// // Copyright 2005 The Android Open Source Project // // Displays output from the device. // // For compilers that support precompilation, include "wx/wx.h". #include "wx/wxprec.h" // Otherwise, include all standard headers #ifndef WX_PRECOMP # include "wx/wx.h" #endif #include "wx/image.h" // needed for Windows build #include "wx/dcbuffer.h" #include "AssetStream.h" #include "DeviceWindow.h" #include "MyApp.h" #include "Preferences.h" BEGIN_EVENT_TABLE(DeviceWindow, wxWindow) EVT_SIZE(DeviceWindow::OnSize) EVT_ERASE_BACKGROUND(DeviceWindow::OnErase) EVT_PAINT(DeviceWindow::OnPaint) EVT_KEY_DOWN(DeviceWindow::OnKeyDown) EVT_KEY_UP(DeviceWindow::OnKeyUp) EVT_LEFT_DOWN(DeviceWindow::OnMouseLeftDown) EVT_LEFT_DCLICK(DeviceWindow::OnMouseLeftDown) EVT_LEFT_UP(DeviceWindow::OnMouseLeftUp) EVT_RIGHT_DOWN(DeviceWindow::OnMouseRightDown) EVT_RIGHT_DCLICK(DeviceWindow::OnMouseRightDown) EVT_RIGHT_UP(DeviceWindow::OnMouseRightUp) EVT_MOTION(DeviceWindow::OnMouseMotion) EVT_USER_EVENT(DeviceWindow::OnUserEvent) END_EVENT_TABLE() /* * Create a new DeviceWindow. This should be a child of PhoneWindow. * * Note the DeviceManager may not be fully initialized yet. */ DeviceWindow::DeviceWindow(wxWindow* parent, DeviceManager* pDM) : wxWindow(parent, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxNO_BORDER | wxWANTS_CHARS), mpDeviceManager(pDM) { //printf("DW: created (parent=%p DM=%p)\n", parent, pDM); SetBackgroundStyle(wxBG_STYLE_CUSTOM); // create a trivial bitmap so we have something allocated mBitmap.Create(1, 1); } /* * Destructor. */ DeviceWindow::~DeviceWindow(void) { } /* * We don't want to trap key or mouse events here. * * event.Skip() didn't seem to do the trick, so we call AddPendingEvent() * to add it to the parent's input queue. */ void DeviceWindow::OnKeyDown(wxKeyEvent& event) { //printf("DW: down: %d\n", event.GetKeyCode()); GetParent()->AddPendingEvent(event); } void DeviceWindow::OnKeyUp(wxKeyEvent& event) { //printf("DW: up: %d\n", event.GetKeyCode()); GetParent()->AddPendingEvent(event); } /* * Handle mouse events. We want to pass these up to the PhoneWindow, since * that's where the "touch screen" code is. */ void DeviceWindow::OnMouseLeftDown(wxMouseEvent& event) { ClampMouse(&event); GetParent()->AddPendingEvent(event); } void DeviceWindow::OnMouseLeftUp(wxMouseEvent& event) { ClampMouse(&event); GetParent()->AddPendingEvent(event); } void DeviceWindow::OnMouseRightDown(wxMouseEvent& event) { ClampMouse(&event); GetParent()->AddPendingEvent(event); } void DeviceWindow::OnMouseRightUp(wxMouseEvent& event) { ClampMouse(&event); GetParent()->AddPendingEvent(event); } void DeviceWindow::OnMouseMotion(wxMouseEvent& event) { ClampMouse(&event); GetParent()->AddPendingEvent(event); } /* * Clamp the mouse movement to the window bounds. */ void DeviceWindow::ClampMouse(wxMouseEvent* pEvent) { wxWindow* pEventWindow = (wxWindow*) pEvent->GetEventObject(); int width, height; pEventWindow->GetSize(&width, &height); if (pEvent->m_x < 0) pEvent->m_x = 0; else if (pEvent->m_x >= width) pEvent->m_x = width-1; if (pEvent->m_y < 0) pEvent->m_y = 0; else if (pEvent->m_y >= height) pEvent->m_y = height-1; } /* * Handle a "user event". We get these when the runtime wants