/* Copyright (C) 2006 Alexander Kellett <lypanov@kde.org> Copyright (C) 2006 Apple Computer, Inc. Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org> Copyright (C) 2007, 2008, 2009 Rob Buis <buis@kde.org> Copyright (C) 2009, Google, Inc. Copyright (C) 2009 Dirk Schulze <krit@webkit.org> This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "config.h" #if ENABLE(SVG) #include "RenderSVGImage.h" #include "Attr.h" #include "FloatConversion.h" #include "FloatQuad.h" #include "GraphicsContext.h" #include "PointerEventsHitRules.h" #include "RenderLayer.h" #include "SVGImageElement.h" #include "SVGLength.h" #include "SVGPreserveAspectRatio.h" #include "SVGRenderSupport.h" #include "SVGResourceClipper.h" #include "SVGResourceFilter.h" #include "SVGResourceMasker.h" namespace WebCore { RenderSVGImage::RenderSVGImage(SVGImageElement* impl) : RenderImage(impl) { } void RenderSVGImage::layout() { ASSERT(needsLayout()); LayoutRepainter repainter(*this, checkForRepaintDuringLayout()); SVGImageElement* image = static_cast<SVGImageElement*>(node()); m_localTransform = image->animatedLocalTransform(); // minimum height setHeight(errorOccurred() ? intrinsicSize().height() : 0); calcWidth(); calcHeight(); m_localBounds = FloatRect(image->x().value(image), image->y().value(image), image->width().value(image), image->height().value(image)); m_cachedLocalRepaintRect = FloatRect(); repainter.repaintAfterLayout(); setNeedsLayout(false); } void RenderSVGImage::paint(PaintInfo& paintInfo, int, int) { if (paintInfo.context->paintingDisabled() || style()->visibility() == HIDDEN) return; paintInfo.context->save(); paintInfo.context->concatCTM(localToParentTransform()); if (paintInfo.phase == PaintPhaseForeground) { SVGResourceFilter* filter = 0; PaintInfo savedInfo(paintInfo); if (prepareToRenderSVGContent(this, paintInfo, m_localBounds, filter)) { FloatRect destRect = m_localBounds; FloatRect srcRect(0, 0, image()->width(), image()->height()); SVGImageElement* imageElt = static_cast<SVGImageElement*>(node()); if (imageElt->preserveAspectRatio().align() != SVGPreserveAspectRatio::SVG_PRESERVEASPECTRATIO_NONE) imageElt->preserveAspectRatio().transformRect(destRect, srcRect); paintInfo.context->drawImage(image(), DeviceColorSpace, destRect, srcRect); } finishRenderSVGContent(this, paintInfo, filter, savedInfo.context); } if ((paintInfo.phase == PaintPhaseOutline || paintInfo.phase == PaintPhaseSelfOutline) && style()->outlineWidth()) paintOutline(paintInfo.context, 0, 0, width(), height(), style()); paintInfo.context->restore(); } bool RenderSVGImage::nodeAtFloatPoint(const HitTestRequest&, HitTestResult& result, const FloatPoint& pointInParent, HitTestAction hitTestAction) { // We only draw in the forground phase, so we only hit-test then. if (hitTestAction != HitTestForeground) return false; PointerEventsHitRules hitRules(PointerEventsHitRules::SVG_IMAGE_HITTESTING, style()->pointerEvents()); bool isVisible = (style()->visibility() == VISIBLE); if (isVisible || !hitRules.requireVisible) { FloatPoint localPoint = localToParentTransform().inverse().mapPoint(pointInParent); if (hitRules.canHitFill) { if (m_localBounds.contains(localPoint)) { updateHitTestResult(result, roundedIntPoint(localPoint)); return true; } } } return false; } bool RenderSVGImage::nodeAtPoint(const HitTestRequest&, HitTestResult&, int, int, int, int, HitTestAction) { ASSERT_NOT_REACHED(); return false; } FloatRect RenderSVGImage::objectBoundingBox() const { return m_localBounds; } FloatRect RenderSVGImage::repaintRectInLocalCoordinates() const { // If we already have a cached repaint rect, return that if (!m_cachedLocalRepaintRect.isEmpty()) return m_cachedLocalRepaintRect; m_cachedLocalRepaintRect = m_localBounds; // FIXME: We need to be careful here. We assume that there is no filter, // clipper or masker if the rects are empty. FloatRect rect = filterBoundingBoxForRenderer(this); if (!rect.isEmpty()) m_cachedLocalRepaintRect = rect; rect = clipperBoundingBoxForRenderer(this); if (!rect.isEmpty()) m_cachedLocalRepaintRect.intersect(rect); rect = maskerBoundingBoxForRenderer(this); if (!rect.isEmpty()) m_cachedLocalRepaintRect.intersect(rect); style()->svgStyle()->inflateForShadow(m_cachedLocalRepaintRect); return m_cachedLocalRepaintRect; } void RenderSVGImage::imageChanged(WrappedImagePtr image, const IntRect* rect) { RenderImage::imageChanged(image, rect); repaint(); } IntRect RenderSVGImage::clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer) { return SVGRenderBase::clippedOverflowRectForRepaint(this, repaintContainer); } void RenderSVGImage::computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& repaintRect, bool fixed) { SVGRenderBase::computeRectForRepaint(this, repaintContainer, repaintRect, fixed); } void RenderSVGImage::mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool fixed , bool useTransforms, TransformState& transformState) const { SVGRenderBase::mapLocalToContainer(this, repaintContainer, fixed, useTransforms, transformState); } void RenderSVGImage::addFocusRingRects(Vector<IntRect>& rects, int, int) { // this is called from paint() after the localTransform has already been applied IntRect contentRect = enclosingIntRect(repaintRectInLocalCoordinates()); if (!contentRect.isEmpty()) rects.append(contentRect); } void RenderSVGImage::absoluteRects(Vector<IntRect>& rects, int, int) { rects.append(absoluteClippedOverflowRect()); } void RenderSVGImage::absoluteQuads(Vector<FloatQuad>& quads) { quads.append(FloatRect(absoluteClippedOverflowRect())); } } #endif // ENABLE(SVG)