/* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "rsDevice.h" #include "rsContext.h" #include "rsThreadIO.h" #include <ui/FramebufferNativeWindow.h> #include <ui/EGLUtils.h> #include <ui/egl/android_natives.h> #include <sys/types.h> #include <sys/resource.h> #include <cutils/properties.h> #include <EGL/eglext.h> #include <GLES/gl.h> #include <GLES/glext.h> #include <GLES2/gl2.h> #include <GLES2/gl2ext.h> #include <cutils/sched_policy.h> using namespace android; using namespace android::renderscript; pthread_key_t Context::gThreadTLSKey = 0; uint32_t Context::gThreadTLSKeyCount = 0; uint32_t Context::gGLContextCount = 0; pthread_mutex_t Context::gInitMutex = PTHREAD_MUTEX_INITIALIZER; static void checkEglError(const char* op, EGLBoolean returnVal = EGL_TRUE) { if (returnVal != EGL_TRUE) { fprintf(stderr, "%s() returned %d\n", op, returnVal); } for (EGLint error = eglGetError(); error != EGL_SUCCESS; error = eglGetError()) { fprintf(stderr, "after %s() eglError %s (0x%x)\n", op, EGLUtils::strerror(error), error); } } void Context::initEGL(bool useGL2) { mEGL.mNumConfigs = -1; EGLint configAttribs[128]; EGLint *configAttribsPtr = configAttribs; EGLint context_attribs2[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE, GL_NONE, EGL_NONE }; #ifdef HAS_CONTEXT_PRIORITY #ifdef EGL_IMG_context_priority #warning "using EGL_IMG_context_priority" if (mThreadPriority > 0) { context_attribs2[2] = EGL_CONTEXT_PRIORITY_LEVEL_IMG; context_attribs2[3] = EGL_CONTEXT_PRIORITY_LOW_IMG; } #endif #endif memset(configAttribs, 0, sizeof(configAttribs)); configAttribsPtr[0] = EGL_SURFACE_TYPE; configAttribsPtr[1] = EGL_WINDOW_BIT; configAttribsPtr += 2; if (useGL2) { configAttribsPtr[0] = EGL_RENDERABLE_TYPE; configAttribsPtr[1] = EGL_OPENGL_ES2_BIT; configAttribsPtr += 2; } if (mUseDepth) { configAttribsPtr[0] = EGL_DEPTH_SIZE; configAttribsPtr[1] = 16; configAttribsPtr += 2; } if (mDev->mForceSW) { configAttribsPtr[0] = EGL_CONFIG_CAVEAT; configAttribsPtr[1] = EGL_SLOW_CONFIG; configAttribsPtr += 2; } configAttribsPtr[0] = EGL_NONE; rsAssert(configAttribsPtr < (configAttribs + (sizeof(configAttribs) / sizeof(EGLint)))); LOGV("initEGL start"); mEGL.mDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); checkEglError("eglGetDisplay"); eglInitialize(mEGL.mDisplay, &mEGL.mMajorVersion, &mEGL.mMinorVersion); checkEglError("eglInitialize"); status_t err = EGLUtils::selectConfigForNativeWindow(mEGL.mDisplay, configAttribs, mWndSurface, &mEGL.mConfig); if (err) { LOGE("couldn't find an EGLConfig matching the screen format\n"); } //eglChooseConfig(mEGL.mDisplay, configAttribs, &mEGL.mConfig, 1, &mEGL.mNumConfigs); if (useGL2) { mEGL.mContext = eglCreateContext(mEGL.mDisplay, mEGL.mConfig, EGL_NO_CONTEXT, context_attribs2); } else { mEGL.mContext = eglCreateContext(mEGL.mDisplay, mEGL.mConfig, EGL_NO_CONTEXT, NULL); } checkEglError("eglCreateContext"); if (mEGL.mContext == EGL_NO_CONTEXT) { LOGE("eglCreateContext returned EGL_NO_CONTEXT"); } gGLContextCount++; } void Context::deinitEGL() { LOGV("deinitEGL"); setSurface(0, 0, NULL); eglDestroyContext(mEGL.mDisplay, mEGL.mContext); checkEglError("eglDestroyContext"); gGLContextCount--; if (!gGLContextCount) { eglTerminate(mEGL.mDisplay); } } uint32_t Context::runScript(Script *s, uint32_t