// Copyright (c) 2009 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_SCOPED_NSOBJECT_H_ #define BASE_SCOPED_NSOBJECT_H_ #import <Foundation/Foundation.h> #include "base/basictypes.h" // scoped_nsobject<> is patterned after scoped_ptr<>, but maintains ownership // of an NSObject subclass object. Style deviations here are solely for // compatibility with scoped_ptr<>'s interface, with which everyone is already // familiar. // // When scoped_nsobject<> takes ownership of an object (in the constructor or // in reset()), it takes over the caller's existing ownership claim. The // caller must own the object it gives to scoped_nsobject<>, and relinquishes // an ownership claim to that object. scoped_nsobject<> does not call // -retain. // // scoped_nsobject<> is not to be used for NSAutoreleasePools. For // NSAutoreleasePools use ScopedNSAutoreleasePool from // scoped_nsautorelease_pool.h instead. // We check for bad uses of scoped_nsobject and NSAutoreleasePool at compile // time with a template specialization (see below). template<typename NST> class scoped_nsobject { public: typedef NST* element_type; explicit scoped_nsobject(NST* object = nil) : object_(object) { } ~scoped_nsobject() { [object_ release]; } void reset(NST* object = nil) { // We intentionally do not check that object != object_ as the caller must // already have an ownership claim over whatever it gives to scoped_nsobject // and scoped_cftyperef, whether it's in the constructor or in a call to // reset(). In either case, it relinquishes that claim and the scoper // assumes it. [object_ release]; object_ = object; } bool operator==(NST* that) const { return object_ == that; } bool operator!=(NST* that) const { return object_ != that; } operator NST*() const { return object_; } NST* get() const { return object_; } void swap(scoped_nsobject& that) { NST* temp = that.object_; that.object_ = object_; object_ = temp; } // scoped_nsobject<>::release() is like scoped_ptr<>::release. It is NOT // a wrapper for [object_ release]. To force a scoped_nsobject<> object to // call [object_ release], use scoped_nsobject<>::reset(). NST* release() { NST* temp = object_; object_ = nil; return temp; } private: NST* object_; DISALLOW_COPY_AND_ASSIGN(scoped_nsobject); }; // Specialization to make scoped_nsobject<id> work. template<> class scoped_nsobject<id> { public: typedef id element_type; explicit scoped_nsobject(id object = nil) : object_(object) { } ~scoped_nsobject() { [object_ release]; } void reset(id object = nil) { // We intentionally do not check that object != object_ as the caller must // already have an ownership claim over whatever it gives to scoped_nsobject // and scoped_cftyperef, whether it's in the constructor or in a call to // reset(). In either case, it relinquishes that claim and the scoper // assumes it. [object_ release]; object_ = object; } bool operator==(id that) const { return object_ == that; } bool operator!=(id that) const { return object_ != that; } operator id() const { return object_; } id get() const { return object_; } void swap(scoped_nsobject& that) { id temp = that.object_; that.object_ = object_; object_ = temp; } // scoped_nsobject<>::release() is like scoped_ptr<>::release. It is NOT // a wrapper for [object_ release]. To force a scoped_nsobject<> object to // call [object_ release], use scoped_nsobject<>::reset(). id release() { id temp = object_; object_ = nil; return temp; } private: id object_; DISALLOW_COPY_AND_ASSIGN(scoped_nsobject); }; // Do not use scoped_nsobject for NSAutoreleasePools, use // ScopedNSAutoreleasePool instead. This is a compile time check. See details // at top of header. template<> class scoped_nsobject<NSAutoreleasePool> { private: explicit scoped_nsobject(NSAutoreleasePool* object = nil); DISALLOW_COPY_AND_ASSIGN(scoped_nsobject); }; #endif // BASE_SCOPED_NSOBJECT_H_