/* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include <stdint.h> #include <sys/types.h> #include <utils/Timers.h> #include <utils/Errors.h> #include <utils/KeyedVector.h> #include <hardware_legacy/AudioPolicyInterface.h> namespace android { // ---------------------------------------------------------------------------- #define MAX_DEVICE_ADDRESS_LEN 20 // Attenuation applied to STRATEGY_SONIFICATION streams when a headset is connected: 6dB #define SONIFICATION_HEADSET_VOLUME_FACTOR 0.5 // Min volume for STRATEGY_SONIFICATION streams when limited by music volume: -36dB #define SONIFICATION_HEADSET_VOLUME_MIN 0.016 // Time in seconds during which we consider that music is still active after a music // track was stopped - see computeVolume() #define SONIFICATION_HEADSET_MUSIC_DELAY 5 // Time in milliseconds during witch some streams are muted while the audio path // is switched #define MUTE_TIME_MS 2000 #define NUM_TEST_OUTPUTS 5 // ---------------------------------------------------------------------------- // AudioPolicyManagerBase implements audio policy manager behavior common to all platforms. // Each platform must implement an AudioPolicyManager class derived from AudioPolicyManagerBase // and override methods for which the platform specific behavior differs from the implementation // in AudioPolicyManagerBase. Even if no specific behavior is required, the AudioPolicyManager // class must be implemented as well as the class factory function createAudioPolicyManager() // and provided in a shared library libaudiopolicy.so. // ---------------------------------------------------------------------------- class AudioPolicyManagerBase: public AudioPolicyInterface #ifdef AUDIO_POLICY_TEST , public Thread #endif //AUDIO_POLICY_TEST { public: AudioPolicyManagerBase(AudioPolicyClientInterface *clientInterface); virtual ~AudioPolicyManagerBase(); // AudioPolicyInterface virtual status_t setDeviceConnectionState(AudioSystem::audio_devices device, AudioSystem::device_connection_state state, const char *device_address); virtual AudioSystem::device_connection_state getDeviceConnectionState(AudioSystem::audio_devices device, const char *device_address); virtual void setPhoneState(int state); virtual void setRingerMode(uint32_t mode, uint32_t mask); virtual void setForceUse(AudioSystem::force_use usage, AudioSystem::forced_config config); virtual AudioSystem::forced_config getForceUse(AudioSystem::force_use usage); virtual void setSystemProperty(const char* property, const char* value); virtual audio_io_handle_t getOutput(AudioSystem::stream_type stream, uint32_t samplingRate = 0, uint32_t format = AudioSystem::FORMAT_DEFAULT, uint32_t channels = 0, AudioSystem::output_flags flags = AudioSystem::OUTPUT_FLAG_INDIRECT); virtual status_t startOutput(audio_io_handle_t output, AudioSystem::stream_type stream, int session = 0); virtual status_t stopOutput(audio_io_handle_t output, AudioSystem::stream_type stream, int session = 0); virtual void releaseOutput(audio_io_handle_t output); virtual audio_io_handle_t getInput(int inputSource, uint32_t samplingRate, uint32_t format, uint32_t channels, AudioSystem::audio_in_acoustics acoustics); // indicates to the audio policy manager that the input starts being used. virtual status_t startInput(audio_io_handle_t input); // indicates to the audio policy manager that the input stops being used. virtual status_t stopInput(audio_io_handle_t input); virtual void releaseInput(audio_io_handle_t input); virtual void initStreamVolume(AudioSystem::stream_type stream, int indexMin, int indexMax); virtual status_t setStreamVolumeIndex(AudioSystem::stream_type stream, int index); virtual status_t getStreamVolumeIndex(AudioSystem::stream_type stream, int *index); // return the strategy corresponding to a given stream type virtual uint32_t getStrategyForStream(AudioSystem::stream_type stream); virtual audio_io_handle_t getOutputForEffect(effect_descriptor_t *desc); virtual status_t registerEffect(effect_descriptor_t *desc, audio_io_handle_t output, uint32_t strategy, int session, int id); virtual status_t unregisterEffect(int id); virtual status_t dump(int fd); protected: enum routing_strategy { STRATEGY_MEDIA, STRATEGY_PHONE, STRATEGY_SONIFICATION, STRATEGY_DTMF, NUM_STRATEGIES }; // descriptor for audio outputs. Used to maintain current configuration of each opened audio output // and keep track of the usage of this output by each audio stream type. class AudioOutputDescriptor { public: AudioOutputDescriptor(); status_t dump(int fd); uint32_t