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// modification, are permitted provided that the following conditions are
// met:
//
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#ifndef V8_LIST_H_
#define V8_LIST_H_
namespace v8 {
namespace internal {
// ----------------------------------------------------------------------------
// The list is a template for very light-weight lists. We are not
// using the STL because we want full control over space and speed of
// the code. This implementation is based on code by Robert Griesemer
// and Rob Pike.
//
// The list is parameterized by the type of its elements (T) and by an
// allocation policy (P). The policy is used for allocating lists in
// the C free store or the zone; see zone.h.
// Forward defined as
// template <typename T, class P = FreeStoreAllocationPolicy> class List;
template <typename T, class P>
class List {
public:
List() { Initialize(0); }
INLINE(explicit List(int capacity)) { Initialize(capacity); }
INLINE(~List()) { DeleteData(data_); }
// Deallocates memory used by the list and leaves the list in a consistent
// empty state.
void Free() {
DeleteData(data_);
Initialize(0);
}
INLINE(void* operator new(size_t size)) {
return P::New(static_cast<int>(size));
}
INLINE(void operator delete(void* p, size_t)) { return P::Delete(p); }
// Returns a reference to the element at index i. This reference is
// not safe to use after operations that can change the list's
// backing store (eg, Add).
inline T& operator[](int i) const {
ASSERT(0 <= i);
ASSERT(i < length_);
return data_[i];
}
inline T& at(int i) const { return operator[](i); }
inline T& last() const { return at(length_ - 1); }
inline T& first() const { return at(0); }
INLINE(bool is_empty() const) { return length_ == 0; }
INLINE(int length() const) { return length_; }
INLINE(int capacity() const) { return capacity_; }
Vector<T> ToVector() { return Vector<T>(data_, length_); }
Vector<const T> ToConstVector() { return Vector<const T>(data_, length_); }
// Adds a copy of the given 'element' to the end of the list,
// expanding the list if necessary.
void Add(const T& element);
// Add all the elements from the argument list to this list.
void AddAll(const List<T, P>& other);
// Added 'count' elements with the value 'value' and returns a
// vector that allows access to the elements. The vector is valid
// until the next change is made to this list.
Vector<T> AddBlock(T value, int count);
// Removes the i'th element without deleting it even if T is a
// pointer type; moves all elements above i "down". Returns the
// removed element. This function's complexity is linear in the
// size of the list.
T Remove(int i);
// Removes the last element without deleting it even if T is a
// pointer type. Returns the removed element.
INLINE(T RemoveLast()) { return Remove(length_ - 1); }
// Clears the list by setting the length to zero. Even if T is a
// pointer type, clearing the list doesn't delete the entries.
INLINE(void Clear());
// Drops all but the first 'pos' elements from the list.
INLINE(void Rewind(int pos));
bool Contains(const T& elm);
// Iterate through all list entries, starting at index 0.
void Iterate(void (*callback)(T* x));
// Sort all list entries (using QuickSort)
void Sort(int (*cmp)(const T* x, const T* y));
void Sort();
INLINE(void Initialize(int capacity));
private:
T* data_;
int capacity_;
int length_;
INLINE(T* NewData(int n)) { return static_cast<T*>(P::New(n * sizeof(T))); }
INLINE(void DeleteData(T* data)) { P::Delete(data); }
// Increase the capacity of a full list, and add an element.
// List must be full already.
void ResizeAdd(const T& element);
// Inlined implementation of ResizeAdd, shared by inlined and
// non-inlined versions of ResizeAdd.
void ResizeAddInternal(const T& element);
// Resize the list.
void Resize(int new_capacity);
DISALLOW_COPY_AND_ASSIGN(List);
};
class FrameElement;
// Add() is inlined, ResizeAdd() called by Add() is inlined except for
// Lists of FrameElements, and ResizeAddInternal() is inlined in ResizeAdd().
template <>
void List<FrameElement,
FreeStoreAllocationPolicy>::ResizeAdd(const FrameElement& element);
} } // namespace v8::internal
#endif // V8_LIST_H_