// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This file contains utility functions for dealing with the local // filesystem. #ifndef BASE_FILE_UTIL_H_ #define BASE_FILE_UTIL_H_ #include "build/build_config.h" #if defined(OS_WIN) #include <windows.h> #elif defined(OS_POSIX) #include <sys/stat.h> #endif #include <stdio.h> #include <stack> #include <string> #include <vector> #include "base/basictypes.h" #include "base/file_path.h" #include "base/platform_file.h" #include "base/scoped_ptr.h" #include "base/string16.h" #include "base/time.h" #if defined(OS_POSIX) #include "base/file_descriptor_posix.h" #endif namespace base { class Time; } namespace file_util { //----------------------------------------------------------------------------- // Functions that operate purely on a path string w/o touching the filesystem: // Returns true if the given path ends with a path separator character. bool EndsWithSeparator(const FilePath& path); // These two versions are both deprecated. TODO(estade): remove them. bool EndsWithSeparator(std::wstring* path); bool EndsWithSeparator(const std::wstring& path); // Makes sure that |path| ends with a separator IFF path is a directory that // exists. Returns true if |path| is an existing directory, false otherwise. bool EnsureEndsWithSeparator(FilePath* path); // Strips the topmost directory from the end of 'dir'. Assumes 'dir' does not // refer to a file. // If 'dir' is a root directory, return without change. // Deprecated. Use FilePath::DirName instead. void UpOneDirectory(std::wstring* dir); // Strips the topmost directory from the end of 'dir'. Assumes 'dir' does not // refer to a file. // If 'dir' is a root directory, the result becomes empty string. // Deprecated. Use FilePath::DirName instead. void UpOneDirectoryOrEmpty(std::wstring* dir); // Returns the filename portion of 'path', without any leading \'s or /'s. // Deprecated. Use FilePath::BaseName instead. std::wstring GetFilenameFromPath(const std::wstring& path); // Deprecated compatibility function. Use FilePath::Extension. FilePath::StringType GetFileExtensionFromPath(const FilePath& path); // Deprecated temporary compatibility function. std::wstring GetFileExtensionFromPath(const std::wstring& path); // Returns the directory component of a path, without the trailing // path separator, or an empty string on error. The function does not // check for the existence of the path, so if it is passed a directory // without the trailing \, it will interpret the last component of the // path as a file and chomp it. This does not support relative paths. // Examples: // path == "C:\pics\jojo.jpg", returns "C:\pics" // path == "C:\Windows\system32\", returns "C:\Windows\system32" // path == "C:\Windows\system32", returns "C:\Windows" std::wstring GetDirectoryFromPath(const std::wstring& path); // Appends new_ending to path, adding a separator between the two if necessary. void AppendToPath(std::wstring* path, const std::wstring& new_ending); // Convert provided relative path into an absolute path. Returns false on // error. On POSIX, this function fails if the path does not exist. bool AbsolutePath(FilePath* path); // Deprecated temporary compatibility function. bool AbsolutePath(std::wstring* path); // Returns true if |parent| contains |child|. Both paths are converted to // absolute paths before doing the comparison. bool ContainsPath(const FilePath& parent, const FilePath& child); // Deprecated compatibility function. Use FilePath::InsertBeforeExtension. void InsertBeforeExtension(FilePath* path, const FilePath::StringType& suffix); // Deprecated compatibility function. Use FilePath::ReplaceExtension. void ReplaceExtension(FilePath* file_name, const FilePath::StringType& extension); //----------------------------------------------------------------------------- // Functions that involve filesystem access or modification: // created on or after the given |file_time|. Doesn't count ".." or ".". // // Note for POSIX environments: a file created before |file_time| // can be mis-detected as a newer file due to low precision of // timestmap of file creation time. If you need to avoid such // mis-detection perfectly, you should wait one second before // obtaining |file_time|. int