ndk=true ndk.win_download=android-ndk-r4b-windows.zip ndk.win_bytes=45792835 ndk.win_checksum=e397145e155a639be53ee4b6db8ad511 ndk.mac_download=android-ndk-r4b-darwin-x86.zip ndk.mac_bytes=50586041 ndk.mac_checksum=41dbd54335fb828ee408eab17103a1b0 ndk.linux_download=android-ndk-r4b-linux-x86.zip ndk.linux_bytes=49464776 ndk.linux_checksum=2deabcb125c219b34140975b710f00ec page.title=Android NDK @jd:body <h2 id="notes">Revisions</h2> <p>The sections below provide information and notes about successive releases of the NDK, as denoted by revision number. </p> <script type="text/javascript"> function toggleDiv(link) { var toggleable = $(link).parent(); if (toggleable.hasClass("closed")) { //$(".toggleme", toggleable).slideDown("fast"); toggleable.removeClass("closed"); toggleable.addClass("open"); $(".toggle-img", toggleable).attr("title", "hide").attr("src", "{@docRoot}assets/images/triangle-opened.png"); } else { //$(".toggleme", toggleable).slideUp("fast"); toggleable.removeClass("open"); toggleable.addClass("closed"); $(".toggle-img", toggleable).attr("title", "show").attr("src", "/assets/images/triangle-closed.png"); } return false; } </script> <style> .toggleable { padding: .25em 1em; } .toggleme { padding: 1em 1em 0 2em; line-height:1em; } .toggleable a { text-decoration:none; } .toggleme a { text-decoration:underline; } .toggleable.closed .toggleme { display:none; } #jd-content .toggle-img { margin:0; } </style> <div class="toggleable open"> <a href="#" onclick="return toggleDiv(this)"><img src="{@docRoot}assets/images/triangle-opened.png" class="toggle-img" height="9px" width="9px" /> Android NDK, Revision 5</a> <em>(November 2010)</em> <div class="toggleme"> <dl> <dt>NDK r5 notes:</dt> <dd> <p>The r5 release of the NDK includes many new APIs, many of which are introduced to support native game development and applications that require similar requirements. Most notably, native activities are now supported, which allow you to write an application entirely with native code. For detailed information describing the changes in this release, read the CHANGES.HTML document included in the downloaded NDK package.</p> </dd> </dl> <dl> <dt>General notes:</dt> <dd> <ul> <li>A new toolchain (based on GCC 4.4.3), which generates better code, and can also now be used as a standalone cross-compiler, for people who want to build their stuff with <code>./configure && make</code>. See docs/STANDALONE-TOOLCHAIN.html for the details. The binaries for GCC 4.4.0 are still provided, but the 4.2.1 binaries were removed.</li> <li>Support for prebuilt static and shared libraries (docs/PREBUILTS.html), module exports and imports to make sharing and reuse of third-party modules much easier (docs/IMPORT-MODULE.html explains why).</li> <li>A C++ STL implementation (based on STLport) is now provided as a helper module. It can be used either as a static or shared library (details and usage exemple under sources/android/stlport/README). <strong>Note:</strong> For now, C++ Exceptions and RTTI are still not supported.</li> <li>Improvements to the <code>cpufeatures</code> helper library to deal with buggy kernel that incorrectly report they run on an ARMv7 CPU (while the device really is an ARMv6). We recommend developers that use it to simply rebuild their applications to benefit from it, then upload to Market.</li> <li>Adds support for native activities, which allows you to write completely native applications.</li> <li>Adds an EGL library that lets you create and manage OpenGL ES textures and services.</li> <li>Adds native support for the following: <ul> <li>Input subsystem (such as the keyboard and touch screen)</li> <li>Window and surface subsystem</li> <li>Audio APIs based on the OpenSL ES standard that support playback and recording as well as control over platform audio effects</li> <li>Event loop APIs to wait for things such as input and sensor events</li> <li>Access to assets packaged in the <code>.apk</code></li> <li>Access to sensor data (accelerometer, compass, gyroscope, etc.)</li> </ul> </li> <li>New sample applications, <code>native-plasma</code> and <code>native-activity</code>, to demonstrate how to write a native activity.</li> <li>Plus many bugfixes and other small improvements; see docs/CHANGES.html for a more detailed list of changes.</li> </ul> </dd> </dl> </div> </div> <div class="toggleable closed"> <a href="#" onclick="return toggleDiv(this)"><img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-img" height="9px" width="9px" /> Android NDK, Revision 4b</a> <em>(June 2010)</em> <div class="toggleme"> <dl> <dt>NDK r4b notes:</dt> <dd> <p>Includes fixes for several issues in the NDK build and debugging scripts — if you are using NDK r4, we recommend downloading the NDK r4b build. For detailed information describing the changes in this release, read the CHANGES.TXT document included in the downloaded NDK package.</p> </dd> </dl> <dl> <dt>General notes:</dt> <dd> <ul> <li>Provides a simplified build system through the new <code>ndk-build</code> build command.</li> <li>Adds support for easy native debugging of generated machine code on production devices through the new <code>ndk-gdb</code> command.