/* * Copyright (C) 2009 Apple Inc. All rights reserved. * Copyright (C) 2009 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef WebGLUnsignedShortArray_h #define WebGLUnsignedShortArray_h #include "WebGLArray.h" #include <limits> #include <wtf/MathExtras.h> #include <wtf/PassRefPtr.h> #include <wtf/RefCounted.h> namespace WebCore { class WebGLUnsignedShortArray : public WebGLArray { public: virtual bool isUnsignedShortArray() const { return true; } static PassRefPtr<WebGLUnsignedShortArray> create(unsigned length); static PassRefPtr<WebGLUnsignedShortArray> create(unsigned short* array, unsigned length); static PassRefPtr<WebGLUnsignedShortArray> create(PassRefPtr<WebGLArrayBuffer> buffer, int byteOffset, unsigned length); unsigned short* data() { return static_cast<unsigned short*>(baseAddress()); } virtual unsigned length() const; virtual unsigned byteLength() const; virtual PassRefPtr<WebGLArray> slice(unsigned offset, unsigned length); void set(unsigned index, double value) { if (index >= m_size) return; if (isnan(value)) // Clamp NaN to 0 value = 0; if (value < std::numeric_limits<unsigned short>::min()) value = std::numeric_limits<unsigned short>::min(); else if (value > std::numeric_limits<unsigned short>::max()) value = std::numeric_limits<unsigned short>::max(); unsigned short* storage = static_cast<unsigned short*>(m_baseAddress); storage[index] = static_cast<unsigned short>(value); } bool get(unsigned index, unsigned short& result) const { if (index >= m_size) return false; unsigned short* storage = static_cast<unsigned short*>(m_baseAddress); result = storage[index]; return true; } unsigned short get(unsigned index) const { return item(index); } unsigned short item(unsigned index) const { ASSERT(index < m_size); unsigned short* storage = static_cast<unsigned short*>(m_baseAddress); return storage[index]; } void set(WebGLUnsignedShortArray* array, unsigned offset, ExceptionCode& ec); private: WebGLUnsignedShortArray(PassRefPtr<WebGLArrayBuffer> buffer,int byteOffset,unsigned length); unsigned m_size; }; } // namespace WebCore #endif // WebGLUnsignedShortArray_h