// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This class works with command lines: building and parsing. // Switches can optionally have a value attached using an equals sign, // as in "-switch=value". Arguments that aren't prefixed with a // switch prefix are considered "loose parameters". Switch names are // case-insensitive. An argument of "--" will terminate switch // parsing, causing everything after to be considered as loose // parameters. // There is a singleton read-only CommandLine that represents the command // line that the current process was started with. It must be initialized // in main() (or whatever the platform's equivalent function is). #ifndef BASE_COMMAND_LINE_H_ #define BASE_COMMAND_LINE_H_ #include "build/build_config.h" #include <map> #include <string> #include <vector> #include "base/basictypes.h" #include "base/file_path.h" #include "base/logging.h" #include "base/string_util.h" class InProcessBrowserTest; class CommandLine { public: // A constructor for CommandLines that are used only to carry arguments. enum ArgumentsOnly { ARGUMENTS_ONLY }; explicit CommandLine(ArgumentsOnly args_only); #if defined(OS_WIN) // Initialize by parsing the given command-line string. // The program name is assumed to be the first item in the string. void ParseFromString(const std::wstring& command_line); static CommandLine FromString(const std::wstring& command_line) { CommandLine cmd; cmd.ParseFromString(command_line); return cmd; } #elif defined(OS_POSIX) // Initialize from an argv vector. void InitFromArgv(int argc, const char* const* argv); void InitFromArgv(const std::vector<std::string>& argv); CommandLine(int argc, const char* const* argv) { InitFromArgv(argc, argv); } explicit CommandLine(const std::vector<std::string>& argv) { InitFromArgv(argv); } #endif // Construct a new, empty command line. // |program| is the name of the program to run (aka argv[0]). explicit CommandLine(const FilePath& program); // Initialize the current process CommandLine singleton. On Windows, // ignores its arguments (we instead parse GetCommandLineW() // directly) because we don't trust the CRT's parsing of the command // line, but it still must be called to set up the command line. static void Init(int argc, const char* const* argv); #if defined(OS_POSIX) && !defined(OS_MACOSX) // Sets the current process' arguments that show in "ps" etc. to those // in |current_process_commandline_|. Used by the zygote host so that // renderers show up with --type=renderer. static void SetProcTitle(); #endif // Destroys the current process CommandLine singleton. This is necessary if // you want to reset the base library to its initial state (for example in an // outer library that needs to be able to terminate, and be re-initialized). // If Init is called only once, e.g. in main(), calling Reset() is not // necessary. static void Reset(); // The same function snuck into this class under two different names; // this one remains for backwards compat with the older o3d build. static void Terminate() { Reset(); } // Get the singleton CommandLine representing the current process's // command line. Note: returned value is mutable, but not thread safe; // only mutate if you know what you're doing! static CommandLine* ForCurrentProcess() { DCHECK(current_process_commandline_); return current_process_commandline_; } // Returns true if this command line contains the given switch. // (Switch names are case-insensitive.) bool HasSwitch(const std::string& switch_string) const; // Deprecated version of the above. bool HasSwitch(const std::wstring& switch_string) const { return HasSwitch(WideToASCII(switch_string)); } // Returns the value associated with the given switch. If the // switch has no value or isn't present, this method returns // the empty string. // TODO(evanm): move these into command_line.cpp once we've fixed the // wstringness. std::string GetSwitchValueASCII(const std::string& switch_string) const { return WideToASCII(GetSwitchValue(switch_string)); } FilePath GetSwitchValuePath(const std::string& switch_string) const { return FilePath::FromWStringHack(GetSwitchValue(switch_string)); } // Deprecated versions of the above. std::wstring GetSwitchValue(const std::string& switch_string) const; std::wstring GetSwitchValue(const std::wstring& switch_string) const { return GetSwitchValue(WideToASCII(switch_string)); } // Get the number of switches in this process. size_t GetSwitchCount() const { return switches_.size(); } // Get the remaining arguments to the command. // WARNING: this is incorrect on POSIX; we must do string conversions. std::vector<std::wstring> GetLooseValues() const; #if defined(OS_WIN) // Returns the original command line string. const std::wstring& command_line_string() const { return command_line_string_; } #elif defined(OS_POSIX) // Returns the original command line string as a vector of strings. const std::vector<std::string>& argv() const { return argv_; } #endif // Returns the program part of the command line string (the first item). FilePath GetProgram() const { return FilePath::FromWStringHack(program()); } // Returns the program part of the command line string (the first item). // Deprecated version of the above. std::wstring program() const; // Return a copy of the string prefixed with a switch prefix. // Used internally. static std::wstring PrefixedSwitchString(const std::string& switch_string); // Return a copy of the string prefixed with a switch prefix, // and appended with the given value. Used internally. static std::wstring PrefixedSwitchStringWithValue( const std::string& switch_string, const std::wstring& value_string); // Appends the given switch string (preceded by a space and a switch // prefix) to the given string. void AppendSwitch(const std::string& switch_string); // Appends the given switch string (preceded by a space and a switch // prefix) to the given string, with the given value attached. void AppendSwitchWithValue(const std::string& switch_string, const std::wstring& value_string); void AppendSwitchWithValue(const std::string& switch_string, const std::string& value_string) { AppendSwitchWithValue(switch_string, ASCIIToWide(value_string)); } // Append a loose value to the command line. void AppendLooseValue(const std::wstring& value); // Append the arguments from another command line to this one. // If |include_program| is true, include |other|'s program as well. void AppendArguments(const CommandLine& other, bool include_program); // On POSIX systems it's common to run processes via a wrapper (like // "valgrind" or "gdb --args"). void PrependWrapper(const std::wstring& wrapper); private: friend class InProcessBrowserTest; CommandLine() {} // Used by InProcessBrowserTest. static CommandLine* ForCurrentProcessMutable() { DCHECK(current_process_commandline_); return current_process_commandline_; } // The singleton CommandLine instance representing the current process's // command line. static CommandLine* current_process_commandline_; // We store a platform-native version of the command line, used when building // up a new command line to be executed. This ifdef delimits that code. #if defined(OS_WIN) // The quoted, space-separated command-line string. std::wstring command_line_string_; // The name of the program. std::wstring program_; // The type of native command line arguments. typedef std::wstring StringType; #elif defined(OS_POSIX) // The argv array, with the program name in argv_[0]. std::vector<std::string> argv_; // The type of native command line arguments. typedef std::string StringType; #endif // Returns true and fills in |switch_string| and |switch_value| // if |parameter_string| represents a switch. static bool IsSwitch(const StringType& parameter_string, std::string* switch_string, StringType* switch_value); // Parsed-out values. std::map<std::string, StringType> switches_; // Non-switch command-line arguments. std::vector<StringType> loose_values_; // We allow copy constructors, because a common pattern is to grab a // copy of the current process's command line and then add some // flags to it. E.g.: // CommandLine cl(*CommandLine::ForCurrentProcess()); // cl.AppendSwitch(...); }; #endif // BASE_COMMAND_LINE_H_