launchID) { ObjectBaseRef<ProgramFragment> frag(mFragment); ObjectBaseRef<ProgramVertex> vtx(mVertex); ObjectBaseRef<ProgramFragmentStore> store(mFragmentStore); ObjectBaseRef<ProgramRaster> raster(mRaster); uint32_t ret = s->run(this, launchID); mFragment.set(frag); mVertex.set(vtx); mFragmentStore.set(store); mRaster.set(raster); return ret; } void Context::checkError(const char *msg) const { GLenum err = glGetError(); if (err != GL_NO_ERROR) { LOGE("GL Error, 0x%x, from %s", err, msg); } } uint32_t Context::runRootScript() { timerSet(RS_TIMER_CLEAR_SWAP); rsAssert(mRootScript->mEnviroment.mIsRoot); eglQuerySurface(mEGL.mDisplay, mEGL.mSurface, EGL_WIDTH, &mEGL.mWidth); eglQuerySurface(mEGL.mDisplay, mEGL.mSurface, EGL_HEIGHT, &mEGL.mHeight); glViewport(0, 0, mEGL.mWidth, mEGL.mHeight); glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); glClearColor(mRootScript->mEnviroment.mClearColor[0], mRootScript->mEnviroment.mClearColor[1], mRootScript->mEnviroment.mClearColor[2], mRootScript->mEnviroment.mClearColor[3]); if (mUseDepth) { glDepthMask(GL_TRUE); glClearDepthf(mRootScript->mEnviroment.mClearDepth); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); } else { glClear(GL_COLOR_BUFFER_BIT); } timerSet(RS_TIMER_SCRIPT); mStateFragmentStore.mLast.clear(); uint32_t ret = runScript(mRootScript.get(), 0); checkError("runRootScript"); if (mError != RS_ERROR_NONE) { // If we have an error condition we stop rendering until // somthing changes that might fix it. ret = 0; } return ret; } uint64_t Context::getTime() const { struct timespec t; clock_gettime(CLOCK_MONOTONIC, &t); return t.tv_nsec + ((uint64_t)t.tv_sec * 1000 * 1000 * 1000); } void Context::timerReset() { for (int ct=0; ct < _RS_TIMER_TOTAL; ct++) { mTimers[ct] = 0; } } void Context::timerInit() { mTimeLast = getTime(); mTimeFrame = mTimeLast; mTimeLastFrame = mTimeLast; mTimerActive = RS_TIMER_INTERNAL; timerReset(); } void Context::timerFrame() { mTimeLastFrame = mTimeFrame; mTimeFrame = getTime(); } void Context::timerSet(Timers tm) { uint64_t last = mTimeLast; mTimeLast = getTime(); mTimers[mTimerActive] += mTimeLast - last; mTimerActive = tm; } void Context::timerPrint() { double total = 0; for (int ct = 0; ct < _RS_TIMER_TOTAL; ct++) { total += mTimers[ct]; } uint64_t frame = mTimeFrame - mTimeLastFrame; mTimeMSLastFrame = frame / 1000000; mTimeMSLastScript = mTimers[RS_TIMER_SCRIPT] / 1000000; mTimeMSLastSwap = mTimers[RS_TIMER_CLEAR_SWAP] / 1000000; if (props.mLogTimes) { LOGV("RS: Frame (%i), Script %2.1f (%i), Clear & Swap %2.1f (%i), Idle %2.1f (%lli), Internal %2.1f (%lli)", mTimeMSLastFrame, 100.0 * mTimers[RS_TIMER_SCRIPT] / total, mTimeMSLastScript, 100.0 * mTimers[RS_TIMER_CLEAR_SWAP] / total, mTimeMSLastSwap, 100.0 * mTimers[RS_TIMER_IDLE] / total, mTimers[RS_TIMER_IDLE] / 1000000, 100.0 * mTimers[RS_TIMER_INTERNAL] / total, mTimers[RS_TIMER_INTERNAL] / 1000000); } } bool Context::setupCheck() { if (checkVersion2_0()) { if (!mShaderCache.lookup(this, mVertex.get(), mFragment.get())) { LOGE("Context::setupCheck() 1 fail"); return false; } mFragmentStore->setupGL2(this, &mStateFragmentStore); mFragment->setupGL2(this, &mStateFragment, &mShaderCache); mRaster->setupGL2(this, &mStateRaster); mVertex->setupGL2(this, &mStateVertex, &mShaderCache); } else { mFragmentStore->setupGL(this, &mStateFragmentStore); mFragment->setupGL(this, &mStateFragment); mRaster->setupGL(this, &mStateRaster); mVertex->setupGL(this, &mStateVertex); } return true; } static bool getProp(const char *str) { char buf[PROPERTY_VALUE_MAX]; property_get(str, buf, "0"); return 0 != strcmp(buf, "0"); } void * Context::threadProc(void *vrsc) { Context *rsc = static_cast<Context *>(vrsc); rsc->mNativeThreadId = gettid(); setpriority(PRIO_PROCESS, rsc->mNativeThreadId, ANDROID_PRIORITY_DISPLAY); rsc->mThreadPriority = ANDROID_PRIORITY_DISPLAY; rsc->props.mLogTimes = getProp("debug.rs.profile"); rsc->props.mLogScripts = getProp("debug.rs.script"); rsc->props.mLogObjects = getProp("debug.rs.object"); rsc->props.mLogShaders = getProp("debug.rs.shader"); ScriptTLSStruct *tlsStruct = new ScriptTLSStruct; if (!tlsStruct) { LOGE("Error allocating tls storage"); return NULL; } tlsStruct->mContext = rsc; tlsStruct->mScript = NULL; int status = pthread_setspecific(rsc->gThreadTLSKey, tlsStruct); if (status) { LOGE("pthread_setspecific %i", status); } if (rsc->mIsGraphicsContext) { rsc->mStateRaster.init(rsc, rsc->mEGL.mWidth, rsc->mEGL.mHeight); rsc->setRaster(NULL); rsc->mStateVertex.init(rsc, rsc->mEGL.mWidth, rsc->mEGL.mHeight); rsc->setVertex(NULL); rsc->mStateFragment.init(rsc, rsc->mEGL.mWidth, rsc->mEGL.mHeight); rsc->setFragment(NULL); rsc->mStateFragmentStore.init(rsc, rsc->mEGL.mWidth, rsc->mEGL.mHeight); rsc->setFragmentStore(NULL); rsc->mStateVertexArray.init(rsc); } rsc->mRunning = true; bool mDraw = true; while (!rsc->mExit) { mDraw |= rsc->mIO.playCoreCommands(rsc, !mDraw); mDraw &= (rsc->mRootScript.get() != NULL); mDraw &= (rsc->mWndSurface != NULL); uint32_t targetTime = 0; if (mDraw && rsc->mIsGraphicsContext) { targetTime = rsc->runRootScript(); mDraw = targetTime && !rsc->mPaused; rsc->timerSet(RS_TIMER_CLEAR_SWAP); eglSwapBuffers(rsc->mEGL.mDisplay, rsc->mEGL.mSurface); rsc->timerFrame(); rsc->timerSet(RS_TIMER_INTERNAL); rsc->timerPrint(); rsc->timerReset(); } if (rsc->mObjDestroy.mNeedToEmpty) { rsc->objDestroyOOBRun(); } if (rsc->mThreadPriority > 0 && targetTime) { int32_t t = (targetTime - (int32_t)(rsc->mTimeMSLastScript + rsc->mTimeMSLastSwap)) * 1000; if (t > 0) { usleep(t); } } } LOGV("RS Thread exiting"); if (rsc->mIsGraphicsContext) { rsc->mRaster.clear(); rsc->mFragment.clear(); rsc->mVertex.clear(); rsc->mFragmentStore.clear(); rsc->mRootScript.clear(); rsc->mStateRaster.deinit(rsc); rsc->mStateVertex.deinit(rsc); rsc->mStateFragment.deinit(rsc); rsc->mStateFragmentStore.deinit(rsc); } ObjectBase::zeroAllUserRef(rsc); rsc->mObjDestroy.mNeedToEmpty = true; rsc->objDestroyOOBRun(); if (rsc->mIsGraphicsContext) { pthread_mutex_lock(&gInitMutex); rsc->deinitEGL(); pthread_mutex_unlock(&gInitMutex); } LOGV("RS Thread exited"); return NULL; } void Context::setPriority(int32_t p) { // Note: If we put this in the proper "background" policy // the wallpapers can become completly unresponsive at times. // This is probably not what we want for something the user is actively // looking at. mThreadPriority = p; #if 0 SchedPolicy pol = SP_FOREGROUND; if (p > 0) { pol = SP_BACKGROUND; } if (!set_sched_policy(mNativeThreadId, pol)) { // success; reset the priority as well } #else