CountFilesCreatedAfter(const FilePath& path, const base::Time& file_time); // Deletes the given path, whether it's a file or a directory. // If it's a directory, it's perfectly happy to delete all of the // directory's contents. Passing true to recursive deletes // subdirectories and their contents as well. // Returns true if successful, false otherwise. // // WARNING: USING THIS WITH recursive==true IS EQUIVALENT // TO "rm -rf", SO USE WITH CAUTION. bool Delete(const FilePath& path, bool recursive); // Deprecated temporary compatibility function. bool Delete(const std::wstring& path, bool recursive); #if defined(OS_WIN) // Schedules to delete the given path, whether it's a file or a directory, until // the operating system is restarted. // Note: // 1) The file/directory to be deleted should exist in a temp folder. // 2) The directory to be deleted must be empty. bool DeleteAfterReboot(const FilePath& path); #endif // Moves the given path, whether it's a file or a directory. // If a simple rename is not possible, such as in the case where the paths are // on different volumes, this will attempt to copy and delete. Returns // true for success. bool Move(const FilePath& from_path, const FilePath& to_path); // Renames file |from_path| to |to_path|. Both paths must be on the same // volume, or the function will fail. Destination file will be created // if it doesn't exist. Prefer this function over Move when dealing with // temporary files. On Windows it preserves attributes of the target file. // Returns true on success. bool ReplaceFile(const FilePath& from_path, const FilePath& to_path); // Copies a single file. Use CopyDirectory to copy directories. bool CopyFile(const FilePath& from_path, const FilePath& to_path); // Copies the given path, and optionally all subdirectories and their contents // as well. // If there are files existing under to_path, always overwrite. // Returns true if successful, false otherwise. // Don't use wildcards on the names, it may stop working without notice. // // If you only need to copy a file use CopyFile, it's faster. bool CopyDirectory(const FilePath& from_path, const FilePath& to_path, bool recursive); // Deprecated temporary compatibility function. bool CopyDirectory(const std::wstring& from_path, const std::wstring& to_path, bool recursive); // Returns true if the given path exists on the local filesystem, // false otherwise. bool PathExists(const FilePath& path); // Returns true if the given path is writable by the user, false otherwise. bool PathIsWritable(const FilePath& path); // Returns true if the given path exists and is a directory, false otherwise. bool DirectoryExists(const FilePath& path); #if defined(OS_WIN) // Gets the creation time of the given file (expressed in the local timezone), // and returns it via the creation_time parameter. Returns true if successful, // false otherwise. bool GetFileCreationLocalTime(const std::wstring& filename, LPSYSTEMTIME creation_time); // Same as above, but takes a previously-opened file handle instead of a name. bool GetFileCreationLocalTimeFromHandle(HANDLE file_handle, LPSYSTEMTIME creation_time); #endif // defined(OS_WIN) // Returns true if the contents of the two files given are equal, false // otherwise. If either file can't be read, returns false. bool ContentsEqual(const FilePath& filename1, const FilePath& filename2); // Returns true if the contents of the two text files given are equal, false // otherwise. This routine treats "\r\n" and "\n" as equivalent. bool TextContentsEqual(const FilePath& filename1, const FilePath& filename2); // Read the file at |path| into |contents|, returning true on success. // Useful for unit tests. bool ReadFileToString(const FilePath& path, std::string* contents); // Deprecated version. bool ReadFileToString(const std::wstring& path, std::string* contents); #if defined(OS_POSIX) // Read exactly |bytes| bytes from file descriptor |fd|, storing the result // in |buffer|. This function is protected against EINTR and partial reads. // Returns true iff |bytes| bytes have been successfuly read from |fd|. bool ReadFromFD(int fd, char* buffer, size_t bytes); #endif // defined(OS_POSIX) #if defined(OS_WIN) // Resolve Windows shortcut (.LNK file) // This methods tries to resolve a shortcut .LNK file. If the |path| is valid // returns true and puts the target into the |path|, otherwise returns // false leaving the path as it is. bool ResolveShortcut(FilePath* path); // Create a Windows shortcut (.LNK file) // This method creates a shortcut link using the information given. Ensure // you have initialized COM before calling into this function. 