// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/object_watcher.h" #include "base/logging.h" namespace base { //----------------------------------------------------------------------------- struct ObjectWatcher::Watch : public Task { ObjectWatcher* watcher; // The associated ObjectWatcher instance HANDLE object; // The object being watched HANDLE wait_object; // Returned by RegisterWaitForSingleObject MessageLoop* origin_loop; // Used to get back to the origin thread Delegate* delegate; // Delegate to notify when signaled bool did_signal; // DoneWaiting was called virtual void Run() { // The watcher may have already been torn down, in which case we need to // just get out of dodge. if (!watcher) return; DCHECK(did_signal); watcher->StopWatching(); delegate->OnObjectSignaled(object); } }; //----------------------------------------------------------------------------- ObjectWatcher::ObjectWatcher() : watch_(NULL) { } ObjectWatcher::~ObjectWatcher() { StopWatching(); } bool ObjectWatcher::StartWatching(HANDLE object, Delegate* delegate) { if (watch_) { NOTREACHED() << "Already watching an object"; return false; } Watch* watch = new Watch; watch->watcher = this; watch->object = object; watch->origin_loop = MessageLoop::current(); watch->delegate = delegate; watch->did_signal = false; // Since our job is to just notice when an object is signaled and report the // result back to this thread, we can just run on a Windows wait thread. DWORD wait_flags = WT_EXECUTEINWAITTHREAD | WT_EXECUTEONLYONCE; if (!RegisterWaitForSingleObject(&watch->wait_object, object, DoneWaiting, watch, INFINITE, wait_flags)) { NOTREACHED() << "RegisterWaitForSingleObject failed: " << GetLastError(); delete watch; return false; } watch_ = watch; // We need to know if the current message loop is going away so we can // prevent the wait thread from trying to access a dead message loop. MessageLoop::current()->AddDestructionObserver(this); return true; } bool ObjectWatcher::StopWatching() { if (!watch_) return false; // Make sure ObjectWatcher is used in a single-threaded fashion. DCHECK(watch_->origin_loop == MessageLoop::current()); // If DoneWaiting is in progress, we wait for it to finish. We know whether // DoneWaiting happened or not by inspecting the did_signal flag. if (!UnregisterWaitEx(watch_->wait_object, INVALID_HANDLE_VALUE)) { NOTREACHED() << "UnregisterWaitEx failed: " << GetLastError(); return false; } // Make sure that we see any mutation to did_signal. This should be a no-op // since we expect that UnregisterWaitEx resulted in a memory barrier, but // just to be sure, we're going to be explicit. MemoryBarrier(); // If the watch has been posted, then we need to make sure it knows not to do // anything once it is run. watch_->watcher = NULL; // If DoneWaiting was called, then the watch would have been posted as a // task, and will therefore be deleted by the MessageLoop. Otherwise, we // need to take care to delete it here. if (!watch_->did_signal) delete watch_; watch_ = NULL; MessageLoop::current()->RemoveDestructionObserver(this); return true; } HANDLE ObjectWatcher::GetWatchedObject() { if (!watch_) return NULL; return watch_->object; } // static void CALLBACK ObjectWatcher::DoneWaiting(void* param, BOOLEAN timed_out) { DCHECK(!timed_out); Watch* watch = static_cast<Watch*>(param); // Record that we ran this function. watch->did_signal = true; // We rely on the locking in PostTask() to ensure that a memory barrier is // provided, which in turn ensures our change to did_signal can be observed // on the target thread. watch->origin_loop->PostTask(FROM_HERE, watch); } void ObjectWatcher::WillDestroyCurrentMessageLoop() { // Need to shutdown the watch so that we don't try to access the MessageLoop // after this point. StopWatching(); } } // namespace base