/* //device/include/server/AudioFlinger/AudioFlinger.h ** ** Copyright 2007, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ #ifndef ANDROID_AUDIO_FLINGER_H #define ANDROID_AUDIO_FLINGER_H #include <stdint.h> #include <sys/types.h> #include <limits.h> #include <media/IAudioFlinger.h> #include <media/IAudioFlingerClient.h> #include <media/IAudioTrack.h> #include <media/IAudioRecord.h> #include <media/AudioTrack.h> #include <utils/Atomic.h> #include <utils/Errors.h> #include <utils/threads.h> #include <binder/MemoryDealer.h> #include <utils/SortedVector.h> #include <utils/Vector.h> #include <hardware_legacy/AudioHardwareInterface.h> #include "AudioBufferProvider.h" namespace android { class audio_track_cblk_t; class AudioMixer; class AudioBuffer; class AudioResampler; // ---------------------------------------------------------------------------- #define LIKELY( exp ) (__builtin_expect( (exp) != 0, true )) #define UNLIKELY( exp ) (__builtin_expect( (exp) != 0, false )) // ---------------------------------------------------------------------------- static const nsecs_t kStandbyTimeInNsecs = seconds(3); class AudioFlinger : public BnAudioFlinger, public IBinder::DeathRecipient { public: static void instantiate(); virtual status_t dump(int fd, const Vector<String16>& args); // IAudioFlinger interface virtual sp<IAudioTrack> createTrack( pid_t pid, int streamType, uint32_t sampleRate, int format, int channelCount, int frameCount, uint32_t flags, const sp<IMemory>& sharedBuffer, int output, status_t *status); virtual uint32_t sampleRate(int output) const; virtual int channelCount(int output) const; virtual int format(int output) const; virtual size_t frameCount(int output) const; virtual uint32_t latency(int output) const; virtual status_t setMasterVolume(float value); virtual status_t setMasterMute(bool muted); virtual float masterVolume() const; virtual bool masterMute() const; virtual status_t setStreamVolume(int stream, float value, int output); virtual status_t setStreamMute(int stream, bool muted); virtual float streamVolume(int stream, int output) const; virtual bool streamMute(int stream) const; virtual status_t setMode(int mode); virtual status_t setMicMute(bool state); virtual bool getMicMute() const; virtual bool isStreamActive(int stream) const; virtual status_t setParameters(int ioHandle, const String8& keyValuePairs); virtual String8 getParameters(int ioHandle, const String8& keys); virtual void registerClient(const sp<IAudioFlingerClient>& client); virtual size_t getInputBufferSize(uint32_t sampleRate, int format, int channelCount); virtual unsigned int getInputFramesLost(int ioHandle); virtual int openOutput(uint32_t *pDevices, uint32_t *pSamplingRate, uint32_t *pFormat, uint32_t *pChannels, uint32_t *pLatencyMs, uint32_t flags); virtual int openDuplicateOutput(int output1, int output2); virtual status_t closeOutput(int output); virtual status_t suspendOutput(int output); virtual status_t restoreOutput(int output); virtual int openInput(uint32_t *pDevices, uint32_t *pSamplingRate, uint32_t *pFormat, uint32_t *pChannels, uint32_t acoustics); virtual status_t closeInput(int input); virtual status_t setStreamOutput(uint32_t stream, int output); virtual status_t setVoiceVolume(float volume); virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames, int output); // IBinder::DeathRecipient virtual void binderDied(const wp<IBinder>& who); enum hardware_call_state { AUDIO_HW_IDLE = 0, AUDIO_HW_INIT, AUDIO_HW_OUTPUT_OPEN, AUDIO_HW_OUTPUT_CLOSE, AUDIO_HW_INPUT_OPEN, AUDIO_HW_INPUT_CLOSE, AUDIO_HW_STANDBY, AUDIO_HW_SET_MASTER_VOLUME, AUDIO_HW_GET_ROUTING, AUDIO_HW_SET_ROUTING, AUDIO_HW_GET_MODE, AUDIO_HW_SET_MODE, AUDIO_HW_GET_MIC_MUTE, AUDIO_HW_SET_MIC_MUTE, AUDIO_SET_VOICE_VOLUME, AUDIO_SET_PARAMETER, }; // record