdEvent);

// This adds a new checkbox entry, which might initally be flagged.
  void MenuItem(const char* parent, const char* name,
                int cmdEvent, bool flagged);

// This adds a new popup submenu to the popup menu. If parent is "", the entry
// gets added at "toplevel" popupmenu.
  void PopupItem(const char* parent, const char* name);

// This adds a new popup entry with the associated eventID, which should be
// unique among popup eventIDs.
// If value and desc are given, on a click the server will ask you to modify
// the value and return the new value.
  void PopupItem(const char* parent, const char* name,
                 int cmdEvent, const char* value, const char* desc);

// Returns the correct Y coordinate for a window, depending on whether it might
// have to be flipped (by ySize).
  int TranslateYCoordinate(int y);

 private:
// Transfers a binary Image.
  void TransferBinaryImage(struct Pix* image);
// Transfers a gray scale Image.
  void TransferGrayImage(struct Pix* image);
// Transfers a 32-Bit Image.
  void Transfer32bppImage(struct Pix* image);

// Sets up ScrollView, depending on the variables from the constructor.
  void Initialize(const char* name, int x_pos, int y_pos, int x_size,
                  int y_size, int x_canvas_size, int y_canvas_size,
                  bool y_axis_reversed, const char* server_name);

// Send the current buffered polygon (if any) and clear it.
  void SendPolygon();

// Start the message receiving thread.
  static void* MessageReceiver(void* a);

// Place an event into the event_table (synchronized).
  void SetEvent(SVEvent* svevent);

// Wake up the semaphore.
  void Signal();

// Returns the unique, shared network stream.
  static SVNetwork* GetStream() { return stream_; }

// Starts a new event handler. Called whenever a new window is created.
  static void* StartEventHandler(void* sv);

// Escapes the ' character with a \, so it can be processed by LUA.
  char* AddEscapeChars(const char* input);

  // The event handler for this window.
  SVEventHandler* event_handler_;
  // The name of the window.
  const char* window_name_;
  // The id of the window.
  int window_id_;
  // The points of the currently under-construction polyline.
  SVPolyLineBuffer* points_;
  // Whether the axis is reversed.
  bool y_axis_is_reversed_;
  // If the y axis is reversed, flip all y values by ySize.
  int y_size_;
  // # of created windows (used to assign an id to each ScrollView* for svmap).
  static int nr_created_windows_;

  // The stream through which the c++ client is connected to the server.
  static SVNetwork* stream_;

  // Table of all the currently queued events.
  SVEvent* event_table_[SVET_COUNT];

  // Mutex to access the event_table_ in a synchronized fashion.
  SVMutex* mutex_;

  // Semaphore to the thread belonging to this window.
  SVSemaphore* semaphore_;
#endif  // GRAPHICS_DISABLED
};

#endif  // TESSERACT_VIEWER_SCROLLVIEW_H__