/* * Copyright (C) 2009 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if ENABLE(3D_CANVAS) #include "WebGLBuffer.h" #include "WebGLRenderingContext.h" namespace WebCore { PassRefPtr<WebGLBuffer> WebGLBuffer::create(WebGLRenderingContext* ctx) { return adoptRef(new WebGLBuffer(ctx)); } PassRefPtr<WebGLBuffer> WebGLBuffer::create(WebGLRenderingContext* ctx, Platform3DObject obj) { return adoptRef(new WebGLBuffer(ctx, obj)); } WebGLBuffer::WebGLBuffer(WebGLRenderingContext* ctx) : CanvasObject(ctx) , m_elementArrayBufferByteLength(0) , m_arrayBufferByteLength(0) , m_nextAvailableCacheEntry(0) { setObject(context()->graphicsContext3D()->createBuffer()); clearCachedMaxIndices(); } WebGLBuffer::WebGLBuffer(WebGLRenderingContext* ctx, Platform3DObject obj) : CanvasObject(ctx) , m_nextAvailableCacheEntry(0) { setObject(obj, false); clearCachedMaxIndices(); } void WebGLBuffer::_deleteObject(Platform3DObject object) { context()->graphicsContext3D()->deleteBuffer(object); } bool WebGLBuffer::associateBufferData(unsigned long target, int size) { if (target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER) { m_elementArrayBufferByteLength = size; return true; } if (target == GraphicsContext3D::ARRAY_BUFFER) { m_arrayBufferByteLength = size; return true; } return false; } bool WebGLBuffer::associateBufferData(unsigned long target, WebGLArray* array) { if (!array) return false; if (target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER) { clearCachedMaxIndices(); m_elementArrayBufferByteLength = array->byteLength(); // We must always clone the incoming data because client-side // modifications without calling bufferData or bufferSubData // must never be able to change the validation results. m_elementArrayBuffer = WebGLArrayBuffer::create(array->buffer().get()); return true; } if (target == GraphicsContext3D::ARRAY_BUFFER) { m_arrayBufferByteLength = array->byteLength(); return true; } return false; } bool WebGLBuffer::associateBufferSubData(unsigned long target, long offset, WebGLArray* array) { if (!array) return false; if (target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER) { clearCachedMaxIndices(); // We need to protect against integer overflow with these tests if (offset < 0) return false; unsigned long uoffset = static_cast<unsigned long>(offset); if (uoffset > m_elementArrayBufferByteLength || array->byteLength() > m_elementArrayBufferByteLength - uoffset) return false; memcpy(static_cast<unsigned char*>(m_elementArrayBuffer->data()) + offset, array->baseAddress(), array->byteLength()); return true; } if (target == GraphicsContext3D::ARRAY_BUFFER) return array->byteLength() + offset <= m_arrayBufferByteLength; return false; } unsigned WebGLBuffer::byteLength(unsigned long target) const { return (target == GraphicsContext3D::ARRAY_BUFFER) ? m_arrayBufferByteLength : m_elementArrayBufferByteLength; } long WebGLBuffer::getCachedMaxIndex(unsigned long type) { size_t numEntries = sizeof(m_maxIndexCache) / sizeof(MaxIndexCacheEntry); for (size_t i = 0; i < numEntries; i++) if (m_maxIndexCache[i].type == type) return m_maxIndexCache[i].maxIndex; return -1; } void WebGLBuffer::setCachedMaxIndex(unsigned long type, long value) { int numEntries = sizeof(m_maxIndexCache) / sizeof(MaxIndexCacheEntry); for (int i = 0; i < numEntries; i++) if (m_maxIndexCache[i].type == type) { m_maxIndexCache[i].maxIndex = value; return; } m_maxIndexCache[m_nextAvailableCacheEntry].type = type; m_maxIndexCache[m_nextAvailableCacheEntry].maxIndex = value; m_nextAvailableCacheEntry = (m_nextAvailableCacheEntry + 1) % numEntries; } void WebGLBuffer::clearCachedMaxIndices() { memset(m_maxIndexCache, 0, sizeof(m_maxIndexCache)); } } #endif // ENABLE(3D_CANVAS)