</li> <li>Adds a new Android-specific ABI for ARM-based CPU architectures, <code>armeabi-v7a</code>. The new ABI extends the existing <code>armeabi</code> ABI to include these CPU instruction set extensions: <ul> <li>Thumb-2 instructions</li> <li>VFP hardware FPU instructions (VFPv3-D16)</li> <li>Optional support for ARM Advanced SIMD (NEON) GCC intrinsics and VFPv3-D32. Supported by devices such as Verizon Droid by Motorola, Google Nexus One, and others.</li> </ul> </li> <li>Adds a new <code>cpufeatures</code> static library (with sources) that lets your app detect the host device's CPU features at runtime. Specifically, applications can check for ARMv7-A support, as well as VFPv3-D32 and NEON support, then provide separate code paths as needed.</li> <li>Adds a sample application, <code>hello-neon</code>, that illustrates how to use the <code>cpufeatures</code> library to check CPU features and then provide an optimized code path using NEON instrinsics, if supported by the CPU.</li> <li>Lets you generate machine code for either or both of the instruction sets supported by the NDK. For example, you can build for both ARMv5 and ARMv7-A architectures at the same time and have everything stored to your application's final <code>.apk</code>.</li> <li>To ensure that your applications are available to users only if their devices are capable of running them, Android Market now filters applications based on the instruction set information included in your application — no action is needed on your part to enable the filtering. Additionally, the Android system itself also checks your application at install time and allows the installation to continue only if the application provides a library that is compiled for the device's CPU architecture.</li> <li>Adds support for Android 2.2, including a new stable API for accessing the pixel buffers of {@link android.graphics.Bitmap} objects from native code.</li> </ul> </dd> </dl> </div> </div> <div class="toggleable closed"> <a href="#" onclick="return toggleDiv(this)"><img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-img" height="9px" width="9px" /> Android NDK, Revision 3</a> <em>(March 2010)</em> <div class="toggleme"> <dl> <dt>General notes:</dt> <dd> <ul> <li>Adds OpenGL ES 2.0 native library support.</li> <li>Adds a sample application,<code>hello-gl2</code>, that illustrates the use of OpenGL ES 2.0 vertex and fragment shaders.</li> <li>The toolchain binaries have been refreshed for this release with GCC 4.4.0, which should generate slightly more compact and efficient machine code than the previous one (4.2.1). The NDK also still provides the 4.2.1 binaries, which you can optionally use to build your machine code.</li> </ul> </dd> </dl> </div> </div> <div class="toggleable closed"> <a href="#" onclick="return toggleDiv(this)"><img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-img" height="9px" width="9px" /> Android NDK, Revision 2</a> <em>(September 2009)</em> <div class="toggleme"> <p>Originally released as "Android 1.6 NDK, Release 1".</p> <dl> <dt>General notes:</dt> <dd> <ul> <li>Adds OpenGL ES 1.1 native library support.</li> <li>Adds a sample application, <code>san-angeles</code>, that renders 3D graphics through the native OpenGL ES APIs, while managing activity lifecycle with a {@link android.opengl.GLSurfaceView} object.</li> </ul> </dd> </dl> </div> </div> <div class="toggleable closed"> <a href="#" onclick="return toggleDiv(this)"><img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-img" height="9px" width="9px" /> Android NDK, Revision 1</a> <em>(June 2009)</em> <div class="toggleme"> <p>Originally released as "Android 1.5 NDK, Release 1".</p> <dl> <dt>General notes:</dt> <dd> <ul> <li>Includes compiler support (GCC) for ARMv5TE instructions, including Thumb-1 instructions.</li> <li>Includes system headers for stable native APIs, documentation, and sample applications.</li> </ul> </dd> </dl> </div> </div> <h2 id="installing">Installing the NDK</h2> <p>Installing the NDK on your development computer is straightforward and involves extracting the NDK from its download package. Unlike previous releases, there is no need to run a host-setup script.</p> <p>Before you get started make sure that you have downloaded the latest <a href= "{@docRoot}sdk/index.html">Android SDK</a> and upgraded your applications and environment as needed. The NDK will not work with older versions of the Android SDK. Also, take a moment to review the <a href="{@docRoot}sdk/ndk/reqs.html">System and Software Requirements</a> for the NDK, if you haven't already.</p> <p>To install the NDK, follow these steps:</p> <ol> <li>From the table at the top of this page, select the NDK package that is appropriate for your development computer and download the package.</li> <li>Uncompress the NDK download package using tools available on your computer. When uncompressed, the NDK files are contained in a directory called <code>android-ndk-<version></code>. You can rename the NDK directory if necessary and you can move it to any location on your computer. This documentation refers to the NDK directory as <code><ndk></code>.