// Copyright 2006-2008 the V8 project authors. All rights reserved. #include <stdlib.h> #include "v8.h" #include "execution.h" #include "factory.h" #include "macro-assembler.h" #include "global-handles.h" #include "cctest.h" using namespace v8::internal; static v8::Persistent<v8::Context> env; static void InitializeVM() { if (env.IsEmpty()) env = v8::Context::New(); v8::HandleScope scope; env->Enter(); } static void CheckMap(Map* map, int type, int instance_size) { CHECK(map->IsHeapObject()); #ifdef DEBUG CHECK(Heap::Contains(map)); #endif CHECK_EQ(Heap::meta_map(), map->map()); CHECK_EQ(type, map->instance_type()); CHECK_EQ(instance_size, map->instance_size()); } TEST(HeapMaps) { InitializeVM(); CheckMap(Heap::meta_map(), MAP_TYPE, Map::kSize); CheckMap(Heap::heap_number_map(), HEAP_NUMBER_TYPE, HeapNumber::kSize); CheckMap(Heap::fixed_array_map(), FIXED_ARRAY_TYPE, FixedArray::kHeaderSize); CheckMap(Heap::string_map(), STRING_TYPE, SeqTwoByteString::kAlignedSize); } static void CheckOddball(Object* obj, const char* string) { CHECK(obj->IsOddball()); bool exc; Object* print_string = *Execution::ToString(Handle<Object>(obj), &exc); CHECK(String::cast(print_string)->IsEqualTo(CStrVector(string))); } static void CheckSmi(int value, const char* string) { bool exc; Object* print_string = *Execution::ToString(Handle<Object>(Smi::FromInt(value)), &exc); CHECK(String::cast(print_string)->IsEqualTo(CStrVector(string))); } static void CheckNumber(double value, const char* string) { Object* obj = Heap::NumberFromDouble(value); CHECK(obj->IsNumber()); bool exc; Object* print_string = *Execution::ToString(Handle<Object>(obj), &exc); CHECK(String::cast(print_string)->IsEqualTo(CStrVector(string))); } static void CheckFindCodeObject() { // Test FindCodeObject #define __ assm. Assembler assm(NULL, 0); __ nop(); // supported on all architectures CodeDesc desc; assm.GetCode(&desc); Object* code = Heap::CreateCode(desc, NULL, Code::ComputeFlags(Code::STUB), Handle<Object>(Heap::undefined_value())); CHECK(code->IsCode()); HeapObject* obj = HeapObject::cast(code); Address obj_addr = obj->address(); for (int i = 0; i < obj->Size(); i += kPointerSize) { Object* found = Heap::FindCodeObject(obj_addr + i); CHECK_EQ(code, found); } Object* copy = Heap::CreateCode(desc, NULL, Code::ComputeFlags(Code::STUB), Handle<Object>(Heap::undefined_value())); CHECK(copy->IsCode()); HeapObject* obj_copy = HeapObject::cast(copy); Object* not_right = Heap::FindCodeObject(obj_copy->address() + obj_copy->Size() / 2); CHECK(not_right != code); } TEST(HeapObjects) { InitializeVM(); v8::HandleScope sc; Object* value = Heap::NumberFromDouble(1.000123); CHECK(value->IsHeapNumber()); CHECK(value->IsNumber()); CHECK_EQ(1.000123, value->Number()); value = Heap::NumberFromDouble(1.0); CHECK(value->IsSmi()); CHECK(value->IsNumber()); CHECK_EQ(1.0, value->Number()); value = Heap::NumberFromInt32(1024); CHECK(value->IsSmi()); CHECK(value->IsNumber()); CHECK_EQ(1024.0, value->Number()); value = Heap::NumberFromInt32(Smi::kMinValue); CHECK(value->IsSmi()); CHECK(value->IsNumber()); CHECK_EQ(Smi::kMinValue, Smi::cast(value)->value()); value = Heap::NumberFromInt32(Smi::kMaxValue); CHECK(value->IsSmi()); CHECK(value->IsNumber()); CHECK_EQ(Smi::kMaxValue, Smi::cast(value)->value()); #ifndef V8_TARGET_ARCH_X64 // TODO(lrn): We need a NumberFromIntptr function in order to test this. value = Heap::NumberFromInt32(Smi::kMinValue - 1); CHECK(value->IsHeapNumber()); CHECK(value->IsNumber()); CHECK_EQ(static_cast<double>(Smi::kMinValue - 1), value->Number()); #endif value = Heap::NumberFromUint32(static_cast<uint32_t>(Smi::kMaxValue) + 