'source' // and 'destination' parameters are required, everything else can be NULL. // 'source' is the existing file, 'destination' is the new link file to be // created; for best results pass the filename with the .lnk extension. // The 'icon' can specify a dll or exe in which case the icon index is the // resource id. 'app_id' is the app model id for the shortcut on Win7. // Note that if the shortcut exists it will overwrite it. bool CreateShortcutLink(const wchar_t *source, const wchar_t *destination, const wchar_t *working_dir, const wchar_t *arguments, const wchar_t *description, const wchar_t *icon, int icon_index, const wchar_t* app_id); // Update a Windows shortcut (.LNK file). This method assumes the shortcut // link already exists (otherwise false is returned). Ensure you have // initialized COM before calling into this function. Only 'destination' // parameter is required, everything else can be NULL (but if everything else // is NULL no changes are made to the shortcut). 'destination' is the link // file to be updated. 'app_id' is the app model id for the shortcut on Win7. // For best results pass the filename with the .lnk extension. bool UpdateShortcutLink(const wchar_t *source, const wchar_t *destination, const wchar_t *working_dir, const wchar_t *arguments, const wchar_t *description, const wchar_t *icon, int icon_index, const wchar_t* app_id); // Pins a shortcut to the Windows 7 taskbar. The shortcut file must already // exist and be a shortcut that points to an executable. bool TaskbarPinShortcutLink(const wchar_t* shortcut); // Unpins a shortcut from the Windows 7 taskbar. The shortcut must exist and // already be pinned to the taskbar. bool TaskbarUnpinShortcutLink(const wchar_t* shortcut); // Return true if the given directory is empty bool IsDirectoryEmpty(const std::wstring& dir_path); // Copy from_path to to_path recursively and then delete from_path recursively. // Returns true if all operations succeed. // This function simulates Move(), but unlike Move() it works across volumes. // This fuction is not transactional. bool CopyAndDeleteDirectory(const FilePath& from_path, const FilePath& to_path); #endif // Get the temporary directory provided by the system. bool GetTempDir(FilePath* path); // Deprecated temporary compatibility function. bool GetTempDir(std::wstring* path); // Get a temporary directory for shared memory files. // Only useful on POSIX; redirects to GetTempDir() on Windows. bool GetShmemTempDir(FilePath* path); // Creates a temporary file. The full path is placed in |path|, and the // function returns true if was successful in creating the file. The file will // be empty and all handles closed after this function returns. bool CreateTemporaryFile(FilePath* path); // Create and open a temporary file. File is opened for read/write. // The full path is placed in |path|, and the function returns true if // was successful in creating and opening the file. FILE* CreateAndOpenTemporaryFile(FilePath* path); // Like above but for shmem files. Only useful for POSIX. FILE* CreateAndOpenTemporaryShmemFile(FilePath* path); // Similar to CreateAndOpenTemporaryFile, but the file is created in |dir|. FILE* CreateAndOpenTemporaryFileInDir(const FilePath& dir, FilePath* path); // Same as CreateTemporaryFile but the file is created in |dir|. bool CreateTemporaryFileInDir(const FilePath& dir, FilePath* temp_file); // Create a new directory under TempPath. If prefix is provided, the new // directory name is in the format of prefixyyyy. // NOTE: prefix is ignored in the POSIX implementation. // TODO(erikkay): is this OK? // If success, return true and output the full path of the directory created. bool CreateNewTempDirectory(const FilePath::StringType& prefix, FilePath* new_temp_path); // Creates a directory, as well as creating any parent directories, if they // don't exist. Returns 'true' on