/** ******************************************************************************* * Copyright (C) 2001-2005, International Business Machines Corporation and * * others. All Rights Reserved. * ******************************************************************************* * ******************************************************************************* */ #ifndef ICULSERV_H #define ICULSERV_H #include "unicode/utypes.h" #if UCONFIG_NO_SERVICE U_NAMESPACE_BEGIN /* * Allow the declaration of APIs with pointers to ICUService * even when service is removed from the build. */ class ICULocaleService; U_NAMESPACE_END #else #include "unicode/unistr.h" #include "unicode/locid.h" #include "unicode/strenum.h" #include "hash.h" #include "uvector.h" #include "serv.h" #include "locutil.h" U_NAMESPACE_BEGIN class ICULocaleService; class LocaleKey; class LocaleKeyFactory; class SimpleLocaleKeyFactory; class ServiceListener; /* ****************************************************************** */ /** * A subclass of Key that implements a locale fallback mechanism. * The first locale to search for is the locale provided by the * client, and the fallback locale to search for is the current * default locale. If a prefix is present, the currentDescriptor * includes it before the locale proper, separated by "/". This * is the default key instantiated by ICULocaleService.</p> * * <p>Canonicalization adjusts the locale string so that the * section before the first understore is in lower case, and the rest * is in upper case, with no trailing underscores.</p> */ class U_COMMON_API LocaleKey : public ICUServiceKey { private: int32_t _kind; UnicodeString _primaryID; UnicodeString _fallbackID; UnicodeString _currentID; public: enum { KIND_ANY = -1 }; /** * Create a LocaleKey with canonical primary and fallback IDs. */ static LocaleKey* createWithCanonicalFallback(const UnicodeString* primaryID, const UnicodeString* canonicalFallbackID, UErrorCode& status); /** * Create a LocaleKey with canonical primary and fallback IDs. */ static LocaleKey* createWithCanonicalFallback(const UnicodeString* primaryID, const UnicodeString* canonicalFallbackID, int32_t kind, UErrorCode& status); protected: /** * PrimaryID is the user's requested locale string, * canonicalPrimaryID is this string in canonical form, * fallbackID is the current default locale's string in * canonical form. */ LocaleKey(const UnicodeString& primaryID, const UnicodeString& canonicalPrimaryID, const UnicodeString* canonicalFallbackID, int32_t kind); public: /** * Append the prefix associated with the kind, or nothing if the kind is KIND_ANY. */ virtual UnicodeString& prefix(UnicodeString& result) const; /** * Return the kind code associated with this key. */ virtual int32_t kind() const; /** * Return the canonicalID. */ virtual UnicodeString& canonicalID(UnicodeString& result) const; /** * Return the currentID. */ virtual UnicodeString& currentID(UnicodeString& result) const; /** * Return the (canonical) current descriptor, or null if no current id. */ virtual UnicodeString& currentDescriptor(UnicodeString& result) const; /** * Convenience method to return the locale corresponding to the (canonical) original ID. */ virtual Locale& canonicalLocale(Locale& result) const; /** * Convenience method to return the locale corresponding to the (canonical) current ID. */ virtual Locale& currentLocale(Locale& result) const; /** * If the key has a fallback, modify the key and return true, * otherwise return false.</p> * * <p>First falls back through the primary ID, then through * the fallbackID. The final fallback is the empty string, * unless the primary id was the empty string, in which case * there is no fallback. */ virtual UBool fallback(); /** * Return true if a key created from id matches, or would eventually * fallback to match, the canonical ID of this key. */ virtual UBool isFallbackOf(const UnicodeString& id) const; public: /** * UObject boilerplate. */ static UClassID U_EXPORT2 getStaticClassID(); virtual UClassID getDynamicClassID() const; /** * Destructor. */ virtual ~LocaleKey(); #ifdef SERVICE_DEBUG public: virtual UnicodeString& debug(UnicodeString& result) const; virtual UnicodeString& debugClass(UnicodeString& result) const; #endif }; /* ****************************************************************** */ /** * A subclass of ICUServiceFactory that uses LocaleKeys, and is able to * 'cover' more specific locales with more general locales that it * supports. * * <p>Coverage may be either of the values VISIBLE or INVISIBLE. * * <p>'Visible' indicates that the specific locale(s) supported by * the factory are registered in getSupportedIDs, 'Invisible' * indicates that they are not. * * <p>Localization of visible ids is handled * by the handling factory, regardless