1); CHECK(value->IsHeapNumber()); CHECK(value->IsNumber()); CHECK_EQ(static_cast<double>(static_cast<uint32_t>(Smi::kMaxValue) + 1), value->Number()); // nan oddball checks CHECK(Heap::nan_value()->IsNumber()); CHECK(isnan(Heap::nan_value()->Number())); Object* str = Heap::AllocateStringFromAscii(CStrVector("fisk hest ")); if (!str->IsFailure()) { String* s = String::cast(str); CHECK(s->IsString()); CHECK_EQ(10, s->length()); } else { CHECK(false); } String* object_symbol = String::cast(Heap::Object_symbol()); CHECK(Top::context()->global()->HasLocalProperty(object_symbol)); // Check ToString for oddballs CheckOddball(Heap::true_value(), "true"); CheckOddball(Heap::false_value(), "false"); CheckOddball(Heap::null_value(), "null"); CheckOddball(Heap::undefined_value(), "undefined"); // Check ToString for Smis CheckSmi(0, "0"); CheckSmi(42, "42"); CheckSmi(-42, "-42"); // Check ToString for Numbers CheckNumber(1.1, "1.1"); CheckFindCodeObject(); } TEST(Tagging) { InitializeVM(); int request = 24; CHECK_EQ(request, static_cast<int>(OBJECT_SIZE_ALIGN(request))); CHECK(Smi::FromInt(42)->IsSmi()); CHECK(Failure::RetryAfterGC(request, NEW_SPACE)->IsFailure()); CHECK_EQ(request, Failure::RetryAfterGC(request, NEW_SPACE)->requested()); CHECK_EQ(NEW_SPACE, Failure::RetryAfterGC(request, NEW_SPACE)->allocation_space()); CHECK_EQ(OLD_POINTER_SPACE, Failure::RetryAfterGC(request, OLD_POINTER_SPACE)->allocation_space()); CHECK(Failure::Exception()->IsFailure()); CHECK(Smi::FromInt(Smi::kMinValue)->IsSmi()); CHECK(Smi::FromInt(Smi::kMaxValue)->IsSmi()); } TEST(GarbageCollection) { InitializeVM(); v8::HandleScope sc; // check GC when heap is empty int free_bytes = Heap::MaxObjectSizeInPagedSpace(); CHECK(Heap::CollectGarbage(free_bytes, NEW_SPACE)); // allocate a function and keep it in global object's property String* func_name = String::cast(Heap::LookupAsciiSymbol("theFunction")); SharedFunctionInfo* function_share = SharedFunctionInfo::cast(Heap::AllocateSharedFunctionInfo(func_name)); JSFunction* function = JSFunction::cast(Heap::AllocateFunction(*Top::function_map(), function_share, Heap::undefined_value())); Map* initial_map = Map::cast(Heap::AllocateMap(JS_OBJECT_TYPE, JSObject::kHeaderSize)); function->set_initial_map(initial_map); Top::context()->global()->SetProperty(func_name, function, NONE); // allocate an object, but it is unrooted String* prop_name = String::cast(Heap::LookupAsciiSymbol("theSlot")); String* prop_namex = String::cast(Heap::LookupAsciiSymbol("theSlotx")); JSObject* obj = JSObject::cast(Heap::AllocateJSObject(function)); obj->SetProperty(prop_name, Smi::FromInt(23), NONE); obj->SetProperty(prop_namex, Smi::FromInt(24), NONE); CHECK_EQ(Smi::FromInt(23), obj->GetProperty(prop_name)); CHECK_EQ(Smi::FromInt(24), obj->GetProperty(prop_namex)); CHECK(Heap::CollectGarbage(free_bytes, NEW_SPACE)); // function should be alive, func_name might be invalid after GC func_name = String::cast(Heap::LookupAsciiSymbol("theFunction")); CHECK(Top::context()->global()->HasLocalProperty(func_name)); // check function is retained Object* func_value = Top::context()->global()->GetProperty(func_name); CHECK(func_value->IsJSFunction()); // old function pointer may not be valid function = JSFunction::cast(func_value); // allocate another object, make it reachable from global obj = JSObject::cast(Heap::AllocateJSObject(function)); String* obj_name = String::cast(Heap::LookupAsciiSymbol("theObject")); Top::context()->global()->SetProperty(obj_name, obj, NONE); // set property prop_name = String::cast(Heap::LookupAsciiSymbol("theSlot")); obj->SetProperty(prop_name, Smi::FromInt(23), NONE); // after