interface virtual sp<IAudioRecord> openRecord( pid_t pid, int input, uint32_t sampleRate, int format, int channelCount, int frameCount, uint32_t flags, status_t *status); virtual status_t onTransact( uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags); private: AudioFlinger(); virtual ~AudioFlinger(); // Internal dump utilites. status_t dumpPermissionDenial(int fd, const Vector<String16>& args); status_t dumpClients(int fd, const Vector<String16>& args); status_t dumpInternals(int fd, const Vector<String16>& args); // --- Client --- class Client : public RefBase { public: Client(const sp<AudioFlinger>& audioFlinger, pid_t pid); virtual ~Client(); const sp<MemoryDealer>& heap() const; pid_t pid() const { return mPid; } sp<AudioFlinger> audioFlinger() { return mAudioFlinger; } private: Client(const Client&); Client& operator = (const Client&); sp<AudioFlinger> mAudioFlinger; sp<MemoryDealer> mMemoryDealer; pid_t mPid; }; class TrackHandle; class RecordHandle; class RecordThread; class PlaybackThread; class MixerThread; class DirectOutputThread; class DuplicatingThread; class Track; class RecordTrack; class ThreadBase : public Thread { public: ThreadBase (const sp<AudioFlinger>& audioFlinger, int id); virtual ~ThreadBase(); status_t dumpBase(int fd, const Vector<String16>& args); // base for record and playback class TrackBase : public AudioBufferProvider, public RefBase { public: enum track_state { IDLE, TERMINATED, STOPPED, RESUMING, ACTIVE, PAUSING, PAUSED }; enum track_flags { STEPSERVER_FAILED = 0x01, // StepServer could not acquire cblk->lock mutex SYSTEM_FLAGS_MASK = 0x0000ffffUL, // The upper 16 bits are used for track-specific flags. }; TrackBase(const wp<ThreadBase>& thread, const sp<Client>& client, uint32_t sampleRate, int format, int channelCount, int frameCount, uint32_t flags, const sp<IMemory>& sharedBuffer); ~TrackBase(); virtual status_t start() = 0; virtual void stop() = 0; sp<IMemory> getCblk() const; audio_track_cblk_t* cblk() const { return mCblk; } protected: friend class ThreadBase; friend class RecordHandle; friend class PlaybackThread; friend class RecordThread; friend class MixerThread; friend class DirectOutputThread; TrackBase(const TrackBase&); TrackBase& operator = (const TrackBase&); virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer) = 0; virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer); int format() const { return mFormat; } int channelCount() const ; int sampleRate() const; void* getBuffer(uint32_t offset, uint32_t frames) const; bool isStopped() const { return mState == STOPPED; } bool isTerminated() const { return mState == TERMINATED; } bool step(); void reset(); wp<ThreadBase> mThread; sp<Client> mClient; sp<IMemory> mCblkMemory; audio_track_cblk_t* mCblk; void* mBuffer; void* mBufferEnd; uint32_t mFrameCount; // we don't really need a lock for these int mState; int mClientTid; uint8_t mFormat; uint32_t mFlags; }; class ConfigEvent { public: ConfigEvent() : mEvent(0), mParam(0) {} int mEvent; int mParam; }; uint32_t sampleRate() const; int channelCount() const; int format() const; size_t frameCount() const; void wakeUp() { mWaitWorkCV.broadcast(); } void exit(); virtual bool checkForNewParameters_l() = 0; virtual status_t setParameters(const String8& keyValuePairs); virtual String8 getParameters(const String8& keys) = 0; virtual void audioConfigChanged(int event, int param = 0) = 0; void sendConfigEvent(int event, int param = 0); void sendConfigEvent_l(int event, int param = 0); void processConfigEvents(); int id() const { return mId;} bool standby() { return mStandby; } mutable Mutex mLock; protected: friend class Track; friend class