// Copyright 2006-2008 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include "v8.h" #include "accessors.h" #include "api.h" #include "bootstrapper.h" #include "compiler.h" #include "debug.h" #include "execution.h" #include "global-handles.h" #include "macro-assembler.h" #include "natives.h" #include "snapshot.h" namespace v8 { namespace internal { // A SourceCodeCache uses a FixedArray to store pairs of // (AsciiString*, JSFunction*), mapping names of native code files // (runtime.js, etc.) to precompiled functions. Instead of mapping // names to functions it might make sense to let the JS2C tool // generate an index for each native JS file. class SourceCodeCache BASE_EMBEDDED { public: explicit SourceCodeCache(Script::Type type): type_(type), cache_(NULL) { } void Initialize(bool create_heap_objects) { cache_ = create_heap_objects ? Heap::empty_fixed_array() : NULL; } void Iterate(ObjectVisitor* v) { v->VisitPointer(bit_cast<Object**, FixedArray**>(&cache_)); } bool Lookup(Vector<const char> name, Handle<JSFunction>* handle) { for (int i = 0; i < cache_->length(); i+=2) { SeqAsciiString* str = SeqAsciiString::cast(cache_->get(i)); if (str->IsEqualTo(name)) { *handle = Handle<JSFunction>(JSFunction::cast(cache_->get(i + 1))); return true; } } return false; } void Add(Vector<const char> name, Handle<JSFunction> fun) { ASSERT(fun->IsBoilerplate()); HandleScope scope; int length = cache_->length(); Handle<FixedArray> new_array = Factory::NewFixedArray(length + 2, TENURED); cache_->CopyTo(0, *new_array, 0, cache_->length()); cache_ = *new_array; Handle<String> str = Factory::NewStringFromAscii(name, TENURED); cache_->set(length, *str); cache_->set(length + 1, *fun); Script::cast(fun->shared()->script())->set_type(Smi::FromInt(type_)); } private: Script::Type type_; FixedArray* cache_; DISALLOW_COPY_AND_ASSIGN(SourceCodeCache); }; static SourceCodeCache extensions_cache(Script::TYPE_EXTENSION); // This is for delete, not delete[]. static List<char*>* delete_these_non_arrays_on_tear_down = NULL; // This is for delete[] static List<char*>* delete_these_arrays_on_tear_down = NULL; NativesExternalStringResource::NativesExternalStringResource(const char* source) : data_(source), length_(StrLength(source)) { if (delete_these_non_arrays_on_tear_down == NULL) { delete_these_non_arrays_on_tear_down = new List<char*>(2); } // The resources are small objects and we only make a fixed number of // them, but let's clean them up on exit for neatness. delete_these_non_arrays_on_tear_down-> Add(reinterpret_cast<char*>(this)); } Handle<String> Bootstrapper::NativesSourceLookup(int index) { ASSERT(0 <= index && index < Natives::GetBuiltinsCount()); if (Heap::natives_source_cache()->get(index)->IsUndefined()) { if (!Snapshot::IsEnabled() || FLAG_new_snapshot) { // We can use external strings for the natives. NativesExternalStringResource* resource = new NativesExternalStringResource( Natives::GetScriptSource(index).start()); Handle<String> source_code = Factory::NewExternalStringFromAscii(resource); Heap::natives_source_cache()->set(index, *source_code); } else { // Old snapshot code can't cope with external strings at all. Handle<String> source_code = Factory::NewStringFromAscii(Natives::GetScriptSource(index)); Heap::natives_source_cache()->set(index, *source_code); } } Handle<Object> cached_source(Heap::natives_source_cache()->get(index)); return Handle<String>::cast(cached_source); } void Bootstrapper::Initialize(bool create_heap_objects) { extensions_cache.Initialize(create_heap_objects); } char* Bootstrapper::AllocateAutoDeletedArray(int bytes) { char* memory = new char[bytes]; if (memory != NULL) { if (delete_these_arrays_on_tear_down == NULL) { delete_these_arrays_on_tear_down = new List<char*>(2); } delete_these_arrays_on_tear_down->Add(memory); } return memory; } void Bootstrapper::TearDown() { if (delete_these_non_arrays_on_tear_down != NULL) { int len = delete_these_non_arrays_on_tear_down->length(); ASSERT(len < 20); // Don't use this mechanism for unbounded allocations. for (int i = 0; i < len; i++) { delete delete_these_non_arrays_on_tear_down->at(i); delete_these_non_arrays_on_tear_down->at(i) = NULL; } delete delete_these_non_arrays_on_tear_down; delete_these_non_arrays_on_tear_down = NULL; } if (delete_these_arrays_on_tear_down != NULL) { int len = delete_these_arrays_on_tear_down->length(); ASSERT(len < 1000); // Don't use this mechanism for unbounded allocations. for (int i = 0; i < len; i++) { delete[] delete_these_arrays_on_tear_down->at(i); delete_these_arrays_on_tear_down->at(i) = NULL; } delete delete_these_arrays_on_tear_down; delete_these_arrays_on_tear_down = NULL; } extensions_cache.Initialize(false); // Yes, symmetrical } class Genesis BASE_EMBEDDED { public: Genesis(Handle<Object> global_object, v8::Handle<v8::ObjectTemplate> global_template, v8::ExtensionConfiguration* extensions); ~Genesis() { } Handle<Context> result() { return result_; } Genesis* previous() { return previous_; } private: Handle<Context> global_context_; // There may be more than one active genesis object: When GC is // triggered during environment creation there may be weak handle // processing callbacks which may create new environments. Genesis* previous_; Handle<Context> global_context() { return global_context_; } // Creates some basic objects. Used for creating a context from scratch. void CreateRoots(); // Creates the empty function. Used for creating a context from scratch. Handle<JSFunction> CreateEmptyFunction(); // Creates the global objects using the global and the template passed in // through the API. We call this regardless of whether we are building a // context from scratch or using a deserialized one from the partial snapshot // but in the latter case we don't use the objects it produces directly, as // we have to used the deserialized ones that are linked together with the // rest of the context snapshot. Handle<JSGlobalProxy> CreateNewGlobals( v8::Handle<v8::ObjectTemplate> global_template, Handle<Object> global_object, Handle<GlobalObject>* global_proxy_out); // Hooks the given global proxy into the context. If the context was created // by deserialization then this will unhook the global proxy that was // deserialized, leaving the GC to pick it up. void HookUpGlobalProxy(Handle<GlobalObject> inner_global, Handle<JSGlobalProxy> global_proxy); // Similarly, we want to use the inner global that has been created by the // templates passed through the API. The inner global from the snapshot is // detached from the other objects in the snapshot. void HookUpInnerGlobal(Handle<GlobalObject> inner_global); // New context initialization. Used for creating a context from scratch. void InitializeGlobal(Handle<GlobalObject> inner_global, Handle<JSFunction> empty_function); // Installs