// Copyright (c) 1994-2006 Sun Microsystems Inc. // All Rights Reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // - Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // - Redistribution in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the // distribution. // // - Neither the name of Sun Microsystems or the names of contributors may // be used to endorse or promote products derived from this software without // specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE // COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) // HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, // STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED // OF THE POSSIBILITY OF SUCH DAMAGE. // The original source code covered by the above license above has been modified // significantly by Google Inc. // Copyright 2006-2008 the V8 project authors. All rights reserved. #ifndef V8_ARM_ASSEMBLER_ARM_INL_H_ #define V8_ARM_ASSEMBLER_ARM_INL_H_ #include "arm/assembler-arm.h" #include "cpu.h" namespace v8 { namespace internal { Condition NegateCondition(Condition cc) { ASSERT(cc != al); return static_cast<Condition>(cc ^ ne); } void RelocInfo::apply(intptr_t delta) { if (RelocInfo::IsInternalReference(rmode_)) { // absolute code pointer inside code object moves with the code object. int32_t* p = reinterpret_cast<int32_t*>(pc_); *p += delta; // relocate entry } // We do not use pc relative addressing on ARM, so there is // nothing else to do. } Address RelocInfo::target_address() { ASSERT(IsCodeTarget(rmode_) || rmode_ == RUNTIME_ENTRY); return Assembler::target_address_at(pc_); } Address RelocInfo::target_address_address() { ASSERT(IsCodeTarget(rmode_) || rmode_ == RUNTIME_ENTRY); return reinterpret_cast<Address>(Assembler::target_address_address_at(pc_)); } void RelocInfo::set_target_address(Address target) { ASSERT(IsCodeTarget(rmode_) || rmode_ == RUNTIME_ENTRY); Assembler::set_target_address_at(pc_, target); } Object* RelocInfo::target_object() { ASSERT(IsCodeTarget(rmode_) || rmode_ == EMBEDDED_OBJECT); return Memory::Object_at(Assembler::target_address_address_at(pc_)); } Handle<Object> RelocInfo::target_object_handle(Assembler* origin) { ASSERT(IsCodeTarget(rmode_) || rmode_ == EMBEDDED_OBJECT); return Memory::Object_Handle_at(Assembler::target_address_address_at(pc_)); } Object** RelocInfo::target_object_address() { ASSERT(IsCodeTarget(rmode_) || rmode_ == EMBEDDED_OBJECT); return reinterpret_cast<Object**>(Assembler::target_address_address_at(pc_)); } void RelocInfo::set_target_object(Object* target) { ASSERT(IsCodeTarget(rmode_) || rmode_ == EMBEDDED_OBJECT); Assembler::set_target_address_at(pc_, reinterpret_cast<Address>(target)); } Address* RelocInfo::target_reference_address() { ASSERT(rmode_ == EXTERNAL_REFERENCE); return reinterpret_cast<Address*>(Assembler::target_address_address_at(pc_)); } Address RelocInfo::call_address() { ASSERT(IsPatchedReturnSequence()); // The 2 instructions offset assumes patched return sequence. ASSERT(IsJSReturn(rmode())); return Memory::Address_at(pc_ + 2 * Assembler::kInstrSize); } void RelocInfo::set_call_address(Address target) { ASSERT(IsPatchedReturnSequence()); // The 2 instructions offset assumes patched return sequence. ASSERT(IsJSReturn(rmode())); Memory::Address_at(pc_ + 2 * Assembler::kInstrSize) = target; } Object* RelocInfo::call_object() { return *call_object_address(); } Object** RelocInfo::call_object_address() { ASSERT(IsPatchedReturnSequence()); // The 2 instructions offset assumes patched return sequence. ASSERT(IsJSReturn(rmode())); return reinterpret_cast<Object**>(pc_ + 2 * Assembler::kInstrSize); } void RelocInfo::set_call_object(Object* target) { *call_object_address() = target; } bool RelocInfo::IsPatchedReturnSequence() { // On ARM a "call instruction" is actually two instructions. // mov lr, pc // ldr pc, [pc, #XXX] return (Assembler::instr_at(pc_) == kMovLrPc) && ((Assembler::instr_at(pc_ + Assembler::kInstrSize) & kLdrPCPattern) == kLdrPCPattern); } Operand::Operand(int32_t immediate, RelocInfo::Mode rmode) { rm_ = no_reg; imm32_ = immediate; rmode_ = rmode; } Operand::Operand(const char* s) { rm_ = no_reg; imm32_ = reinterpret_cast<int32_t>(s); rmode_ = RelocInfo::EMBEDDED_STRING; } Operand::Operand(const ExternalReference& f) { rm_ = no_reg; imm32_ = reinterpret_cast<int32_t>(f.address()); rmode_ = RelocInfo::EXTERNAL_REFERENCE; } Operand::Operand(Smi* value) { rm_ = no_reg; imm32_ = reinterpret_cast<intptr_t>(value); rmode_ = RelocInfo::NONE; } Operand::Operand(Register rm) { rm_ = rm; rs_ = no_reg; shift_op_ = LSL; shift_imm_ = 0; } bool Operand::is_reg() const { return rm_.is_valid() && rs_.is(no_reg) && shift_op_ == LSL && shift_imm_ == 0; } void Assembler::CheckBuffer() { if (buffer_space() <= kGap) { GrowBuffer(); } if (pc_offset() >= next_buffer_check_) { CheckConstPool(false, true); } } void Assembler::emit(Instr x) { CheckBuffer(); *reinterpret_cast<Instr*>(pc_) = x; pc_ += kInstrSize; } Address Assembler::target_address_address_at(Address pc) { Address target_pc = pc; Instr instr = Memory::int32_at(target_pc); // If we have a bx instruction, the instruction before the bx is // what we need to patch. static const int32_t kBxInstMask = 0x0ffffff0; static const int32_t kBxInstPattern = 0x012fff10; if ((instr & kBxInstMask) == kBxInstPattern) { target_pc -= kInstrSize; instr = Memory::int32_at(target_pc); } // Verify that the instruction to patch is a // ldr<cond> <Rd>, [pc +/- offset_12]. ASSERT((instr & 0x0f7f0000) == 0x051f0000); int offset = instr & 0xfff; // offset_12 is unsigned if ((instr & (1 << 23)) == 0) offset = -offset; // U bit defines offset sign // Verify that the constant pool comes after the instruction referencing it. ASSERT(offset >= -4); return target_pc + offset + 8; } Address Assembler::target_address_at(Address pc) { return Memory::Address_at(target_address_address_at(pc)); } void Assembler::set_target_at(Address constant_pool_entry, Address target) { Memory::Address_at(constant_pool_entry) = target; } void Assembler::set_target_address_at(Address pc, Address target) { Memory::Address_at(target_address_address_at(pc)) = target; // Intuitively, we would think it is necessary to flush the instruction cache // after patching a target address in the code as follows: // CPU::FlushICache(pc, sizeof(target)); // However, on ARM, no instruction was actually patched by the assignment // above; the target address is not part of an instruction, it is patched in // the constant pool and is read via a data access; the instruction accessing // this address in the constant pool remains unchanged. } } } // namespace v8::internal #endif // V8_ARM_ASSEMBLER_ARM_INL_H_