successful creation, or if the directory // already exists. The directory is only readable by the current user. bool CreateDirectory(const FilePath& full_path); // Returns the file size. Returns true on success. bool GetFileSize(const FilePath& file_path, int64* file_size); // Deprecated temporary compatibility function. bool GetFileSize(const std::wstring& file_path, int64* file_size); // Used to hold information about a given file path. See GetFileInfo below. struct FileInfo { // The size of the file in bytes. Undefined when is_directory is true. int64 size; // True if the file corresponds to a directory. bool is_directory; // The last modified time of a file. base::Time last_modified; // Add additional fields here as needed. }; // Returns information about the given file path. bool GetFileInfo(const FilePath& file_path, FileInfo* info); // Deprecated temporary compatibility function. bool GetFileInfo(const std::wstring& file_path, FileInfo* info); #if defined(OS_POSIX) // Store inode number of |path| in |inode|. Return true on success. bool GetInode(const FilePath& path, ino_t* inode); #endif // Wrapper for fopen-like calls. Returns non-NULL FILE* on success. FILE* OpenFile(const FilePath& filename, const char* mode); // Deprecated temporary compatibility functions. FILE* OpenFile(const std::string& filename, const char* mode); FILE* OpenFile(const std::wstring& filename, const char* mode); // Closes file opened by OpenFile. Returns true on success. bool CloseFile(FILE* file); // Truncates an open file to end at the location of the current file pointer. // This is a cross-platform analog to Windows' SetEndOfFile() function. bool TruncateFile(FILE* file); // Reads the given number of bytes from the file into the buffer. Returns // the number of read bytes, or -1 on error. int ReadFile(const FilePath& filename, char* data, int size); // Deprecated temporary compatibility function. int ReadFile(const std::wstring& filename, char* data, int size); // Writes the given buffer into the file, overwriting any data that was // previously there. Returns the number of bytes written, or -1 on error. int WriteFile(const FilePath& filename, const char* data, int size); // Deprecated temporary compatibility function. int WriteFile(const std::wstring& filename, const char* data, int size); #if defined(OS_POSIX) // Append the data to |fd|. Does not close |fd| when done. int WriteFileDescriptor(const int fd, const char* data, int size); #endif // Gets the current working directory for the process. bool GetCurrentDirectory(FilePath* path); // Deprecated temporary compatibility function. bool GetCurrentDirectory(std::wstring* path); // Sets the current working directory for the process. bool SetCurrentDirectory(const FilePath& path); // A class to handle auto-closing of FILE*'s. class ScopedFILEClose { public: inline void operator()(FILE* x) const { if (x) { fclose(x); } } }; typedef scoped_ptr_malloc<FILE, ScopedFILEClose> ScopedFILE; #if defined(OS_POSIX) // A class to handle auto-closing of FDs. class ScopedFDClose { public: inline void operator()(int* x) const { if (x) { close(*x); } } }; typedef scoped_ptr_malloc<int, ScopedFDClose> ScopedFD; #endif // OS_POSIX // A class for enumerating the files in a provided path. The order of the // results is not guaranteed. // // DO NOT USE FROM THE MAIN THREAD of your application unless it is a test // program where latency does not matter. This class is blocking. class FileEnumerator { public: #if defined(OS_WIN) typedef WIN32_FIND_DATA FindInfo; #elif defined(OS_POSIX) typedef struct { struct stat stat; std::string filename; } FindInfo; #endif enum FILE_TYPE { FILES = 1 << 0, DIRECTORIES = 1 << 1, INCLUDE_DOT_DOT = 1 << 2, #if defined(OS_POSIX) SHOW_SYM_LINKS = 1 << 4, #endif }; // |root_path| is the starting directory to search for. It may or may not end // in a slash. // // If |recursive| is true, this will enumerate all matches in any // subdirectories matched as well. It does a breadth-first search, so all // files in one directory will be returned before any files in a // subdirectory. // // |file_type| specifies whether the enumerator should match files, // directories, or both. // // |pattern| is an optional pattern for which files to