the contents of the native .js files on the global objects. // Used for creating a context from scratch. void InstallNativeFunctions(); bool InstallNatives(); // Used both for deserialized and from-scratch contexts to add the extensions // provided. static bool InstallExtensions(Handle<Context> global_context, v8::ExtensionConfiguration* extensions); static bool InstallExtension(const char* name); static bool InstallExtension(v8::RegisteredExtension* current); static void InstallSpecialObjects(Handle<Context> global_context); bool InstallJSBuiltins(Handle<JSBuiltinsObject> builtins); bool ConfigureApiObject(Handle<JSObject> object, Handle<ObjectTemplateInfo> object_template); bool ConfigureGlobalObjects(v8::Handle<v8::ObjectTemplate> global_template); // Migrates all properties from the 'from' object to the 'to' // object and overrides the prototype in 'to' with the one from // 'from'. void TransferObject(Handle<JSObject> from, Handle<JSObject> to); void TransferNamedProperties(Handle<JSObject> from, Handle<JSObject> to); void TransferIndexedProperties(Handle<JSObject> from, Handle<JSObject> to); Handle<DescriptorArray> ComputeFunctionInstanceDescriptor( bool make_prototype_read_only, bool make_prototype_enumerable = false); void MakeFunctionInstancePrototypeWritable(); void AddSpecialFunction(Handle<JSObject> prototype, const char* name, Handle<Code> code); void BuildSpecialFunctionTable(); static bool CompileBuiltin(int index); static bool CompileNative(Vector<const char> name, Handle<String> source); static bool CompileScriptCached(Vector<const char> name, Handle<String> source, SourceCodeCache* cache, v8::Extension* extension, Handle<Context> top_context, bool use_runtime_context); Handle<Context> result_; Handle<JSFunction> empty_function_; BootstrapperActive active_; friend class Bootstrapper; }; void Bootstrapper::Iterate(ObjectVisitor* v) { extensions_cache.Iterate(v); v->Synchronize("Extensions"); } Handle<Context> Bootstrapper::CreateEnvironment( Handle<Object> global_object, v8::Handle<v8::ObjectTemplate> global_template, v8::ExtensionConfiguration* extensions) { HandleScope scope; Handle<Context> env; Genesis genesis(global_object, global_template, extensions); env = genesis.result(); if (!env.is_null()) { if (InstallExtensions(env, extensions)) { return env; } } return Handle<Context>(); } static void SetObjectPrototype(Handle<JSObject> object, Handle<Object> proto) { // object.__proto__ = proto; Handle<Map> old_to_map = Handle<Map>(object->map()); Handle<Map> new_to_map = Factory::CopyMapDropTransitions(old_to_map); new_to_map->set_prototype(*proto); object->set_map(*new_to_map); } void Bootstrapper::DetachGlobal(Handle<Context> env) { JSGlobalProxy::cast(env->global_proxy())->set_context(*Factory::null_value()); SetObjectPrototype(Handle<JSObject>(env->global_proxy()), Factory::null_value()); env->set_global_proxy(env->global()); env->global()->set_global_receiver(env->global()); } void Bootstrapper::ReattachGlobal(Handle<Context> env, Handle<Object> global_object) { ASSERT(global_object->IsJSGlobalProxy()); Handle<JSGlobalProxy> global = Handle<JSGlobalProxy>::cast(global_object); env->global()->set_global_receiver(*global); env->set_global_proxy(*global); SetObjectPrototype(global, Handle<JSObject>(env->global())); global->set_context(*env); } static Handle<JSFunction> InstallFunction(Handle<JSObject> target, const char* name, InstanceType type, int instance_size, Handle<JSObject> prototype, Builtins::Name call, bool is_ecma_native) { Handle<String> symbol = Factory::LookupAsciiSymbol(name); Handle<Code> call_code = Handle<Code>(Builtins::builtin(call)); Handle<JSFunction> function = Factory::NewFunctionWithPrototype(symbol, type, instance_size, prototype, call_code, is_ecma_native); SetProperty(target, symbol, function, DONT_ENUM); if (is_ecma_native) { function->shared()->set_instance_class_name(*symbol); } return function; } Handle<DescriptorArray> Genesis::ComputeFunctionInstanceDescriptor( bool make_prototype_read_only, bool make_prototype_enumerable) { Handle<DescriptorArray> result = Factory::empty_descriptor_array(); // Add prototype. PropertyAttributes attributes = static_cast<PropertyAttributes>( (make_prototype_enumerable ? 0 : DONT_ENUM) | DONT_DELETE | (make_prototype_read_only ? READ_ONLY : 0)); result = Factory::CopyAppendProxyDescriptor( result, Factory::prototype_symbol(), Factory::NewProxy(&Accessors::FunctionPrototype), attributes); attributes = static_cast<PropertyAttributes>(DONT_ENUM | DONT_DELETE | READ_ONLY); // Add length. result = Factory::CopyAppendProxyDescriptor( result, Factory::length_symbol(), Factory::NewProxy(&Accessors::FunctionLength), attributes); // Add name. result = Factory::CopyAppendProxyDescriptor( result, Factory::name_symbol(), Factory::NewProxy(&Accessors::FunctionName), attributes); // Add arguments. result = Factory::CopyAppendProxyDescriptor( result, Factory::arguments_symbol(), Factory::NewProxy(&Accessors::FunctionArguments), attributes); // Add caller. result = Factory::CopyAppendProxyDescriptor( result, Factory::caller_symbol(), Factory::NewProxy(&Accessors::FunctionCaller), attributes); return result; } Handle<JSFunction> Genesis::CreateEmptyFunction() { // Allocate the map for function instances. Handle<Map> fm = Factory::NewMap(JS_FUNCTION_TYPE, JSFunction::kSize); global_context()->set_function_instance_map(*fm); // Please note that the prototype property for function instances must be // writable. Handle<DescriptorArray> function_map_descriptors = ComputeFunctionInstanceDescriptor(false, false); fm->set_instance_descriptors(*function_map_descriptors); // Allocate the function map first and then patch the prototype later fm = Factory::NewMap(JS_FUNCTION_TYPE, JSFunction::kSize); global_context()->set_function_map(*fm); function_map_descriptors = ComputeFunctionInstanceDescriptor(true); fm->set_instance_descriptors(*function_map_descriptors); Handle<String> object_name = Handle<String>(Heap::Object_symbol()); { // --- O b j e c t --- Handle<JSFunction> object_fun = Factory::NewFunction(object_name, Factory::null_value()); Handle<Map> object_function_map = Factory::NewMap(JS_OBJECT_TYPE, JSObject::kHeaderSize); object_fun->set_initial_map(*object_function_map); object_function_map->set_constructor(*object_fun); global_context()->set_object_function(*object_fun); // Allocate a new prototype for the object function. Handle<JSObject> prototype = Factory::NewJSObject(Top::object_function(), TENURED); global_context()->set_initial_object_prototype(*prototype); SetPrototype(object_fun, prototype); object_function_map-> set_instance_descriptors(Heap::empty_descriptor_array()); } // Allocate the empty function as the prototype for function ECMAScript // 262 15.3.4. Handle<String> symbol = Factory::LookupAsciiSymbol("Empty"); Handle<JSFunction> empty_function = Factory::NewFunction(symbol, Factory::null_value()); // --- E m p t y --- Handle<Code> code = Handle<Code>(Builtins::builtin(Builtins::EmptyFunction)); empty_function->set_code(*code); Handle<String> source = Factory::NewStringFromAscii(CStrVector("() {}")); Handle<Script> script = Factory::NewScript(source); script->set_type(Smi::FromInt(Script::TYPE_NATIVE)); empty_function->shared()->set_script(*script); empty_function->shared()->set_start_position(0); empty_function->shared()->set_end_position(source->length()); empty_function->shared()->DontAdaptArguments(); global_context()->function_map()->set_prototype(*empty_function); global_context()->function_instance_map()->set_prototype(*empty_function); // Allocate the function map first and then patch the prototype later Handle<Map> empty_fm = Factory::CopyMapDropDescriptors(fm); empty_fm->set_instance_descriptors(*function_map_descriptors); empty_fm->set_prototype(global_context()->object_function()->prototype()); empty_function->set_map(*empty_fm); return empty_function; } void Genesis::CreateRoots() { // Allocate the global context FixedArray first and then patch the // closure and extension object later (we need the empty function // and the global object, but in order to create those, we need the // global context). global_context_ = Handle<Context>::cast( GlobalHandles::Create(*Factory::NewGlobalContext())); Top::set_context(*global_context()); // Allocate the message listeners object. { v8::NeanderArray listeners; global_context()->set_message_listeners(*listeners.value()); } } Handle<JSGlobalProxy> Genesis::CreateNewGlobals( v8::Handle<v8::ObjectTemplate> global_template, Handle<Object> global_object, Handle<GlobalObject>* inner_global_out) { // The argument global_template aka data is an ObjectTemplateInfo. // It has a constructor pointer that points at global_constructor which is a // FunctionTemplateInfo. // The global_constructor is used to create or reinitialize the global_proxy. // The global_constructor also has a prototype_template pointer that points at // js_global_template which is an ObjectTemplateInfo. // That in turn has a constructor pointer that points at // js_global_constructor which is a FunctionTemplateInfo. // js_global_constructor is used to make js_global_function // js_global_function is used to make the new inner_global. // // --- G l o b a l --- // Step 1: Create a fresh inner JSGlobalObject. Handle<JSFunction> js_global_function; Handle<ObjectTemplateInfo> js_global_template; if (!global_template.IsEmpty()) { // Get prototype template of the global_template. Handle<ObjectTemplateInfo> data = v8::Utils::OpenHandle(*global_template); Handle<FunctionTemplateInfo> global_constructor = Handle<FunctionTemplateInfo>( FunctionTemplateInfo::cast(data->constructor())); Handle<Object> proto_template(global_constructor->prototype_template()); if (!proto_template->IsUndefined()) { js_global_template = Handle<ObjectTemplateInfo>::cast(proto_template); } } if (js_global_template.is_null()) { Handle<String> name = Handle<String>(Heap::empty_symbol()); Handle<Code> code = Handle<Code>(Builtins::builtin(Builtins::Illegal)); js_global_function = Factory::NewFunction(name, JS_GLOBAL_OBJECT_TYPE, JSGlobalObject::kSize, code, true); // Change the constructor property of the prototype of the // hidden global function to refer to the Object function. Handle<JSObject> prototype = Handle<JSObject>( JSObject::cast(js_global_function->instance_prototype())); SetProperty(prototype, Factory::constructor_symbol(), Top::object_function(), NONE); } else { Handle<FunctionTemplateInfo> js_global_constructor( FunctionTemplateInfo::cast(js_global_template->constructor())); js_global_function = Factory::CreateApiFunction(js_global_constructor, Factory::InnerGlobalObject); } js_global_function->initial_map()->set_is_hidden_prototype(); Handle<GlobalObject> inner_global = Factory::NewGlobalObject(js_global_function); if (inner_global_out != NULL) { *inner_global_out = inner_global; } // Step 2: create or re-initialize the global proxy object. Handle<JSFunction> global_proxy_function; if (global_template.IsEmpty()) { Handle<String> name = Handle<String>(Heap::empty_symbol()); Handle<Code> code = Handle<Code>(Builtins::builtin(Builtins::Illegal)); global_proxy_function = Factory::NewFunction(name, JS_GLOBAL_PROXY_TYPE, JSGlobalProxy::kSize, code, true); } else { Handle<ObjectTemplateInfo> data = v8::Utils::OpenHandle(*global_template); Handle<FunctionTemplateInfo> global_constructor( FunctionTemplateInfo::cast(data->constructor())); global_proxy_function = Factory::CreateApiFunction(global_constructor, Factory::OuterGlobalObject); } Handle<String> global_name = Factory::LookupAsciiSymbol("global"); global_proxy_function->shared()->set_instance_class_name(*global_name); global_proxy_function->initial_map()->set_is_access_check_needed(true); // Set global_proxy.__proto__ to js_global after ConfigureGlobalObjects // Return the global proxy. if (global_object.location() != NULL) { ASSERT(global_object->IsJSGlobalProxy()); return ReinitializeJSGlobalProxy( global_proxy_function, Handle<JSGlobalProxy>::cast(global_object)); } else { return Handle<JSGlobalProxy>::cast( Factory::NewJSObject(global_proxy_function, TENURED)); } } void Genesis::HookUpGlobalProxy(Handle<GlobalObject> inner_global, Handle<JSGlobalProxy> global_proxy) { // Set the global context for the global object. inner_global->set_global_context(*global_context()); inner_global->set_global_receiver(*global_proxy); global_proxy->set_context(*global_context()); global_context()->set_global_proxy(*global_proxy); } void Genesis::HookUpInnerGlobal(Handle<GlobalObject> inner_global) { Handle<GlobalObject> inner_global_from_snapshot( GlobalObject::cast(global_context_->extension())); Handle<JSBuiltinsObject> builtins_global(global_context_->builtins()); global_context_->set_extension(*inner_global); global_context_->set_global(*inner_global); global_context_->set_security_token(*inner_global); static const PropertyAttributes attributes = static_cast<PropertyAttributes>(READ_ONLY | DONT_DELETE); ForceSetProperty(builtins_global, Factory::LookupAsciiSymbol("global"), inner_global, attributes); // Setup the reference from the global object to the builtins object. JSGlobalObject::cast(*inner_global)->set_builtins(*builtins_global); TransferNamedProperties(inner_global_from_snapshot, inner_global); TransferIndexedProperties(inner_global_from_snapshot, inner_global); } // This is only called if we are not using snapshots. The equivalent // work in the snapshot case is done in HookUpInnerGlobal. void Genesis::InitializeGlobal(Handle<GlobalObject> inner_global, Handle<JSFunction> empty_function) { // --- G