// Copyright 2009 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include "v8.h" #include "platform.h" #include "cctest.h" v8::internal::Semaphore* semaphore = NULL; v8::Handle<v8::Value> Signal(const v8::Arguments& args) { semaphore->Signal(); return v8::Undefined(); } v8::Handle<v8::Value> TerminateCurrentThread(const v8::Arguments& args) { v8::V8::TerminateExecution(); return v8::Undefined(); } v8::Handle<v8::Value> Fail(const v8::Arguments& args) { CHECK(false); return v8::Undefined(); } v8::Handle<v8::Value> Loop(const v8::Arguments& args) { v8::Handle<v8::String> source = v8::String::New("try { doloop(); fail(); } catch(e) { fail(); }"); v8::Script::Compile(source)->Run(); return v8::Undefined(); } v8::Handle<v8::Value> DoLoop(const v8::Arguments& args) { v8::TryCatch try_catch; v8::Script::Compile(v8::String::New("function f() {" " var term = true;" " try {" " while(true) {" " if (term) terminate();" " term = false;" " }" " fail();" " } catch(e) {" " fail();" " }" "}" "f()"))->Run(); CHECK(try_catch.HasCaught()); CHECK(try_catch.Exception()->IsNull()); CHECK(try_catch.Message().IsEmpty()); CHECK(!try_catch.CanContinue()); return v8::Undefined(); } v8::Handle<v8::Value> DoLoopNoCall(const v8::Arguments& args) { v8::TryCatch try_catch; v8::Script::Compile(v8::String::New("var term = true;" "while(true) {" " if (term) terminate();" " term = false;" "}"))->Run(); CHECK(try_catch.HasCaught()); CHECK(try_catch.Exception()->IsNull()); CHECK(try_catch.Message().IsEmpty()); CHECK(!try_catch.CanContinue()); return v8::Undefined(); } v8::Handle<v8::ObjectTemplate> CreateGlobalTemplate( v8::InvocationCallback terminate, v8::InvocationCallback doloop) { v8::Handle<v8::ObjectTemplate> global = v8::ObjectTemplate::New(); global->Set(v8::String::New("terminate"), v8::FunctionTemplate::New(terminate)); global->Set(v8::String::New("fail"), v8::FunctionTemplate::New(Fail)); global->Set(v8::String::New("loop"), v8::FunctionTemplate::New(Loop)); global->Set(v8::String::New("doloop"), v8::FunctionTemplate::New(doloop)); return global; } // Test that a single thread of JavaScript execution can terminate // itself. TEST(TerminateOnlyV8ThreadFromThreadItself) { v8::HandleScope scope; v8::Handle<v8::ObjectTemplate> global = CreateGlobalTemplate(TerminateCurrentThread, DoLoop); v8::Persistent<v8::Context> context = v8::Context::New(NULL, global); v8::Context::Scope context_scope(context); // Run a loop that will be infinite if thread termination does not work. v8::Handle<v8::String> source = v8::String::New("try { loop(); fail(); } catch(e) { fail(); }"); v8::Script::Compile(source)->Run(); // Test that we can run the code again after thread termination. v8::Script::Compile(source)->Run(); context.Dispose(); } // Test that a single thread of JavaScript execution can terminate // itself in a loop that performs no calls. TEST(TerminateOnlyV8ThreadFromThreadItselfNoLoop) { v8::HandleScope scope; v8::Handle<v8::ObjectTemplate> global = CreateGlobalTemplate(TerminateCurrentThread, DoLoopNoCall); v8::Persistent<v8::Context> context = v8::Context::New(NULL, global); v8::Context::Scope context_scope(context); // Run a loop that will be infinite if thread termination does not work. v8::Handle<v8::String> source = v8::String::New("try { loop(); fail(); } catch(e) { fail(); }"); v8::Script::Compile(source)->Run(); // Test that we can run the code again after thread termination. v8::Script::Compile(source)->Run(); context.Dispose(); } class TerminatorThread : public v8::internal::Thread { void Run() { semaphore->Wait(); v8::V8::TerminateExecution(); } }; // Test that a single thread of JavaScript execution can be terminated // from the side by