/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /* Engine implementation */ #include "sles_allinclusive.h" static SLresult IEngine_CreateLEDDevice(SLEngineItf self, SLObjectItf *pDevice, SLuint32 deviceID, SLuint32 numInterfaces, const SLInterfaceID *pInterfaceIds, const SLboolean *pInterfaceRequired) { SL_ENTER_INTERFACE #if USE_PROFILES & USE_PROFILES_OPTIONAL if ((NULL == pDevice) || (SL_DEFAULTDEVICEID_LED != deviceID)) { result = SL_RESULT_PARAMETER_INVALID; } else { *pDevice = NULL; unsigned exposedMask; const ClassTable *pCLEDDevice_class = objectIDtoClass(SL_OBJECTID_LEDDEVICE); if (NULL == pCLEDDevice_class) { result = SL_RESULT_FEATURE_UNSUPPORTED; } else { result = checkInterfaces(pCLEDDevice_class, numInterfaces, pInterfaceIds, pInterfaceRequired, &exposedMask); } if (SL_RESULT_SUCCESS == result) { CLEDDevice *this = (CLEDDevice *) construct(pCLEDDevice_class, exposedMask, self); if (NULL == this) { result = SL_RESULT_MEMORY_FAILURE; } else { this->mDeviceID = deviceID; IObject_Publish(&this->mObject); // return the new LED object *pDevice = &this->mObject.mItf; } } } #else result = SL_RESULT_FEATURE_UNSUPPORTED; #endif SL_LEAVE_INTERFACE } static SLresult IEngine_CreateVibraDevice(SLEngineItf self, SLObjectItf *pDevice, SLuint32 deviceID, SLuint32 numInterfaces, const SLInterfaceID *pInterfaceIds, const SLboolean *pInterfaceRequired) { SL_ENTER_INTERFACE #if USE_PROFILES & USE_PROFILES_OPTIONAL if ((NULL == pDevice) || (SL_DEFAULTDEVICEID_VIBRA != deviceID)) { result = SL_RESULT_PARAMETER_INVALID; } else { *pDevice = NULL; unsigned exposedMask; const ClassTable *pCVibraDevice_class = objectIDtoClass(SL_OBJECTID_VIBRADEVICE); if (NULL == pCVibraDevice_class) { result = SL_RESULT_FEATURE_UNSUPPORTED; } else { result = checkInterfaces(pCVibraDevice_class, numInterfaces, pInterfaceIds, pInterfaceRequired, &exposedMask); } if (SL_RESULT_SUCCESS == result) { CVibraDevice *this = (CVibraDevice *) construct(pCVibraDevice_class, exposedMask, self); if (NULL == this) { result = SL_RESULT_MEMORY_FAILURE; } else { this->mDeviceID = deviceID; IObject_Publish(&this->mObject); // return the new vibra object *pDevice = &this->mObject.mItf; } } } #else result = SL_RESULT_FEATURE_UNSUPPORTED; #endif SL_LEAVE_INTERFACE } static SLresult IEngine_CreateAudioPlayer(SLEngineItf self, SLObjectItf *pPlayer, SLDataSource *pAudioSrc, SLDataSink *pAudioSnk, SLuint32 numInterfaces, const SLInterfaceID *pInterfaceIds, const SLboolean *pInterfaceRequired) { SL_ENTER_INTERFACE if (NULL == pPlayer) { result = SL_RESULT_PARAMETER_INVALID; } else { *pPlayer = NULL; unsigned exposedMask; const ClassTable *pCAudioPlayer_class = objectIDtoClass(SL_OBJECTID_AUDIOPLAYER); assert(NULL != pCAudioPlayer_class); result = checkInterfaces(pCAudioPlayer_class, numInterfaces, pInterfaceIds, pInterfaceRequired, &exposedMask); if (SL_RESULT_SUCCESS == result) { // Construct our new AudioPlayer instance CAudioPlayer *this = (CAudioPlayer *) construct(pCAudioPlayer_class, exposedMask, self); if (NULL == this) { result = SL_RESULT_MEMORY_FAILURE; } else { do { // Initialize private fields not associated with an interface // Default data source in case of failure in checkDataSource this->mDataSource.mLocator.mLocatorType = SL_DATALOCATOR_NULL; this->mDataSource.mFormat.mFormatType = SL_DATAFORMAT_NULL; // Default data sink in case of failure