/*
* Copyright (C) 2009 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#if ENABLE(RUBY)
#include "RenderRubyBase.h"
namespace WebCore {
RenderRubyBase::RenderRubyBase(Node* node)
: RenderBlock(node)
{
setInline(false);
}
RenderRubyBase::~RenderRubyBase()
{
}
bool RenderRubyBase::isChildAllowed(RenderObject* child, RenderStyle*) const
{
return child->isInline();
}
bool RenderRubyBase::hasOnlyWrappedInlineChildren(RenderObject* beforeChild) const
{
// Tests whether all children in the base before beforeChild are either floated/positioned,
// or inline objects wrapped in anonymous blocks.
// Note that beforeChild may be 0, in which case all children are looked at.
for (RenderObject* child = firstChild(); child != beforeChild; child = child->nextSibling()) {
if (!child->isFloatingOrPositioned() && !(child->isAnonymousBlock() && child->childrenInline()))
return false;
}
return true;
}
void RenderRubyBase::moveChildren(RenderRubyBase* toBase, RenderObject* fromBeforeChild)
{
// This function removes all children that are before (!) beforeChild
// and appends them to toBase.
ASSERT(toBase);
// First make sure that beforeChild (if set) is indeed a direct child of this.
// Inline children might be wrapped in an anonymous block if there's a continuation.
// Theoretically, in ruby bases, this can happen with only the first such a child,
// so it should be OK to just climb the tree.
while (fromBeforeChild && fromBeforeChild->parent() != this)
fromBeforeChild = fromBeforeChild->parent();
if (childrenInline())
moveInlineChildren(toBase, fromBeforeChild);
else
moveBlockChildren(toBase, fromBeforeChild);
setNeedsLayoutAndPrefWidthsRecalc();
toBase->setNeedsLayoutAndPrefWidthsRecalc();
}
void RenderRubyBase::moveInlineChildren(RenderRubyBase* toBase, RenderObject* fromBeforeChild)
{
RenderBlock* toBlock;
if (toBase->childrenInline()) {
// The standard and easy case: move the children into the target base
toBlock = toBase;
} else {
// We need to wrap the inline objects into an anonymous block.
// If toBase has a suitable block, we re-use it, otherwise create a new one.
RenderObject* lastChild = toBase->lastChild();
if (lastChild && lastChild->isAnonymousBlock() && lastChild->childrenInline())
toBlock = toRenderBlock(lastChild);
else {
toBlock = toBase->createAnonymousBlock();
toBase->children()->appendChildNode(toBase, toBlock);
}
}
// Move our inline children into the target block we determined above.
for (RenderObject* child = firstChild(); child != fromBeforeChild; child = firstChild())
moveChildTo(toBlock, toBlock->children(), child);
}
void RenderRubyBase::moveBlockChildren(RenderRubyBase* toBase, RenderObject* fromBeforeChild)
{
if (toBase->childrenInline()) {
// First check whether we move only wrapped inline objects.
if (hasOnlyWrappedInlineChildren(fromBeforeChild)) {
// The reason why the base is in block flow must be after beforeChild.
// We therefore can extract the inline objects and move them to toBase.
for (RenderObject* child = firstChild(); child != fromBeforeChild; child = firstChild()) {
if (child->isAnonymousBlock()) {
RenderBlock* anonBlock = toRenderBlock(child);
ASSERT(anonBlock->childrenInline());
ASSERT(!anonBlock->inlineContinuation());
anonBlock->moveAllChildrenTo(toBase, toBase->children());
anonBlock->deleteLineBoxTree();
anonBlock->destroy();
} else {
ASSERT(child->isFloatingOrPositioned());
moveChildTo(toBase, toBase->children(), child);
}
}
} else {
// Moving block children -> have to set toBase as block flow
toBase->makeChildrenNonInline();
// Move children, potentially collapsing anonymous block wrappers.
mergeBlockChildren(toBase, fromBeforeChild);
// Now we need to check if the leftover children are all inline.
// If so, make this base inline again.
if (hasOnlyWrappedInlineChildren()) {
RenderObject* next = 0;
for (RenderObject* child = firstChild(); child; child = next) {
next = child->nextSibling();
if (child->isFloatingOrPositioned())
continue;
ASSERT(child->isAnonymousBlock());
RenderBlock* anonBlock = toRenderBlock(child);
ASSERT(anonBlock->childrenInline());
ASSERT(!anonBlock->inlineContinuation());
// Move inline children out of anonymous block.
anonBlock->moveAllChildrenTo(this, children(), anonBlock);
anonBlock->deleteLineBoxTree();
anonBlock->destroy();
}
setChildrenInline(true);
}
}
} else
mergeBlockChildren(toBase, fromBeforeChild);
}
void RenderRubyBase::mergeBlockChildren(RenderRubyBase* toBase, RenderObject* fromBeforeChild)
{
// This function removes all children that are before fromBeforeChild and appends them to toBase.
ASSERT(!childrenInline());
ASSERT(toBase);
ASSERT(!toBase->childrenInline());
// Quick check whether we have anything to do, to simplify the following code.
if (fromBeforeChild != firstChild())
return;
// If an anonymous block would be put next to another such block, then merge those.
RenderObject* firstChildHere = firstChild();
RenderObject* lastChildThere = toBase->lastChild();
if (firstChildHere && firstChildHere->isAnonymousBlock() && firstChildHere->childrenInline()
&& lastChildThere && lastChildThere->isAnonymousBlock() && lastChildThere->childrenInline()) {
RenderBlock* anonBlockHere = toRenderBlock(firstChildHere);
RenderBlock* anonBlockThere = toRenderBlock(lastChildThere);
anonBlockHere->moveAllChildrenTo(anonBlockThere, anonBlockThere->children());
anonBlockHere->deleteLineBoxTree();
anonBlockHere->destroy();
}
// Move all remaining children normally.
for (RenderObject* child = firstChild(); child != fromBeforeChild; child = firstChild())
moveChildTo(toBase, toBase->children(), child);
}
} // namespace WebCore
#endif