// Copyright 2007-2008 the V8 project authors. All rights reserved.
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// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
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// contributors may be used to endorse or promote products derived
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//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef V8_GLOBAL_HANDLES_H_
#define V8_GLOBAL_HANDLES_H_
#include "list-inl.h"
namespace v8 {
namespace internal {
// Structure for tracking global handles.
// A single list keeps all the allocated global handles.
// Destroyed handles stay in the list but is added to the free list.
// At GC the destroyed global handles are removed from the free list
// and deallocated.
// Callback function on handling weak global handles.
// typedef bool (*WeakSlotCallback)(Object** pointer);
// An object group is treated like a single JS object: if one of object in
// the group is alive, all objects in the same group are considered alive.
// An object group is used to simulate object relationship in a DOM tree.
class ObjectGroup : public Malloced {
public:
ObjectGroup() : objects_(4) {}
explicit ObjectGroup(size_t capacity)
: objects_(static_cast<int>(capacity)) { }
List<Object**> objects_;
};
typedef void (*WeakReferenceGuest)(Object* object, void* parameter);
class GlobalHandles : public AllStatic {
public:
// Creates a new global handle that is alive until Destroy is called.
static Handle<Object> Create(Object* value);
// Destroy a global handle.
static void Destroy(Object** location);
// Make the global handle weak and set the callback parameter for the
// handle. When the garbage collector recognizes that only weak global
// handles point to an object the handles are cleared and the callback
// function is invoked (for each handle) with the handle and corresponding
// parameter as arguments. Note: cleared means set to Smi::FromInt(0). The
// reason is that Smi::FromInt(0) does not change during garage collection.
static void MakeWeak(Object** location,
void* parameter,
WeakReferenceCallback callback);
// Returns the current number of weak handles.
static int NumberOfWeakHandles() { return number_of_weak_handles_; }
static void RecordStats(HeapStats* stats);
// Returns the current number of weak handles to global objects.
// These handles are also included in NumberOfWeakHandles().
static int NumberOfGlobalObjectWeakHandles() {
return number_of_global_object_weak_handles_;
}
// Clear the weakness of a global handle.
static void ClearWeakness(Object** location);
// Tells whether global handle is near death.
static bool IsNearDeath(Object** location);
// Tells whether global handle is weak.
static bool IsWeak(Object** location);
// Process pending weak handles.
static void PostGarbageCollectionProcessing();
// Iterates over all strong handles.
static void IterateStrongRoots(ObjectVisitor* v);
// Iterates over all handles.
static void IterateAllRoots(ObjectVisitor* v);
// Iterates over all weak roots in heap.
static void IterateWeakRoots(ObjectVisitor* v);
// Iterates over weak roots that are bound to a given callback.
static void IterateWeakRoots(WeakReferenceGuest f,
WeakReferenceCallback callback);
// Find all weak handles satisfying the callback predicate, mark
// them as pending.
static void IdentifyWeakHandles(WeakSlotCallback f);
// Add an object group.
// Should only used in GC callback function before a collection.
// All groups are destroyed after a mark-compact collection.
static void AddGroup(Object*** handles, size_t length);
// Returns the object groups.
static List<ObjectGroup*>* ObjectGroups();
// Remove bags, this should only happen after GC.
static void RemoveObjectGroups();
// Tear down the global handle structure.
static void TearDown();
#ifdef DEBUG
static void PrintStats();
static void Print();
#endif
class Pool;
private:
// Internal node structure, one for each global handle.
class Node;
// Field always containing the number of weak and near-death handles.
static int number_of_weak_handles_;
// Field always containing the number of weak and near-death handles
// to global objects. These objects are also included in
// number_of_weak_handles_.
static int number_of_global_object_weak_handles_;
// Global handles are kept in a single linked list pointed to by head_.
static Node* head_;
static Node* head() { return head_; }
static void set_head(Node* value) { head_ = value; }
// Free list for DESTROYED global handles not yet deallocated.
static Node* first_free_;
static Node* first_free() { return first_free_; }
static void set_first_free(Node* value) { first_free_ = value; }
// List of deallocated nodes.
// Deallocated nodes form a prefix of all the nodes and
// |first_deallocated| points to last deallocated node before
// |head|. Those deallocated nodes are additionally linked
// by |next_free|:
// 1st deallocated head
// | |
// V V
// node node ... node node
// .next -> .next -> .next ->
// <- .next_free <- .next_free <- .next_free
static Node* first_deallocated_;
static Node* first_deallocated() { return first_deallocated_; }
static void set_first_deallocated(Node* value) {
first_deallocated_ = value;
}
};
} } // namespace v8::internal
#endif // V8_GLOBAL_HANDLES_H_