</li> </ol> <p>You are now ready start working with the NDK.</p> <h2 id="gettingstarted">Getting Started with the NDK</h2> <p>Once you've installed the NDK successfully, take a few minutes to read the documentation included in the NDK. You can find the documentation in the <code><ndk>/docs/</code> directory. In particular, please read the OVERVIEW.HTML document completely, so that you understand the intent of the NDK and how to use it.</p> <p>If you used a previous version of the NDK, take a moment to review the list of NDK changes in the CHANGES.HTML document.</p> <p>Here's the general outline of how you work with the NDK tools:</p> <ol> <li>Place your native sources under <code><project>/jni/...</code></li> <li>Create <code><project>/jni/Android.mk</code> to describe your native sources to the NDK build system</li> <li>Optional: Create <code><project>/jni/Application.mk</code>.</li> <li>Build your native code by running the 'ndk-build' script from your project's directory. It is located in the top-level NDK directory: <pre class="no-pretty-print"> cd <project> <ndk>/ndk-build </pre> <p>The build tools copy the stripped, shared libraries needed by your application to the proper location in the application's project directory.</p> </li> <li>Finally, compile your application using the SDK tools in the usual way. The SDK build tools will package the shared libraries in the application's deployable <code>.apk</code> file.</li> </ol> <p>For complete information on all of the steps listed above, please see the documentation included with the NDK package.</p> <h2 id="samples">Sample Applications</h2> <p>The NDK includes sample applications that illustrate how to use native code in your Android applications:</p> <ul> <li><code>hello-jni</code> — a simple application that loads a string from a native method implemented in a shared library and then displays it in the application UI.</li> <li><code>two-libs</code> — a simple application that loads a shared library dynamically and calls a native method provided by the library. In this case, the method is implemented in a static library imported by the shared library.</li> <li><code>san-angeles</code> — a simple application that renders 3D graphics through the native OpenGL ES APIs, while managing activity lifecycle with a {@link android.opengl.GLSurfaceView} object.</li> <li><code>hello-gl2</code> — a simple application that renders a triangle using OpenGL ES 2.0 vertex and fragment shaders.</li> <li><code>hello-neon</code> — a simple application that shows how to use the <code>cpufeatures</code> library to check CPU capabilities at runtime, then use NEON intrinsics if supported by the CPU. Specifically, the application implements two versions of a tiny benchmark for a FIR filter loop, a C version and a NEON-optimized version for devices that support it.</li> <li><code>bitmap-plasma</code> — a simple application that demonstrates how to access the pixel buffers of Android {@link android.graphics.Bitmap} objects from native code, and uses this to generate an old-school "plasma" effect.</li> <li><code>native-activity</code> — a simple application that demonstrates how to use the native-app-glue static library to create a native activity</li> <li><code>native-plasma</code> — a version of bitmap-plasma implemented with a native activity.</li> </ul> <p>For each sample, the NDK includes the corresponding C source code and the necessary Android.mk and Application.mk files. There are located under <code><ndk>/samples/<name>/</code> and their source code can be found under <code><ndk>/samples/<name>/jni/</code>.</p> <p>You can build the shared libraries for the sample apps by going into <code><ndk>/samples/<name>/</code> then calling the <code>ndk-build</code> command. The generated shared libraries will be located under <code><ndk>/samples/<name>/libs/armeabi/</code> for (ARMv5TE machine code) and/or <code><ndk>/samples/<name>/libs/armeabi-v7a/</code> for (ARMv7 machine code).</p> <p>Next, build the sample Android applications that use the shared libraries:</p> <ul> <li>If you are developing in Eclipse with ADT, use the New Project Wizard to create a new Android project for each sample, using the "Import from Existing Source" option and importing the source from <code><ndk>/apps/<app_name>/project/</code>. Then, set up an AVD, if necessary, and build/run the application in the emulator. For more information about creating a new Android project in Eclipse, see <a href= "{@docRoot}guide/developing/eclipse-adt.html">Developing in Eclipse</a>.</li> <li>If you are developing with Ant, use the <code>android</code> tool to create the build file for each of the sample projects at <code><ndk>/apps/<app_name>/project/</code>. Then set up an AVD, if necessary, build your project in the usual way, and run it in the emulator. For more information, see <a href= "{@docRoot}guide/developing/other-ide.html">Developing in Other IDEs</a>.</li> </ul> <h3 id="hello-jni">Exploring the hello-jni Sample</h3> <p>The hello-jni sample is a simple demonstration on how to use JNI from an Android application. The HelloJni activity receives a string from a simple C function and displays it in a TextView.