TrackBase; friend class PlaybackThread; friend class MixerThread; friend class DirectOutputThread; friend class DuplicatingThread; friend class RecordThread; friend class RecordTrack; Condition mWaitWorkCV; sp<AudioFlinger> mAudioFlinger; uint32_t mSampleRate; size_t mFrameCount; int mChannelCount; int mFormat; uint32_t mFrameSize; Condition mParamCond; Vector<String8> mNewParameters; status_t mParamStatus; Vector<ConfigEvent *> mConfigEvents; bool mStandby; int mId; bool mExiting; }; // --- PlaybackThread --- class PlaybackThread : public ThreadBase { public: enum type { MIXER, DIRECT, DUPLICATING }; enum mixer_state { MIXER_IDLE, MIXER_TRACKS_ENABLED, MIXER_TRACKS_READY }; // playback track class Track : public TrackBase { public: Track( const wp<ThreadBase>& thread, const sp<Client>& client, int streamType, uint32_t sampleRate, int format, int channelCount, int frameCount, const sp<IMemory>& sharedBuffer); ~Track(); void dump(char* buffer, size_t size); virtual status_t start(); virtual void stop(); void pause(); void flush(); void destroy(); void mute(bool); void setVolume(float left, float right); int name() const { return mName; } int type() const { return mStreamType; } protected: friend class ThreadBase; friend class AudioFlinger; friend class TrackHandle; friend class PlaybackThread; friend class MixerThread; friend class DirectOutputThread; Track(const Track&); Track& operator = (const Track&); virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer); bool isMuted() { return mMute; } bool isPausing() const { return mState == PAUSING; } bool isPaused() const { return mState == PAUSED; } bool isReady() const; void setPaused() { mState = PAUSED; } void reset(); bool isOutputTrack() const { return (mStreamType == AudioSystem::NUM_STREAM_TYPES); } // we don't really need a lock for these float mVolume[2]; volatile bool mMute; // FILLED state is used for suppressing volume ramp at begin of playing enum {FS_FILLING, FS_FILLED, FS_ACTIVE}; mutable uint8_t mFillingUpStatus; int8_t mRetryCount; sp<IMemory> mSharedBuffer; bool mResetDone; int mStreamType; int mName; }; // end of Track // playback track class OutputTrack : public Track { public: class Buffer: public AudioBufferProvider::Buffer { public: int16_t *mBuffer; }; OutputTrack( const wp<ThreadBase>& thread, DuplicatingThread *sourceThread, uint32_t sampleRate, int format, int channelCount, int frameCount); ~OutputTrack(); virtual status_t start(); virtual void stop(); bool write(int16_t* data, uint32_t frames); bool bufferQueueEmpty() { return (mBufferQueue.size() == 0) ? true : false; } bool isActive() { return mActive; } wp<ThreadBase>& thread() { return mThread; } private: status_t obtainBuffer(AudioBufferProvider::Buffer* buffer, uint32_t waitTimeMs); void clearBufferQueue(); // Maximum number of pending buffers allocated by OutputTrack::write() static const uint8_t kMaxOverFlowBuffers = 10; Vector < Buffer* > mBufferQueue; AudioBufferProvider::Buffer mOutBuffer; bool mActive; DuplicatingThread* mSourceThread; }; // end of OutputTrack PlaybackThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, int id); virtual ~PlaybackThread(); virtual status_t dump(int fd, const Vector<String16>& args); // Thread virtuals virtual status_t readyToRun(); virtual void onFirstRef(); virtual uint32_t latency() const; virtual status_t setMasterVolume(float value); virtual status_t setMasterMute(bool muted); virtual float masterVolume() const; virtual bool masterMute() const; virtual status_t setStreamVolume(int stream, float value); virtual status_t setStreamMute(int stream, bool muted); virtual float streamVolume(int stream) const; virtual bool streamMute(int stream) const; bool isStreamActive(int