/* * Copyright (C) 2007-2009 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "V8Document.h" #include "CanvasRenderingContext.h" #include "Document.h" #include "ExceptionCode.h" #include "Node.h" #include "XPathNSResolver.h" #include "XPathResult.h" #include "V8Binding.h" #include "V8CanvasRenderingContext2D.h" #include "V8CustomXPathNSResolver.h" #include "V8DOMImplementation.h" #include "V8HTMLDocument.h" #include "V8IsolatedContext.h" #include "V8Node.h" #include "V8Proxy.h" #include "V8SVGDocument.h" #include "V8WebGLRenderingContext.h" #include "V8XPathNSResolver.h" #include "V8XPathResult.h" #include <wtf/RefPtr.h> namespace WebCore { #if ENABLE(XPATH) v8::Handle<v8::Value> V8Document::evaluateCallback(const v8::Arguments& args) { INC_STATS("DOM.Document.evaluate()"); RefPtr<Document> document = V8Document::toNative(args.Holder()); ExceptionCode ec = 0; String expression = toWebCoreString(args[0]); RefPtr<Node> contextNode; if (V8Node::HasInstance(args[1])) contextNode = V8Node::toNative(v8::Handle<v8::Object>::Cast(args[1])); RefPtr<XPathNSResolver> resolver = V8DOMWrapper::getXPathNSResolver(args[2], V8Proxy::retrieve(V8Proxy::retrieveFrameForCallingContext())); if (!resolver && !args[2]->IsNull() && !args[2]->IsUndefined()) return throwError(TYPE_MISMATCH_ERR); int type = toInt32(args[3]); RefPtr<XPathResult> inResult; if (V8XPathResult::HasInstance(args[4])) inResult = V8XPathResult::toNative(v8::Handle<v8::Object>::Cast(args[4])); v8::TryCatch exceptionCatcher; RefPtr<XPathResult> result = document->evaluate(expression, contextNode.get(), resolver.get(), type, inResult.get(), ec); if (exceptionCatcher.HasCaught()) return throwError(exceptionCatcher.Exception()); if (ec) return throwError(ec); return toV8(result.release()); } #endif v8::Handle<v8::Value> V8Document::getCSSCanvasContextCallback(const v8::Arguments& args) { INC_STATS("DOM.Document.getCSSCanvasContext"); v8::Handle<v8::Object> holder = args.Holder(); Document* imp = V8Document::toNative(holder); String contextId = toWebCoreString(args[0]); String name = toWebCoreString(args[1]); int width = toInt32(args[2]); int height = toInt32(args[3]); CanvasRenderingContext* result = imp->getCSSCanvasContext(contextId, name, width, height); if (!result) return v8::Undefined(); if (result->is2d()) return toV8(static_cast<CanvasRenderingContext2D*>(result)); #if ENABLE(3D_CANVAS) else if (result->is3d()) return toV8(static_cast<WebGLRenderingContext*>(result)); #endif // ENABLE(3D_CANVAS) ASSERT_NOT_REACHED(); return v8::Undefined(); } // DOMImplementation is a singleton in WebCore. If we use our normal // mapping from DOM objects to V8 wrappers, the same wrapper will be // shared for all frames in the same process. This is a major // security problem. Therefore, we generate a DOMImplementation // wrapper per document and store it in an internal field of the // document. Since the DOMImplementation object is a singleton, we do // not have to do anything to keep the DOMImplementation object alive // for the lifetime of the wrapper. v8::Handle<v8::Value> V8Document::implementationAccessorGetter(v8::Local<v8::String> name, const v8::AccessorInfo& info) { ASSERT(info.Holder()->InternalFieldCount() >= internalFieldCount); // Check if the internal field already contains a wrapper. v8::Local<v8::Value> implementation = info.Holder()->GetInternalField(V8Document::implementationIndex); if (!implementation->IsUndefined()) return implementation; // Generate a wrapper. Document* document = V8Document::toNative(info.Holder()); v8::Handle<v8::Value> wrapper = toV8(document->implementation()); // Store the wrapper in the internal field. info.Holder()->SetInternalField(implementationIndex, wrapper); return wrapper; } v8::Handle<v8::Value> toV8(Document* impl, bool forceNewObject) { if (!impl) return v8::Null(); if (impl->isHTMLDocument()) return toV8(static_cast<HTMLDocument*>(impl), forceNewObject); #if ENABLE(SVG) if (impl->isSVGDocument()) return toV8(static_cast<SVGDocument*>(impl), forceNewObject); #endif v8::Handle<v8::Object> wrapper = V8Document::wrap(impl, forceNewObject); if (wrapper.IsEmpty()) return wrapper; if (!V8IsolatedContext::getEntered()) { if (V8Proxy* proxy = V8Proxy::retrieve(impl->frame())) proxy->windowShell()->updateDocumentWrapper(wrapper); } return wrapper; } } // namespace WebCore