device(); void changeRefCount(AudioSystem::stream_type, int delta); uint32_t refCount(); uint32_t strategyRefCount(routing_strategy strategy); bool isUsedByStrategy(routing_strategy strategy) { return (strategyRefCount(strategy) != 0);} bool isDuplicated() { return (mOutput1 != NULL && mOutput2 != NULL); } audio_io_handle_t mId; // output handle uint32_t mSamplingRate; // uint32_t mFormat; // uint32_t mChannels; // output configuration uint32_t mLatency; // AudioSystem::output_flags mFlags; // uint32_t mDevice; // current device this output is routed to uint32_t mRefCount[AudioSystem::NUM_STREAM_TYPES]; // number of streams of each type using this output AudioOutputDescriptor *mOutput1; // used by duplicated outputs: first output AudioOutputDescriptor *mOutput2; // used by duplicated outputs: second output float mCurVolume[AudioSystem::NUM_STREAM_TYPES]; // current stream volume int mMuteCount[AudioSystem::NUM_STREAM_TYPES]; // mute request counter }; // descriptor for audio inputs. Used to maintain current configuration of each opened audio input // and keep track of the usage of this input. class AudioInputDescriptor { public: AudioInputDescriptor(); status_t dump(int fd); uint32_t mSamplingRate; // uint32_t mFormat; // input configuration uint32_t mChannels; // AudioSystem::audio_in_acoustics mAcoustics; // uint32_t mDevice; // current device this input is routed to uint32_t mRefCount; // number of AudioRecord clients using this output int mInputSource; // input source selected by application (mediarecorder.h) }; // stream descriptor used for volume control class StreamDescriptor { public: StreamDescriptor() : mIndexMin(0), mIndexMax(1), mIndexCur(1), mCanBeMuted(true) {} void dump(char* buffer, size_t size); int mIndexMin; // min volume index int mIndexMax; // max volume index int mIndexCur; // current volume index bool mCanBeMuted; // true is the stream can be muted }; // stream descriptor used for volume control class EffectDescriptor { public: status_t dump(int fd); int mOutput; // output the effect is attached to routing_strategy mStrategy; // routing strategy the effect is associated to int mSession; // audio session the effect is on effect_descriptor_t mDesc; // effect descriptor }; void addOutput(audio_io_handle_t id, AudioOutputDescriptor *outputDesc); // return the strategy corresponding to a given stream type static routing_strategy getStrategy(AudioSystem::stream_type stream); // return appropriate device for streams handled by the specified strategy according to current // phone state, connected devices... // if fromCache is true, the device is returned from mDeviceForStrategy[], otherwise it is determined // by current state (device connected, phone state, force use, a2dp output...) // This allows to: // 1 speed up process when the state is stable (when starting or stopping an output) // 2 access to either current device selection (fromCache == true) or // "future" device selection (fromCache == false) when called from a context // where conditions are changing (setDeviceConnectionState(), setPhoneState()...) AND // before updateDeviceForStrategy() is called. virtual uint32_t getDeviceForStrategy(routing_strategy strategy, bool fromCache = true); // change the route of the specified output void setOutputDevice(audio_io_handle_t output, uint32_t device, bool force = false, int delayMs = 0); // select input device corresponding to requested audio source virtual uint32_t getDeviceForInputSource(int inputSource); // return io handle of active input or 0 if no input is active audio_io_handle_t getActiveInput(); // compute the actual volume for a given stream according to the requested index and a particular // device virtual float computeVolume(int stream, int index, audio_io_handle_t output, uint32_t device); // check that volume change is permitted, compute and send new volume to audio hardware status_t checkAndSetVolume(int stream, int index, audio_io_handle_t output, uint32_t device, int delayMs = 0, bool force = false); // apply all stream volumes to the specified output and device void applyStreamVolumes(audio_io_handle_t output, uint32_t device, int delayMs = 0); // Mute or unmute all streams handled by the specified strategy on the specified output void setStrategyMute(routing_strategy strategy, bool on, audio_io_handle_t output, int delayMs = 0); // Mute or unmute the stream on the specified output void setStreamMute(int stream, bool on, audio_io_handle_t output, int delayMs = 0); // handle special cases for sonification strategy