gc, it should survive CHECK(Heap::CollectGarbage(free_bytes, NEW_SPACE)); obj_name = String::cast(Heap::LookupAsciiSymbol("theObject")); CHECK(Top::context()->global()->HasLocalProperty(obj_name)); CHECK(Top::context()->global()->GetProperty(obj_name)->IsJSObject()); obj = JSObject::cast(Top::context()->global()->GetProperty(obj_name)); prop_name = String::cast(Heap::LookupAsciiSymbol("theSlot")); CHECK_EQ(Smi::FromInt(23), obj->GetProperty(prop_name)); } static void VerifyStringAllocation(const char* string) { String* s = String::cast(Heap::AllocateStringFromUtf8(CStrVector(string))); CHECK_EQ(StrLength(string), s->length()); for (int index = 0; index < s->length(); index++) { CHECK_EQ(static_cast<uint16_t>(string[index]), s->Get(index)); } } TEST(String) { InitializeVM(); VerifyStringAllocation("a"); VerifyStringAllocation("ab"); VerifyStringAllocation("abc"); VerifyStringAllocation("abcd"); VerifyStringAllocation("fiskerdrengen er paa havet"); } TEST(LocalHandles) { InitializeVM(); v8::HandleScope scope; const char* name = "Kasper the spunky"; Handle<String> string = Factory::NewStringFromAscii(CStrVector(name)); CHECK_EQ(StrLength(name), string->length()); } TEST(GlobalHandles) { InitializeVM(); Object* i = Heap::AllocateStringFromAscii(CStrVector("fisk")); Object* u = Heap::AllocateHeapNumber(1.12344); Handle<Object> h1 = GlobalHandles::Create(i); Handle<Object> h2 = GlobalHandles::Create(u); Handle<Object> h3 = GlobalHandles::Create(i); Handle<Object> h4 = GlobalHandles::Create(u); // after gc, it should survive CHECK(Heap::CollectGarbage(0, NEW_SPACE)); CHECK((*h1)->IsString()); CHECK((*h2)->IsHeapNumber()); CHECK((*h3)->IsString()); CHECK((*h4)->IsHeapNumber()); CHECK_EQ(*h3, *h1); GlobalHandles::Destroy(h1.location()); GlobalHandles::Destroy(h3.location()); CHECK_EQ(*h4, *h2); GlobalHandles::Destroy(h2.location()); GlobalHandles::Destroy(h4.location()); } static bool WeakPointerCleared = false; static void TestWeakGlobalHandleCallback(v8::Persistent<v8::Value> handle, void* id) { USE(handle); if (1234 == reinterpret_cast<intptr_t>(id)) WeakPointerCleared = true; } TEST(WeakGlobalHandlesScavenge) { InitializeVM(); WeakPointerCleared = false; Object* i = Heap::AllocateStringFromAscii(CStrVector("fisk")); Object* u = Heap::AllocateHeapNumber(1.12344); Handle<Object> h1 = GlobalHandles::Create(i); Handle<Object> h2 = GlobalHandles::Create(u); GlobalHandles::MakeWeak(h2.location(), reinterpret_cast<void*>(1234), &TestWeakGlobalHandleCallback); // Scavenge treats weak pointers as normal roots. Heap::PerformScavenge(); CHECK((*h1)->IsString()); CHECK((*h2)->IsHeapNumber()); CHECK(!WeakPointerCleared); CHECK(!GlobalHandles::IsNearDeath(h2.location())); CHECK(!GlobalHandles::IsNearDeath(h1.location())); GlobalHandles::Destroy(h1.location()); GlobalHandles::Destroy(h2.location()); } TEST(WeakGlobalHandlesMark) { InitializeVM(); WeakPointerCleared = false; Object* i = Heap::AllocateStringFromAscii(CStrVector("fisk")); Object* u = Heap::AllocateHeapNumber(1.12344); Handle<Object> h1 = GlobalHandles::Create(i); Handle<Object> h2 = GlobalHandles::Create(u); CHECK(Heap::CollectGarbage(0, OLD_POINTER_SPACE)); CHECK(Heap::CollectGarbage(0, NEW_SPACE)); // Make sure the object is promoted. GlobalHandles::MakeWeak(h2.location(), reinterpret_cast<void*>(1234), &TestWeakGlobalHandleCallback); CHECK(!GlobalHandles::IsNearDeath(h1.location())); CHECK(!GlobalHandles::IsNearDeath(h2.location())); CHECK(Heap::CollectGarbage(0, OLD_POINTER_SPACE)); CHECK((*h1)->IsString()); CHECK(WeakPointerCleared); CHECK(!GlobalHandles::IsNearDeath(h1.location())); CHECK(GlobalHandles::IsNearDeath(h2.location())); GlobalHandles::Destroy(h1.location()); GlobalHandles::Destroy(h2.location()); } static