us to * know that it has a new frame of graphics to display. * */ void DeviceWindow::OnUserEvent(UserEvent& event) { wxBitmap* pBitmap; long displayIndex; displayIndex = (long) event.GetData(); //printf("GOT UAE %d\n", displayIndex); // a displayIndex of -1 means just update the onion skin if (displayIndex >= 0) { /* get a newly-allocated bitmap with converted image data */ pBitmap = mpDeviceManager->GetImageData(displayIndex); /* do a ptr/refcount assignment to hold the data */ mBitmap = *pBitmap; /* delete the temporary object; does not delete the bitmap storage */ delete pBitmap; } if (displayIndex >= -1) { mHasOnionSkinBitmap = false; Preferences* pPrefs = ((MyApp*)wxTheApp)->GetPrefs(); assert(pPrefs != NULL); bool overlayOnionSkin; char* onionSkinFileName = NULL; bool overlayOnionSkinExists = pPrefs->GetBool("overlay-onion-skin", &overlayOnionSkin); if (overlayOnionSkinExists && overlayOnionSkin) { bool fileNameExists = pPrefs->GetString("onion-skin-file-name", &onionSkinFileName); if (fileNameExists && *onionSkinFileName) { wxImage onionSkinImage(wxString::FromAscii(onionSkinFileName)); onionSkinImage.SetAlpha(NULL); bool hasAlpha = onionSkinImage.HasAlpha(); int width = onionSkinImage.GetWidth(); int height = onionSkinImage.GetHeight(); if (hasAlpha) { unsigned char *alpha = onionSkinImage.GetAlpha(); int alphaVal = 127; pPrefs->GetInt("onion-skin-alpha-value", &alphaVal); for (int i = (width * height) - 1; i >= 0; i--) { alpha[i] = alphaVal; } } mOnionSkinBitmap = wxBitmap(onionSkinImage); mHasOnionSkinBitmap = true; } } } /* induce an update */ Refresh(); } /* * Window has been moved or resized. * * We get this when the model of phone is changed. * * FIX: in the future this only happens when the phone is rotated 90deg. */ void DeviceWindow::OnSize(wxSizeEvent& WXUNUSED(event)) { int width, height; GetClientSize(&width, &height); printf("Sim: device window resize: %dx%d\n", width, height); mBitmap.Create(width, height); wxMemoryDC memDC; memDC.SelectObject(mBitmap); wxColour backColor(96, 122, 121); memDC.SetBrush(wxBrush(backColor)); memDC.SetPen(wxPen(backColor, 1)); wxRect windowRect(wxPoint(0, 0), GetClientSize()); memDC.DrawRectangle(windowRect); } /* * No need to erase the background. */ void DeviceWindow::OnErase(wxEraseEvent& WXUNUSED(event)) { //printf("erase device\n"); } /* * Repaint the simulator output. */ void DeviceWindow::OnPaint(wxPaintEvent& WXUNUSED(event)) { wxPaintDC dc(this); /* draw background image */ dc.DrawBitmap(mBitmap, 0, 0, TRUE); /* If necessary, draw onion skin image on top */ if (mHasOnionSkinBitmap) { dc.DrawBitmap(mOnionSkinBitmap, 0, 0, TRUE); } #if 0 // debug - draw the corners int xoff = 0; int yoff = 0; int width; int height; GetClientSize(&width, &height); dc.SetPen(*wxGREEN_PEN); dc.DrawLine(xoff, yoff+9, xoff, yoff); dc.DrawLine(xoff, yoff, xoff+10, yoff); dc.DrawLine(xoff+width-10, yoff, xoff+width, yoff); dc.DrawLine(xoff+width-1, yoff, xoff+width-1, yoff+10); dc.DrawLine(xoff, yoff+height-10, xoff, yoff+height); dc.DrawLine(xoff, yoff+height-1, xoff+10, yoff+height-1); dc.DrawLine(xoff+width-1, yoff+height-10, xoff+width-1, yoff+height); dc.DrawLine(xoff+width-1, yoff+height-1, xoff+width-11, yoff+height-1); #endif }