while in call: mute streams or replace by // a special tone in the device used for communication void handleIncallSonification(int stream, bool starting, bool stateChange); // true is current platform implements a back microphone virtual bool hasBackMicrophone() const { return false; } #ifdef WITH_A2DP // true is current platform supports suplication of notifications and ringtones over A2DP output virtual bool a2dpUsedForSonification() const { return true; } status_t handleA2dpConnection(AudioSystem::audio_devices device, const char *device_address); status_t handleA2dpDisconnection(AudioSystem::audio_devices device, const char *device_address); void closeA2dpOutputs(); // checks and if necessary changes output (a2dp, duplicated or hardware) used for all strategies. // must be called every time a condition that affects the output choice for a given strategy is // changed: connected device, phone state, force use... // Must be called before updateDeviceForStrategy() void checkOutputForStrategy(routing_strategy strategy); // Same as checkOutputForStrategy() but for a all strategies in order of priority void checkOutputForAllStrategies(); #endif // selects the most appropriate device on output for current state // must be called every time a condition that affects the device choice for a given output is // changed: connected device, phone state, force use, output start, output stop.. // see getDeviceForStrategy() for the use of fromCache parameter uint32_t getNewDevice(audio_io_handle_t output, bool fromCache = true); // updates cache of device used by all strategies (mDeviceForStrategy[]) // must be called every time a condition that affects the device choice for a given strategy is // changed: connected device, phone state, force use... // cached values are used by getDeviceForStrategy() if parameter fromCache is true. // Must be called after checkOutputForAllStrategies() void updateDeviceForStrategy(); // true if current platform requires a specific output to be opened for this particular // set of parameters. This function is called by getOutput() and is implemented by platform // specific audio policy manager. virtual bool needsDirectOuput(AudioSystem::stream_type stream, uint32_t samplingRate, uint32_t format, uint32_t channels, AudioSystem::output_flags flags, uint32_t device); virtual uint32_t getMaxEffectsCpuLoad(); virtual uint32_t getMaxEffectsMemory(); #ifdef AUDIO_POLICY_TEST virtual bool threadLoop(); void exit(); int testOutputIndex(audio_io_handle_t output); #endif //AUDIO_POLICY_TEST AudioPolicyClientInterface *mpClientInterface; // audio policy client interface audio_io_handle_t mHardwareOutput; // hardware output handler audio_io_handle_t mA2dpOutput; // A2DP output handler audio_io_handle_t mDuplicatedOutput; // duplicated output handler: outputs to hardware and A2DP. KeyedVector<audio_io_handle_t, AudioOutputDescriptor *> mOutputs; // list of output descriptors KeyedVector<audio_io_handle_t, AudioInputDescriptor *> mInputs; // list of input descriptors uint32_t mAvailableOutputDevices; // bit field of all available output devices uint32_t mAvailableInputDevices; // bit field of all available input devices int mPhoneState; // current phone state uint32_t mRingerMode; // current ringer mode AudioSystem::forced_config mForceUse[AudioSystem::NUM_FORCE_USE]; // current forced use configuration StreamDescriptor mStreams[AudioSystem::NUM_STREAM_TYPES]; // stream descriptors for volume control String8 mA2dpDeviceAddress; // A2DP device MAC address String8 mScoDeviceAddress; // SCO device MAC address nsecs_t mMusicStopTime; // time when last music stream was stopped bool mLimitRingtoneVolume; // limit ringtone volume to music volume if headset connected uint32_t mDeviceForStrategy[NUM_STRATEGIES]; // Maximum CPU load allocated to audio effects in 0.1 MIPS (ARMv5TE, 0 WS memory) units static const uint32_t MAX_EFFECTS_CPU_LOAD = 1000; // Maximum memory allocated to audio effects in KB static const uint32_t MAX_EFFECTS_MEMORY = 512; uint32_t mTotalEffectsCpuLoad; // current CPU load used by effects uint32_t mTotalEffectsMemory; // current memory used by effects KeyedVector<int, EffectDescriptor *> mEffects; // list of registered audio effects #ifdef AUDIO_POLICY_TEST Mutex mLock; Condition mWaitWorkCV; int mCurOutput; bool mDirectOutput; audio_io_handle_t mTestOutputs[NUM_TEST_OUTPUTS]; int mTestInput; uint32_t mTestDevice; uint32_t mTestSamplingRate; uint32_t mTestFormat; uint32_t mTestChannels; uint32_t mTestLatencyMs; #endif //AUDIO_POLICY_TEST }; };