/*
* Copyright (C) 2009 Alex Milowski (alex@milowski.com). All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#if ENABLE(MATHML)
#include "MathMLInlineContainerElement.h"
#include "MathMLNames.h"
#include "RenderMathMLBlock.h"
namespace WebCore {
using namespace MathMLNames;
MathMLInlineContainerElement::MathMLInlineContainerElement(const QualifiedName& tagName, Document* document)
: MathMLElement(tagName, document)
{
}
PassRefPtr<MathMLInlineContainerElement> MathMLInlineContainerElement::create(const QualifiedName& tagName, Document* document)
{
return new MathMLInlineContainerElement(tagName, document);
}
RenderObject* MathMLInlineContainerElement::createRenderer(RenderArena *arena, RenderStyle* style)
{
// FIXME: This method will contain the specialized renderers based on element name
RenderObject* object = new (arena) RenderMathMLBlock(this);
object->setStyle(style);
return object;
}
}
#endif // ENABLE(MATHML)