match. This // works like shell globbing. For example, "*.txt" or "Foo???.doc". // However, be careful in specifying patterns that aren't cross platform // since the underlying code uses OS-specific matching routines. In general, // Windows matching is less featureful than others, so test there first. // If unspecified, this will match all files. // NOTE: the pattern only matches the contents of root_path, not files in // recursive subdirectories. // TODO(erikkay): Fix the pattern matching to work at all levels. FileEnumerator(const FilePath& root_path, bool recursive, FileEnumerator::FILE_TYPE file_type); FileEnumerator(const FilePath& root_path, bool recursive, FileEnumerator::FILE_TYPE file_type, const FilePath::StringType& pattern); ~FileEnumerator(); // Returns an empty string if there are no more results. FilePath Next(); // Write the file info into |info|. void GetFindInfo(FindInfo* info); // Looks inside a FindInfo and determines if it's a directory. static bool IsDirectory(const FindInfo& info); private: // Returns true if the given path should be skipped in enumeration. bool ShouldSkip(const FilePath& path); // Returns true if the given path's base name is ".". bool IsDot(const FilePath& path); // Returns true if the given path's base name is "..". bool IsDotDot(const FilePath& path); #if defined(OS_WIN) WIN32_FIND_DATA find_data_; HANDLE find_handle_; #elif defined(OS_POSIX) typedef struct { FilePath filename; struct stat stat; } DirectoryEntryInfo; // Read the filenames in source into the vector of DirectoryEntryInfo's static bool ReadDirectory(std::vector<DirectoryEntryInfo>* entries, const FilePath& source, bool show_links); // The files in the current directory std::vector<DirectoryEntryInfo> directory_entries_; // The next entry to use from the directory_entries_ vector size_t current_directory_entry_; #endif FilePath root_path_; bool recursive_; FILE_TYPE file_type_; FilePath::StringType pattern_; // Empty when we want to find everything. // Set to true when there is a find operation open. This way, we can lazily // start the operations when the caller calls Next(). bool is_in_find_op_; // A stack that keeps track of which subdirectories we still need to // enumerate in the breadth-first search. std::stack<FilePath> pending_paths_; DISALLOW_COPY_AND_ASSIGN(FileEnumerator); }; class MemoryMappedFile { public: // The default constructor sets all members to invalid/null values. MemoryMappedFile(); ~MemoryMappedFile(); // Opens an existing file and maps it into memory. Access is restricted to // read only. If this object already points to a valid memory mapped file // then this method will fail and return false. If it cannot open the file, // the file does not exist, or the memory mapping fails, it will return false. // Later we may want to allow the user to specify access. bool Initialize(const FilePath& file_name); // As above, but works with an already-opened file. MemoryMappedFile will take // ownership of |file| and close it when done. bool Initialize(base::PlatformFile file); const uint8* data() const { return data_; } size_t length() const { return length_; } // Is file_ a valid file handle that points to an open, memory mapped file? bool IsValid(); private: // Open the given file and pass it to MapFileToMemoryInternal(). bool MapFileToMemory(const FilePath& file_name); // Map the file to memory, set data_ to that memory address. Return true on // success, false on any kind of failure. This is a helper for Initialize(). bool MapFileToMemoryInternal(); // Closes all open handles. Later we may want to make this public. void CloseHandles(); base::PlatformFile file_; #if defined(OS_WIN) HANDLE file_mapping_; #endif uint8* data_; size_t length_; DISALLOW_COPY_AND_ASSIGN(MemoryMappedFile); }; // Renames a file using the SHFileOperation API to ensure that the target file // gets the correct default security descriptor in the new path. bool RenameFileAndResetSecurityDescriptor( const FilePath& source_file_path, const FilePath& target_file_path); // Returns whether the file has been modified since a particular date. bool HasFileBeenModifiedSince(const FileEnumerator::FindInfo& find_info, const base::Time& cutoff_time); } // namespace file_util #endif // BASE_FILE_UTIL_H_