setpriority(PRIO_PROCESS, mNativeThreadId, p); #endif } Context::Context(Device *dev, bool isGraphics, bool useDepth) { pthread_mutex_lock(&gInitMutex); dev->addContext(this); mDev = dev; mRunning = false; mExit = false; mUseDepth = useDepth; mPaused = false; mObjHead = NULL; mError = RS_ERROR_NONE; mErrorMsg = NULL; memset(&mEGL, 0, sizeof(mEGL)); memset(&mGL, 0, sizeof(mGL)); mIsGraphicsContext = isGraphics; int status; pthread_attr_t threadAttr; if (!gThreadTLSKeyCount) { status = pthread_key_create(&gThreadTLSKey, NULL); if (status) { LOGE("Failed to init thread tls key."); pthread_mutex_unlock(&gInitMutex); return; } } gThreadTLSKeyCount++; pthread_mutex_unlock(&gInitMutex); // Global init done at this point. status = pthread_attr_init(&threadAttr); if (status) { LOGE("Failed to init thread attribute."); return; } mWndSurface = NULL; objDestroyOOBInit(); timerInit(); timerSet(RS_TIMER_INTERNAL); LOGV("RS Launching thread"); status = pthread_create(&mThreadId, &threadAttr, threadProc, this); if (status) { LOGE("Failed to start rs context thread."); } while(!mRunning) { usleep(100); } pthread_attr_destroy(&threadAttr); } Context::~Context() { LOGV("Context::~Context"); mExit = true; mPaused = false; void *res; mIO.shutdown(); int status = pthread_join(mThreadId, &res); mObjDestroy.mNeedToEmpty = true; objDestroyOOBRun(); // Global structure cleanup. pthread_mutex_lock(&gInitMutex); if (mDev) { mDev->removeContext(this); --gThreadTLSKeyCount; if (!gThreadTLSKeyCount) { pthread_key_delete(gThreadTLSKey); } mDev = NULL; } pthread_mutex_unlock(&gInitMutex); objDestroyOOBDestroy(); } void Context::setSurface(uint32_t w, uint32_t h, ANativeWindow *sur) { rsAssert(mIsGraphicsContext); EGLBoolean ret; if (mEGL.mSurface != NULL) { ret = eglMakeCurrent(mEGL.mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); checkEglError("eglMakeCurrent", ret); ret = eglDestroySurface(mEGL.mDisplay, mEGL.mSurface); checkEglError("eglDestroySurface", ret); mEGL.mSurface = NULL; mEGL.mWidth = 0; mEGL.mHeight = 0; mWidth = 0; mHeight = 0; } mWndSurface = sur; if (mWndSurface != NULL) { bool first = false; if (!mEGL.mContext) { first = true; pthread_mutex_lock(&gInitMutex); initEGL(true); pthread_mutex_unlock(&gInitMutex); } mEGL.mSurface = eglCreateWindowSurface(mEGL.mDisplay, mEGL.mConfig, mWndSurface, NULL); checkEglError("eglCreateWindowSurface"); if (mEGL.mSurface == EGL_NO_SURFACE) { LOGE("eglCreateWindowSurface returned EGL_NO_SURFACE"); } ret = eglMakeCurrent(mEGL.mDisplay, mEGL.mSurface, mEGL.mSurface, mEGL.mContext); checkEglError("eglMakeCurrent", ret); eglQuerySurface(mEGL.mDisplay, mEGL.mSurface, EGL_WIDTH, &mEGL.mWidth); eglQuerySurface(mEGL.mDisplay, mEGL.mSurface, EGL_HEIGHT, &mEGL.mHeight); mWidth = w; mHeight = h; mStateVertex.updateSize(this, w, h); if ((int)mWidth != mEGL.mWidth || (int)mHeight != mEGL.mHeight) { LOGE("EGL/Surface mismatch EGL (%i x %i) SF (%i x %i)", mEGL.mWidth, mEGL.mHeight, mWidth, mHeight); } if (first) { mGL.mVersion = glGetString(GL_VERSION); mGL.mVendor = glGetString(GL_VENDOR); mGL.mRenderer = glGetString(GL_RENDERER); mGL.mExtensions = glGetString(GL_EXTENSIONS); //LOGV("EGL Version %i %i", mEGL.mMajorVersion, mEGL.mMinorVersion); LOGV("GL Version %s", mGL.mVersion); //LOGV("GL Vendor %s", mGL.mVendor); LOGV("GL Renderer %s", mGL.mRenderer); //LOGV("GL Extensions %s", mGL.mExtensions); const char *verptr = NULL; if (strlen((const char *)mGL.mVersion) > 9) { if (!memcmp(mGL.mVersion, "OpenGL ES-CM", 12)) { verptr = (const char *)mGL.mVersion + 12; } if (!memcmp(mGL.mVersion, "OpenGL ES ", 10)) { verptr = (const char *)mGL.mVersion + 9; } } if (!verptr) { LOGE("Error, OpenGL ES Lite not supported"); } else { sscanf(verptr, " %i.