in checkDataSink this->mDataSink.mLocator.mLocatorType = SL_DATALOCATOR_NULL; this->mDataSink.mFormat.mFormatType = SL_DATAFORMAT_NULL; // Default is no per-channel mute or solo this->mMuteMask = 0; this->mSoloMask = 0; // Will be set soon for PCM buffer queues, or later by platform-specific code // during Realize or Prefetch this->mNumChannels = 0; this->mSampleRateMilliHz = 0; // More default values, in case destructor needs to be called early this->mDirectLevel = 0; #ifdef USE_OUTPUTMIXEXT this->mTrack = NULL; this->mGains[0] = 1.0f; this->mGains[1] = 1.0f; this->mDestroyRequested = SL_BOOLEAN_FALSE; #endif #ifdef USE_SNDFILE this->mSndFile.mPathname = NULL; this->mSndFile.mSNDFILE = NULL; memset(&this->mSndFile.mSfInfo, 0, sizeof(SF_INFO)); memset(&this->mSndFile.mMutex, 0, sizeof(pthread_mutex_t)); this->mSndFile.mEOF = SL_BOOLEAN_FALSE; this->mSndFile.mWhich = 0; memset(this->mSndFile.mBuffer, 0, sizeof(this->mSndFile.mBuffer)); #endif #ifdef ANDROID // extra safe initializations of pointers, in case of incomplete construction this->mpLock = NULL; this->mAudioTrack = NULL; // placement new (explicit constructor) (void) new (&this->mSfPlayer) android::sp<android::SfPlayer>(); (void) new (&this->mAuxEffect) android::sp<android::AudioEffect>(); #endif // Check the source and sink parameters against generic constraints, // and make a local copy of all parameters in case other application threads // change memory concurrently. result = checkDataSource(pAudioSrc, &this->mDataSource); if (SL_RESULT_SUCCESS != result) { break; } result = checkDataSink(pAudioSnk, &this->mDataSink, SL_OBJECTID_AUDIOPLAYER); if (SL_RESULT_SUCCESS != result) { break; } // It would be unsafe to ever refer to the application pointers again pAudioSrc = NULL; pAudioSnk = NULL; // Check that the requested interfaces are compatible with the data source result = checkSourceFormatVsInterfacesCompatibility(&this->mDataSource, pCAudioPlayer_class, exposedMask); if (SL_RESULT_SUCCESS != result) { break; } // copy the buffer queue count from source locator to the buffer queue interface // we have already range-checked the value down to a smaller width switch (this->mDataSource.mLocator.mLocatorType) { case SL_DATALOCATOR_BUFFERQUEUE: #ifdef ANDROID case SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE: #endif this->mBufferQueue.mNumBuffers = (SLuint16) this->mDataSource.mLocator.mBufferQueue.numBuffers; assert(SL_DATAFORMAT_PCM == this->mDataSource.mFormat.mFormatType); this->mNumChannels = this->mDataSource.mFormat.mPCM.numChannels; this->mSampleRateMilliHz = this->mDataSource.mFormat.mPCM.samplesPerSec; break; default: this->mBufferQueue.mNumBuffers = 0; break; } // check the audio source and sink parameters against platform support #ifdef ANDROID result = android_audioPlayer_checkSourceSink(this); if (SL_RESULT_SUCCESS != result) { break; } #endif #ifdef USE_SNDFILE result = SndFile_checkAudioPlayerSourceSink(this); if (SL_RESULT_SUCCESS != result) { break; } #endif #ifdef USE_OUTPUTMIXEXT result = IOutputMixExt_checkAudioPlayerSourceSink(this); if (SL_RESULT_SUCCESS != result) { break; } #endif // FIXME move to dedicated function // Allocate memory for buffer queue //if (0 != this->mBufferQueue.mNumBuffers) { // inline allocation of circular mArray, up to a typical max if (BUFFER_HEADER_TYPICAL >= this->mBufferQueue.mNumBuffers) { this->mBufferQueue.mArray = this->mBufferQueue.mTypical; } else { // Avoid possible integer overflow during multiplication; this arbitrary // maximum is big enough to not interfere with real applications, but // small enough to not overflow. if (this->mBufferQueue.mNumBuffers >= 256) { result = SL_RESULT_MEMORY_FAILURE; break; } this->mBufferQueue.mArray = (BufferHeader *) malloc((this->mBufferQueue. mNumBuffers + 1) * sizeof(BufferHeader)); if (NULL == this->mBufferQueue.mArray) { result = SL_RESULT_MEMORY_FAILURE; break; } } this->mBufferQueue.mFront = this->mBufferQueue.mArray; this->mBufferQueue.mRear = this->mBufferQueue.mArray; //} // used to store the data source of our audio player this->mDynamicSource.mDataSource = &this->mDataSource.u.mSource; // platform-specific initialization #ifdef ANDROID android_audioPlayer_create(this); #endif } while (0); if (SL_RESULT_SUCCESS != result) { IObject_Destroy(&this->mObject.mItf); } else { IObject_Publish(&this->mObject); // return the new audio player object *pPlayer = &this->mObject.mItf; } } } } SL_LEAVE_INTERFACE } static SLresult IEngine_CreateAudioRecorder(SLEngineItf self, SLObjectItf *pRecorder, SLDataSource *pAudioSrc, SLDataSink *pAudioSnk, SLuint32 numInterfaces, const SLInterfaceID *pInterfaceIds, const SLboolean *pInterfaceRequired) { SL_ENTER_INTERFACE #if (USE_PROFILES & USE_PROFILES_OPTIONAL) || defined(ANDROID) if (NULL == pRecorder) { result = SL_RESULT_PARAMETER_INVALID; } else { *pRecorder = NULL; unsigned exposedMask; const ClassTable *pCAudioRecorder_class = objectIDtoClass(SL_OBJECTID_AUDIORECORDER); if (NULL == pCAudioRecorder_class) { result = SL_RESULT_FEATURE_UNSUPPORTED; } else { result = checkInterfaces(pCAudioRecorder_class, numInterfaces, pInterfaceIds, pInterfaceRequired, &exposedMask); } if (SL_RESULT_SUCCESS == result) { // Construct our new AudioRecorder instance CAudioRecorder *this = (CAudioRecorder *) construct(pCAudioRecorder_class, exposedMask, self); if (NULL == this) { result = SL_RESULT_MEMORY_FAILURE; } else { do { // Initialize fields not associated with any interface // Default data source in case of failure in checkDataSource this->mDataSource.mLocator.mLocatorType = SL_DATALOCATOR_NULL; this->mDataSource.mFormat.mFormatType = SL_DATAFORMAT_NULL; // Default data sink in case of failure in checkDataSink this->mDataSink.mLocator.mLocatorType = SL_DATALOCATOR_NULL; this->mDataSink.mFormat.mFormatType = SL_DATAFORMAT_NULL; // These fields are set to real values by // android_audioRecorder_checkSourceSinkSupport. Note that the data sink is // always PCM buffer queue, so we know the channel count and sample rate early. this->mNumChannels = 0; this->mSampleRateMilliHz = 0; #ifdef ANDROID this->mAudioRecord = NULL; this->mRecordSource = android::AUDIO_SOURCE_DEFAULT; #endif // Check the source and sink parameters, and make a local copy of all parameters result = checkDataSource(pAudioSrc, &this->mDataSource); if (SL_RESULT_SUCCESS != result) { break; } result = checkDataSink(pAudioSnk, &this->mDataSink, SL_OBJECTID_AUDIORECORDER); if (SL_RESULT_SUCCESS != result) { break; } // It would be unsafe to ever refer to the application pointers again pAudioSrc = NULL; pAudioSnk = NULL; // check the audio source and sink parameters against platform support #ifdef ANDROID result = android_audioRecorder_checkSourceSinkSupport(this); if (SL_RESULT_SUCCESS != result) { SL_LOGE("Cannot create AudioRecorder: invalid source or sink"); break; } #endif #ifdef ANDROID // Allocate memory for buffer queue SLuint32 locatorType = this->mDataSink.mLocator.mLocatorType; if (locatorType == SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE) { this->mBufferQueue.mNumBuffers = this->mDataSink.mLocator.mBufferQueue.numBuffers; // inline allocation of circular Buffer Queue mArray, up to a typical max if (BUFFER_HEADER_TYPICAL >= this->mBufferQueue.mNumBuffers) { this->mBufferQueue.mArray = this->mBufferQueue.mTypical; } else { // Avoid possible integer overflow during multiplication; this arbitrary // maximum is big enough to not interfere with real applications, but // small enough to not overflow. if (this->mBufferQueue.mNumBuffers >= 256) { result = SL_RESULT_MEMORY_FAILURE; break; } this->mBufferQueue.mArray = (BufferHeader *) malloc((this->mBufferQueue. mNumBuffers + 1) * sizeof(BufferHeader)); if (NULL == this->mBufferQueue.mArray) { result = SL_RESULT_MEMORY_FAILURE; break; } } this->mBufferQueue.mFront = this->mBufferQueue.mArray; this->mBufferQueue.mRear = this->mBufferQueue.mArray; } #endif // platform-specific initialization #ifdef ANDROID android_audioRecorder_create(this); #endif } while (0); if (SL_RESULT_SUCCESS != result) { IObject_Destroy(&this->mObject.mItf); } else { IObject_Publish(&this->mObject); // return the new audio recorder object *pRecorder = &this->mObject.mItf; } } } } #else result = SL_RESULT_FEATURE_UNSUPPORTED; #endif SL_LEAVE_INTERFACE } static SLresult IEngine_CreateMidiPlayer(SLEngineItf self, SLObjectItf *pPlayer, SLDataSource *pMIDISrc, SLDataSource *pBankSrc, SLDataSink *pAudioOutput, SLDataSink *pVibra, SLDataSink *pLEDArray, SLuint32 numInterfaces, const SLInterfaceID *pInterfaceIds, const SLboolean *pInterfaceRequired) { SL_ENTER_INTERFACE #if USE_PROFILES & (USE_PROFILES_GAME | USE_PROFILES_PHONE) if ((NULL == pPlayer) || (NULL == pMIDISrc) || (NULL == pAudioOutput)) { result = SL_RESULT_PARAMETER_INVALID; } else { *pPlayer = NULL; unsigned exposedMask; const ClassTable *pCMidiPlayer_class = objectIDtoClass(SL_OBJECTID_MIDIPLAYER); if (NULL == pCMidiPlayer_class) { result = SL_RESULT_FEATURE_UNSUPPORTED; } else { result = checkInterfaces(pCMidiPlayer_class, numInterfaces, pInterfaceIds, pInterfaceRequired, &exposedMask); } if (SL_RESULT_SUCCESS == result) { CMidiPlayer *this = (CMidiPlayer *) construct(pCMidiPlayer_class, exposedMask, self); if (NULL == this) { result = SL_RESULT_MEMORY_FAILURE; } else { // FIXME a fake value - why not use value from IPlay_init? what does CT check for? this->mPlay.mDuration = 0; IObject_Publish(&this->mObject); // return the new MIDI player object *pPlayer = &this->mObject.mItf; } } } #else result = SL_RESULT_FEATURE_UNSUPPORTED; #endif SL_LEAVE_INTERFACE } static SLresult IEngine_CreateListener(SLEngineItf self, SLObjectItf *pListener, SLuint32 numInterfaces, const SLInterfaceID *pInterfaceIds, const SLboolean *pInterfaceRequired) { SL_ENTER_INTERFACE #if USE_PROFILES & USE_PROFILES_GAME if (NULL == pListener) { result = SL_RESULT_PARAMETER_INVALID; } else { *pListener = NULL; unsigned exposedMask; const ClassTable *pCListener_class = objectIDtoClass(SL_OBJECTID_LISTENER); if (NULL == pCListener_class) { result = SL_RESULT_FEATURE_UNSUPPORTED; } else { result = checkInterfaces(pCListener_class, numInterfaces, pInterfaceIds, pInterfaceRequired, &exposedMask); } if (SL_RESULT_SUCCESS == result) { CListener *this = (CListener *) construct(pCListener_class, exposedMask, self); if (NULL == this) { result = SL_RESULT_MEMORY_FAILURE; } else { IObject_Publish(&this->mObject); // return the new 3D listener object *pListener = &this->mObject.mItf; } } } #else result = SL_RESULT_FEATURE_UNSUPPORTED; #endif SL_LEAVE_INTERFACE } static SLresult IEngine_Create3DGroup(SLEngineItf self, SLObjectItf *pGroup, SLuint32 numInterfaces, const SLInterfaceID *pInterfaceIds, const SLboolean *pInterfaceRequired) { SL_ENTER_INTERFACE #if USE_PROFILES & USE_PROFILES_GAME if (NULL == pGroup) { result = SL_RESULT_PARAMETER_INVALID; } else { *pGroup = NULL; unsigned exposedMask; const ClassTable *pC3DGroup_class = objectIDtoClass(SL_OBJECTID_3DGROUP); if (NULL == pC3DGroup_class) { result = SL_RESULT_FEATURE_UNSUPPORTED; } else { result = checkInterfaces(pC3DGroup_class, numInterfaces, pInterfaceIds, pInterfaceRequired, &exposedMask); } if (SL_RESULT_SUCCESS == result) { C3DGroup *this = (C3DGroup *) construct(pC3DGroup_class, exposedMask, self); if (NULL == this) { result = SL_RESULT_MEMORY_FAILURE; } else { this->mMemberMask = 0; IObject_Publish(&this->mObject); // return the new 3D group object *pGroup = &this->mObject.mItf; } } } #else result = SL_RESULT_FEATURE_UNSUPPORTED; #endif SL_LEAVE_INTERFACE } static SLresult IEngine_CreateOutputMix(SLEngineItf self, SLObjectItf *pMix, SLuint32 numInterfaces, const SLInterfaceID *pInterfaceIds, const SLboolean *pInterfaceRequired) { SL_ENTER_INTERFACE if (NULL == pMix) { result = SL_RESULT_PARAMETER_INVALID; } else { *pMix = NULL; unsigned exposedMask; const ClassTable *pCOutputMix_class = objectIDtoClass(SL_OBJECTID_OUTPUTMIX); assert(NULL != pCOutputMix_class); result = checkInterfaces(pCOutputMix_class, numInterfaces, pInterfaceIds, pInterfaceRequired, &exposedMask); if (SL_RESULT_SUCCESS == result) { COutputMix *this = (COutputMix *) construct(pCOutputMix_class, exposedMask, self); if (NULL == this) { result = SL_RESULT_MEMORY_FAILURE; } else { #ifdef ANDROID android_outputMix_create(this); #endif #ifdef USE_SDL IEngine *thisEngine = this->mObject.mEngine; interface_lock_exclusive(thisEngine); bool unpause = false; if (NULL == thisEngine->mOutputMix) { thisEngine->mOutputMix = this; unpause = true; } interface_unlock_exclusive(thisEngine); #endif IObject_Publish(&this->mObject); #ifdef USE_SDL if (unpause) { // Enable SDL_callback to be called periodically by SDL's internal thread SDL_PauseAudio(0); } #endif // return the new output mix object *pMix = &this->mObject.mItf; } } } SL_LEAVE_INTERFACE } static SLresult IEngine_CreateMetadataExtractor(SLEngineItf self, SLObjectItf *pMetadataExtractor, SLDataSource *pDataSource, SLuint32 numInterfaces, const SLInterfaceID *pInterfaceIds, const SLboolean *pInterfaceRequired) { SL_ENTER_INTERFACE #if USE_PROFILES & (USE_PROFILES_GAME | USE_PROFILES_MUSIC) if (NULL == pMetadataExtractor) { result = SL_RESULT_PARAMETER_INVALID; } else { *pMetadataExtractor = NULL; unsigned exposedMask; const ClassTable *pCMetadataExtractor_class = objectIDtoClass(SL_OBJECTID_METADATAEXTRACTOR); if (NULL == pCMetadataExtractor_class) { result = SL_RESULT_FEATURE_UNSUPPORTED; } else { result = checkInterfaces(pCMetadataExtractor_class, numInterfaces, pInterfaceIds, pInterfaceRequired, &exposedMask); } if (SL_RESULT_SUCCESS == result) { CMetadataExtractor *this = (CMetadataExtractor *) construct(pCMetadataExtractor_class, exposedMask, self); if (NULL == this) { result = SL_RESULT_MEMORY_FAILURE; } else { IObject_Publish(&this->mObject); // return the new metadata extractor object *pMetadataExtractor = &this->mObject.mItf; result = SL_RESULT_SUCCESS; } } } #else result = SL_RESULT_FEATURE_UNSUPPORTED; #endif SL_LEAVE_INTERFACE } static SLresult IEngine_CreateExtensionObject(SLEngineItf self, SLObjectItf *pObject, void *pParameters, SLuint32 objectID, SLuint32 numInterfaces, const SLInterfaceID *pInterfaceIds, const SLboolean *pInterfaceRequired) { SL_ENTER_INTERFACE if (NULL == pObject) { result = SL_RESULT_PARAMETER_INVALID; } else { *pObject = NULL; result = SL_RESULT_FEATURE_UNSUPPORTED; } SL_LEAVE_INTERFACE } static SLresult IEngine_QueryNumSupportedInterfaces(SLEngineItf self, SLuint32 objectID, SLuint32 *pNumSupportedInterfaces) { SL_ENTER_INTERFACE if (NULL == pNumSupportedInterfaces) { result = SL_RESULT_PARAMETER_INVALID; } else { const ClassTable *class__ = objectIDtoClass(objectID); if (NULL == class__) { result = SL_RESULT_FEATURE_UNSUPPORTED; } else { SLuint32 count = 0; SLuint32 i; for (i = 0; i < class__->mInterfaceCount; ++i) { switch (class__->mInterfaces[i].mInterface) { case INTERFACE_IMPLICIT: case INTERFACE_IMPLICIT_PREREALIZE: case INTERFACE_EXPLICIT: case INTERFACE_EXPLICIT_PREREALIZE: case INTERFACE_DYNAMIC: ++count; break; case INTERFACE_UNAVAILABLE: break; default: assert(false); break; } } *pNumSupportedInterfaces = count; result = SL_RESULT_SUCCESS; } } SL_LEAVE_INTERFACE; } static SLresult IEngine_QuerySupportedInterfaces(SLEngineItf self, SLuint32 objectID, SLuint32 index, SLInterfaceID *pInterfaceId) { SL_ENTER_INTERFACE if (NULL == pInterfaceId) { result = SL_RESULT_PARAMETER_INVALID; } else { *pInterfaceId = NULL; const ClassTable *class__ = objectIDtoClass(objectID); if (NULL == class__) { result = SL_RESULT_FEATURE_UNSUPPORTED; } else { result = SL_RESULT_PARAMETER_INVALID; // will be reset later SLuint32 i; for (i = 0; i < class__->mInterfaceCount; ++i) { switch (class__->mInterfaces[i].mInterface) { case INTERFACE_IMPLICIT: case INTERFACE_IMPLICIT_PREREALIZE: case INTERFACE_EXPLICIT: case INTERFACE_EXPLICIT_PREREALIZE: case INTERFACE_DYNAMIC: break; case INTERFACE_UNAVAILABLE: continue; default: assert(false); break; } if (index == 0) { *pInterfaceId = &SL_IID_array[class__->mInterfaces[i].mMPH]; result = SL_RESULT_SUCCESS; break; } --index; } } } SL_LEAVE_INTERFACE }; static const char * const extensionNames[] = { #ifdef ANDROID "ANDROID_SDK_LEVEL_9", // Android 2.3 aka "Gingerbread" // in the future, add more entries for each SDK level here, and // don't delete the entries for previous SDK levels unless support is removed #else "WILHELM_DESKTOP", #endif }; static SLresult IEngine_QueryNumSupportedExtensions(SLEngineItf self, SLuint32 *pNumExtensions) { SL_ENTER_INTERFACE if (NULL == pNumExtensions) { result = SL_RESULT_PARAMETER_INVALID; } else { *pNumExtensions = sizeof(extensionNames) / sizeof(extensionNames[0]); result = SL_RESULT_SUCCESS; } SL_LEAVE_INTERFACE } static SLresult IEngine_QuerySupportedExtension(SLEngineItf self, SLuint32 index, SLchar *pExtensionName, SLint16 *pNameLength) { SL_ENTER_INTERFACE