// Copyright 2006-2008 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // The infrastructure used for (localized) message reporting in V8. // // Note: there's a big unresolved issue about ownership of the data // structures used by this framework. #ifndef V8_MESSAGES_H_ #define V8_MESSAGES_H_ #include "handles-inl.h" // Forward declaration of MessageLocation. namespace v8 { namespace internal { class MessageLocation; } } // namespace v8::internal class V8Message { public: V8Message(char* type, v8::internal::Handle<v8::internal::JSArray> args, const v8::internal::MessageLocation* loc) : type_(type), args_(args), loc_(loc) { } char* type() const { return type_; } v8::internal::Handle<v8::internal::JSArray> args() const { return args_; } const v8::internal::MessageLocation* loc() const { return loc_; } private: char* type_; v8::internal::Handle<v8::internal::JSArray> const args_; const v8::internal::MessageLocation* loc_; }; namespace v8 { namespace internal { struct Language; class SourceInfo; class MessageLocation { public: MessageLocation(Handle<Script> script, int start_pos, int end_pos) : script_(script), start_pos_(start_pos), end_pos_(end_pos) { } MessageLocation() : start_pos_(-1), end_pos_(-1) { } Handle<Script> script() const { return script_; } int start_pos() const { return start_pos_; } int end_pos() const { return end_pos_; } private: Handle<Script> script_; int start_pos_; int end_pos_; }; // A message handler is a convenience interface for accessing the list // of message listeners registered in an environment class MessageHandler { public: // Report a message (w/o JS heap allocation). static void ReportMessage(const char* msg); // Returns a message object for the API to use. static Handle<Object> MakeMessageObject(const char* type, MessageLocation* loc, Vector< Handle<Object> > args, Handle<String> stack_trace); // Report a formatted message (needs JS allocation). static void ReportMessage(MessageLocation* loc, Handle<Object> message); static void DefaultMessageReport(const MessageLocation* loc, Handle<Object> message_obj); static Handle<String> GetMessage(Handle<Object> data); static SmartPointer<char> GetLocalizedMessage(Handle<Object> data); }; } } // namespace v8::internal #endif // V8_MESSAGES_H_