%i", &mGL.mMajorVersion, &mGL.mMinorVersion); } glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &mGL.mMaxVertexAttribs); glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &mGL.mMaxVertexUniformVectors); glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &mGL.mMaxVertexTextureUnits); glGetIntegerv(GL_MAX_VARYING_VECTORS, &mGL.mMaxVaryingVectors); glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &mGL.mMaxTextureImageUnits); glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &mGL.mMaxFragmentTextureImageUnits); glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS, &mGL.mMaxFragmentUniformVectors); mGL.OES_texture_npot = NULL != strstr((const char *)mGL.mExtensions, "GL_OES_texture_npot"); } } } void Context::pause() { rsAssert(mIsGraphicsContext); mPaused = true; } void Context::resume() { rsAssert(mIsGraphicsContext); mPaused = false; } void Context::setRootScript(Script *s) { rsAssert(mIsGraphicsContext); mRootScript.set(s); } void Context::setFragmentStore(ProgramFragmentStore *pfs) { rsAssert(mIsGraphicsContext); if (pfs == NULL) { mFragmentStore.set(mStateFragmentStore.mDefault); } else { mFragmentStore.set(pfs); } } void Context::setFragment(ProgramFragment *pf) { rsAssert(mIsGraphicsContext); if (pf == NULL) { mFragment.set(mStateFragment.mDefault); } else { mFragment.set(pf); } } void Context::setRaster(ProgramRaster *pr) { rsAssert(mIsGraphicsContext); if (pr == NULL) { mRaster.set(mStateRaster.mDefault); } else { mRaster.set(pr); } } void Context::setVertex(ProgramVertex *pv) { rsAssert(mIsGraphicsContext); if (pv == NULL) { mVertex.set(mStateVertex.mDefault); } else { mVertex.set(pv); } } void Context::assignName(ObjectBase *obj, const char *name, uint32_t len) { rsAssert(!obj->getName()); obj->setName(name, len); mNames.add(obj); } void Context::removeName(ObjectBase *obj) { for(size_t ct=0; ct < mNames.size(); ct++) { if (obj == mNames[ct]) { mNames.removeAt(ct); return; } } } ObjectBase * Context::lookupName(const char *name) const { for(size_t ct=0; ct < mNames.size(); ct++) { if (!strcmp(name, mNames[ct]->getName())) { return mNames[ct]; } } return NULL; } void Context::appendNameDefines(String8 *str) const { char buf[256]; for (size_t ct=0; ct < mNames.size(); ct++) { str->append("#define NAMED_"); str->append(mNames[ct]->getName()); str->append(" "); sprintf(buf, "%i\n", (int)mNames[ct]); str->append(buf); } } bool Context::objDestroyOOBInit() { int status = pthread_mutex_init(&mObjDestroy.mMutex, NULL); if (status) { LOGE("Context::ObjDestroyOOBInit mutex init failure"); return false; } return true; } void Context::objDestroyOOBRun() { if (mObjDestroy.mNeedToEmpty) { int status = pthread_mutex_lock(&mObjDestroy.mMutex); if (status) { LOGE("Context::ObjDestroyOOBRun: error %i locking for OOBRun.", status); return; } for (size_t ct = 0; ct < mObjDestroy.mDestroyList.size(); ct++) { mObjDestroy.mDestroyList[ct]->decUserRef(); } mObjDestroy.mDestroyList.clear(); mObjDestroy.mNeedToEmpty = false; status = pthread_mutex_unlock(&mObjDestroy.mMutex); if (status) { LOGE("Context::ObjDestroyOOBRun: error %i unlocking for set condition.", status); } } } void Context::objDestroyOOBDestroy() { rsAssert(!mObjDestroy.mNeedToEmpty); pthread_mutex_destroy(&mObjDestroy.mMutex); } void Context::objDestroyAdd(ObjectBase *obj) { int status = pthread_mutex_lock(&mObjDestroy.mMutex); if (status) { LOGE("Context::ObjDestroyOOBRun: error %i locking for OOBRun.", status); return; } mObjDestroy.mNeedToEmpty = true; mObjDestroy.mDestroyList.add(obj); status = pthread_mutex_unlock(&mObjDestroy.mMutex); if (status) { LOGE("Context::ObjDestroyOOBRun: error %i unlocking for set condition.", status); } } uint32_t Context::getMessageToClient(void *data, size_t *receiveLen, size_t bufferLen, bool wait) { //LOGE("getMessageToClient %i %i", bufferLen, wait); if (!wait) { if (mIO.mToClient.isEmpty()) { // No message to get and not going to wait for one. receiveLen = 0; return 0; } } //LOGE("getMessageToClient 2 con=%p", this); uint32_t bytesData = 0; uint32_t commandID = 0; const void *d = mIO.mToClient.get(&commandID, &bytesData); //LOGE("getMessageToClient 3 %i %i", commandID, bytesData); *receiveLen = bytesData; if (bufferLen >= bytesData) { memcpy(data, d, bytesData); mIO.mToClient.next(); return commandID; } return 0; } bool Context::sendMessageToClient(void *data, uint32_t cmdID, size_t len, bool waitForSpace) { //LOGE("sendMessageToClient %i %i %i", cmdID, len, waitForSpace); if (cmdID == 0) { LOGE("Attempting to send invalid command 0 to client."); return false; } if (!waitForSpace) { if (mIO.mToClient.getFreeSpace() < len) { // Not enough room, and not waiting. return false; } } //LOGE("sendMessageToClient 2"); void *p = mIO.mToClient.reserve(len); memcpy(p, data, len); mIO.mToClient.commit(cmdID, len); //LOGE("sendMessageToClient 3"); return true; } void Context::initToClient() { while(!mRunning) { usleep(100); } } void Context::deinitToClient() { mIO.mToClient.shutdown(); } const char * Context::getError(RsError *err) { *err = mError; mError = RS_ERROR_NONE; if (*err != RS_ERROR_NONE) { return mErrorMsg; } return NULL; } void Context::setError(RsError e, const char *msg) { mError = e; mErrorMsg = msg; } void Context::dumpDebug() const { LOGE("RS Context debug %p", this); LOGE("RS Context debug"); LOGE(" EGL ver %i %i", mEGL.mMajorVersion, mEGL.mMinorVersion); LOGE(" EGL context %p surface %p, w=%i h=%i Display=%p", mEGL.mContext, mEGL.mSurface, mEGL.mWidth, mEGL.mHeight, mEGL.mDisplay); LOGE(" GL vendor: %s", mGL.mVendor); LOGE(" GL renderer: %s", mGL.mRenderer); LOGE(" GL Version: %s", mGL.mVersion); LOGE(" GL Extensions: %s", mGL.mExtensions); LOGE(" GL int Versions %i %i", mGL.mMajorVersion, mGL.mMinorVersion); LOGE(" RS width %i, height %i", mWidth, mHeight); LOGE(" RS running %i, exit %i, useDepth %i, paused %i", mRunning, mExit, mUseDepth, mPaused); LOGE(" RS pThreadID %li, nativeThreadID %i", mThreadId, mNativeThreadId); LOGV("MAX Textures %i, %i %i", mGL.mMaxVertexTextureUnits, mGL.mMaxFragmentTextureImageUnits, mGL.mMaxTextureImageUnits); LOGV("MAX Attribs %i", mGL.mMaxVertexAttribs); LOGV("MAX