void TestDeleteWeakGlobalHandleCallback( v8::Persistent<v8::Value> handle, void* id) { if (1234 == reinterpret_cast<intptr_t>(id)) WeakPointerCleared = true; handle.Dispose(); } TEST(DeleteWeakGlobalHandle) { InitializeVM(); WeakPointerCleared = false; Object* i = Heap::AllocateStringFromAscii(CStrVector("fisk")); Handle<Object> h = GlobalHandles::Create(i); GlobalHandles::MakeWeak(h.location(), reinterpret_cast<void*>(1234), &TestDeleteWeakGlobalHandleCallback); // Scanvenge does not recognize weak reference. Heap::PerformScavenge(); CHECK(!WeakPointerCleared); // Mark-compact treats weak reference properly. CHECK(Heap::CollectGarbage(0, OLD_POINTER_SPACE)); CHECK(WeakPointerCleared); } static const char* not_so_random_string_table[] = { "abstract", "boolean", "break", "byte", "case", "catch", "char", "class", "const", "continue", "debugger", "default", "delete", "do", "double", "else", "enum", "export", "extends", "false", "final", "finally", "float", "for", "function", "goto", "if", "implements", "import", "in", "instanceof", "int", "interface", "long", "native", "new", "null", "package", "private", "protected", "public", "return", "short", "static", "super", "switch", "synchronized", "this", "throw", "throws", "transient", "true", "try", "typeof", "var", "void", "volatile", "while", "with", 0 }; static void CheckSymbols(const char** strings) { for (const char* string = *strings; *strings != 0; string = *strings++) { Object* a = Heap::LookupAsciiSymbol(string); // LookupAsciiSymbol may return a failure if a GC is needed. if (a->IsFailure()) continue; CHECK(a->IsSymbol()); Object* b = Heap::LookupAsciiSymbol(string); if (b->IsFailure()) continue; CHECK_EQ(b, a); CHECK(String::cast(b)->IsEqualTo(CStrVector(string))); } } TEST(SymbolTable) { InitializeVM(); CheckSymbols(not_so_random_string_table); CheckSymbols(not_so_random_string_table); } TEST(FunctionAllocation) { InitializeVM(); v8::HandleScope sc; String* name = String::cast(Heap::LookupAsciiSymbol("theFunction")); SharedFunctionInfo* function_share = SharedFunctionInfo::cast(Heap::AllocateSharedFunctionInfo(name)); JSFunction* function = JSFunction::cast(Heap::AllocateFunction(*Top::function_map(), function_share, Heap::undefined_value())); Map* initial_map = Map::cast(Heap::AllocateMap(JS_OBJECT_TYPE, JSObject::kHeaderSize)); function->set_initial_map(initial_map); String* prop_name = String::cast(Heap::LookupAsciiSymbol("theSlot")); JSObject* obj = JSObject::cast(Heap::AllocateJSObject(function)); obj->SetProperty(prop_name, Smi::FromInt(23), NONE); CHECK_EQ(Smi::FromInt(23), obj->GetProperty(prop_name)); // Check that we can add properties to function objects. function->SetProperty(prop_name, Smi::FromInt(24), NONE); CHECK_EQ(Smi::FromInt(24), function->GetProperty(prop_name)); } TEST(ObjectProperties) { InitializeVM(); v8::HandleScope sc; JSFunction* constructor = JSFunction::cast( Top::context()->global()->GetProperty(String::cast( Heap::Object_symbol()))); JSObject* obj = JSObject::cast(Heap::AllocateJSObject(constructor)); String* first = String::cast(Heap::LookupAsciiSymbol("first")); String* second = String::cast(Heap::LookupAsciiSymbol("second")); // check for empty CHECK(!obj->HasLocalProperty(first)); // add first obj->SetProperty(first, Smi::FromInt(1), NONE); CHECK(obj->HasLocalProperty(first)); // delete first CHECK(obj->DeleteProperty(first, JSObject::NORMAL_DELETION)); CHECK(!obj->HasLocalProperty(first)); // add first and then second