another thread. TEST(TerminateOnlyV8ThreadFromOtherThread) { semaphore = v8::internal::OS::CreateSemaphore(0); TerminatorThread thread; thread.Start(); v8::HandleScope scope; v8::Handle<v8::ObjectTemplate> global = CreateGlobalTemplate(Signal, DoLoop); v8::Persistent<v8::Context> context = v8::Context::New(NULL, global); v8::Context::Scope context_scope(context); // Run a loop that will be infinite if thread termination does not work. v8::Handle<v8::String> source = v8::String::New("try { loop(); fail(); } catch(e) { fail(); }"); v8::Script::Compile(source)->Run(); thread.Join(); delete semaphore; semaphore = NULL; context.Dispose(); } class LoopingThread : public v8::internal::Thread { public: void Run() { v8::Locker locker; v8::HandleScope scope; v8_thread_id_ = v8::V8::GetCurrentThreadId(); v8::Handle<v8::ObjectTemplate> global = CreateGlobalTemplate(Signal, DoLoop); v8::Persistent<v8::Context> context = v8::Context::New(NULL, global); v8::Context::Scope context_scope(context); // Run a loop that will be infinite if thread termination does not work. v8::Handle<v8::String> source = v8::String::New("try { loop(); fail(); } catch(e) { fail(); }"); v8::Script::Compile(source)->Run(); context.Dispose(); } int GetV8ThreadId() { return v8_thread_id_; } private: int v8_thread_id_; }; // Test that multiple threads using V8 can be terminated from another // thread when using Lockers and preemption. TEST(TerminateMultipleV8Threads) { { v8::Locker locker; v8::V8::Initialize(); v8::Locker::StartPreemption(1); semaphore = v8::internal::OS::CreateSemaphore(0); } LoopingThread thread1; thread1.Start(); LoopingThread thread2; thread2.Start(); // Wait until both threads have signaled the semaphore. semaphore->Wait(); semaphore->Wait(); { v8::Locker locker; v8::V8::TerminateExecution(thread1.GetV8ThreadId()); v8::V8::TerminateExecution(thread2.GetV8ThreadId()); } thread1.Join(); thread2.Join(); delete semaphore; semaphore = NULL; } int call_count = 0; v8::Handle<v8::Value> TerminateOrReturnObject(const v8::Arguments& args) { if (++call_count == 10) { v8::V8::TerminateExecution(); return v8::Undefined(); } v8::Local<v8::Object> result = v8::Object::New(); result->Set(v8::String::New("x"), v8::Integer::New(42)); return result; } v8::Handle<v8::Value> LoopGetProperty(const v8::Arguments& args) { v8::TryCatch try_catch; v8::Script::Compile(v8::String::New("function f() {" " try {" " while(true) {" " terminate_or_return_object().x;" " }" " fail();" " } catch(e) {" " fail();" " }" "}" "f()"))->Run(); CHECK(try_catch.HasCaught()); CHECK(try_catch.Exception()->IsNull()); CHECK(try_catch.Message().IsEmpty()); CHECK(!try_catch.CanContinue()); return v8::Undefined(); } // Test that we correctly handle termination exceptions if they are // triggered by the creation of error objects in connection with ICs. TEST(TerminateLoadICException) { v8::HandleScope scope; v8::Handle<v8::ObjectTemplate> global = v8::ObjectTemplate::New(); global->Set(v8::String::New("terminate_or_return_object"), v8::FunctionTemplate::New(TerminateOrReturnObject)); global->Set(v8::String::New("fail"), v8::FunctionTemplate::New(Fail)); global->Set(v8::String::New("loop"), v8::FunctionTemplate::New(LoopGetProperty)); v8::Persistent<v8::Context> context = v8::Context::New(NULL, global); v8::Context::Scope context_scope(context); // Run a loop that will be infinite if thread termination does not work. v8::Handle<v8::String> source = v8::String::New("try { loop(); fail(); } catch(e) { fail(); }"); call_count = 0; v8::Script::Compile(source)->Run(); // Test that we can run the code again after thread termination. call_count = 0; v8::Script::Compile(source)->Run(); context.Dispose(); }