# SDK Add-on Manifest # File encoding is UTF-8 # Name and vendor of the add-on. # Add-ons are uniquely identified by a string composed of name, vendor and api. # 2 add-ons with the same identifier cannot be installed in the same SDK # and only the add-on with the highest rev number will be installed. # Name and vendor are used to create folder names, so they shouldn't contain # any special characters. Also, the character ':' is forbidden. # Mandatory character set: a-z A-Z 0-9 _.- name=Sample Add-On vendor=Android Open Source Project description=sample add-on # version of the Android platform on which this add-on is built. api=3 # revision of the add-on. This must be a strict integer. revision=1 # list of libraries, separated by a semi-colon. # This must be the name of the libraries, as required by the # <uses-library> node in the AndroidManifest.xml file. libraries=com.example.android.platform_library # details for each library. format is: # <library.name>=<name>.jar;<desc> # where # <library.name>: the name of the library defined in the property "libraries" above. # <name>.jar: the jar file containing the library API. This is to be located in # the add-on folder in libs/ com.example.android.platform_library=platform_library.jar;Sample optional plaform library # default skin name. Optional. Only useful if the add-on has its own skin, or # if it wishes to override the default skin of the base platform. # This should be the name of the skin in the skins/ folder of the add-on. skin=WVGAMedDpi # USB Vendor ID # This 16-bit integer allows adb to detect new devices, by extending the list # of USB Vendor IDs it knows. After installing an add-on the command # 'android update' adb' must be run to update a file that adb reads during # start-up. #usb-vendor=0x0000