</p> <p>The main components of the sample include:</p> <ul> <li>The familiar basic structure of an Android application (an <code>AndroidManifest.xml</code> file, a <code>src/</code> and <code>res</code> directories, and a main activity)</li> <li>A <code>jni/</code> directory that includes the implemented source file for the native code as well as the Android.mk file</li> <li>A <code>tests/</code> directory that contains unit test code.</li> </ul> <ol> <li>Create a new project in Eclipse from the existing sample source or use the <code>android</code> tool to update the project so it generates a build.xml file that you can use to build the sample. <ul> <li>In Eclipse: <ol type="a"> <li>Click <strong>File > New Android Project...</strong></li> <li>Select the <strong>Create project from existing source</strong> radio button.</li> <li>Select any API level above Android 1.5.</li> <li>In the <strong>Location</strong> field, click <strong>Browse...</strong> and select the <code><ndk-root>/samples/hello-jni</code> directory.</li> <li>Click <strong>Finish</strong>.</li> </ol> </li> <li>On the command line: <ol type="a"> <li>Change to the <code><ndk-root>/samples/hello-jni</code> directory.</li> <li>Run the following command to generate a build.xml file: <pre class="no-pretty-print"> android update project -p . -s </pre> </li> </ol> </li> </ul> </li> <li>Compile the native code using the <code>ndk-build</code> command. <pre class="no-pretty-print"> cd <ndk-root>/samples/hello-jni <ndk_root>/ndk-build </pre> </li> <li>Build and install the application as you would a normal Android application. If you are using Eclipse, run the application to build and install it on a device. If you are using Ant, run the following commands from the project directory: <pre class="no-pretty-print"> ant debug adb install bin/HelloJni-debug.apk </pre> </li> </ol> <p>When you run the application on the device, the string <code>Hello JNI</code> should appear on your device. You can explore the rest of the samples that are located in the <code><ndk-root>/samples</code> directory for more examples on how to use the JNI.</p> <h3 id="native-activity">Exploring the native-activity Sample Application</h3> <p>The native-activity sample provided with the Android NDK demonstrates how to use the android_native_app_glue static library. This static library makes creating a native activity easier by providing you with an implementation that handles your callbacks in another thread, so you do not have to worry about them blocking your main UI thread. The main parts of the sample are described below:</p> <ul> <li>The familiar basic structure of an Android application (an <code>AndroidManifest.xml</code> file, a <code>src/</code> and <code>res</code> directories). The AndroidManifest.xml declares that the application is native and specifies the .so file of the native activity. See {@link android.app.NativeActivity} for the source or see the <code><ndk_root>/platforms/samples/native-activity/AndroidManifest.xml</code> file.</li> <li>A <code>jni/</code> directory contains the native activity, main.c, which uses the <code>android_native_app_glue.h</code> interface to implement the activity. The Android.mk that describes the native module to the build system also exists here.</li> </ul> <p>To build this sample application:</p> <ol> <li>Create a new project in Eclipse from the existing sample source or use the <code>android</code> tool to update the project so it generates a build.xml file that you can use to build the sample. <ul> <li>In Eclipse: <ol type="a"> <li>Click <strong>File > New Android Project...</strong></li> <li>Select the <strong>Create project from existing source</strong> radio button.</li> <li>Select any API level above Android 2.3.</li> <li>In the <strong>Location</strong> field, click <strong>Browse...</strong> and select the <code><ndk-root>/samples/native-activity</code> directory.</li> <li>Click <strong>Finish</strong>.</li> </ol> </li> <li>On the command line: <ol type="a"> <li>Change to the <code><ndk-root>/samples/native-activity</code> directory.</li> <li>Run the following command to generate a build.xml file: <pre class="no-pretty-print"> android update project -p . -s </pre> </li> </ol> </li> </ul> </li> <li>Compile the native code using the <code>ndk-build</code> command. <pre class="no-pretty-print"> cd <ndk-root>/platforms/samples/android-9/samples/native-activity <ndk_root>/ndk-build </pre> </li> <li>Build and install the application as you would a normal Android application. If you are using Eclipse, run the application to build and install it on a device. If you are using Ant, run the following commands in the project directory, then run the application on the device: <pre class="no-pretty-print"> ant debug adb install bin/NativeActivity-debug.apk </pre> </li> </ol> <h2 id="forum">Discussion Forum and Mailing List</h2> <p>If you have questions about the NDK or would like to read or contribute to discussions about it, please visit the <a href="http://groups.google.com/group/android-ndk">android-ndk</a> group and mailing list.</p>