// Copyright 2009 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef V8_X64_SIMULATOR_X64_H_ #define V8_X64_SIMULATOR_X64_H_ #include "allocation.h" // Since there is no simulator for the ia32 architecture the only thing we can // do is to call the entry directly. // TODO(X64): Don't pass p0, since it isn't used? #define CALL_GENERATED_CODE(entry, p0, p1, p2, p3, p4) \ entry(p0, p1, p2, p3, p4); // The stack limit beyond which we will throw stack overflow errors in // generated code. Because generated code on x64 uses the C stack, we // just use the C stack limit. class SimulatorStack : public v8::internal::AllStatic { public: static inline uintptr_t JsLimitFromCLimit(uintptr_t c_limit) { return c_limit; } static inline uintptr_t RegisterCTryCatch(uintptr_t try_catch_address) { return try_catch_address; } static inline void UnregisterCTryCatch() { } }; // Call the generated regexp code directly. The entry function pointer should // expect eight int/pointer sized arguments and return an int. #define CALL_GENERATED_REGEXP_CODE(entry, p0, p1, p2, p3, p4, p5, p6) \ entry(p0, p1, p2, p3, p4, p5, p6) #define TRY_CATCH_FROM_ADDRESS(try_catch_address) \ reinterpret_cast<TryCatch*>(try_catch_address) #endif // V8_X64_SIMULATOR_X64_H_