stream) const; sp<Track> createTrack_l( const sp<AudioFlinger::Client>& client, int streamType, uint32_t sampleRate, int format, int channelCount, int frameCount, const sp<IMemory>& sharedBuffer, status_t *status); AudioStreamOut* getOutput() { return mOutput; } virtual int type() const { return mType; } void suspend() { mSuspended++; } void restore() { if (mSuspended) mSuspended--; } bool isSuspended() { return (mSuspended != 0); } virtual String8 getParameters(const String8& keys); virtual void audioConfigChanged(int event, int param = 0); virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames); struct stream_type_t { stream_type_t() : volume(1.0f), mute(false) { } float volume; bool mute; }; protected: int mType; int16_t* mMixBuffer; int mSuspended; int mBytesWritten; bool mMasterMute; SortedVector< wp<Track> > mActiveTracks; virtual int getTrackName_l() = 0; virtual void deleteTrackName_l(int name) = 0; virtual uint32_t activeSleepTimeUs() = 0; virtual uint32_t idleSleepTimeUs() = 0; private: friend class AudioFlinger; friend class OutputTrack; friend class Track; friend class TrackBase; friend class MixerThread; friend class DirectOutputThread; friend class DuplicatingThread; PlaybackThread(const Client&); PlaybackThread& operator = (const PlaybackThread&); status_t addTrack_l(const sp<Track>& track); void destroyTrack_l(const sp<Track>& track); void readOutputParameters(); virtual status_t dumpInternals(int fd, const Vector<String16>& args); status_t dumpTracks(int fd, const Vector<String16>& args); SortedVector< sp<Track> > mTracks; // mStreamTypes[] uses 1 additionnal stream type internally for the OutputTrack used by DuplicatingThread stream_type_t mStreamTypes[AudioSystem::NUM_STREAM_TYPES + 1]; AudioStreamOut* mOutput; float mMasterVolume; nsecs_t mLastWriteTime; int mNumWrites; int mNumDelayedWrites; bool mInWrite; }; class MixerThread : public PlaybackThread { public: MixerThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, int id); virtual ~MixerThread(); // Thread virtuals virtual bool threadLoop(); void getTracks(SortedVector < sp<Track> >& tracks, SortedVector < wp<Track> >& activeTracks, int streamType); void putTracks(SortedVector < sp<Track> >& tracks, SortedVector < wp<Track> >& activeTracks); virtual bool checkForNewParameters_l(); virtual status_t dumpInternals(int fd, const Vector<String16>& args); protected: uint32_t prepareTracks_l(const SortedVector< wp<Track> >& activeTracks, Vector< sp<Track> > *tracksToRemove); virtual int getTrackName_l(); virtual void deleteTrackName_l(int name); virtual uint32_t activeSleepTimeUs(); virtual uint32_t idleSleepTimeUs(); AudioMixer* mAudioMixer; }; class DirectOutputThread : public PlaybackThread { public: DirectOutputThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, int id); ~DirectOutputThread(); // Thread virtuals virtual bool threadLoop(); virtual bool checkForNewParameters_l(); protected: virtual int getTrackName_l(); virtual void deleteTrackName_l(int name); virtual uint32_t activeSleepTimeUs(); virtual uint32_t idleSleepTimeUs(); private: float mLeftVolume; float mRightVolume; }; class DuplicatingThread : public MixerThread { public: DuplicatingThread (const sp<AudioFlinger>& audioFlinger, MixerThread* mainThread, int id); ~DuplicatingThread(); // Thread virtuals virtual bool threadLoop(); void addOutputTrack(MixerThread* thread); void removeOutputTrack(MixerThread* thread); uint32_t waitTimeMs() { return mWaitTimeMs; } protected: virtual uint32_t activeSleepTimeUs(); private: bool outputsReady(SortedVector< sp<OutputTrack> > &outputTracks); void updateWaitTime(); SortedVector < sp<OutputTrack> > mOutputTracks; uint32_t mWaitTimeMs; }; PlaybackThread *checkPlaybackThread_l(int output) const; MixerThread *checkMixerThread_l(int output) const; RecordThread *checkRecordThread_l(int input) const; float streamVolumeInternal(int stream) const { return mStreamTypes[stream].volume; } void audioConfigChanged_l(int event, int ioHandle, void *param2); friend class AudioBuffer; class TrackHandle : public android::BnAudioTrack { public: TrackHandle(const sp<PlaybackThread::Track>& track); virtual ~TrackHandle(); virtual status_t start(); virtual void stop(); virtual void flush(); virtual void mute(bool); virtual void pause(); virtual void setVolume(float left, float right); virtual sp<IMemory> getCblk() const; virtual status_t onTransact( uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags); private: sp<PlaybackThread::Track> mTrack; }; friend class Client; friend class PlaybackThread::Track; void removeClient_l(pid_t pid); // record thread class RecordThread : public ThreadBase, public AudioBufferProvider { public: // record track class RecordTrack : public TrackBase { public: RecordTrack(const wp<ThreadBase>& thread, const sp<Client>& client, uint32_t sampleRate, int format, int channelCount, int frameCount, uint32_t flags); ~RecordTrack(); virtual status_t start(); virtual void stop(); bool overflow() { bool tmp = mOverflow; mOverflow = false; return tmp; } bool setOverflow() { bool tmp = mOverflow; mOverflow = true; return tmp; } void dump(char* buffer, size_t size); private: friend class AudioFlinger; friend class RecordThread; RecordTrack(const RecordTrack&); RecordTrack& operator = (const RecordTrack&); virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer); bool mOverflow; }; RecordThread(const sp<AudioFlinger>& audioFlinger, AudioStreamIn *input, uint32_t sampleRate, uint32_t channels, int id); ~RecordThread(); virtual bool threadLoop(); virtual status_t readyToRun() { return NO_ERROR; } virtual void onFirstRef(); status_t start(RecordTrack* recordTrack); void stop(RecordTrack* recordTrack); status_t dump(int fd, const Vector<String16>& args); AudioStreamIn* getInput() { return mInput; } virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer); virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer); virtual bool checkForNewParameters_l(); virtual String8 getParameters(const String8& keys); virtual void audioConfigChanged(int event, int param = 0); void readInputParameters(); virtual unsigned int getInputFramesLost(); private: RecordThread(); AudioStreamIn *mInput; sp<RecordTrack> mActiveTrack; Condition mStartStopCond; AudioResampler *mResampler; int32_t *mRsmpOutBuffer; int16_t *mRsmpInBuffer; size_t mRsmpInIndex; size_t mInputBytes; int mReqChannelCount; uint32_t mReqSampleRate; ssize_t mBytesRead; }; class RecordHandle : public android::BnAudioRecord { public: RecordHandle(const sp<RecordThread::RecordTrack>& recordTrack); virtual ~RecordHandle(); virtual status_t start(); virtual void stop(); virtual sp<IMemory> getCblk() const; virtual status_t onTransact( uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags); private: sp<RecordThread::RecordTrack> mRecordTrack; }; friend class RecordThread; friend class PlaybackThread; mutable Mutex mLock; DefaultKeyedVector< pid_t, wp<Client> > mClients; mutable Mutex mHardwareLock; AudioHardwareInterface* mAudioHardware; mutable int mHardwareStatus; DefaultKeyedVector< int, sp<PlaybackThread> > mPlaybackThreads; PlaybackThread::stream_type_t mStreamTypes[AudioSystem::NUM_STREAM_TYPES]; float mMasterVolume; bool mMasterMute; DefaultKeyedVector< int, sp<RecordThread> > mRecordThreads; SortedVector< sp<IBinder> > mNotificationClients; int mNextThreadId; }; // ---------------------------------------------------------------------------- }; // namespace android #endif // ANDROID_AUDIO_FLINGER_H