/* ******************************************************************************* * Copyright (C) 2009-2010, International Business Machines Corporation and * * others. All Rights Reserved. * ******************************************************************************* */ #ifndef FPHDLIMP_H #define FPHDLIMP_H #if !UCONFIG_NO_FORMATTING #include "unicode/fieldpos.h" #include "unicode/fpositer.h" U_NAMESPACE_BEGIN // utility FieldPositionHandler // base class, null implementation class FieldPositionHandler { public: virtual ~FieldPositionHandler(); virtual void addAttribute(int32_t id, int32_t start, int32_t limit); virtual void shiftLast(int32_t delta); virtual UBool isRecording(void); }; // utility subclass FieldPositionOnlyHandler class FieldPositionOnlyHandler : public FieldPositionHandler { FieldPosition& pos; public: FieldPositionOnlyHandler(FieldPosition& pos); virtual ~FieldPositionOnlyHandler(); virtual void addAttribute(int32_t id, int32_t start, int32_t limit); virtual void shiftLast(int32_t delta); virtual UBool isRecording(void); }; // utility subclass FieldPositionIteratorHandler class FieldPositionIteratorHandler : public FieldPositionHandler { FieldPositionIterator* iter; // can be NULL UVector32* vec; UErrorCode status; // Note, we keep a reference to status, so if status is on the stack, we have // to be destroyed before status goes out of scope. Easiest thing is to // allocate us on the stack in the same (or narrower) scope as status has. // This attempts to encourage that by blocking heap allocation. void *operator new(size_t s); void *operator new[](size_t s); public: FieldPositionIteratorHandler(FieldPositionIterator* posIter, UErrorCode& status); ~FieldPositionIteratorHandler(); virtual void addAttribute(int32_t id, int32_t start, int32_t limit); virtual void shiftLast(int32_t delta); virtual UBool isRecording(void); }; U_NAMESPACE_END #endif /* !UCONFIG_NO_FORMATTING */ #endif /* FPHDLIMP_H */