l o b a l C o n t e x t --- // Use the empty function as closure (no scope info). global_context()->set_closure(*empty_function); global_context()->set_fcontext(*global_context()); global_context()->set_previous(NULL); // Set extension and global object. global_context()->set_extension(*inner_global); global_context()->set_global(*inner_global); // Security setup: Set the security token of the global object to // its the inner global. This makes the security check between two // different contexts fail by default even in case of global // object reinitialization. global_context()->set_security_token(*inner_global); Handle<String> object_name = Handle<String>(Heap::Object_symbol()); SetProperty(inner_global, object_name, Top::object_function(), DONT_ENUM); Handle<JSObject> global = Handle<JSObject>(global_context()->global()); // Install global Function object InstallFunction(global, "Function", JS_FUNCTION_TYPE, JSFunction::kSize, empty_function, Builtins::Illegal, true); // ECMA native. { // --- A r r a y --- Handle<JSFunction> array_function = InstallFunction(global, "Array", JS_ARRAY_TYPE, JSArray::kSize, Top::initial_object_prototype(), Builtins::ArrayCode, true); array_function->shared()->set_construct_stub( Builtins::builtin(Builtins::ArrayConstructCode)); array_function->shared()->DontAdaptArguments(); // This seems a bit hackish, but we need to make sure Array.length // is 1. array_function->shared()->set_length(1); Handle<DescriptorArray> array_descriptors = Factory::CopyAppendProxyDescriptor( Factory::empty_descriptor_array(), Factory::length_symbol(), Factory::NewProxy(&Accessors::ArrayLength), static_cast<PropertyAttributes>(DONT_ENUM | DONT_DELETE)); // Cache the fast JavaScript array map global_context()->set_js_array_map(array_function->initial_map()); global_context()->js_array_map()->set_instance_descriptors( *array_descriptors); // array_function is used internally. JS code creating array object should // search for the 'Array' property on the global object and use that one // as the constructor. 'Array' property on a global object can be // overwritten by JS code. global_context()->set_array_function(*array_function); } { // --- N u m b e r --- Handle<JSFunction> number_fun = InstallFunction(global, "Number", JS_VALUE_TYPE, JSValue::kSize, Top::initial_object_prototype(), Builtins::Illegal, true); global_context()->set_number_function(*number_fun); } { // --- B o o l e a n --- Handle<JSFunction> boolean_fun = InstallFunction(global, "Boolean", JS_VALUE_TYPE, JSValue::kSize, Top::initial_object_prototype(), Builtins::Illegal, true); global_context()->set_boolean_function(*boolean_fun); } { // --- S t r i n g --- Handle<JSFunction> string_fun = InstallFunction(global, "String", JS_VALUE_TYPE, JSValue::kSize, Top::initial_object_prototype(), Builtins::Illegal, true); global_context()->set_string_function(*string_fun); // Add 'length' property to strings. Handle<DescriptorArray> string_descriptors = Factory::CopyAppendProxyDescriptor( Factory::empty_descriptor_array(), Factory::length_symbol(), Factory::NewProxy(&Accessors::StringLength), static_cast<PropertyAttributes>(DONT_ENUM | DONT_DELETE | READ_ONLY)); Handle<Map> string_map = Handle<Map>(global_context()->string_function()->initial_map()); string_map->set_instance_descriptors(*string_descriptors); } { // --- D a t e --- // Builtin functions for Date.prototype. Handle<JSFunction> date_fun = InstallFunction(global, "Date", JS_VALUE_TYPE, JSValue::kSize, Top::initial_object_prototype(), Builtins::Illegal, true); global_context()->set_date_function(*date_fun); } { // -- R e g E x p // Builtin functions for RegExp.prototype. Handle<JSFunction> regexp_fun = InstallFunction(global, "RegExp", JS_REGEXP_TYPE, JSRegExp::kSize, Top::initial_object_prototype(), Builtins::Illegal, true); global_context()->set_regexp_function(*regexp_fun); } { // -- J S O N Handle<String> name = Factory::NewStringFromAscii(CStrVector("JSON")); Handle<JSFunction> cons = Factory::NewFunction( name, Factory::the_hole_value()); cons->SetInstancePrototype(global_context()->initial_object_prototype()); cons->SetInstanceClassName(*name); Handle<JSObject> json_object = Factory::NewJSObject(cons, TENURED); ASSERT(json_object->IsJSObject()); SetProperty(global, name, json_object, DONT_ENUM); global_context()->set_json_object(*json_object); } { // --- arguments_boilerplate_ // Make sure we can recognize argument objects at runtime. // This is done by introducing an anonymous function with // class_name equals 'Arguments'. Handle<String> symbol = Factory::LookupAsciiSymbol("Arguments"); Handle<Code> code = Handle<Code>(Builtins::builtin(Builtins::Illegal)); Handle<JSObject> prototype = Handle<JSObject>( JSObject::cast(global_context()->object_function()->prototype())); Handle<JSFunction> function = Factory::NewFunctionWithPrototype(symbol, JS_OBJECT_TYPE, JSObject::kHeaderSize, prototype, code, false); ASSERT(!function->has_initial_map()); function->shared()->set_instance_class_name(*symbol); function->shared()->set_expected_nof_properties(2); Handle<JSObject> result = Factory::NewJSObject(function); global_context()->set_arguments_boilerplate(*result); // Note: callee must be added as the first property and // length must be added as the second property. SetProperty(result, Factory::callee_symbol(), Factory::undefined_value(), DONT_ENUM); SetProperty(result, Factory::length_symbol(), Factory::undefined_value(), DONT_ENUM); #ifdef DEBUG LookupResult lookup; result->LocalLookup(Heap::callee_symbol(), &lookup); ASSERT(lookup.IsProperty() && (lookup.type() == FIELD)); ASSERT(lookup.GetFieldIndex() == Heap::arguments_callee_index); result->LocalLookup(Heap::length_symbol(), &lookup); ASSERT(lookup.IsProperty() && (lookup.type() == FIELD)); ASSERT(lookup.GetFieldIndex() == Heap::arguments_length_index); ASSERT(result->map()->inobject_properties() > Heap::arguments_callee_index); ASSERT(result->map()->inobject_properties() > Heap::arguments_length_index); // Check the state of the object. ASSERT(result->HasFastProperties()); ASSERT(result->HasFastElements()); #endif } { // --- context extension // Create a function for the context extension objects. Handle<Code> code = Handle<Code>(Builtins::builtin(Builtins::Illegal)); Handle<JSFunction> context_extension_fun = Factory::NewFunction(Factory::empty_symbol(), JS_CONTEXT_EXTENSION_OBJECT_TYPE, JSObject::kHeaderSize, code, true); Handle<String> name = Factory::LookupAsciiSymbol("context_extension"); context_extension_fun->shared()->set_instance_class_name(*name); global_context()->set_context_extension_function(*context_extension_fun); } { // Setup the call-as-function delegate. Handle<Code> code = Handle<Code>(Builtins::builtin(Builtins::HandleApiCallAsFunction)); Handle<JSFunction> delegate = Factory::NewFunction(Factory::empty_symbol(), JS_OBJECT_TYPE, JSObject::kHeaderSize, code, true); global_context()->set_call_as_function_delegate(*delegate); delegate->shared()->DontAdaptArguments(); } { // Setup the call-as-constructor delegate. Handle<Code> code = Handle<Code>(Builtins::builtin(Builtins::HandleApiCallAsConstructor)); Handle<JSFunction> delegate = Factory::NewFunction(Factory::empty_symbol(), JS_OBJECT_TYPE, JSObject::kHeaderSize, code, true); global_context()->set_call_as_constructor_delegate(*delegate); delegate->shared()->DontAdaptArguments(); } global_context()->set_special_function_table(Heap::empty_fixed_array()); // Initialize the out of memory slot. global_context()->set_out_of_memory(Heap::false_value()); // Initialize the data slot. global_context()->set_data(Heap::undefined_value()); } bool Genesis::CompileBuiltin(int index) { Vector<const char> name = Natives::GetScriptName(index); Handle<String> source_code = Bootstrapper::NativesSourceLookup(index); return CompileNative(name, source_code); } bool Genesis::CompileNative(Vector<const char> name, Handle<String> source) { HandleScope scope; #ifdef ENABLE_DEBUGGER_SUPPORT Debugger::set_compiling_natives(true); #endif bool result = CompileScriptCached(name, source, NULL, NULL, Handle<Context>(Top::context()), true); ASSERT(Top::has_pending_exception() != result); if (!result) Top::clear_pending_exception(); #ifdef ENABLE_DEBUGGER_SUPPORT Debugger::set_compiling_natives(false); #endif return result; } bool Genesis::CompileScriptCached(Vector<const char> name, Handle<String> source, SourceCodeCache* cache, v8::Extension* extension, Handle<Context> top_context, bool use_runtime_context) { HandleScope scope; Handle<JSFunction> boilerplate; // If we can't find the function in the cache, we compile a new // function and insert it into the cache. if (cache == NULL || !cache->Lookup(name, &boilerplate)) { ASSERT(source->IsAsciiRepresentation()); Handle<String> script_name = Factory::NewStringFromUtf8(name); boilerplate = Compiler::Compile( source, script_name, 0, 0, extension, NULL, Handle<String>::null(), use_runtime_context ? NATIVES_CODE : NOT_NATIVES_CODE); if (boilerplate.is_null()) return false; if (cache != NULL) cache->Add(name, boilerplate); } // Setup the function context. Conceptually, we should clone the // function before overwriting the context but since we're in a // single-threaded environment it is not strictly necessary. ASSERT(top_context->IsGlobalContext()); Handle<Context> context = Handle<Context>(use_runtime_context ? Handle<Context>(top_context->runtime_context()) : top_context); Handle<JSFunction> fun = Factory::NewFunctionFromBoilerplate(boilerplate, context); // Call function using either the runtime object or the global // object as the receiver. Provide no parameters. Handle<Object> receiver = Handle<Object>(use_runtime_context ? top_context->builtins() : top_context->global()); bool has_pending_exception; Handle<Object> result = Execution::Call(fun, receiver, 0, NULL, &has_pending_exception); if (has_pending_exception) return false; return true; } #define INSTALL_NATIVE(Type, name, var) \ Handle<String> var##_name = Factory::LookupAsciiSymbol(name); \ global_context()->set_##var(Type::cast(global_context()-> \ builtins()-> \ GetProperty(*var##_name))); void Genesis::InstallNativeFunctions() { HandleScope scope; INSTALL_NATIVE(JSFunction, "CreateDate", create_date_fun); INSTALL_NATIVE(JSFunction, "ToNumber", to_number_fun); INSTALL_NATIVE(JSFunction, "ToString", to_string_fun); INSTALL_NATIVE(JSFunction, "ToDetailString", to_detail_string_fun); INSTALL_NATIVE(JSFunction, "ToObject", to_object_fun); INSTALL_NATIVE(JSFunction, "ToInteger", to_integer_fun); INSTALL_NATIVE(JSFunction, "ToUint32", to_uint32_fun); INSTALL_NATIVE(JSFunction, "ToInt32", to_int32_fun); INSTALL_NATIVE(JSFunction, "GlobalEval", global_eval_fun); INSTALL_NATIVE(JSFunction, "Instantiate", instantiate_fun); INSTALL_NATIVE(JSFunction, "ConfigureTemplateInstance", configure_instance_fun); INSTALL_NATIVE(JSFunction, "MakeMessage", make_message_fun); INSTALL_NATIVE(JSFunction, "GetStackTraceLine", get_stack_trace_line_fun); INSTALL_NATIVE(JSObject, "functionCache", function_cache); } #undef INSTALL_NATIVE bool Genesis::InstallNatives() { HandleScope scope; // Create a function for the builtins object. Allocate space for the // JavaScript builtins, a reference to the builtins object // (itself) and a reference to the global_context directly in the object. Handle<Code> code = Handle<Code>(Builtins::builtin(Builtins::Illegal)); Handle<JSFunction> builtins_fun = Factory::NewFunction(Factory::empty_symbol(), JS_BUILTINS_OBJECT_TYPE, JSBuiltinsObject::kSize, code, true); Handle<String> name = Factory::LookupAsciiSymbol("builtins"); builtins_fun->shared()->set_instance_class_name(*name); // Allocate the builtins object. Handle<JSBuiltinsObject> builtins = Handle<JSBuiltinsObject>::cast(Factory::NewGlobalObject(builtins_fun)); builtins->set_builtins(*builtins); builtins->set_global_context(*global_context()); builtins->set_global_receiver(*builtins); // Setup the 'global' properties of the builtins object. The // 'global' property that refers to the global object is the only // way to get from code running in the builtins context to the // global object. static const PropertyAttributes attributes = static_cast<PropertyAttributes>(READ_ONLY | DONT_DELETE); SetProperty(builtins, Factory::LookupAsciiSymbol("global"), Handle<Object>(global_context()->global()), attributes); // Setup the reference from the global object to the builtins object. JSGlobalObject::cast(global_context()->global())->set_builtins(*builtins); // Create a bridge function that has context in the global context. Handle<JSFunction> bridge = Factory::NewFunction(Factory::empty_symbol(), Factory::undefined_value()); ASSERT(bridge->context() == *Top::global_context()); // Allocate the builtins context. Handle<Context> context = Factory::NewFunctionContext(Context::MIN_CONTEXT_SLOTS, bridge); context->set_global(*builtins); // override builtins global object global_context()->set_runtime_context(*context); { // -- S c r i p t // Builtin functions for Script. Handle<JSFunction> script_fun = InstallFunction(builtins, "Script", JS_VALUE_TYPE, JSValue::kSize, Top::initial_object_prototype(), Builtins::Illegal, false); Handle<JSObject> prototype = Factory::NewJSObject(Top::object_function(), TENURED); SetPrototype(script_fun, prototype); global_context()->set_script_function(*script_fun); // Add 'source' and 'data' property to scripts. PropertyAttributes common_attributes = static_cast<PropertyAttributes>(DONT_ENUM | DONT_DELETE | READ_ONLY); Handle<Proxy> proxy_source = Factory::NewProxy(&Accessors::ScriptSource); Handle<DescriptorArray> script_descriptors = Factory::CopyAppendProxyDescriptor( Factory::empty_descriptor_array(), Factory::LookupAsciiSymbol("source"), proxy_source, common_attributes); Handle<Proxy> proxy_name = Factory::NewProxy(&Accessors::ScriptName); script_descriptors = Factory::CopyAppendProxyDescriptor( script_descriptors, Factory::LookupAsciiSymbol("name"), proxy_name, common_attributes); Handle<Proxy> proxy_id = Factory::NewProxy(&Accessors::ScriptId); script_descriptors = Factory::CopyAppendProxyDescriptor( script_descriptors, Factory::LookupAsciiSymbol("id"), proxy_id, common_attributes); Handle<Proxy> proxy_line_offset = Factory::NewProxy(&Accessors::ScriptLineOffset); script_descriptors = Factory::CopyAppendProxyDescriptor( script_descriptors, Factory::LookupAsciiSymbol("line_offset"), proxy_line_offset, common_attributes); Handle<Proxy> proxy_column_offset = Factory::NewProxy(&Accessors::ScriptColumnOffset); script_descriptors = Factory::CopyAppendProxyDescriptor( script_descriptors, Factory::LookupAsciiSymbol("column_offset"), proxy_column_offset, common_attributes); Handle<Proxy> proxy_data = Factory::NewProxy(&Accessors::ScriptData); script_descriptors = Factory::CopyAppendProxyDescriptor( script_descriptors, Factory::LookupAsciiSymbol("data"), proxy_data, common_attributes); Handle<Proxy> proxy_type = Factory::NewProxy(&Accessors::ScriptType); script_descriptors = Factory::CopyAppendProxyDescriptor( script_descriptors, Factory::LookupAsciiSymbol("type"), proxy_type, common_attributes); Handle<Proxy> proxy_compilation_type = Factory::NewProxy(&Accessors::ScriptCompilationType); script_descriptors = Factory::CopyAppendProxyDescriptor( script_descriptors, Factory::LookupAsciiSymbol("compilation_type"), proxy_compilation_type, common_attributes); Handle<Proxy> proxy_line_ends = Factory::NewProxy(&Accessors::ScriptLineEnds); script_descriptors = Factory::CopyAppendProxyDescriptor( script_descriptors, Factory::LookupAsciiSymbol("line_ends"), proxy_line_ends, common_attributes); Handle<Proxy> proxy_context_data = Factory::NewProxy(&Accessors::ScriptContextData); script_descriptors = Factory::CopyAppendProxyDescriptor( script_descriptors, Factory::LookupAsciiSymbol("context_data"), proxy_context_data, common_attributes); Handle<Proxy> proxy_eval_from_script = Factory::NewProxy(&Accessors::ScriptEvalFromScript); script_descriptors = Factory::CopyAppendProxyDescriptor( script_descriptors, Factory::LookupAsciiSymbol("eval_from_script"), proxy_eval_from_script, common_attributes); Handle<Proxy> proxy_eval_from_script_position = Factory::NewProxy(&Accessors::ScriptEvalFromScriptPosition); script_descriptors = Factory::CopyAppendProxyDescriptor( script_descriptors, Factory::LookupAsciiSymbol("eval_from_script_position"), proxy_eval_from_script_position, common_attributes); Handle<Proxy> proxy_eval_from_function_name = Factory::NewProxy(&Accessors::ScriptEvalFromFunctionName); script_descriptors = Factory::CopyAppendProxyDescriptor( script_descriptors, Factory::LookupAsciiSymbol("eval_from_function_name"), proxy_eval_from_function_name, common_attributes); Handle<Map> script_map = Handle<Map>(script_fun->initial_map()); script_map->set_instance_descriptors(*script_descriptors); // Allocate the empty script. Handle<Script> script = Factory::NewScript(Factory::empty_string()); script->set_type(Smi::FromInt(Script::TYPE_NATIVE)); Heap::public_set_empty_script(*script); } // Install natives. for (int i = Natives::GetDebuggerCount(); i < Natives::GetBuiltinsCount(); i++) { Vector<const char> name = Natives::GetScriptName(i); if (!CompileBuiltin(i)) return false; // TODO(ager): We really only need to install the JS builtin // functions on the builtins object after compiling and running // runtime.js. if (!InstallJSBuiltins(builtins)) return false; } InstallNativeFunctions(); // Install Function.prototype.call and apply. { Handle<String> key = Factory::function_class_symbol(); Handle<JSFunction> function = Handle<JSFunction>::cast(GetProperty(Top::global(), key)); Handle<JSObject> proto = Handle<JSObject>(JSObject::cast(function->instance_prototype())); // Install the call and the apply functions. Handle<JSFunction> call = InstallFunction(proto, "call", JS_OBJECT_TYPE, JSObject::kHeaderSize, Factory::NewJSObject(Top::object_function(), TENURED), Builtins::FunctionCall, false); Handle<JSFunction> apply = InstallFunction(proto, "apply", JS_OBJECT_TYPE, JSObject::kHeaderSize, Factory::NewJSObject(Top::object_function(), TENURED), Builtins::FunctionApply, false); // Make sure that Function.prototype.call appears to be compiled. // The code will never be called, but inline caching for call will // only work if it appears to be compiled. call->shared()->DontAdaptArguments(); ASSERT(call->is_compiled()); // Set the expected parameters for apply to 2; required by builtin. apply->shared()->set_formal_parameter_count(2); // Set the lengths for the functions to satisfy ECMA-262. call->shared()->set_length(1); apply->shared()->set_length(2); } #ifdef DEBUG builtins->Verify(); #endif return true; } int BootstrapperActive::nesting_ = 0; bool Bootstrapper::InstallExtensions(Handle<Context> global_context, v8::ExtensionConfiguration* extensions) { BootstrapperActive active; SaveContext saved_context; Top::set_context(*global_context); if (!Genesis::InstallExtensions(global_context, extensions)) return false; Genesis::InstallSpecialObjects(global_context); return true; } void Genesis::InstallSpecialObjects(Handle<Context> global_context) { HandleScope scope; Handle<JSGlobalObject> js_global( JSGlobalObject::cast(global_context->global())); // Expose the natives in global if a name for it is specified. if (FLAG_expose_natives_as != NULL && strlen(FLAG_expose_natives_as) != 0) { Handle<String> natives_string = Factory::LookupAsciiSymbol(FLAG_expose_natives_as); SetProperty(js_global, natives_string, Handle<JSObject>(js_global->builtins()), DONT_ENUM); } Handle<Object> Error = GetProperty(js_global, "Error"); if (Error->IsJSObject()) { Handle<String> name = Factory::LookupAsciiSymbol("stackTraceLimit"); SetProperty(Handle<JSObject>::cast(Error), name, Handle<Smi>(Smi::FromInt(FLAG_stack_trace_limit)), NONE); } #ifdef ENABLE_DEBUGGER_SUPPORT // Expose the debug global object in global if a name for it is specified. if (FLAG_expose_debug_as != NULL && strlen(FLAG_expose_debug_as) != 0) { // If loading fails we just bail out without installing the // debugger but without tanking the whole context. if (!Debug::Load()) return; // Set the security token for the debugger context to the same as // the shell global context to allow calling between these (otherwise // exposing debug global object doesn't make much sense). Debug::debug_context()->set_security_token( global_context->security_token()); Handle<String> debug_string = Factory::LookupAsciiSymbol(FLAG_expose_debug_as); SetProperty(js_global, debug_string, Handle<Object>(Debug::debug_context()->global_proxy()), DONT_ENUM); } #endif } bool Genesis::InstallExtensions(Handle<Context> global_context, v8::ExtensionConfiguration* extensions) { // Clear coloring of extension list v8::RegisteredExtension* current = v8::RegisteredExtension::first_extension(); while (current != NULL) { current->set_state(v8::UNVISITED); current = current->next(); } // Install auto extensions. current = v8::RegisteredExtension::first_extension(); while (current != NULL) { if (current->extension()->auto_enable()) InstallExtension(current); current = current->next(); } if (FLAG_expose_gc) InstallExtension("v8/gc"); if (extensions == NULL) return true; // Install required extensions int count = v8::ImplementationUtilities::GetNameCount(extensions); const char** names = v8::ImplementationUtilities::GetNames(extensions); for (int i = 0; i < count; i++) { if (!InstallExtension(names[i])) return false; } return true; } // Installs a named extension. This methods is unoptimized and does // not scale well if we want to support a large number of extensions. bool Genesis::InstallExtension(const char* name) { v8::RegisteredExtension* current = v8::RegisteredExtension::first_extension(); // Loop until we find the relevant extension while (current != NULL) { if (strcmp(name, current->extension()->name()) == 0) break; current = current->next(); } // Didn't find the extension; fail. if (current == NULL) { v8::Utils::ReportApiFailure( "v8::Context::New()", "Cannot find required extension"); return false; } return InstallExtension(current); } bool Genesis::InstallExtension(v8::RegisteredExtension* current) { HandleScope scope; if (current->state() == v8::INSTALLED) return true; // The current node has already been visited so there must be a // cycle in the dependency graph; fail. if (current->state() == v8::VISITED) { v8::Utils::ReportApiFailure( "v8::Context::New()", "Circular extension dependency"); return false; } ASSERT(current->state() == v8::UNVISITED); current->set_state(v8::VISITED); v8::Extension* extension = current->extension(); // Install the extension's dependencies for (int i = 0; i < extension->dependency_count(); i++) { if (!InstallExtension(extension->dependencies()[i])) return false; } Vector<const char> source = CStrVector(extension->source()); Handle<String> source_code = Factory::NewStringFromAscii(source); bool result = CompileScriptCached(CStrVector(extension->name()), source_code, &extensions_cache, extension, Handle<Context>(Top::context()), false); ASSERT(Top::has_pending_exception() != result); if (!result) { Top::clear_pending_exception(); } current->set_state(v8::INSTALLED); return result; } bool Genesis::InstallJSBuiltins(Handle<JSBuiltinsObject> builtins) { HandleScope scope; for (int i = 0; i < Builtins::NumberOfJavaScriptBuiltins(); i++) { Builtins::JavaScript id = static_cast<Builtins::JavaScript>(i); Handle<String> name = Factory::LookupAsciiSymbol(Builtins::GetName(id)); Handle<JSFunction> function = Handle<JSFunction>(JSFunction::cast(builtins->GetProperty(*name))); builtins->set_javascript_builtin(id, *function); Handle<SharedFunctionInfo> shared = Handle<SharedFunctionInfo>(function->shared()); if (!EnsureCompiled(shared, CLEAR_EXCEPTION)) return false; } return true; } bool Genesis::ConfigureGlobalObjects( v8::Handle<v8::ObjectTemplate> global_proxy_template) { Handle<JSObject> global_proxy( JSObject::cast(global_context()->global_proxy())); Handle<JSObject> inner_global(JSObject::cast(global_context()->global())); if (!global_proxy_template.IsEmpty()) { // Configure the global proxy object. Handle<ObjectTemplateInfo> proxy_data = v8::Utils::OpenHandle(*global_proxy_template); if (!ConfigureApiObject(global_proxy, proxy_data)) return false; // Configure the inner global object. Handle<FunctionTemplateInfo> proxy_constructor( FunctionTemplateInfo::cast(proxy_data->constructor())); if (!proxy_constructor->prototype_template()->IsUndefined()) { Handle<ObjectTemplateInfo> inner_data( ObjectTemplateInfo::cast(proxy_constructor->prototype_template())); if (!ConfigureApiObject(inner_global, inner_data)) return false; } } SetObjectPrototype(global_proxy, inner_global); return true; } bool Genesis::ConfigureApiObject(Handle<JSObject> object, Handle<ObjectTemplateInfo> object_template) { ASSERT(!object_template.is_null()); ASSERT(object->IsInstanceOf( FunctionTemplateInfo::cast(object_template->constructor()))); bool pending_exception = false; Handle<JSObject> obj = Execution::InstantiateObject(object_template, &pending_exception); if (pending_exception) { ASSERT(Top::has_pending_exception()); Top::clear_pending_exception(); return false; } TransferObject(obj, object); return true; } void Genesis::TransferNamedProperties(Handle<JSObject> from, Handle<JSObject> to) { if (from->HasFastProperties()) { Handle<DescriptorArray> descs = Handle<DescriptorArray>(from->map()->instance_descriptors()); for (int i = 0; i < descs->number_of_descriptors(); i++) { PropertyDetails details = PropertyDetails(descs->GetDetails(i)); switch (details.type()) { case FIELD: { HandleScope inner; Handle<String> key = Handle<String>(descs->GetKey(i)); int index = descs->GetFieldIndex(i); Handle<Object> value = Handle<Object>(from->FastPropertyAt(index)); SetProperty(to, key, value, details.attributes()); break; } case CONSTANT_FUNCTION: { HandleScope inner; Handle<String> key = Handle<String>(descs->GetKey(i)); Handle<JSFunction> fun = Handle<JSFunction>(descs->GetConstantFunction(i)); SetProperty(to, key, fun, details.attributes()); break; } case CALLBACKS: { LookupResult result; to->LocalLookup(descs->GetKey(i), &result); // If the property is already there we skip it if (result.IsProperty()) continue; HandleScope inner; ASSERT(!to->HasFastProperties()); // Add to dictionary. Handle<String> key = Handle<String>(descs->GetKey(i)); Handle<Object> callbacks(descs->GetCallbacksObject(i)); PropertyDetails d = PropertyDetails(details.attributes(), CALLBACKS, details.index()); SetNormalizedProperty(to, key, callbacks, d); break; } case MAP_TRANSITION: case CONSTANT_TRANSITION: case NULL_DESCRIPTOR: // Ignore non-properties. break; case NORMAL: // Do not occur since the from object has fast properties. case INTERCEPTOR: // No element in instance descriptors have interceptor type. UNREACHABLE(); break; } } } else { Handle<StringDictionary> properties = Handle<StringDictionary>(from->property_dictionary()); int capacity = properties->Capacity(); for (int i = 0; i < capacity; i++) { Object* raw_key(properties->KeyAt(i)); if (properties->IsKey(raw_key)) { ASSERT(raw_key->IsString()); // If the property is already there we skip it. LookupResult