if (NULL == pNameLength) { result = SL_RESULT_PARAMETER_INVALID; } else { size_t actualNameLength; unsigned numExtensions = sizeof(extensionNames) / sizeof(extensionNames[0]); if (index >= numExtensions) { actualNameLength = 0; result = SL_RESULT_PARAMETER_INVALID; } else { const char *extensionName = extensionNames[index]; actualNameLength = strlen(extensionName) + 1; if (NULL == pExtensionName) { // application is querying the name length in order to allocate a buffer result = SL_RESULT_SUCCESS; } else { SLint16 availableNameLength = *pNameLength; if (0 >= availableNameLength) { // there is not even room for the terminating NUL result = SL_RESULT_BUFFER_INSUFFICIENT; } else if (actualNameLength > (size_t) availableNameLength) { // "no invalid strings are written. That is, the null-terminator always exists" memcpy(pExtensionName, extensionName, (size_t) availableNameLength - 1); pExtensionName[(size_t) availableNameLength - 1] = '\0'; result = SL_RESULT_BUFFER_INSUFFICIENT; } else { memcpy(pExtensionName, extensionName, actualNameLength); result = SL_RESULT_SUCCESS; } } } *pNameLength = actualNameLength; } SL_LEAVE_INTERFACE } static SLresult IEngine_IsExtensionSupported(SLEngineItf self, const SLchar *pExtensionName, SLboolean *pSupported) { SL_ENTER_INTERFACE if (NULL == pSupported) { result = SL_RESULT_PARAMETER_INVALID; } else { SLboolean isSupported = SL_BOOLEAN_FALSE; if (NULL == pExtensionName) { result = SL_RESULT_PARAMETER_INVALID; } else { unsigned numExtensions = sizeof(extensionNames) / sizeof(extensionNames[0]); unsigned i; for (i = 0; i < numExtensions; ++i) { if (!strcmp((const char *) pExtensionName, extensionNames[i])) { isSupported = SL_BOOLEAN_TRUE; break; } } result = SL_RESULT_SUCCESS; } *pSupported = isSupported; } SL_LEAVE_INTERFACE } static const struct SLEngineItf_ IEngine_Itf = { IEngine_CreateLEDDevice, IEngine_CreateVibraDevice, IEngine_CreateAudioPlayer, IEngine_CreateAudioRecorder, IEngine_CreateMidiPlayer, IEngine_CreateListener, IEngine_Create3DGroup, IEngine_CreateOutputMix, IEngine_CreateMetadataExtractor, IEngine_CreateExtensionObject, IEngine_QueryNumSupportedInterfaces, IEngine_QuerySupportedInterfaces, IEngine_QueryNumSupportedExtensions, IEngine_QuerySupportedExtension, IEngine_IsExtensionSupported }; void IEngine_init(void *self) { IEngine *this = (IEngine *) self; this->mItf = &IEngine_Itf; // mLossOfControlGlobal is initialized in slCreateEngine #ifdef USE_SDL this->mOutputMix = NULL; #endif this->mInstanceCount = 1; // ourself this->mInstanceMask = 0; this->mChangedMask = 0; unsigned i; for (i = 0; i < MAX_INSTANCE; ++i) { this->mInstances[i] = NULL; } this->mShutdown = SL_BOOLEAN_FALSE; this->mShutdownAck = SL_BOOLEAN_FALSE; // mThreadPool is initialized in CEngine_Realize memset(&this->mThreadPool, 0, sizeof(ThreadPool)); #if defined(ANDROID) && !defined(USE_BACKPORT) this->mEqNumPresets = 0; this->mEqPresetNames = NULL; #endif } void IEngine_deinit(void *self) { #if defined(ANDROID) && !defined(USE_BACKPORT) IEngine *this = (IEngine *) self; // free equalizer preset names if (NULL != this->mEqPresetNames) { for (unsigned i = 0; i < this->mEqNumPresets; ++i) { if (NULL != this->mEqPresetNames[i]) { delete[] this->mEqPresetNames[i]; this->mEqPresetNames[i] = NULL; } } delete[] this->mEqPresetNames; this->mEqPresetNames = NULL; } this->mEqNumPresets = 0; #endif }