/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_AUDIO_HARDWARE_BASE_H #define ANDROID_AUDIO_HARDWARE_BASE_H #include "hardware_legacy/AudioHardwareInterface.h" namespace android { // ---------------------------------------------------------------------------- /** * AudioHardwareBase is a convenient base class used for implementing the * AudioHardwareInterface interface. */ class AudioHardwareBase : public AudioHardwareInterface { public: AudioHardwareBase(); virtual ~AudioHardwareBase() { } /** * setMode is called when the audio mode changes. NORMAL mode is for * standard audio playback, RINGTONE when a ringtone is playing, and IN_CALL * when a call is in progress. */ virtual status_t setMode(int mode); virtual status_t setParameters(const String8& keyValuePairs); virtual String8 getParameters(const String8& keys); virtual size_t getInputBufferSize(uint32_t sampleRate, int format, int channelCount); /**This method dumps the state of the audio hardware */ virtual status_t dumpState(int fd, const Vector<String16>& args); protected: int mMode; }; }; // namespace android #endif // ANDROID_AUDIO_HARDWARE_BASE_H