of kind. */ class U_COMMON_API LocaleKeyFactory : public ICUServiceFactory { protected: const UnicodeString _name; const int32_t _coverage; public: enum { /** * Coverage value indicating that the factory makes * its locales visible, and does not cover more specific * locales. */ VISIBLE = 0, /** * Coverage value indicating that the factory does not make * its locales visible, and does not cover more specific * locales. */ INVISIBLE = 1 }; /** * Destructor. */ virtual ~LocaleKeyFactory(); protected: /** * Constructor used by subclasses. */ LocaleKeyFactory(int32_t coverage); /** * Constructor used by subclasses. */ LocaleKeyFactory(int32_t coverage, const UnicodeString& name); /** * Implement superclass abstract method. This checks the currentID of * the key against the supported IDs, and passes the canonicalLocale and * kind off to handleCreate (which subclasses must implement). */ public: virtual UObject* create(const ICUServiceKey& key, const ICUService* service, UErrorCode& status) const; protected: virtual UBool handlesKey(const ICUServiceKey& key, UErrorCode& status) const; public: /** * Override of superclass method. This adjusts the result based * on the coverage rule for this factory. */ virtual void updateVisibleIDs(Hashtable& result, UErrorCode& status) const; /** * Return a localized name for the locale represented by id. */ virtual UnicodeString& getDisplayName(const UnicodeString& id, const Locale& locale, UnicodeString& result) const; protected: /** * Utility method used by create(ICUServiceKey, ICUService). Subclasses can implement * this instead of create. The default returns NULL. */ virtual UObject* handleCreate(const Locale& loc, int32_t kind, const ICUService* service, UErrorCode& status) const; /** * Return true if this id is one the factory supports (visible or * otherwise). */ // virtual UBool isSupportedID(const UnicodeString& id, UErrorCode& status) const; /** * Return the set of ids that this factory supports (visible or * otherwise). This can be called often and might need to be * cached if it is expensive to create. */ virtual const Hashtable* getSupportedIDs(UErrorCode& status) const; public: /** * UObject boilerplate. */ static UClassID U_EXPORT2 getStaticClassID(); virtual UClassID getDynamicClassID() const; #ifdef SERVICE_DEBUG public: virtual UnicodeString& debug(UnicodeString& result) const; virtual UnicodeString& debugClass(UnicodeString& result) const; #endif }; /* ****************************************************************** */ /** * A LocaleKeyFactory that just returns a single object for a kind/locale. */ class U_COMMON_API SimpleLocaleKeyFactory : public LocaleKeyFactory { private: UObject* _obj; UnicodeString _id; const int32_t _kind; public: SimpleLocaleKeyFactory(UObject* objToAdopt, const UnicodeString& locale, int32_t kind, int32_t coverage); SimpleLocaleKeyFactory(UObject* objToAdopt, const Locale& locale, int32_t kind, int32_t coverage); /** * Destructor. */ virtual ~SimpleLocaleKeyFactory(); /** * Override of superclass method. Returns the service object if kind/locale match. Service is not used. */ virtual UObject* create(const ICUServiceKey& key, const ICUService* service, UErrorCode& status) const; /** * Override of superclass method. This adjusts the result based * on the coverage rule for this factory. */ virtual void updateVisibleIDs(Hashtable& result, UErrorCode& status) const; protected: /** * Return true if this id is equal to the locale name. */ //virtual UBool isSupportedID(const UnicodeString& id, UErrorCode& status) const; public: /** * UObject boilerplate. */ static UClassID U_EXPORT2 getStaticClassID(); virtual UClassID getDynamicClassID() const; #ifdef SERVICE_DEBUG public: virtual UnicodeString& debug(UnicodeString& result) const; virtual UnicodeString& debugClass(UnicodeString& result) const; #endif }; /* ****************************************************************** */ /** * A LocaleKeyFactory that creates a service based on the ICU locale data. * This is a base class for most ICU factories. Subclasses instantiate it * with a constructor that takes a bundle name, which determines the supported * IDs. Subclasses then override handleCreate to create the actual service * object. The default implementation returns a resource bundle. */ class U_COMMON_API ICUResourceBundleFactory : public LocaleKeyFactory { protected: UnicodeString _bundleName; public: /** * Convenience constructor that uses the main ICU bundle name. */ ICUResourceBundleFactory(); /** * A service factory based on ICU resource data in resources with * the given name. This should be a 'path' that can be passed to * ures_openAvailableLocales, such as U_ICUDATA or U_ICUDATA_COLL. * The empty string is equivalent to U_ICUDATA. */ ICUResourceBundleFactory(const