obj->SetProperty(first, Smi::FromInt(1), NONE); obj->SetProperty(second, Smi::FromInt(2), NONE); CHECK(obj->HasLocalProperty(first)); CHECK(obj->HasLocalProperty(second)); // delete first and then second CHECK(obj->DeleteProperty(first, JSObject::NORMAL_DELETION)); CHECK(obj->HasLocalProperty(second)); CHECK(obj->DeleteProperty(second, JSObject::NORMAL_DELETION)); CHECK(!obj->HasLocalProperty(first)); CHECK(!obj->HasLocalProperty(second)); // add first and then second obj->SetProperty(first, Smi::FromInt(1), NONE); obj->SetProperty(second, Smi::FromInt(2), NONE); CHECK(obj->HasLocalProperty(first)); CHECK(obj->HasLocalProperty(second)); // delete second and then first CHECK(obj->DeleteProperty(second, JSObject::NORMAL_DELETION)); CHECK(obj->HasLocalProperty(first)); CHECK(obj->DeleteProperty(first, JSObject::NORMAL_DELETION)); CHECK(!obj->HasLocalProperty(first)); CHECK(!obj->HasLocalProperty(second)); // check string and symbol match static const char* string1 = "fisk"; String* s1 = String::cast(Heap::AllocateStringFromAscii(CStrVector(string1))); obj->SetProperty(s1, Smi::FromInt(1), NONE); CHECK(obj->HasLocalProperty(String::cast(Heap::LookupAsciiSymbol(string1)))); // check symbol and string match static const char* string2 = "fugl"; String* s2 = String::cast(Heap::LookupAsciiSymbol(string2)); obj->SetProperty(s2, Smi::FromInt(1), NONE); CHECK(obj->HasLocalProperty( String::cast(Heap::AllocateStringFromAscii(CStrVector(string2))))); } TEST(JSObjectMaps) { InitializeVM(); v8::HandleScope sc; String* name = String::cast(Heap::LookupAsciiSymbol("theFunction")); SharedFunctionInfo* function_share = SharedFunctionInfo::cast(Heap::AllocateSharedFunctionInfo(name)); JSFunction* function = JSFunction::cast(Heap::AllocateFunction(*Top::function_map(), function_share, Heap::undefined_value())); Map* initial_map = Map::cast(Heap::AllocateMap(JS_OBJECT_TYPE, JSObject::kHeaderSize)); function->set_initial_map(initial_map); String* prop_name = String::cast(Heap::LookupAsciiSymbol("theSlot")); JSObject* obj = JSObject::cast(Heap::AllocateJSObject(function)); // Set a propery obj->SetProperty(prop_name, Smi::FromInt(23), NONE); CHECK_EQ(Smi::FromInt(23), obj->GetProperty(prop_name)); // Check the map has changed CHECK(initial_map != obj->map()); } TEST(JSArray) { InitializeVM(); v8::HandleScope sc; String* name = String::cast(Heap::LookupAsciiSymbol("Array")); JSFunction* function = JSFunction::cast(Top::context()->global()->GetProperty(name)); // Allocate the object. JSArray* array = JSArray::cast(Heap::AllocateJSObject(function)); array->Initialize(0); // Set array length to 0. array->SetElementsLength(Smi::FromInt(0)); CHECK_EQ(Smi::FromInt(0), array->length()); CHECK(array->HasFastElements()); // Must be in fast mode. // array[length] = name. array->SetElement(0, name); CHECK_EQ(Smi::FromInt(1), array->length()); CHECK_EQ(array->GetElement(0), name); // Set array length with larger than smi value. Object* length = Heap::NumberFromUint32(static_cast<uint32_t>(Smi::kMaxValue) + 1); array->SetElementsLength(length); uint32_t int_length = 0; CHECK(Array::IndexFromObject(length, &int_length)); CHECK_EQ(length, array->length()); CHECK(array->HasDictionaryElements()); // Must be in slow mode. // array[length] = name. array->SetElement(int_length, name); uint32_t new_int_length = 0; CHECK(Array::IndexFromObject(array->length(), &new_int_length)); CHECK_EQ(static_cast<double>(int_length), new_int_length - 1); CHECK_EQ(array->GetElement(int_length), name); CHECK_EQ(array->GetElement(0), name); } TEST(JSObjectCopy) { InitializeVM(); v8::HandleScope sc; String* name = String::cast(Heap::Object_symbol()); JSFunction* constructor = JSFunction::cast(Top::context()->global()->GetProperty(name)); JSObject* obj = JSObject::cast(Heap::AllocateJSObject(constructor)); String* first = String::cast(Heap::LookupAsciiSymbol("first")); String* second = String::cast(Heap::LookupAsciiSymbol("second")); obj->SetProperty(first, Smi::FromInt(1), NONE); obj->SetProperty(second, Smi::FromInt(2), NONE); obj->SetElement(0, first); obj->SetElement(1, second); // Make the clone. JSObject* clone = JSObject::cast(Heap::CopyJSObject(obj)); CHECK(clone != obj); CHECK_EQ(obj->GetElement(0), clone->GetElement(0)); CHECK_EQ(obj->GetElement(1), clone->GetElement(1)); CHECK_EQ(obj->GetProperty(first), clone->GetProperty(first)); CHECK_EQ(obj->GetProperty(second), clone->GetProperty(second)); // Flip the values. clone->SetProperty(first, Smi::FromInt(2), NONE); clone->SetProperty(second, Smi::FromInt(1), NONE); clone->SetElement(0, second); clone->SetElement(1, first); CHECK_EQ(obj->GetElement(1), clone->GetElement(0)); CHECK_EQ(obj->GetElement(0), clone->GetElement(1)); CHECK_EQ(obj->GetProperty(second), clone->GetProperty(first)); CHECK_EQ(obj->GetProperty(first), clone->GetProperty(second)); } TEST(StringAllocation) { InitializeVM(); const unsigned char chars[] = { 0xe5, 0xa4, 0xa7 }; for (int length = 0; length < 100; length++) { v8::HandleScope scope; char* non_ascii = NewArray<char>(3 * length + 1); char* ascii = NewArray<char>(length + 1); non_ascii[3 * length] = 0; ascii[length] = 0; for (int i = 0; i < length; i++) { ascii[i] = 'a'; non_ascii[3 * i] = chars[0]; non_ascii[3 * i + 1] = chars[1]; non_ascii[3 * i + 2] = chars[2]; } Handle<String> non_ascii_sym = Factory::LookupSymbol(Vector<const char>(non_ascii, 3 * length)); CHECK_EQ(length, non_ascii_sym->length()); Handle<String> ascii_sym = Factory::LookupSymbol(Vector<const char>(ascii, length)); CHECK_EQ(length, ascii_sym->length()); Handle<String> non_ascii_str = Factory::NewStringFromUtf8(Vector<const char>(non_ascii, 3 * length)); non_ascii_str->Hash(); CHECK_EQ(length, non_ascii_str->length()); Handle<String> ascii_str = Factory::NewStringFromUtf8(Vector<const char>(ascii, length)); ascii_str->Hash(); CHECK_EQ(length, ascii_str->length()); DeleteArray(non_ascii); DeleteArray(ascii); } } static int ObjectsFoundInHeap(Handle<Object> objs[], int size) { // Count the number of objects found in the heap. int found_count = 0; HeapIterator iterator; for (HeapObject* obj = iterator.next(); obj != NULL; obj = iterator.next()) { for (int i = 0; i < size; i++) { if (*objs[i] == obj) { found_count++; } } } return found_count; } TEST(Iteration) { InitializeVM(); v8::HandleScope scope; // Array of objects to scan haep for. const int objs_count = 6; Handle<Object> objs[objs_count]; int next_objs_index = 0; // Allocate a JS array to OLD_POINTER_SPACE and NEW_SPACE objs[next_objs_index++] = Factory::NewJSArray(10); objs[next_objs_index++] = Factory::NewJSArray(10, TENURED); // Allocate a small string to OLD_DATA_SPACE and NEW_SPACE objs[next_objs_index++] = Factory::NewStringFromAscii(CStrVector("abcdefghij")); objs[next_objs_index++] = Factory::NewStringFromAscii(CStrVector("abcdefghij"), TENURED); // Allocate a large string (for large object space). int large_size = Heap::MaxObjectSizeInPagedSpace() + 1; char* str = new char[large_size]; for (int i = 0; i < large_size - 1; ++i) str[i] = 'a'; str[large_size - 1] = '\0'; objs[next_objs_index++] = Factory::NewStringFromAscii(CStrVector(str), TENURED); delete[] str; // Add a Map object to look for. objs[next_objs_index++] = Handle<Map>(HeapObject::cast(*objs[0])->map()); CHECK_EQ(objs_count, next_objs_index); CHECK_EQ(objs_count, ObjectsFoundInHeap(objs, objs_count)); }