// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_EVENT_RECORDER_H_ #define BASE_EVENT_RECORDER_H_ #include <string> #if defined(OS_WIN) #include <windows.h> #endif #include "base/basictypes.h" class FilePath; namespace base { // A class for recording and playing back keyboard and mouse input events. // // Note - if you record events, and the playback with the windows in // different sizes or positions, the playback will fail. When // recording and playing, you should move the relevant windows // to constant sizes and locations. // TODO(mbelshe) For now this is a singleton. I believe that this class // could be easily modified to: // support two simultaneous recorders // be playing back events while already recording events. // Why? Imagine if the product had a "record a macro" feature. // You might be recording globally, while recording or playing back // a macro. I don't think two playbacks make sense. class EventRecorder { public: // Get the singleton EventRecorder. // We can only handle one recorder/player at a time. static EventRecorder* current() { if (!current_) current_ = new EventRecorder(); return current_; } // Starts recording events. // Will clobber the file if it already exists. // Returns true on success, or false if an error occurred. bool StartRecording(const FilePath& filename); // Stops recording. void StopRecording(); // Is the EventRecorder currently recording. bool is_recording() const { return is_recording_; } // Plays events previously recorded. // Returns true on success, or false if an error occurred. bool StartPlayback(const FilePath& filename); // Stops playback. void StopPlayback(); // Is the EventRecorder currently playing. bool is_playing() const { return is_playing_; } #if defined(OS_WIN) // C-style callbacks for the EventRecorder. // Used for internal purposes only. LRESULT RecordWndProc(int nCode, WPARAM wParam, LPARAM lParam); LRESULT PlaybackWndProc(int nCode, WPARAM wParam, LPARAM lParam); #endif private: // Create a new EventRecorder. Events are saved to the file filename. // If the file already exists, it will be deleted before recording // starts. explicit EventRecorder() : is_recording_(false), is_playing_(false), #if defined(OS_WIN) journal_hook_(NULL), file_(NULL), #endif playback_first_msg_time_(0), playback_start_time_(0) { } ~EventRecorder(); static EventRecorder* current_; // Our singleton. bool is_recording_; bool is_playing_; #if defined(OS_WIN) HHOOK journal_hook_; FILE* file_; EVENTMSG playback_msg_; #endif int playback_first_msg_time_; int playback_start_time_; DISALLOW_EVIL_CONSTRUCTORS(EventRecorder); }; } // namespace base #endif // BASE_EVENT_RECORDER_H_