UnicodeString& bundleName); /** * Destructor */ virtual ~ICUResourceBundleFactory(); protected: /** * Return the supported IDs. This is the set of all locale names in ICULocaleData. */ virtual const Hashtable* getSupportedIDs(UErrorCode& status) const; /** * Create the service. The default implementation returns the resource bundle * for the locale, ignoring kind, and service. */ virtual UObject* handleCreate(const Locale& loc, int32_t kind, const ICUService* service, UErrorCode& status) const; public: /** * UObject boilerplate. */ static UClassID U_EXPORT2 getStaticClassID(); virtual UClassID getDynamicClassID() const; #ifdef SERVICE_DEBUG public: virtual UnicodeString& debug(UnicodeString& result) const; virtual UnicodeString& debugClass(UnicodeString& result) const; #endif }; /* ****************************************************************** */ class U_COMMON_API ICULocaleService : public ICUService { private: Locale fallbackLocale; UnicodeString fallbackLocaleName; UMTX llock; public: /** * Construct an ICULocaleService. */ ICULocaleService(); /** * Construct an ICULocaleService with a name (useful for debugging). */ ICULocaleService(const UnicodeString& name); /** * Destructor. */ virtual ~ICULocaleService(); #if 0 // redeclare because of overload resolution rules? // no, causes ambiguities since both UnicodeString and Locale have constructors that take a const char* // need some compiler flag to remove warnings UObject* get(const UnicodeString& descriptor, UErrorCode& status) const { return ICUService::get(descriptor, status); } UObject* get(const UnicodeString& descriptor, UnicodeString* actualReturn, UErrorCode& status) const { return ICUService::get(descriptor, actualReturn, status); } #endif /** * Convenience override for callers using locales. This calls * get(Locale, int, Locale[]) with KIND_ANY for kind and null for * actualReturn. */ UObject* get(const Locale& locale, UErrorCode& status) const; /** * Convenience override for callers using locales. This calls * get(Locale, int, Locale[]) with a null actualReturn. */ UObject* get(const Locale& locale, int32_t kind, UErrorCode& status) const; /** * Convenience override for callers using locales. This calls * get(Locale, String, Locale[]) with a null kind. */ UObject* get(const Locale& locale, Locale* actualReturn, UErrorCode& status) const; /** * Convenience override for callers using locales. This uses * createKey(Locale.toString(), kind) to create a key, calls getKey, and then * if actualReturn is not null, returns the actualResult from * getKey (stripping any prefix) into a Locale. */ UObject* get(const Locale& locale, int32_t kind, Locale* actualReturn, UErrorCode& status) const; /** * Convenience override for callers using locales. This calls * registerObject(Object, Locale, int32_t kind, int coverage) * passing KIND_ANY for the kind, and VISIBLE for the coverage. */ virtual URegistryKey registerInstance(UObject* objToAdopt, const Locale& locale, UErrorCode& status); /** * Convenience function for callers using locales. This calls * registerObject(Object, Locale, int kind, int coverage) * passing VISIBLE for the coverage. */ virtual URegistryKey registerInstance(UObject* objToAdopt, const Locale& locale, int32_t kind, UErrorCode& status); /** * Convenience function for callers using locales. This instantiates * a SimpleLocaleKeyFactory, and registers the factory. */ virtual URegistryKey registerInstance(UObject* objToAdopt, const Locale& locale, int32_t kind, int32_t coverage, UErrorCode& status); /** * (Stop compiler from complaining about hidden overrides.) * Since both UnicodeString and Locale have constructors that take const char*, adding a public * method that takes UnicodeString causes ambiguity at call sites that use const char*. * We really need a flag that is understood by all compilers that will suppress the warning about * hidden overrides. */ virtual URegistryKey registerInstance(UObject* objToAdopt, const UnicodeString& locale, UBool visible, UErrorCode& status); /** * Convenience method for callers using locales. This returns the standard * service ID enumeration. */ virtual StringEnumeration* getAvailableLocales(void) const; protected: /** * Return the name of the current fallback locale. If it has changed since this was * last accessed, the service cache is cleared. */ const UnicodeString& validateFallbackLocale() const; /** * Override superclass createKey method. */ virtual ICUServiceKey* createKey(const UnicodeString* id, UErrorCode& status) const; /** * Additional createKey that takes a kind. */ virtual ICUServiceKey* createKey(const UnicodeString* id, int32_t kind, UErrorCode& status) const; friend class ServiceEnumeration; }; U_NAMESPACE_END /* UCONFIG_NO_SERVICE */ #endif /* ICULSERV_H */ #endif