/* * Copyright (C) 2006 Apple Computer, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef Timer_h #define Timer_h #include <wtf/Noncopyable.h> #include <wtf/Threading.h> namespace WebCore { // Time intervals are all in seconds. class TimerHeapElement; class TimerBase : public Noncopyable { public: TimerBase(); virtual ~TimerBase(); void start(double nextFireInterval, double repeatInterval); void startRepeating(double repeatInterval) { start(repeatInterval, repeatInterval); } void startOneShot(double interval) { start(interval, 0); } void stop(); bool isActive() const; double nextFireInterval() const; double repeatInterval() const { return m_repeatInterval; } void augmentRepeatInterval(double delta) { setNextFireTime(m_nextFireTime + delta); m_repeatInterval += delta; } static void fireTimersInNestedEventLoop(); private: virtual void fired() = 0; void checkConsistency() const; void checkHeapIndex() const; void setNextFireTime(double); bool inHeap() const { return m_heapIndex != -1; } void heapDecreaseKey(); void heapDelete(); void heapDeleteMin(); void heapIncreaseKey(); void heapInsert(); void heapPop(); void heapPopMin(); double m_nextFireTime; // 0 if inactive double m_repeatInterval; // 0 if not repeating int m_heapIndex; // -1 if not in heap unsigned m_heapInsertionOrder; // Used to keep order among equal-fire-time timers #ifndef NDEBUG ThreadIdentifier m_thread; #endif friend class TimerHeapElement; friend class ThreadTimers; friend bool operator<(const TimerHeapElement&, const TimerHeapElement&); }; template <typename TimerFiredClass> class Timer : public TimerBase { public: typedef void (TimerFiredClass::*TimerFiredFunction)(Timer*); Timer(TimerFiredClass* o, TimerFiredFunction f) : m_object(o), m_function(f) { } private: virtual void fired() { (m_object->*m_function)(this); } TimerFiredClass* m_object; TimerFiredFunction m_function; }; inline bool TimerBase::isActive() const { ASSERT(m_thread == currentThread()); return m_nextFireTime; } } #endif