// // Copyright 2006 The Android Open Source Project // // Build resource files from raw assets. // #ifndef STRING_POOL_H #define STRING_POOL_H #include "Main.h" #include "AaptAssets.h" #include <utils/ResourceTypes.h> #include <utils/String16.h> #include <utils/TextOutput.h> #include <sys/types.h> #include <sys/stat.h> #include <fcntl.h> #include <ctype.h> #include <errno.h> #include <expat.h> using namespace android; #define PRINT_STRING_METRICS 0 void strcpy16_htod(uint16_t* dst, const uint16_t* src); void printStringPool(const ResStringPool* pool); /** * The StringPool class is used as an intermediate representation for * generating the string pool resource data structure that can be parsed with * ResStringPool in include/utils/ResourceTypes.h. */ class StringPool { public: struct entry { entry() : offset(0) { } entry(const String16& _value) : value(_value), offset(0) { } entry(const entry& o) : value(o.value), offset(o.offset), indices(o.indices) { } String16 value; size_t offset; Vector<size_t> indices; }; struct entry_style_span { String16 name; ResStringPool_span span; }; struct entry_style { entry_style() : offset(0) { } entry_style(const entry_style& o) : offset(o.offset), spans(o.spans) { } size_t offset; Vector<entry_style_span> spans; }; /** * If 'sorted' is true, then the final strings in the resource data * structure will be generated in sorted order. This allow for fast * lookup with ResStringPool::indexOfString() (O(log n)), at the expense * of support for styled string entries (which requires the same string * be included multiple times in the pool). * * If 'utf8' is true, strings will be encoded with UTF-8 instead of * left in Java's native UTF-16. */ explicit StringPool(bool sorted = false, bool utf8 = false); /** * Add a new string to the pool. If mergeDuplicates is true, thenif * the string already exists the existing entry for it will be used; * otherwise, or if the value doesn't already exist, a new entry is * created. * * Returns the index in the entry array of the new string entry. Note that * if this string pool is sorted, the returned index will not be valid * when the pool is finally written. */ ssize_t add(const String16& value, bool mergeDuplicates = false); ssize_t add(const String16& value, const Vector<entry_style_span>& spans); ssize_t add(const String16& ident, const String16& value, bool mergeDuplicates = false); status_t addStyleSpan(size_t idx, const String16& name, uint32_t start, uint32_t end); status_t addStyleSpans(size_t idx, const Vector<entry_style_span>& spans); status_t addStyleSpan(size_t idx, const entry_style_span& span); size_t size() const; const entry& entryAt(size_t idx) const; size_t countIdentifiers() const; sp<AaptFile> createStringBlock(); status_t writeStringBlock(const sp<AaptFile>& pool); /** * Find out an offset in the pool for a particular string. If the string * pool is sorted, this can not be called until after createStringBlock() * or writeStringBlock() has been called * (which determines the offsets). In the case of a string that appears * multiple times in the pool, the first offset will be returned. Returns * -1 if the string does not exist. */ ssize_t offsetForString(const String16& val) const; /** * Find all of the offsets in the pool for a particular string. If the * string pool is sorted, this can not be called until after * createStringBlock() or writeStringBlock() has been called * (which determines the offsets). Returns NULL if the string does not exist. */ const Vector<size_t>* offsetsForString(const String16& val) const; private: const bool mSorted; const bool mUTF8; // Raw array of unique strings, in some arbitrary order. Vector<entry> mEntries; // Array of indices into mEntries, in the order they were // added to the pool. This can be different than mEntries // if the same string was added multiple times (it will appear // once in mEntries, with multiple occurrences in this array). Vector<size_t> mEntryArray; // Optional style span information associated with each index of // mEntryArray. Vector<entry_style> mEntryStyleArray; // Mapping from indices in mEntryArray to indices in mValues. Vector<size_t> mEntryArrayToValues; // Unique set of all the strings added to the pool, mapped to // the first index of mEntryArray where the value was added. DefaultKeyedVector<String16, ssize_t> mValues; // Unique set of all (optional) identifiers of strings in the // pool, mapping to indices in mEntries. DefaultKeyedVector<String16, ssize_t> mIdents; }; #endif