result; to->LocalLookup(String::cast(raw_key), &result); if (result.IsProperty()) continue; // Set the property. Handle<String> key = Handle<String>(String::cast(raw_key)); Handle<Object> value = Handle<Object>(properties->ValueAt(i)); if (value->IsJSGlobalPropertyCell()) { value = Handle<Object>(JSGlobalPropertyCell::cast(*value)->value()); } PropertyDetails details = properties->DetailsAt(i); SetProperty(to, key, value, details.attributes()); } } } } void Genesis::TransferIndexedProperties(Handle<JSObject> from, Handle<JSObject> to) { // Cloning the elements array is sufficient. Handle<FixedArray> from_elements = Handle<FixedArray>(FixedArray::cast(from->elements())); Handle<FixedArray> to_elements = Factory::CopyFixedArray(from_elements); to->set_elements(*to_elements); } void Genesis::TransferObject(Handle<JSObject> from, Handle<JSObject> to) { HandleScope outer; ASSERT(!from->IsJSArray()); ASSERT(!to->IsJSArray()); TransferNamedProperties(from, to); TransferIndexedProperties(from, to); // Transfer the prototype (new map is needed). Handle<Map> old_to_map = Handle<Map>(to->map()); Handle<Map> new_to_map = Factory::CopyMapDropTransitions(old_to_map); new_to_map->set_prototype(from->map()->prototype()); to->set_map(*new_to_map); } void Genesis::MakeFunctionInstancePrototypeWritable() { // Make a new function map so all future functions // will have settable and enumerable prototype properties. HandleScope scope; Handle<DescriptorArray> function_map_descriptors = ComputeFunctionInstanceDescriptor(false); Handle<Map> fm = Factory::CopyMapDropDescriptors(Top::function_map()); fm->set_instance_descriptors(*function_map_descriptors); Top::context()->global_context()->set_function_map(*fm); } void Genesis::AddSpecialFunction(Handle<JSObject> prototype, const char* name, Handle<Code> code) { Handle<String> key = Factory::LookupAsciiSymbol(name); Handle<Object> value = Handle<Object>(prototype->GetProperty(*key)); if (value->IsJSFunction()) { Handle<JSFunction> optimized = Factory::NewFunction(key, JS_OBJECT_TYPE, JSObject::kHeaderSize, code, false); optimized->shared()->DontAdaptArguments(); int len = global_context()->special_function_table()->length(); Handle<FixedArray> new_array = Factory::NewFixedArray(len + 3); for (int index = 0; index < len; index++) { new_array->set(index, global_context()->special_function_table()->get(index)); } new_array->set(len+0, *prototype); new_array->set(len+1, *value); new_array->set(len+2, *optimized); global_context()->set_special_function_table(*new_array); } } void Genesis::BuildSpecialFunctionTable() { HandleScope scope; Handle<JSObject> global = Handle<JSObject>(global_context()->global()); // Add special versions for some Array.prototype functions. Handle<JSFunction> function = Handle<JSFunction>( JSFunction::cast(global->GetProperty(Heap::Array_symbol()))); Handle<JSObject> visible_prototype = Handle<JSObject>(JSObject::cast(function->prototype())); // Remember to put those specializations on the hidden prototype if present. Handle<JSObject> special_prototype; Handle<Object> superproto(visible_prototype->GetPrototype()); if (superproto->IsJSObject() && JSObject::cast(*superproto)->map()->is_hidden_prototype()) { special_prototype = Handle<JSObject>::cast(superproto); } else { special_prototype = visible_prototype; } AddSpecialFunction(special_prototype, "pop", Handle<Code>(Builtins::builtin(Builtins::ArrayPop))); AddSpecialFunction(special_prototype, "push", Handle<Code>(Builtins::builtin(Builtins::ArrayPush))); AddSpecialFunction(special_prototype, "shift", Handle<Code>(Builtins::builtin(Builtins::ArrayShift))); AddSpecialFunction(special_prototype, "unshift", Handle<Code>(Builtins::builtin(Builtins::ArrayUnshift))); AddSpecialFunction(special_prototype, "slice", Handle<Code>(Builtins::builtin(Builtins::ArraySlice))); AddSpecialFunction(special_prototype, "splice", Handle<Code>(Builtins::builtin(Builtins::ArraySplice))); } Genesis::Genesis(Handle<Object> global_object, v8::Handle<v8::ObjectTemplate> global_template, v8::ExtensionConfiguration* extensions) { result_ = Handle<Context>::null(); // If V8 isn't running and cannot be initialized, just return. if (!V8::IsRunning() && !V8::Initialize(NULL)) return; // Before creating the roots we must save the context and restore it // on all function exits. HandleScope scope; SaveContext saved_context; Handle<Context> new_context = Snapshot::NewContextFromSnapshot(); if (!new_context.is_null()) { global_context_ = Handle<Context>::cast(GlobalHandles::Create(*new_context)); Top::set_context(*global_context_); i::Counters::contexts_created_by_snapshot.Increment(); result_ = global_context_; JSFunction* empty_function = JSFunction::cast(result_->function_map()->prototype()); empty_function_ = Handle<JSFunction>(empty_function); Handle<GlobalObject> inner_global; Handle<JSGlobalProxy> global_proxy = CreateNewGlobals(global_template, global_object, &inner_global); HookUpGlobalProxy(inner_global, global_proxy); HookUpInnerGlobal(inner_global); if (!ConfigureGlobalObjects(global_template)) return; } else { // We get here if there was no context snapshot. CreateRoots(); Handle<JSFunction> empty_function = CreateEmptyFunction(); Handle<GlobalObject> inner_global; Handle<JSGlobalProxy> global_proxy = CreateNewGlobals(global_template, global_object, &inner_global); HookUpGlobalProxy(inner_global, global_proxy); InitializeGlobal(inner_global, empty_function); if (!InstallNatives()) return; MakeFunctionInstancePrototypeWritable(); BuildSpecialFunctionTable(); if (!ConfigureGlobalObjects(global_template)) return; i::Counters::contexts_created_from_scratch.Increment(); } result_ = global_context_; } // Support for thread preemption. // Reserve space for statics needing saving and restoring. int Bootstrapper::ArchiveSpacePerThread() { return BootstrapperActive::ArchiveSpacePerThread(); } // Archive statics that are thread local. char* Bootstrapper::ArchiveState(char* to) { return BootstrapperActive::ArchiveState(to); } // Restore statics that are thread local. char* Bootstrapper::RestoreState(char* from) { return BootstrapperActive::RestoreState(from); } // Called when the top-level V8 mutex is destroyed. void Bootstrapper::FreeThreadResources() { ASSERT(!BootstrapperActive::IsActive()); } // Reserve space for statics needing saving and restoring. int BootstrapperActive::ArchiveSpacePerThread() { return sizeof(nesting_); } // Archive statics that are thread local. char* BootstrapperActive::ArchiveState(char* to) { *reinterpret_cast<int*>(to) = nesting_; nesting_ = 0; return to + sizeof(nesting_); } // Restore statics that are thread local. char* BootstrapperActive::RestoreState(char* from) { nesting_ = *reinterpret_cast<int*>(from); return from + sizeof(nesting_); } } } // namespace v8::internal