Uniforms %i, %i", mGL.mMaxVertexUniformVectors, mGL.mMaxFragmentUniformVectors); LOGV("MAX Varyings %i", mGL.mMaxVaryingVectors); } /////////////////////////////////////////////////////////////////////////////////////////// // namespace android { namespace renderscript { void rsi_ContextBindRootScript(Context *rsc, RsScript vs) { Script *s = static_cast<Script *>(vs); rsc->setRootScript(s); } void rsi_ContextBindSampler(Context *rsc, uint32_t slot, RsSampler vs) { Sampler *s = static_cast<Sampler *>(vs); if (slot > RS_MAX_SAMPLER_SLOT) { LOGE("Invalid sampler slot"); return; } s->bindToContext(&rsc->mStateSampler, slot); } void rsi_ContextBindProgramFragmentStore(Context *rsc, RsProgramFragmentStore vpfs) { ProgramFragmentStore *pfs = static_cast<ProgramFragmentStore *>(vpfs); rsc->setFragmentStore(pfs); } void rsi_ContextBindProgramFragment(Context *rsc, RsProgramFragment vpf) { ProgramFragment *pf = static_cast<ProgramFragment *>(vpf); rsc->setFragment(pf); } void rsi_ContextBindProgramRaster(Context *rsc, RsProgramRaster vpr) { ProgramRaster *pr = static_cast<ProgramRaster *>(vpr); rsc->setRaster(pr); } void rsi_ContextBindProgramVertex(Context *rsc, RsProgramVertex vpv) { ProgramVertex *pv = static_cast<ProgramVertex *>(vpv); rsc->setVertex(pv); } void rsi_AssignName(Context *rsc, void * obj, const char *name, uint32_t len) { ObjectBase *ob = static_cast<ObjectBase *>(obj); rsc->assignName(ob, name, len); } void rsi_ObjDestroy(Context *rsc, void *obj) { ObjectBase *ob = static_cast<ObjectBase *>(obj); rsc->removeName(ob); ob->decUserRef(); } void rsi_ContextPause(Context *rsc) { rsc->pause(); } void rsi_ContextResume(Context *rsc) { rsc->resume(); } void rsi_ContextSetSurface(Context *rsc, uint32_t w, uint32_t h, ANativeWindow *sur) { rsc->setSurface(w, h, sur); } void rsi_ContextSetPriority(Context *rsc, int32_t p) { rsc->setPriority(p); } void rsi_ContextDump(Context *rsc, int32_t bits) { ObjectBase::dumpAll(rsc); } const char * rsi_ContextGetError(Context *rsc, RsError *e) { const char *msg = rsc->getError(e); if (*e != RS_ERROR_NONE) { LOGE("RS Error %i %s", *e, msg); } return msg; } } } RsContext rsContextCreate(RsDevice vdev, uint32_t version) { LOGV("rsContextCreate %p", vdev); Device * dev = static_cast<Device *>(vdev); Context *rsc = new Context(dev, false, false); return rsc; } RsContext rsContextCreateGL(RsDevice vdev, uint32_t version, bool useDepth) { LOGV("rsContextCreateGL %p, %i", vdev, useDepth); Device * dev = static_cast<Device *>(vdev); Context *rsc = new Context(dev, true, useDepth); return rsc; } void rsContextDestroy(RsContext vrsc) { Context * rsc = static_cast<Context *>(vrsc); delete rsc; } void rsObjDestroyOOB(RsContext vrsc, void *obj) { Context * rsc = static_cast<Context *>(vrsc); rsc->objDestroyAdd(static_cast<ObjectBase *>(obj)); } uint32_t rsContextGetMessage(RsContext vrsc, void *data, size_t *receiveLen, size_t bufferLen, bool wait) { Context * rsc = static_cast<Context *>(vrsc); return rsc->getMessageToClient(data, receiveLen, bufferLen, wait); } void rsContextInitToClient(RsContext vrsc) { Context * rsc = static_cast<Context *>(vrsc); rsc->initToClient(); } void rsContextDeinitToClient(RsContext vrsc) { Context * rsc = static_cast<Context *>(vrsc); rsc->deinitToClient(); }